Difference between revisions of "Recent Updates"

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A listing of what's updated recently in the game.<br/>
 
  
Beware that this page is only updated by the whim of any editor, lapses may occurFor the definite latest official updates, please go to the [http://forum.salemthegame.com/viewforum.php?f=2 forum]
+
==Introduction==
 +
This is a list of updates as found on the forums and a summary of their effectsAdditional information, if applicable, can be found under the page of each update.
  
{|class="wikitable sortable"
+
{| class="wikitable sortable"
 +
! Update Name
 +
! Date
 +
! Details
 +
! Link
 
|-
 
|-
! style="background-color:#cfcfcf;"  align="center" | Updated Date
+
|Game Hints & Childish Things
! class="unsortable" | Patch name
+
|April 27, 2012
! class="unsortable" | Updated features
+
|
! class="unsortable" | Source
+
*Resolved the hotkey conflict between Movement and [[Combat]] in the root menu
 +
*Resolved the hotkey conflict between [[Wander]] and WASD-movement in the Movement menu
 +
*Added [[Childish Things]]
 +
*Added 8 formal Game Hints
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?603998-Game-Development-Game-Hints-amp-Childish-Things&s=72a4c6a6a160dc82ac27200f47249e43]
 
|-
 
|-
| [[Date::{{#time:M d Y|02 May 2013}}]]
+
|Claims & Cupboards
| [[1Up]]
+
|May 1, 2012
| Mushroom toxicity, boiling cauldron
+
|
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=6338&start=230 Forum]
+
*Adjusted [[Lime]] influence and [[Iron Bar]] payout from [[Ore Smelter]]s
 +
*Claim-owners can now send knocked out trespassers home
 +
*Trespassers who are passed out on a claim are logged out & sent home after 24hrs.
 +
*Players are now allowed to travel with silver in inventory.
 +
*Added [[Cupboard]] and [[Glass Pane]].
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?605112-Game-Development-Claims-amp-Cupboards&s=72a4c6a6a160dc82ac27200f47249e43]
 
|-
 
|-
| [[Date::{{#time:M d Y|22 Feb 2013}}]]
+
|You Have Been Summoned
| [[Mini update: OCD]]
+
|May 5, 2012
| Farming hotfix, object-placement enhancements
+
|
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=4485 Forum]
+
*Added Summoning, [[Evidence]], evidence comparison feature
 +
*Criminals without homesteads can now be summoned at Player's homestead
 +
*Players who are in Boston can now be summoned as if they were offline.
 +
*Added [[Inheritance]]
 +
 
