Potions & Poultices

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Potions & Poultices icon.png Potions & Poultices
"Allows you to craft several new medicinal recipes"
Requirements:
Skill(s) required:
Proficiencies required:
1200 Herbs & Sprouts icon.png Herbs & Sprouts
1800 Sugar & Spice icon.png Sugar & Spice
4000 Natural Philosophy icon.png Natural Philosophy
500 Perennial Philosophy icon.png Perennial Philosophy
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:
None

In-Game Text

"Moreover, scammony, according to the Asclepiadean argument, not only fails to evacuate the bile from the bodies of jaundiced subjects, but actually turns the useful blood into bile, and dissolves the body; in fact it does all manner of evil and increases the disease. And yet this drug may be clearly seen to do good to numbers of people!"

– Galen, On the Natural Faculties, Book One

As the colony grows, further attention need be devoted, by the student of the medical arts, to the more technical arts of balancing and maintaining the Four Cardinal Humours, and to the ongoing negative effects of disease and illness upon the corpus of the pilgrim body politick. Potions & Poultices allow you to craft several new and exciting medicinal recipes.

Medicinal Skills

Skill Benefit
Folk Medicine icon.png Folk Medicine Treat Disease icon.png Disease and Timber Rattler Poison icon.png Timber Rattler Poison.
Rudimentary Triage icon.png Rudimentary Triage Treat Bleed icon.png Bleeds and Fracture icon.png Fractures.
Potions & Poultices icon.png Potions & Poultices Treat Quetzalcoatl Poison icon.png Quetzalcoatl Poison.
Veterinarian icon.png Veterinarian Treat Animal Disease icon.png Disease.
Pharmacology Formal icon.png Pharmacology Formal Make more Potions.
Plague Handling icon.png Plague Handling Give Disease icon.png Disease.
Illicit Pharmacognosy icon.png Illicit Pharmacognosy Inject Drugs.