 +
Tweaks
 +
*[[Blazing Brazier]]s made less effective individually when clustered together.
 +
*Players can longer heal from food with open fighting relations or with [[Crime!]] debuff
 +
*PvP no longer causes stat reductions on knock-out.
 +
*Buildings made to snap to whole tiles by default, can be fine-tuned by holding Ctrl
 +
*"Split-rail Fencing" renamed [[Simple Fences]]
 +
*Destroying objects on others' claims now costs 250 [[Black Bile]] per thwack. (To clarify: You start with 5,000 in all [[Humour]]s. 250 Black Bile would be presented as 0.25 Black Bile by the Humour Meter)
 +
*Lime boulders can now be quarried from the limestone tiles
 +
*Added [[Stone Hedge]] unlocked through [[Simple Fences]] and [[Quarrying]]
 +
*Added Game Hints on entering [[Darkness]], getting knocked out, and dying.
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?605579-Game-Development-You-Have-Been-Summoned&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Hammer Time
 +
|May 8, 2012
 +
|
 +
*Added [[Opera Masque]] to [[Lace & Fancywork]], [[Hunting Trophy]] to [[Big Game Hunting]], and [[English Battleflag]] to [[Embroidery & Silk]] + [[The Rights of Englishmen]]
 +
*Inspirationals adjusted
 +
**[[Wicker Man]] C&D from 900 to 0
 +
**[[The Wicked Wicker Man]] C&D from 3600 to 1200
 +
**[[Cricket Team]] C&D from 3500 to 750
 +
**[[Savage Charm]] C&D from 2300 to 1000
 +
**[[Fine Beaver Teeth]] C&D from 1750 to 550
 +
**[[Tumbleweed]] C&D from 1250 to 550
 +
**[[Singing Old Log]] C&D from 1200 to 900
 +
**[[Stringy Sinew]] C&D from 1150 to 350
 +
**[[Nine Men's Morris]] C&D from 690 to 250
 +
**[[A Face in the Dross]] C&D from 600 to 1000
 +
**[[Unscathed Wood]] C&D from 550 to 750
 +
**[[Earthworm Python]] C&D from 550 to 750
 +
**[[A Taste of Autumn]] C&D from 385 to 300
 +
**[[Pilgrim's Bible]] C&D from 1750 to 1250
 +
**[[Wicker Man]] S&C from 1200 to 750
 +
**[[The Wicked Wicker Man]] S&C from 2800 to 2000
 +
**[[Spinning Top]] NatP from 650 to 250
 +
**[[Spinning Top]] A&C from 1050 to 650
 +
**[[Spinning Top]] F&W from 700 to 0
 +
**[[Simple Crucifix]] F&W from 500 to 700
 +
**[[Simple Crucifix]] L&L from 150 to 350
 +
**[[Stray Chestnut]] L&L from 250 to 200
 +
**[[Bar of Bubbly Soap]] cost doubled.
 +
*Ore Smelter inventory increased from 4x4 to 5x5
 +
*[[Split-rail Fence]] Damage Soak increased from 0 to 5
 +
*[[Stone Hedge]] Damage Soak increased from 5 to 15
 +
*[[Blazing Brazier]] base damage increased from 1,000 Black Bile per hit to 3,000 Black Bile per hit.
 +
*Added [[Torchpost]]. 1,000 Black Bile base damage per hit. Buildable with [[Carpentry]] & [[Settling]]
 +
*Crimes now alert turrets faster, and the Crime! debuff lasts 15 minutes rather than 5.
 +
| [http://forum.paradoxplaza.com/forum/showthread.php?606725-Game-Development-Hammer-Time.&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Hooked on a Feeling
 +
|May 11, 2012
 +
|
 +
*Added [[Fishing]]. Some areas of the map are more abundant in fish than others. Which areas shift somewhat over time, but they have a permanent factor to them, so if you find a good spot it will probably never be entirely useless.
 +
*Personal Claims no longer need spacing
 +
*Villages can now [[Invoke Eminent Domain]] to remove claims under their authority.
 +
*[[Coal Clamp]]s and [[Compost]]s can be destroyed.
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?607420-Game-Development-Hooked-on-a-Feeling&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Sturdy Sled
 +
|May 15, 2012
 +
|
 +
*Added [[Sturdy Sled]]
 +
*[[Fishing Pole]] decay halved.
 +
*Animal corpses made persistent
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?608228-Game-Development-Sturdy-Sled&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Back to the Grind
 +
|May 29, 2012
 +
|
 +
*[[Jorb]] references [[Loftar]] by the name "Code Gnome"
 +
*Added [[Metal Axe]], [[Flint & Steel]], and [[Labouring]]
 +
*[[Ore Smelter]]s can now be lit with lighting items instead of "Light" button
 +
*Build costs for [[Boundry Stone]] and [[Cross of Saint George]] adjusted
 +
*[[Survival Skills]] made to grant temporary buff that allows Player one free wilderness spawn
 +
*Learning [[The Rights of Englishmen]] now removes ability to use the [[Wilderness Guides]]
 +
*Braziers can no longer be built indoors, and are no longer liftable. Previously ill placed braziers should be removed automagically.
 +
*Various Types of [[Ear of Oats]] can now be dropped to the ground.
 +
*[[Stalls]] no longer buys Indian Arrowheads or Feathers.
 +
*[[Stalls]] now buy [[Savage Charms]], [[Town Charter]], and [[Crown Manure]]
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?610516-Game-Development-Back-to-the-Grind&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Cleaning Day
 +
|May 31, 2012
 +
|
 +
*Cleaned up the Actions menu of hotkey conflicts
 +
*Fixed bug where you carry objects to the edge of a claim and lift them out without larceny
 +
*Stealing items from claimed ground now requires [[Larceny]], draws [[Black Bile]], and leaves [[Scent]]s properly
 +
*[[Loom]]-riding fixed
 +
*Map purity fields axed awaiting proper purity mechanics
 +
*Chests no longer liftable when there are items in them
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?610888-Game-Development-Cleaning-Day&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Fearsome Creatures of the Lumberwoods
 +
|June 28, 2012
 +
|
 +
*Attacks no longer initiated primarily via an attack cursor. Instead they are executed immediately upon activation from the hotbelt in the direction of your mouse cursor.
 +
*Attacks can no longer be arbitrarily cancelled. If an attack has been initiated, you will remain in position until the attack is finished.
 +
*Killing other players is now done via a special [[Killing Blow]]
 +
*Animals now fight back
 +
*[[Stomp]] is now cancelled if damage is received during buildup
 +
*[[Stomp]] now has a cooldown after execution, and stomping repeatedly will not restun animals.
 +
*Added debuffs Imbalance, Reel, and Fear
 +
*Added [[Wooden Sign]] and [[Barrel]]
 +
*Graphics updated
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?617132-Game-Development-Fearsome-Creatures-of-the-Lumberwoods&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Bunny Rabbits
 +
|July 6, 2012
 +
|
 +
*Added [[Fish]] recipes, [[Garlic]], [[Rabbit]]s, [[Isinglass]], [[Fruit Jelly]]
 +
*Fish now compostable.
 +
*Graphics updated
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?618708-Game-Development-Bunny-Rabbits&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Snakes on a Game
 +
|July 13, 2012
 +
|
 +
*Added blowing animation
 +
*Adjusted [[Seaweed Roll]]s to require one [[Seaweed]]
 +
*[[Whittler's Bench]], [[Pilgrim's Hovel]], [[Farmer's House]], [[Gardening Pot]], [[Baking Table]], [[Cauldron]], [[Loom]], [[Stampmill]] and [[Windmill]] are now destructible.
 +
*[[Stampmill]] and [[Mine Entrance]] also have real graphics now.
 +
*[[Self Defense]] and [[Hideworking]] made cheaper
 +
*[[Raw Rabbit Skin]] now only given when butchering rabbits if you have Hideworking.
 +
*[[Big Game Hunting]] now requires 1000 C&D, 1200 H&G, 1000 F&W and Hideworking
 +
*[[Strawman]] F&W increased to 250
 +
*[[Grass Whistle]] now gives [[Sugar & Spice]]
 +
*[[Leanto]] now costs 2 [[Hay]] instead of 1 [[Nail]]
 +
*[[Survival Skills]] no longer required to pick branches and chip stones
 +
*Changed the equipment slot for purses.
 +
*Reduced animal spawnrates
 +
*[[Any Dried Hide]] now uses proper icon.
 +
*Only doughs that use sourdough can now be split into [[Sourdough Starter]].
 +
*[[Baking]] speed increased
 +
*Fluid concentration in barrels fixed
 +
*[[Fear]] debuff now removed on KO.
 +
*Added [[Timber Rattler]], [[Rattler Serum]], [[Seamanship]], more [[Fish]] recipes, [[Windy Pooh]], [[Bluebeary]]
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?620094-Game-Development-Snakes-on-a-Game&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Brave New World
 +
|August 1, 2012
 +
|
 +
*Plymouth server wipe
 +
*New map generated
 +
*Forum migration to new forum
 +
*Silver can now be purchased in Salem Store
 +
*Added variance penalty for Inspirationals of same type
 +
*Added [[Hollow Log]], [[Hollow Stump]], [[Abandoned Cobweb]], [[Whispering Snakeskull]], [[Granite Boulder]]
 +
|[http://forum.paradoxplaza.com/forum/showthread.php?623447-Game-Development-Brave-New-World&s=72a4c6a6a160dc82ac27200f47249e43]
 +
|-
 +
|Gobble Gobble
 +
|August 10, 2012
 +
|
 +
*Added Player operated vending stands in Boston, [[Turkey]], [[Stove]], [[Large Urn]]
 +
*Lots of little stuff:
 +
**[[Grass Whistle]] buffed
 +
**[[Hunting Trophy]] only requires one nail
 +
**[[Crispy Cricket]] restores more
 +
**[[Buddies on a Branch]] buffed
 +
**[[Elusive Last Bone]] and [[Rainbow Scales]] buffed
 +
**Mining cheaper
 +
**Pumpkin gluttony values adjusted.
 +
**Gardening Pots now require one granite and one lime
 +
**Crown manure now has 30 uses instead of 10
 +
**Pilgrim's Bible cost 60 silver again
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=223]
 +
|-
 +
|Nonsense
 +
|August 14, 2012
 +
|
 +
*Buffed Nine Men's Morris (H&N), Deviled Beaver, Stuffed Leather Ball, Decorative Woodcarving, Lumberwood Figuring, Acorn Indian
 +
*Tutorial updated
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=290]
 +
|-
 +
|I'm on a boat, *and*...
 +
|September 24, 2012
 +
|
 +
*Added [[Swimming]], [[Boat]]
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1154]
 +
|-
 +
|Porta-alts
 +
|September 25, 2012
 +
|Summoning a criminal who does not have a homestead will now instantly kill the criminal
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1178]
 +
|-
 +
|Zero Hour
 +
|November 5, 2012
 +
|
 +
*GUI overhaul
 +
*Multiserver support
 +
**Added Jamestown and Roanoke servers
 +
*Added [[Nobleman's Cape]], [[Hide Cape]], [[Pilgrim's Cape]], [[Pickaxe]], [[Douglas]], [[Seaweed Masque]], [[Lock]] installation animation, [[Kiln]] lighting animation, harvest animation
 +
*Stamp Mills now stamp all boulder types.
 +
*Mining now costs significant amounts of phlegm and requires a Pickaxe or Shovel
 +
*Mining now requires a pickaxe or a shovel
 +
*Added a tooltip to: limedhide recipe
 +
*[[Turkey Feathers]] are now compostable
 +
*[[Earthworms]] now have better yield when fed to turkeys
 +
*Mining now crime checks
 +
*Raised cost of cotton planting, weaving, lace & fancywork, embroidery & silk, and metallurgy
 +
*Reduced cost of mining
 +
*[[Blacksmithing]] now a prereq for [[Metallurgy]]
 +
*Adjusted Phlegm cost of chip stone
 +
*All Clothes can now be dropped
 +
*[[Garlic Bread]] gives Black Bile instead of Yellow Bile
 +
*[[Candied Oakworth Tart]] and [[Ryebread]] are better
 +
*[[Cabbage Crumbs]] nerfed
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1626]
 +
|-
 +
|T+24
 +
|November 5, 2012
 +
|
 +
*E-mail address can be added to account for lost password retrieva and logging in.
 +
*Added Pumpkin Masques
 +
*Fixed mesh bleed with hat/hair
 +
*Earthworm Pythom compostable and feedable to turkeys
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1653]
 +
|-
 +
|Boarded up Feelings
 +
|November 14, 2012
 +
|
 +
*Developed Board Industry
 +
*Sawbuck now yields [[Fresh Boards]]
 +
*Added [[Timber Pile]], [[Dry Board]]/[[Moldy Board]], [[Press]], [[Carpenter's Bench]], [[Vegetable Oil]], [[Planed Board]], [[Oiled Board]]/[[Warped Board]], [[Townhouse]], [[Brick Townhouse]], [[Shed]], [[Wood Knot]], [[Game Board]], new emotes
 +
*Chests now require Dry Boards
 +
*Monogrammed pillow now only costs one cloth
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=1976]
 +
|-
 +
|Criminally Thanksgiving
 +
|November 22, 2012
 +
|
 +
*Limited time Thanksgiving items in store
 +
*Release of [[Colonial Relief Package]]
 +
*Declaiming now asks for confirmation
 +
*Jorb coins phrase "fat-fingered, trigger happy nabbly-boos"
 +
*Opened store packs now have alternate inventory icons
 +
*Main GUI town button is now grayed out if you're not a member of a town
 +
*Updated [[Crime!]] debuff so criminals must walk away from the site of their last crime to reduce the time the debuff lasts
 +
*Humours can now regenerate in the Darkness despite Crime! debuff
 +
*Added [[Plank Wall]]
 +
*[[Stone Axe]] moved from [[Colonial Tradesmanship]] to [[Survival Skills]]
 +
*Buffed Taste of the New World, Seaweed Masque, Smooth Stone, Devil's Wort, Woodknot, Gameboard, Rock Maracas, Lean Rabbit
 +
*Stuffed Turkeys now baked in Stoves
 +
*Stove crafting recipe altered
 +
*Stove now burns for a full RL 24 hours
 +
*Cook time for [[Stuffed Turkey]]s increased to 12 hours
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=2286]
 +
|-
 +
|Rooting thy Native Oak
 +
|December 1, 2012
 +
|
 +
*Developed Tree-planting industry
 +
*Added [[Forestry]]
 +
**[[Frontier & Wilderness]] and [[Natural Philosophy]] determine the chance of a cutting sprouting, and are relevant when striking it from a tree.
 +
**[[Stocks & Cultivars]] and [[Natural Philosophy]] determine the chance of a cutting sprouting, and are relevant when planting it in a pot.
 +
*Claims now require upkeep of 4 silver + (Claimed Area / 300)silver per day. Previously existing claims charged to last one month.  One week moratorium provided for players to declaim for 75% return of invested silver, deposited into bank.
 +
*Animals no longer attack in Boston.
 +
*Fixed Fluid tooltips in crafting window now present correctly.
 +
*Stoves can now be used to light torches
 +
*Added [[Cabbage Crush Salad]], [[Cornmash Gobbler]]
 +
*Baby Corn & Pumpkin Flesh now count as "Any Plant"
 +
*Windy Pooh & Bluebeary now require Game Meats
 +
*Plymouth Frock now checks for inputs in proper order
 +
*Graphics update
 +
*Included Statue of the King in Boston instead of Town Bell
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=2625]
 +
|-
 +
|The Rest of What's Around
 +
|December 21, 2012
 +
|
 +
*Gardening Pots can be placed on sleds and in boats.
 +
*Timber Piles now destructible.
 +
*Character plots can no longer be used to destroy authority objects
 +
*You can no longer log in on village plots if you are not a member of the village.
 +
*You can no longer log out from a place where a login would be forbidden, for example in a village you are visiting.
 +
*Silver can no longer be refunded from personal claims.
 +
*Added new items in Salem Store
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3170]
 +
|-
 +
|Merry Christmas
 +
|December 25, 2012
 +
|
 +
*Added Christmas Stocking
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3261]
 +
|-
 +
|Artifacts and Artifice
 +
|January 16, 2013
 +
|
 +
*Developed Artificing Industry
 +
*Most clothes now have one or more artificing slots.
 +
*Artifice slots hold Artifice items
 +
*Artifice items and slotable equipment both have proficiency alignments, and intrinsic difficulty spans
 +
*All existing attacks have been given a type:
 +
**Common Combat Power/Defense (includes all other types)
 +
**Concussive Power/Defense
 +
**Blunt Power/Defense
 +
**Impact Power/Defense
 +
**Piercing Power/Defense
 +
**Feral (animal) Power/Defense
 +
*Fixed Christmas Stockings holding Christmas Stockings bug
 +
*Increased HP by ~10x on houses, Windmill, Ore Smelter, Stampmill, Bread oven, Kiln
 +
*Increased HP by ~3x on Torchpost and Blazing Brazier
 +
*Increased HP by ~4x on all walls
 +
*The effect of clustered turrets now scales asymptotically towards the effect of fifteen freestanding towers, as opposed to previous five
 +
*Torchpost made cheaper
 +
*Corpses now turn into skeletons after 30 minutes. This is a temporary fix until we make bodies carryable
 +
*Players can now only summon in positions from which you can draw an unobstructed line to the homestead object
 +
*Summoning now only possible on walkable tiles
 +
*Players can now walk through authority objects
 +
*[[Clay Troughs]] made destructible
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3747]
 +
|-
 +
|Early Game Fixes
 +
|January 23, 2013
 +
|
 +
*Slotting now indicates chance of success
 +
*Tutorial adjusted
 +
*Upon learning new skills, buttons added in action menu tree blink green
 +
*Wilderness Guides no longer requires Player to learn Survival Skills
 +
*No longer possible to purchase additional wilderness spawns from the Wilderness Guides for silver
 +
*Early game learning speed increased
 +
*Invariance timer now resets while in Gluttony mode when eating a new food.
 +
*Grimthorn, Snakeskull nerfed
 +
*Grass Whistle buffed
 +
*Stuffed Rabbit moved to [[Hideworking]]
 +
*Autumn Delight moved to [[Colonial Tradesmanship]]
 +
*[[Fireplace]] only costs 10 stone
 +
*[[Simple Cooking]] requires [[Fishing]] + [[Nuts & Seeds]]
 +
*[[Firearms]] and [[Fencing]] require [[The Rights of Englishmen]]
 +
*Pilgrim's Hovel moved to Carpentry and is cheaper
 +
*[[Bar of Bubbly Soap]] now requires Settling and Simple Cooking
 +
[[Lore of the Lumberwoods]], [[Whittling]], [[Fishing]], [[Indian Tracking]], [[Mushroom Hunting]], [[Hill Climbing]], [[Hiking]], [[Mountaineering]], [[Exploration]], and [[Carpentry]] are now cheaper.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3859]
 +
|-
 +
|I Saw Metric Perspective
 +
|January 23, 2013
 +
|
 +
*Default client developed Isometric camera
 +
*Wilderness spawns can be rerolled
 +
*Added "+" buttons next to the proficiencies to better indicate that they can be increased
 +
*Added Plant Fibres, [[Jute Cap]], [[Jute Shirt]], [[Jute Pants]], Enforced Seam, Makeshift Fence, Joinery & Finish
 +
*Crafting inputs now display help-text on mouseover
 +
*Fireplace UI is now always available
 +
*Graphics update
 +
*Woven Basket is now 3x3
 +
*Dross can be used to crack crabs
 +
*Sawbuck now only costs one nail
 +
*Adjusted nail tooltip
 +
Mushroom Hunting and Flowers & Berries cheaper
 +
Carpentry requires Colonial Tradesmanship
 +
Brown Pants can now be slotted
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=3882]
 +
|-
 +
|Time Enough for Love
 +
|January 30, 2013
 +
|
 +
*Waste Crimes now require a waste claim on village and personal claims.
 +
*Added A Subtle Warning
 +
*Added [[Trial by Fire]]
 +
*Essential Mineralology, Mining, Agriculture, Kiln Construction, Gardening, Turkey Farming and Aristotelian *Logic now cheaper
 +
*[[Coffermaking]] now requires [[Joinery]]
 +
*Gardening Pot now requires Gardening
 +
*Stuffed Turkey now requires Turkey Farming
 +
*Stove now requires Humble Abodes
 +
*Wild Salad now requires Hiking instead of Flowers & Berries
 +
*A Walk on the Wild Side now requires Big Game Hunting
 +
*Buffed Stray Chestnut, Grass Whistle, Singing Old Log, Stuffed Rabbit, Coffin Plank, Rock Maraca, Snake in the Grass, Perch Filet, Trout Filet, Mudsnapper Filet, Grimthorn, Abandoned Cobwebs, Filet on the Rocks, Gameboard, Nine Men's Morris
 +
*Nerfed Cabbage Leaves, Rabbit-in-Cabbage, Crab Meat
 +
*[[Buckskin Inlays]] now require Big Game Hunting and can be made with any plant fibre
 +
*[[Kiln]] now only costs 30 clay
 +
*Baked dishes requiring grass now only require 2 grass each
 +
*Conquistador's Helmet now requires [[Exploration]] & [[Fencing]]
 +
*[[Spanish Sabre]] now requires [[Fencing]]
 +
*Planter's Pouches now require [[Agriculture]]
 +
*Meat Smoker now requires Masonry
 +
*Added tooltips to Large Urn & Gardening Pot explaining that they need to be burnt in a kiln
 +
*Jute Gear slightly cheaper and artificing buffed
 +
*Abandoned Cobwebs can be used for equipment slotting
 +
*Coal can now be harvested from coal clamps without Coaling
 +
*Added stirring animation for mixing clay, digging animation
 +
*There is now a digging animation when digging away paving
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4059]
 +
|-
 +
|Love Redux
 +
|January 31, 2013
 +
|
 +
*Removed A Subtle Warning
 +
*Waste Crimes now possible on personal claims
 +
*Walls and turrets are restored to 15x power for turrets, 4x health on walls
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4093]
 +
|-
 +
|Welcome, Have a Seat
 +
|February 7, 2013
 +
|
 +
*Added toggle-able pointer to Player homestead
 +
*Proficiency-element can be clicked to level, also blink when full
 +
*Skills link when possible to buy, as does Buy button.
 +
*Game Hint texts shortened
 +
*Proficiency reset requires confirmation
 +
**If Proficiencies reset in creation room, switching genders provides it again
 +
*Chop speed/Digging speed are now Artificing effects
 +
*Added [[Simple Table]], [[Simple Chair]]
 +
*Graphics update
 +
*Buffed Misshapen Clay, Crown of Thorns
 +
Virginian Shellroast moved to Slug Hunting
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4190]
 +
|-
 +
|Home is where I Hang my Hat
 +
|February 13, 2013
 +
|
 +
*Decoratives can now be hung on wall
 +
*Added wallpapers
 +
*Added [[Archibald the Philanderer]]
 +
*Vandaism now immediately awakens defensive towers
 +
*Defense towers can now deal critical hits
 +
*Defense towers can now deal permanent damage to humours
 +
*Walls cause splash damage on other walls close to them when destroyed
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4324]
 +
|-
 +
|In the Shadow of Pixels
 +
|February 20, 2013
 +
|
 +
*Darkness drain increased heavily
 +
*Civilized areas increased in size
 +
*Market Stand owners can no longer withdraw items at no cost and must set a price before putting goods in stand slot
 +
*Market Stand goods can only be adjusted ±50% of original cost
 +
*Market Stands can now sell batches of items
 +
*Weekly Market Stand rent increased to 1,000 silver
 +
*No longer able to teleport home with mounts (chairs, boats, etc)
 +
*Fields built beneath objects or otherwise stacked have been destroyed and can no longer be abused.
 +
*Claim stones can be destroyed within 5 minutes of a spawn near it.
 +
*One minute cooldown on claim stones after each spawn.
 +
*Collapsing walls no longer deal splash damage to walls tougher than themselves but can traverse weaker walls
 +
*Waste Claim is in the action menu of characters with appropriate skills
 +
*[[Woven Basket]]s can be repaired with tinder
 +
*[[Windborne Kite]]s and [[Five Nations' Dreamcatcher]]s can be hung on walls
 +
*Hunting Trohpy requires fewer boards
 +
*Locksmithing required for Mechanics
 +
*[[Locksmithing]] made cheaper
 +
*[[Mechanics]] made more expensive
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4450]
 +
|-
 +
|A Prayer in a Dark Place
 +
|February 28, 2013
 +
|
 +
*Added ability to build [[Church]]es.
 +
*Added [[Argopelter]].
 +
*Fields can again be built.
 +
*Buffed [[Stuffed Marchhare]].
 +
*[[Fyne Frock]] and [[Fyne Pantaloons]] require [[Embroidery & Silk]].
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4593]
 +
|-
 +
|Gunpowder Plot
 +
|March 6, 2013
 +
|
 +
*Muskets now require Gunpowder and Musket Balls and deal more damage
 +
**[[Gunpowder]] and [[Musket Balls]] can be purchase through Wilderness Guides
 +
*Added [[Slingshot]]s
 +
*Animals now run from character that are too near
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=4841]
 +
|-
 +
|Pistols at Dawn
 +
|March 13, 2013
 +
|
 +
*Added [[Flintlock Pistol]]s, [[Pirate Captain's Shirt]], [[Pirate Captain's Coat]], [[Pirate Captain's Pants]], [[Pirate Captain's Sash]]
 +
*Successful [[Parry]] now stuns opponent
 +
*Unsuccessful Parry now stuns you
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5055]
 +
|-
 +
|Shenandoah
 +
|March 20, 2013
 +
|
 +
*Added [[Canoe]], [[Highlander's Bonnet]], [[Highlander's Jacket]], [[Highlander's Kilt]], [[Highlander's Shoes]], [[Highlander's Sporran]]
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5245]
 +
|-
 +
|Wells Go Far
 +
|March 27, 2013
 +
|
 +
*Added [[Fifi La Våtslidan]] and her wares
 +
*Woo Woo Wand can now find well points on which to build Wells.
 +
*Herbs become rarer in the Darkness
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5485]
 +
|-
 +
|As Above, so Below
 +
|April 3, 2013
 +
|
 +
*Developed Alchemy Industry
 +
*Fish, Herbs, Animals, Quarried Minerals, and Water have slight natural alchemical properties, varying over different areas in ways individual to each type of animal, herb, fish, etc.
 +
*Each generation of potted plants now have alchemy values randomized slightly mixed with alchemy values of Gardening Pot, Humus, and Water.
 +
*Humus used to prepare fields now modifies purity of crop produced.
 +
*Alchemy of humus determined by materials determined by materials used in compost modified by alchemy of compost bin (Boards are more important than nails).
 +
*Certain proficiences now cap purity of items acquired in the wild
 +
**F&W caps Fish
 +
**H&G caps Herbs
 +
**M&M caps Quarried stone and foraged minerals
 +
**P&P caps Dug-out, natural clay
 +
*Added [[Theology]], [[Priestly Tunic]], [[Priestly Shoes]], [[Priestly Stole]], [[Priestly Shirt]], [[Priestly Pants]], [[Bishop's Mitre]].
 +
*Church now requires Theology to be built
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5685]
 +
|-
 +
|Under Pressure
 +
|April 10, 2013
 +
|
 +
*Added [[Colliquative Pressure Cooker]].
 +
*Compost Bins no longer take alchemy of items put into them when producing Humus.
 +
*Humus alchemy now a function of compost Bin's Alchemy and Alchemy of worms in the compost bin.
 +
*Worms can be placed in any container and will eat most plants placed next ot them; as worm eats, its alchemy will shift to the alchemy of the eaten item.
 +
*More pure items put into the Compost Bin will be turned into humus faster.
 +
*Trial by Fire can now be used by anyone, not just members of the village that built it.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=5874]
 +
|-
 +
|Theatrum Chemicum
 +
|April 17, 2013
 +
|
 +
*When leveling a proficiency, all other filled proficiencies increase by one point and the one you clicked increases by two points.
 +
**Except Perennial Philosophy which only raises one point at a time and never as a side effect of leveling another.
 +
*Invariance increases slower in Gluttony Mode but now has a more powerful effect.
 +
*Added [[Alchemy Table]], [[Conjunctive Retort]], [[Coagulative Alembic]], [[Rectificative Test Tubes]]
 +
*Trial by Fire reduced to half Hit Points and has less soak.
 +
*Walls reduced in HP and soak
 +
*Screenshots with Alt+S can now be published to public feed on main website
 +
*wallpaper, Furniture, and Decoratives made cheaper
 +
 
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6014]
 +
|-
 +
|Nickels and Dimes
 +
|April 24, 2013
 +
|
 +
*Mining risks triggering cave-in.
 +
*Added [[Mine Support]], Copper Mine nodes
 +
*Alchemy equipment no longer risks exploding or incuring accidents if there is no longer material gain for item within. 
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6172]
 +
|-
 +
|1UP
 +
|May 1, 2013
 +
|
 +
*Waxing Toadstools are now poisonous and give the 'Shroom Poisoning debuff.
 +
*Some Waxing Toadstools are Waning Toadstools.  Higher values in Hunter & Gathering helps tell them apart.
 +
*Waning Toadstools are more poisonous than Waxing Toadstools and Witch's Hat Mushrooms are more poisonous than both.
 +
*'Shroom Poisoning temporarily reduces the max cap to Humours and disappears over time (ticks down while offline as well)
 +
*Added [[Berrymash Laxative]] which increases speed of recovery.
 +
*Poison can be removed by boiling them in a pot or Cauldron
 +
*Recipes using unboiled mushrooms are poisonous.
 +
*Graphics udpate
 +
*Fixed Follow Exploit
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6338]
 +
|-
 +
|Project Mayhem
 +
|May 8, 2013
 +
|
 +
*The type of item used in Food recipes now matters.  Using higher tier items (Leaf of Green Cabbage instead of Green Colewort, for example, in a recipe using Any [[Leaf of Cabbage]]) yields different elemental results.
 +
*The higher tier foods used in place of lower or generic counterparts, the better the recipe's outcome will be.
 +
*Resources effected are:
 +
**Meat
 +
**Cabbage
 +
**Corn (Oil, meal, and seed)
 +
**Grains
 +
**Mushrooms
 +
**Garlic
 +
**Berries
 +
*Mushrooms now indicate if they've been "Boil'd"
 +
*Cornmeal now has purity
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6448]
 +
|-
 +
|Every Little...+ Development Thoughts
 +
|June 5, 2013
 +
|
 +
*Send Home can no longer be used in combat
 +
*Small animals can now be dropped in water
 +
*Player corpses can be carried and destroyed
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6807]
 +
|-
 +
|Is That a Rocket in Your Pocket...?
 +
|June 23, 2013
 +
|
 +
*Additional inventories (ie. backpack) are now integrated with main inventory.
 +
*Added slottable pockets for extra space.
 +
*Resolved minor hotkey conflicts
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=6990]
 +
|-
 +
|Waterworld
 +
|August 28, 2013
 +
|
 +
*Graphics update to water
 +
*Wells can be destroyed
 +
*Snakes now offer to end fight relations after some pursuit
 +
*Added cam console commands
 +
*  :cam sucky
 +
*  :cam follow
 +
*  :cam ortho
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=7586]
 +
|-
 +
|Another Brick in the Wall
 +
|October 13, 2013
 +
|
 +
*Bricks can now be used for paving
 +
*Graphics update to deep water tile
 +
*Added chance of obtaining [[High Notes of Amber Resin]] when planing boards, used to make [[Amber Coarse-Grain Thread]] to make [[Hidden Holdout Pocket]]
 +
*Weekly cost of all Market Stands reduced to 750 silver
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=7858]
 +
|-
 +
|A Fortunate Providence
 +
|February 20, 2014
 +
|
 +
*Wipe and removal of all three servers.  New server created with new map gen algorithms named Providence.
 +
*Complete character wipe and removal of all special event and beta items except Corn.
 +
*Added new [[Biomes]] Greenwood, Shrub, and Crag.
 +
*Radical rework of [[Inspiration]] system.
 +
*Radical rework of [[Gluttony]] system.
 +
*Radical rework of Raiding and Siege mechanics.
 +
*Added new animal [[Spider]] to Greenwood biome.
 +
*Added [[Dead Silk Runner]] and [[Tuft of Spider Silk]].
 +
*Added [[Cranberry]] and [[Cranberry Bush]]es.
 +
*Added [[Hickory Tree]]s and [[Willow Tree]]s with respective cuttings.
 +
*Added [[Hickory Nut]] and new food [[Nutcracker Suite]].
 +
*Added [[Bone]]s, [[Les Fleurs du Mal]] inspirational, [[Skullpin]] artifice, and new food [[Marrow Dumplings]].
 +
*Added ability to peel [[Birch Bark]] from [[Birch Tree]]s.
 +
*Added [[Soaked Bark]], [[Dried Bark]], [[Bark Fibres]], [[Birchbark Origami]] Inspirational, [[Birchbark Butterfly]] fishing lure, and [[Barkpack]] newbie backpack.
 +
*Added [[Frontier Sled]] newbie sled.
 +
*Added [[Clay Pot]]s.
 +
*Added new foods [[Tenderboiled Terrine]], [[Sea Loaf]], and [[Tendergrass Rump]].
 +
*Added new inspirational [[Lumberwood Bonsai]].
 +
*Added [[Fish Trap]] to game.
 +
*Added [[Medusa Head Jellyfish]] to game.
 +
*[[Alchemist's Pack]] and [[Prospector's Pack]] added to the Store.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=8580]
 
|-
 
|-
| [[Date::{{#time:M d Y|21 Feb 2013}}]]
+
|A Cartload of Fun
| [[In the shadow of the pixels]]
+
|February 24, 2014
| Stall mechanics<br/>JOGL 2, various balancing
+
|
| [http://forum.salemthegame.com/viewtopic.php?f=2&t=4450 Forum]
+
*Fixed several bugs related to most recent patch.
 +
*Added [[Cart]] capable of carrying 8 objects.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=8751]
 
|-
 
|-
| [[Date::{{#time:M d Y|02 Dec 2012}}]]
+
|Game Development: Fixes & Stuff
| [[Rooting thy Native Oak]]
+
|March 12, 2014
| Claim Upkeep<br/>[[Forestry]], Random Whatevers
+
|
| [http://forum.salemgame.com/viewtopic.php?f=2&t=2625 Forum]
+
*Fixed several bugs.
 +
*Added [[Rough-Stitched Furpatch]] and [[Leather-Knot Detail]] Artifacts.
 +
*Added [[Sterling Geode]] Inspirational.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9095]
 
|-
 
|-
| [[Date::{{#time:M d Y|15 Nov 2012}}]]
+
|A Brave New Salem and The Winds of Change
| [[Recent Updates/Boarded Up Feelings|Boarded Up Feelings]]
+
|June 5, 2014
| Board Industry<br/>[[Townhouse]], [[Shed]], Emotes
+
|
| [http://forum.salemgame.com/viewtopic.php?f=2&t=1976 Forum]
+
Following several months of relative silence and lack of updates in which it was said the developers had become discouraged by the response to the recent reset and major patch and had gone back to developing Haven and Hearth exclusively, an announcement was made that Salem had been sold to a new company: Mortal Moments Inc. and that development by this new owner would proceed with the assistance of Jorb and Loftar.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9769] [http://forum.salemthegame.com/viewtopic.php?f=2&t=9772]
 
|-
 
|-
| [[Date::{{#time:M d Y|6 Nov 2012}}]]
+
|Nice Thing: Seasonal Stall
| [[Recent Updates/T + 24|T + 24]]
+
|June 6, 2014
| Account Upgrades<br/>[[Pumpkin Head Masque]]
+
|
| [http://forum.salemgame.com/viewtopic.php?f=2&t=1653 Forum]
+
*Added a new stall, the 'Seasonal Stall', in game which will buy one or two special goods each month, to be periodically changed by the Developers.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9783]
 
|-
 
|-
| [[Date::{{#time:M d Y|5 Nov 2012}}]]
+
|Salem Independence Day
| [[Recent Updates/Zero Hour|Zero Hour]]
+
|July 4, 2014
| Multiserver Support, GUI Overhaul, Capes.
+
|
| [http://forum.salemgame.com/viewtopic.php?f=2&t=1626 Forum]  
+
The first major patch by the new developers focused on making many small additions or changes that had been long requested by the community.
 +
*[[Haystack]]s added to make Hay.
 +
*Wild Turkey sometimes is a Fertile Hen, which lay eggs more often.
 +
*[[Fertile Turkey]] Hen Eggs can very rarely hatch into Golden Goose which lays [[Golden Egg]]s.
 +
*25 Gold Eggs can be made into a [[Gold Bar]] which sells for 1000 silver on the stalls.
 +
*[[Fertile Turkey Droppings]] is more valuable than normal [[Turkey Droppings]] which now reduce Upkeep.
 +
*Chemistry skills [[Folk Medicine]], [[Potions & Poultices]], and [[Pharmacology Formal]] added to make new potions [[Fishguts & Rot Refresher]], [[Rubbery Mescaline Refresher]], [[Sweet'n'Thorny Refresher]], and [[Berrymash Purgative]], all of which require the new item [[Glass Bottle]].
 +
*New skill [[Ceramics & Crucibles]] needed to make Gold Bars and Glass Bottles.
 +
*New recipe [[Unburnt Crucible]] and the ability to fire it in a Kiln to get a [[Crucible]] added as part of the new skill.
 +
*Executioner [[Mr. Puggles]] added.  Mr. Puggles will scalp anyone for 150 silver.  Players can [[Scalp]] a KOed player and hand it in to Mr. Puggles for a reward.  150 is given for anyone with the ability to Murder, and an [[Executioner's Mask]] to anyone handing in a scalp with a top 10 score in Humors and Proficiencies combined.
 +
*New Artifice [[Spidersilk Weft]] added.
 +
*New bonus for Sugar & Spice, for every 3 points earned in a [[Gluttony]] session, an amount of time will be deducted from the Full & Fed Up debuff based on that Proficiency.
 +
*New Law & Lore bonus, a random roll when adding money to a Town Bell or Claimstone can refund some silver, larger refunds possible the higher that proficiency is.
 +
*[[Those Rarefied Thornbush Flowers]] added.
 +
*New skill [[Shrub Orchards]] added which allows planting of [[Those Rarefied Thornbush Flowers]], [[Blackberries]], [[Myrtle Oak Acorn]]s, and [[Cranberry]] in order to grow a bush of the parent type.
 +
*Variable yield Lime Boulders added, with a better chance to get larger ones depending on [[Mines & Mountains]] skill.
 +
*[[Phlegm]] bar colored Blue and [[Black Bile]] bar colored Grey.  Used to be Grey and Green.
 +
*Cabbage Leaves added to [[Any Plant]] category.
 +
*Cranberry variable ingredient buff added.
 +
*Ore Boulder models for ground added along with new models for inventory Ore.
 +
*Slave Keys made to be assigned only one time, was previously unlimited.
 +
*Horses added to game as nonpersitant Rental objects, future plans to make them more complex in Animal Husbandry.
 +
*Skill Requirements of [[Forestry]] and [[Horticulture]] adjusted.
 +
*Worms better for feeding turkeys than before.
 +
*Trial Member status added to [[Town Bell]] for towns.
 +
*[[Whispering Snake Skull]] drop adjusted.
 +
*Phlegm cost for several things adjusted.
 +
*Kiln fuel reserves made larger so they can burn longer.
 +
*Regeneration of Berries, Thorns, Maple Leaves increased greatly.
 +
*KO only reduces a percentage of remaining [[Inspiration]].
 +
*[[Hollow Stump]] and [[Hollow Log]] now both spawn items.  Variety added to their loot tables.
 +
*[[Cricket]]s made easier to kill and [[Cricket Team]]s worth less at the vendor.
 +
*[[March Hare]]s made more difficult to kill.
 +
*Rip Up ability added to fields to remove unripened plants.
 +
*Bushes able to be dug up with a shovel and carried to a new location.  Thorn Bushes will cause Blood damage while being carried.
 +
*[[Copper Pot]] sales removed from Wilderness Guide and move to White Stall for higher prices.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9783]
 
|-
 
|-
| [[Date::{{#time:M d Y|24 Sep 2012}}]]
+
|Nice Thing: Nevermind, lets not talk about it.
| [[Recent Updates/I'm on a boat, *and*|I'm on a boat, *and*]]
+
|July 26, 2014
| [[Boat]]<br/>[[Swimming]] uses Phlem
+
|
| [http://forum.salemgame.com/viewtopic.php?f=2&t=1154 Forum]  
+
*Added a new place in town, [[Dock Club]].  It allows players to fight without dropping combat scents or being murdered.  You will leave scents if you decide to loot the fallen, which is possible to do.
 +
*Additional Change: You may only keep a body KOed in combat for 3 hours.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10272]
 
|-
 
|-
| [[Date::{{#time:M d Y|15 Aug 2012}}]]
+
|Let's Get Ready to RUMBLE!
| [[Recent Updates/Nonsense|Nonsense]]
+
|August 8, 2014
| Food and Inspirational Changes<br/>Tutorial Update
+
|
| [http://forum.salemgame.com/viewtopic.php?f=2&t=290 Forum]  
+
*Artifacts & Artifice reworked completely.  Huge changes to Combat and Clothing.  Several new skills added.  Many other changes small and large.  Starting here, only summaries will be posted in the comments.  For full details of changes, see the forum.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10393]
 
|-
 
|-
| [[Date::{{#time:M d Y|11 Aug 2012}}]]
+
|Purely Food
| [[Recent Updates/Gobble, gobble|Gobble, gobble]]
+
|Semptember 19, 2014
| [[Turkey]], [[Stove]], Player Stands
+
|
| [http://forum.salemgame.com/viewtopic.php?f=2&t=223 Forum]
+
*Huge changes to the Gluttony and Variable Food mechanics.
|-
+
*Many many new foods added as part of the new food mechanic.
| [[Date::{{#time:M d Y|31 Jul 2012}}]]
+
*New purity system instituted which only applies to food and food related items and maxes out at 2x values for 100% pure food.
| [[Recent Updates/Brave New World|Brave New World]]
+
*Additions to Inspirationals, Store Items, Furniture, and Clothing.
| Server Wipe, New Map
+
*New herbs and foragables, and many plants and mushrooms made to be pottable.
| [http://forum.paradoxplaza.com/forum/showthread.php?623447-Game-Development-Brave-New-World Forum]  
+
*Lots and lots of rebalancing, tears, and bug fixes.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10832]
 
|-
 
|-
| [[Date::{{#time:M d Y|13 Jul 2012}}]]
+
|I Saw Some Tools
| [[Recent Updates/Snakes on a Game|Snakes on a Game]]
+
|September 24, 2014
| [[Timber Rattler]], [[Rattler Serum]].<br/>[[Seamanship]].
+
|
| [http://forum.paradoxplaza.com/forum/showthread.php?620094-Game-Development-Snakes-on-a-Game Forum]
+
*Mini update with additions to the Store.
 +
*A few bug fixes and small additions.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=10901]
 
|-
 
|-
| [[Date::{{#time:M d Y|6 Jul 2012}}]]
+
|Sounds Like Stalls
| [[Recent Updates/Bunny Rabbits|Bunny Rabbits]]
+
|October 3, 2014
| [[Rabbit]], [[Garlic]].
+
|
| [http://forum.paradoxplaza.com/forum/showthread.php?618708-Game-Development-Bunny-Rabbits Forum]
+
*Player Run Stalls added back into the game.
 +
*A new mechanic added by which the largest towns receive a portion of all stall taxes, and that share can be challenged and taken away from them by other towns challenging their authority.
 +
*Many, many new sound effects added to various actions in Salem.
 +
*More inspirationals and small improvements added.
 +
*Many rebalances, especially to foods, and some bug fixes.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11013]
 
|-
 
|-
| [[Date::{{#time:M d Y|29 Jun 2012}}]]
+
|Witch Tool for the Job
| [[Recent Updates/Fearsome Creatures of the Lumberwoods|Fearsome Creatures of the Lumberwoods]]
+
|October 31, 2014
| Fighting system changed<br/>Animals fight back<br/>[[Wooden Sign]], [[Barrel]]
+
|
| [http://forum.paradoxplaza.com/forum/showthread.php?617132-Game-Development-Fearsome-Creatures-of-the-Lumberwoods Forum]
+
*Many behind-the-scenes changes to the code resulted in a somewhat smaller patch than usual but a groundwork laid for many new mechanics in the future.
 +
*Witchcraft finally added to the game in a limited first implementation.
 +
*Changes and additions made to Inheritance such that characters who die can now get a percentage of their old Humors and Proficiencies back.
 +
*New Toolbelts added that allow a character to carry around several tools and automatically switch to the correct tool for the job.
 +
*Addition of Bleeding, Broken Bones, animal attacks that cause them, and medicinal skills to heal them.
 +
*Some rebalancing of old skills, a few changes to rebalance the crime system.
 +
*New Statues showcasing three of the top players on the old servers.  More Statues will be added for the winners of the Expeditions in the future.
 +
*Complete rework of all game animations with the implementation of a new animation software.
 +
*New ability to sharpen store bought swords and give them purity.
 +
*Many balances and bug fixes.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11310]
 
|-
 
|-
| [[Date::{{#time:M d Y|29 May 2012}}]]
+
|New Darkness Mob
| [[Recent Updates/Back to the Grind|Back to the Grind]]
+
|November 2, 2014
| [[Metal Axe]], [[Flint & Steel]], [[Labouring]].<br/>Item list of [[Stalls]] is changed.
+
|
| [http://forum.paradoxplaza.com/forum/showthread.php?610516-Game-Development-Back-to-the-Grind Forum]
+
*Added new darkness mob Wishpoosh, the first animal in the game capable of murder.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11326]
 
|-
 
|-
| [[Date::{{#time:M d Y|15 May 2012}}]]
+
|Limer's Front and Isle of Nod: Mid-Month Mini-Patch
| [[Recent Updates/Sturdy Sled|Sturdy Sled]]
+
|November 14, 2014
| [[Sturdy Sled]]
+
|
| [http://forum.paradoxplaza.com/forum/showthread.php?608228-Game-Development-Sturdy-Sled Forum]
+
*Added two new towns, outposts of Providence town, which can be teleported to for a fee.  Limer's Front is about 4 hours West of Providence and Isle of Nod is about 4 hours West of Limer's Front, in darkness.  The purpose being to 'shrink' the map by making it possible to fast travel to more destinations and to test a Fast Travel mechanic that will be expanded upon later.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11490]
 
|-
 
|-
| [[Date::{{#time:M d Y|11 May 2012}}]]
+
|Stocking up on Tears
| [[Recent Updates/Hooked on a Feeling|Hooked on a Feeling]]
+
|December 12, 2014
| [[Fishing]] and fisher's items
+
|
| [http://forum.paradoxplaza.com/forum/showthread.php?607420-Game-Development-Hooked-on-a-Feeling Forum]
+
*Introduced Quaffed & Quenched hydration system.
 +
*Introduced Rats and Diseases.
 +
*Complete rework of raiding and crime mechanics. Introduction of Arson, Criminality, Trial By Combat, Revenge, L3WTing Leantos.
 +
*Turning in a Murder scalp to the executioner will now gives a South Sea Company Stock Certificate redeemable for in-store credit.
 +
*Changes to Witchcraft; witches take light damage the closer they are to Providence. 
 +
*New items and skills
 +
*Many balances and bug fixes.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=11742]
 +
|-
 +
|Development Roadmap
 +
|Ongoing
 +
|
 +
*The Development Roadmap is a thread that details the future plans for Salem.  Its first post contains a picture showing what is planned to be added or updated, and approximately when.
 +
|[http://forum.salemthegame.com/viewtopic.php?f=2&t=9899]
 
|}
 
|}
 
[[Category:Content]]
 

Revision as of 04:32, 15 April 2015

Introduction

This is a list of updates as found on the forums and a summary of their effects. Additional information, if applicable, can be found under the page of each update.

Update Name Date Details Link
Game Hints & Childish Things April 27, 2012
  • Resolved the hotkey conflict between Movement and Combat in the root menu
  • Resolved the hotkey conflict between Wander and WASD-movement in the Movement menu
  • Added Childish Things
  • Added 8 formal Game Hints
[1]
Claims & Cupboards May 1, 2012
  • Adjusted Lime influence and Iron Bar payout from Ore Smelters
  • Claim-owners can now send knocked out trespassers home
  • Trespassers who are passed out on a claim are logged out & sent home after 24hrs.
  • Players are now allowed to travel with silver in inventory.
  • Added Cupboard and Glass Pane.
[2]
You Have Been Summoned May 5, 2012
  • Added Summoning, Evidence, evidence comparison feature
  • Criminals without homesteads can now be summoned at Player's homestead
  • Players who are in Boston can now be summoned as if they were offline.
  • Added Inheritance

Tweaks

  • Blazing Braziers made less effective individually when clustered together.
  • Players can longer heal from food with open fighting relations or with Crime! debuff
  • PvP no longer causes stat reductions on knock-out.
  • Buildings made to snap to whole tiles by default, can be fine-tuned by holding Ctrl
  • "Split-rail Fencing" renamed Simple Fences
  • Destroying objects on others' claims now costs 250 Black Bile per thwack. (To clarify: You start with 5,000 in all Humours. 250 Black Bile would be presented as 0.25 Black Bile by the Humour Meter)
  • Lime boulders can now be quarried from the limestone tiles
  • Added Stone Hedge unlocked through Simple Fences and Quarrying
  • Added Game Hints on entering Darkness, getting knocked out, and dying.
[3]
Hammer Time May 8, 2012 [4]
Hooked on a Feeling May 11, 2012
  • Added Fishing. Some areas of the map are more abundant in fish than others. Which areas shift somewhat over time, but they have a permanent factor to them, so if you find a good spot it will probably never be entirely useless.
  • Personal Claims no longer need spacing
  • Villages can now Invoke Eminent Domain to remove claims under their authority.
  • Coal Clamps and Composts can be destroyed.
[5]
Sturdy Sled May 15, 2012 [6]
Back to the Grind May 29, 2012 [7]
Cleaning Day May 31, 2012
  • Cleaned up the Actions menu of hotkey conflicts
  • Fixed bug where you carry objects to the edge of a claim and lift them out without larceny
  • Stealing items from claimed ground now requires Larceny, draws Black Bile, and leaves Scents properly
  • Loom-riding fixed
  • Map purity fields axed awaiting proper purity mechanics
  • Chests no longer liftable when there are items in them
[8]
Fearsome Creatures of the Lumberwoods June 28, 2012
  • Attacks no longer initiated primarily via an attack cursor. Instead they are executed immediately upon activation from the hotbelt in the direction of your mouse cursor.
  • Attacks can no longer be arbitrarily cancelled. If an attack has been initiated, you will remain in position until the attack is finished.
  • Killing other players is now done via a special Killing Blow
  • Animals now fight back
  • Stomp is now cancelled if damage is received during buildup
  • Stomp now has a cooldown after execution, and stomping repeatedly will not restun animals.
  • Added debuffs Imbalance, Reel, and Fear
  • Added Wooden Sign and Barrel
  • Graphics updated
[9]
Bunny Rabbits July 6, 2012 [10]
Snakes on a Game July 13, 2012 [11]
Brave New World August 1, 2012 [12]
Gobble Gobble August 10, 2012 [13]
Nonsense August 14, 2012
  • Buffed Nine Men's Morris (H&N), Deviled Beaver, Stuffed Leather Ball, Decorative Woodcarving, Lumberwood Figuring, Acorn Indian
  • Tutorial updated
[14]
I'm on a boat, *and*... September 24, 2012 [15]
Porta-alts September 25, 2012 Summoning a criminal who does not have a homestead will now instantly kill the criminal [16]
Zero Hour November 5, 2012 [17]
T+24 November 5, 2012
  • E-mail address can be added to account for lost password retrieva and logging in.
  • Added Pumpkin Masques
  • Fixed mesh bleed with hat/hair
  • Earthworm Pythom compostable and feedable to turkeys
[18]
Boarded up Feelings November 14, 2012 [19]
Criminally Thanksgiving November 22, 2012
  • Limited time Thanksgiving items in store
  • Release of Colonial Relief Package
  • Declaiming now asks for confirmation
  • Jorb coins phrase "fat-fingered, trigger happy nabbly-boos"
  • Opened store packs now have alternate inventory icons
  • Main GUI town button is now grayed out if you're not a member of a town
  • Updated Crime! debuff so criminals must walk away from the site of their last crime to reduce the time the debuff lasts
  • Humours can now regenerate in the Darkness despite Crime! debuff
  • Added Plank Wall
  • Stone Axe moved from Colonial Tradesmanship to Survival Skills
  • Buffed Taste of the New World, Seaweed Masque, Smooth Stone, Devil's Wort, Woodknot, Gameboard, Rock Maracas, Lean Rabbit
  • Stuffed Turkeys now baked in Stoves
  • Stove crafting recipe altered
  • Stove now burns for a full RL 24 hours
  • Cook time for Stuffed Turkeys increased to 12 hours
[20]
Rooting thy Native Oak December 1, 2012
  • Developed Tree-planting industry
  • Added Forestry
  • Claims now require upkeep of 4 silver + (Claimed Area / 300)silver per day. Previously existing claims charged to last one month. One week moratorium provided for players to declaim for 75% return of invested silver, deposited into bank.
  • Animals no longer attack in Boston.
  • Fixed Fluid tooltips in crafting window now present correctly.
  • Stoves can now be used to light torches
  • Added Cabbage Crush Salad, Cornmash Gobbler
  • Baby Corn & Pumpkin Flesh now count as "Any Plant"
  • Windy Pooh & Bluebeary now require Game Meats
  • Plymouth Frock now checks for inputs in proper order
  • Graphics update
  • Included Statue of the King in Boston instead of Town Bell
[21]
The Rest of What's Around December 21, 2012
  • Gardening Pots can be placed on sleds and in boats.
  • Timber Piles now destructible.
  • Character plots can no longer be used to destroy authority objects
  • You can no longer log in on village plots if you are not a member of the village.
  • You can no longer log out from a place where a login would be forbidden, for example in a village you are visiting.
  • Silver can no longer be refunded from personal claims.
  • Added new items in Salem Store
[22]
Merry Christmas December 25, 2012
  • Added Christmas Stocking
[23]
Artifacts and Artifice January 16, 2013
  • Developed Artificing Industry
  • Most clothes now have one or more artificing slots.
  • Artifice slots hold Artifice items
  • Artifice items and slotable equipment both have proficiency alignments, and intrinsic difficulty spans
  • All existing attacks have been given a type:
    • Common Combat Power/Defense (includes all other types)
    • Concussive Power/Defense
    • Blunt Power/Defense
    • Impact Power/Defense
    • Piercing Power/Defense
    • Feral (animal) Power/Defense
  • Fixed Christmas Stockings holding Christmas Stockings bug
  • Increased HP by ~10x on houses, Windmill, Ore Smelter, Stampmill, Bread oven, Kiln
  • Increased HP by ~3x on Torchpost and Blazing Brazier
  • Increased HP by ~4x on all walls
  • The effect of clustered turrets now scales asymptotically towards the effect of fifteen freestanding towers, as opposed to previous five
  • Torchpost made cheaper
  • Corpses now turn into skeletons after 30 minutes. This is a temporary fix until we make bodies carryable
  • Players can now only summon in positions from which you can draw an unobstructed line to the homestead object
  • Summoning now only possible on walkable tiles
  • Players can now walk through authority objects
  • Clay Troughs made destructible
[24]
Early Game Fixes January 23, 2013
  • Slotting now indicates chance of success
  • Tutorial adjusted
  • Upon learning new skills, buttons added in action menu tree blink green
  • Wilderness Guides no longer requires Player to learn Survival Skills
  • No longer possible to purchase additional wilderness spawns from the Wilderness Guides for silver
  • Early game learning speed increased
  • Invariance timer now resets while in Gluttony mode when eating a new food.
  • Grimthorn, Snakeskull nerfed
  • Grass Whistle buffed
  • Stuffed Rabbit moved to Hideworking
  • Autumn Delight moved to Colonial Tradesmanship
  • Fireplace only costs 10 stone
  • Simple Cooking requires Fishing + Nuts & Seeds
  • Firearms and Fencing require The Rights of Englishmen
  • Pilgrim's Hovel moved to Carpentry and is cheaper
  • Bar of Bubbly Soap now requires Settling and Simple Cooking

Lore of the Lumberwoods, Whittling, Fishing, Indian Tracking, Mushroom Hunting, Hill Climbing, Hiking, Mountaineering, Exploration, and Carpentry are now cheaper.

[25]
I Saw Metric Perspective January 23, 2013
  • Default client developed Isometric camera
  • Wilderness spawns can be rerolled
  • Added "+" buttons next to the proficiencies to better indicate that they can be increased
  • Added Plant Fibres, Jute Cap, Jute Shirt, Jute Pants, Enforced Seam, Makeshift Fence, Joinery & Finish
  • Crafting inputs now display help-text on mouseover
  • Fireplace UI is now always available
  • Graphics update
  • Woven Basket is now 3x3
  • Dross can be used to crack crabs
  • Sawbuck now only costs one nail
  • Adjusted nail tooltip

Mushroom Hunting and Flowers & Berries cheaper Carpentry requires Colonial Tradesmanship Brown Pants can now be slotted

[26]
Time Enough for Love January 30, 2013
  • Waste Crimes now require a waste claim on village and personal claims.
  • Added A Subtle Warning
  • Added Trial by Fire
  • Essential Mineralology, Mining, Agriculture, Kiln Construction, Gardening, Turkey Farming and Aristotelian *Logic now cheaper
  • Coffermaking now requires Joinery
  • Gardening Pot now requires Gardening
  • Stuffed Turkey now requires Turkey Farming
  • Stove now requires Humble Abodes
  • Wild Salad now requires Hiking instead of Flowers & Berries
  • A Walk on the Wild Side now requires Big Game Hunting
  • Buffed Stray Chestnut, Grass Whistle, Singing Old Log, Stuffed Rabbit, Coffin Plank, Rock Maraca, Snake in the Grass, Perch Filet, Trout Filet, Mudsnapper Filet, Grimthorn, Abandoned Cobwebs, Filet on the Rocks, Gameboard, Nine Men's Morris
  • Nerfed Cabbage Leaves, Rabbit-in-Cabbage, Crab Meat
  • Buckskin Inlays now require Big Game Hunting and can be made with any plant fibre
  • Kiln now only costs 30 clay
  • Baked dishes requiring grass now only require 2 grass each
  • Conquistador's Helmet now requires Exploration & Fencing
  • Spanish Sabre now requires Fencing
  • Planter's Pouches now require Agriculture
  • Meat Smoker now requires Masonry
  • Added tooltips to Large Urn & Gardening Pot explaining that they need to be burnt in a kiln
  • Jute Gear slightly cheaper and artificing buffed
  • Abandoned Cobwebs can be used for equipment slotting
  • Coal can now be harvested from coal clamps without Coaling
  • Added stirring animation for mixing clay, digging animation
  • There is now a digging animation when digging away paving
[27]
Love Redux January 31, 2013
  • Removed A Subtle Warning
  • Waste Crimes now possible on personal claims
  • Walls and turrets are restored to 15x power for turrets, 4x health on walls
[28]
Welcome, Have a Seat February 7, 2013
  • Added toggle-able pointer to Player homestead
  • Proficiency-element can be clicked to level, also blink when full
  • Skills link when possible to buy, as does Buy button.
  • Game Hint texts shortened
  • Proficiency reset requires confirmation
    • If Proficiencies reset in creation room, switching genders provides it again
  • Chop speed/Digging speed are now Artificing effects
  • Added Simple Table, Simple Chair
  • Graphics update
  • Buffed Misshapen Clay, Crown of Thorns

Virginian Shellroast moved to Slug Hunting

[29]
Home is where I Hang my Hat February 13, 2013
  • Decoratives can now be hung on wall
  • Added wallpapers
  • Added Archibald the Philanderer
  • Vandaism now immediately awakens defensive towers
  • Defense towers can now deal critical hits
  • Defense towers can now deal permanent damage to humours
  • Walls cause splash damage on other walls close to them when destroyed
[30]
In the Shadow of Pixels February 20, 2013
  • Darkness drain increased heavily
  • Civilized areas increased in size
  • Market Stand owners can no longer withdraw items at no cost and must set a price before putting goods in stand slot
  • Market Stand goods can only be adjusted ±50% of original cost
  • Market Stands can now sell batches of items
  • Weekly Market Stand rent increased to 1,000 silver
  • No longer able to teleport home with mounts (chairs, boats, etc)
  • Fields built beneath objects or otherwise stacked have been destroyed and can no longer be abused.
  • Claim stones can be destroyed within 5 minutes of a spawn near it.
  • One minute cooldown on claim stones after each spawn.
  • Collapsing walls no longer deal splash damage to walls tougher than themselves but can traverse weaker walls
  • Waste Claim is in the action menu of characters with appropriate skills
  • Woven Baskets can be repaired with tinder
  • Windborne Kites and Five Nations' Dreamcatchers can be hung on walls
  • Hunting Trohpy requires fewer boards
  • Locksmithing required for Mechanics
  • Locksmithing made cheaper
  • Mechanics made more expensive
[31]
A Prayer in a Dark Place February 28, 2013 [32]
Gunpowder Plot March 6, 2013
  • Muskets now require Gunpowder and Musket Balls and deal more damage
  • Added Slingshots
  • Animals now run from character that are too near
[33]
Pistols at Dawn March 13, 2013 [34]
Shenandoah March 20, 2013 [35]
Wells Go Far March 27, 2013
  • Added Fifi La Våtslidan and her wares
  • Woo Woo Wand can now find well points on which to build Wells.
  • Herbs become rarer in the Darkness
[36]
As Above, so Below April 3, 2013
  • Developed Alchemy Industry
  • Fish, Herbs, Animals, Quarried Minerals, and Water have slight natural alchemical properties, varying over different areas in ways individual to each type of animal, herb, fish, etc.
  • Each generation of potted plants now have alchemy values randomized slightly mixed with alchemy values of Gardening Pot, Humus, and Water.
  • Humus used to prepare fields now modifies purity of crop produced.
  • Alchemy of humus determined by materials determined by materials used in compost modified by alchemy of compost bin (Boards are more important than nails).
  • Certain proficiences now cap purity of items acquired in the wild
    • F&W caps Fish
    • H&G caps Herbs
    • M&M caps Quarried stone and foraged minerals
    • P&P caps Dug-out, natural clay
  • Added Theology, Priestly Tunic, Priestly Shoes, Priestly Stole, Priestly Shirt, Priestly Pants, Bishop's Mitre.
  • Church now requires Theology to be built
[37]
Under Pressure April 10, 2013
  • Added Colliquative Pressure Cooker.
  • Compost Bins no longer take alchemy of items put into them when producing Humus.
  • Humus alchemy now a function of compost Bin's Alchemy and Alchemy of worms in the compost bin.
  • Worms can be placed in any container and will eat most plants placed next ot them; as worm eats, its alchemy will shift to the alchemy of the eaten item.
  • More pure items put into the Compost Bin will be turned into humus faster.
  • Trial by Fire can now be used by anyone, not just members of the village that built it.
[38]
Theatrum Chemicum April 17, 2013
  • When leveling a proficiency, all other filled proficiencies increase by one point and the one you clicked increases by two points.
    • Except Perennial Philosophy which only raises one point at a time and never as a side effect of leveling another.
  • Invariance increases slower in Gluttony Mode but now has a more powerful effect.
  • Added Alchemy Table, Conjunctive Retort, Coagulative Alembic, Rectificative Test Tubes
  • Trial by Fire reduced to half Hit Points and has less soak.
  • Walls reduced in HP and soak
  • Screenshots with Alt+S can now be published to public feed on main website
  • wallpaper, Furniture, and Decoratives made cheaper
[39]
Nickels and Dimes April 24, 2013
  • Mining risks triggering cave-in.
  • Added Mine Support, Copper Mine nodes
  • Alchemy equipment no longer risks exploding or incuring accidents if there is no longer material gain for item within.
[40]
1UP May 1, 2013
  • Waxing Toadstools are now poisonous and give the 'Shroom Poisoning debuff.
  • Some Waxing Toadstools are Waning Toadstools. Higher values in Hunter & Gathering helps tell them apart.
  • Waning Toadstools are more poisonous than Waxing Toadstools and Witch's Hat Mushrooms are more poisonous than both.
  • 'Shroom Poisoning temporarily reduces the max cap to Humours and disappears over time (ticks down while offline as well)
  • Added Berrymash Laxative which increases speed of recovery.
  • Poison can be removed by boiling them in a pot or Cauldron
  • Recipes using unboiled mushrooms are poisonous.
  • Graphics udpate
  • Fixed Follow Exploit
[41]
Project Mayhem May 8, 2013
  • The type of item used in Food recipes now matters. Using higher tier items (Leaf of Green Cabbage instead of Green Colewort, for example, in a recipe using Any Leaf of Cabbage) yields different elemental results.
  • The higher tier foods used in place of lower or generic counterparts, the better the recipe's outcome will be.
  • Resources effected are:
    • Meat
    • Cabbage
    • Corn (Oil, meal, and seed)
    • Grains
    • Mushrooms
    • Garlic
    • Berries
  • Mushrooms now indicate if they've been "Boil'd"
  • Cornmeal now has purity
[42]
Every Little...+ Development Thoughts June 5, 2013
  • Send Home can no longer be used in combat
  • Small animals can now be dropped in water
  • Player corpses can be carried and destroyed
[43]
Is That a Rocket in Your Pocket...? June 23, 2013
  • Additional inventories (ie. backpack) are now integrated with main inventory.
  • Added slottable pockets for extra space.
  • Resolved minor hotkey conflicts
[44]
Waterworld August 28, 2013
  • Graphics update to water
  • Wells can be destroyed
  • Snakes now offer to end fight relations after some pursuit
  • Added cam console commands
  • :cam sucky
  • :cam follow
  • :cam ortho
[45]
Another Brick in the Wall October 13, 2013 [46]
A Fortunate Providence February 20, 2014 [47]
A Cartload of Fun February 24, 2014
  • Fixed several bugs related to most recent patch.
  • Added Cart capable of carrying 8 objects.
[48]
Game Development: Fixes & Stuff March 12, 2014 [49]
A Brave New Salem and The Winds of Change June 5, 2014

Following several months of relative silence and lack of updates in which it was said the developers had become discouraged by the response to the recent reset and major patch and had gone back to developing Haven and Hearth exclusively, an announcement was made that Salem had been sold to a new company: Mortal Moments Inc. and that development by this new owner would proceed with the assistance of Jorb and Loftar.

[50] [51]
Nice Thing: Seasonal Stall June 6, 2014
  • Added a new stall, the 'Seasonal Stall', in game which will buy one or two special goods each month, to be periodically changed by the Developers.
[52]
Salem Independence Day July 4, 2014

The first major patch by the new developers focused on making many small additions or changes that had been long requested by the community.

  • Haystacks added to make Hay.
  • Wild Turkey sometimes is a Fertile Hen, which lay eggs more often.
  • Fertile Turkey Hen Eggs can very rarely hatch into Golden Goose which lays Golden Eggs.
  • 25 Gold Eggs can be made into a Gold Bar which sells for 1000 silver on the stalls.
  • Fertile Turkey Droppings is more valuable than normal Turkey Droppings which now reduce Upkeep.
  • Chemistry skills Folk Medicine, Potions & Poultices, and Pharmacology Formal added to make new potions Fishguts & Rot Refresher, Rubbery Mescaline Refresher, Sweet'n'Thorny Refresher, and Berrymash Purgative, all of which require the new item Glass Bottle.
  • New skill Ceramics & Crucibles needed to make Gold Bars and Glass Bottles.
  • New recipe Unburnt Crucible and the ability to fire it in a Kiln to get a Crucible added as part of the new skill.
  • Executioner Mr. Puggles added. Mr. Puggles will scalp anyone for 150 silver. Players can Scalp a KOed player and hand it in to Mr. Puggles for a reward. 150 is given for anyone with the ability to Murder, and an Executioner's Mask to anyone handing in a scalp with a top 10 score in Humors and Proficiencies combined.
  • New Artifice Spidersilk Weft added.
  • New bonus for Sugar & Spice, for every 3 points earned in a Gluttony session, an amount of time will be deducted from the Full & Fed Up debuff based on that Proficiency.
  • New Law & Lore bonus, a random roll when adding money to a Town Bell or Claimstone can refund some silver, larger refunds possible the higher that proficiency is.
  • Those Rarefied Thornbush Flowers added.
  • New skill Shrub Orchards added which allows planting of Those Rarefied Thornbush Flowers, Blackberries, Myrtle Oak Acorns, and Cranberry in order to grow a bush of the parent type.
  • Variable yield Lime Boulders added, with a better chance to get larger ones depending on Mines & Mountains skill.
  • Phlegm bar colored Blue and Black Bile bar colored Grey. Used to be Grey and Green.
  • Cabbage Leaves added to Any Plant category.
  • Cranberry variable ingredient buff added.
  • Ore Boulder models for ground added along with new models for inventory Ore.
  • Slave Keys made to be assigned only one time, was previously unlimited.
  • Horses added to game as nonpersitant Rental objects, future plans to make them more complex in Animal Husbandry.
  • Skill Requirements of Forestry and Horticulture adjusted.
  • Worms better for feeding turkeys than before.
  • Trial Member status added to Town Bell for towns.
  • Whispering Snake Skull drop adjusted.
  • Phlegm cost for several things adjusted.
  • Kiln fuel reserves made larger so they can burn longer.
  • Regeneration of Berries, Thorns, Maple Leaves increased greatly.
  • KO only reduces a percentage of remaining Inspiration.
  • Hollow Stump and Hollow Log now both spawn items. Variety added to their loot tables.
  • Crickets made easier to kill and Cricket Teams worth less at the vendor.
  • March Hares made more difficult to kill.
  • Rip Up ability added to fields to remove unripened plants.
  • Bushes able to be dug up with a shovel and carried to a new location. Thorn Bushes will cause Blood damage while being carried.
  • Copper Pot sales removed from Wilderness Guide and move to White Stall for higher prices.
[53]
Nice Thing: Nevermind, lets not talk about it. July 26, 2014
  • Added a new place in town, Dock Club. It allows players to fight without dropping combat scents or being murdered. You will leave scents if you decide to loot the fallen, which is possible to do.
  • Additional Change: You may only keep a body KOed in combat for 3 hours.
[54]
Let's Get Ready to RUMBLE! August 8, 2014
  • Artifacts & Artifice reworked completely. Huge changes to Combat and Clothing. Several new skills added. Many other changes small and large. Starting here, only summaries will be posted in the comments. For full details of changes, see the forum.
[55]
Purely Food Semptember 19, 2014
  • Huge changes to the Gluttony and Variable Food mechanics.
  • Many many new foods added as part of the new food mechanic.
  • New purity system instituted which only applies to food and food related items and maxes out at 2x values for 100% pure food.
  • Additions to Inspirationals, Store Items, Furniture, and Clothing.
  • New herbs and foragables, and many plants and mushrooms made to be pottable.
  • Lots and lots of rebalancing, tears, and bug fixes.
[56]
I Saw Some Tools September 24, 2014
  • Mini update with additions to the Store.
  • A few bug fixes and small additions.
[57]
Sounds Like Stalls October 3, 2014
  • Player Run Stalls added back into the game.
  • A new mechanic added by which the largest towns receive a portion of all stall taxes, and that share can be challenged and taken away from them by other towns challenging their authority.
  • Many, many new sound effects added to various actions in Salem.
  • More inspirationals and small improvements added.
  • Many rebalances, especially to foods, and some bug fixes.
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Witch Tool for the Job October 31, 2014
  • Many behind-the-scenes changes to the code resulted in a somewhat smaller patch than usual but a groundwork laid for many new mechanics in the future.
  • Witchcraft finally added to the game in a limited first implementation.
  • Changes and additions made to Inheritance such that characters who die can now get a percentage of their old Humors and Proficiencies back.
  • New Toolbelts added that allow a character to carry around several tools and automatically switch to the correct tool for the job.
  • Addition of Bleeding, Broken Bones, animal attacks that cause them, and medicinal skills to heal them.
  • Some rebalancing of old skills, a few changes to rebalance the crime system.
  • New Statues showcasing three of the top players on the old servers. More Statues will be added for the winners of the Expeditions in the future.
  • Complete rework of all game animations with the implementation of a new animation software.
  • New ability to sharpen store bought swords and give them purity.
  • Many balances and bug fixes.
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New Darkness Mob November 2, 2014
  • Added new darkness mob Wishpoosh, the first animal in the game capable of murder.
[60]
Limer's Front and Isle of Nod: Mid-Month Mini-Patch November 14, 2014
  • Added two new towns, outposts of Providence town, which can be teleported to for a fee. Limer's Front is about 4 hours West of Providence and Isle of Nod is about 4 hours West of Limer's Front, in darkness. The purpose being to 'shrink' the map by making it possible to fast travel to more destinations and to test a Fast Travel mechanic that will be expanded upon later.
[61]
Stocking up on Tears December 12, 2014
  • Introduced Quaffed & Quenched hydration system.
  • Introduced Rats and Diseases.
  • Complete rework of raiding and crime mechanics. Introduction of Arson, Criminality, Trial By Combat, Revenge, L3WTing Leantos.
  • Turning in a Murder scalp to the executioner will now gives a South Sea Company Stock Certificate redeemable for in-store credit.
  • Changes to Witchcraft; witches take light damage the closer they are to Providence.
  • New items and skills
  • Many balances and bug fixes.
[62]
Development Roadmap Ongoing
  • The Development Roadmap is a thread that details the future plans for Salem. Its first post contains a picture showing what is planned to be added or updated, and approximately when.
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