Making Charcoal
- With 20x
Woodblocks on hand Build a Coal Clamp.
- With a source of
Fire on hand, light your Coal Clamp.
- Wait 56 hours for the wood to burn down. When the Coal Clamp is finished burning the graphic will change from smoking to black.
- Right-click on the Coal Clamp and select "Gather Charcoal". The amount
Charcoal is determined by the Purity of the Woodblocks used, chance, and your Sparks & Embers.
WARNING! When Collecting Charcoal with higher Madness levels you may receive a Ravenous Flame which will burn your items and do Blood Damage!
Brazier Purity
When Collecting Charcoal from a Coal Clamp there is a chance to receive an Unscathed Wood instead with a Purity equal to the average of all the Woodblocks used in the Coal Clamp's construction. Woodblock Purity is influenced by Gardening Purity. The Purity of a Baby Brazier and Blazing Brazier always starts a Purity of 0%, but each time an Unscathed Wood is added with a Purity higher than your Brazier, that Brazier gains 10% of the difference. An Unscathed Wood can be added even if the Brazier is full. The Purer your Brazier is the higher the chance of your Brazier dealing Critical Damage.
Building Structures
Selecting a structure from the build menu or its sub-menus will place a Building Blueprint Sign at the position of the cursor and then clicking a valid building location on the ground will place the sign and open a window prompting the player to deposit the necessary materials and build the structure.
Each material is followed by a series of three numbers.
- The first indicates how many of that resource are needed but have not been deposited.
- The second number indicates how many of that resource have been deposited but have not been built into the structure.
- The third number indicates how many of that resource have been built into the structure.
Players can take their time building structures by depositing and committing resources to the build sign by clicking the "build" button. The character will build as much of the structure as they can with the available resources. They can return with more resources in the future.
Note that if no resources are deposited, the build sign will disappear when the player walks away. If resources are deposited, but the player hasn't built them into the structure, the uncommitted resources will slowly disappear over time. This is to combat players using build signs as cheap and overpowered storage containers they can deposit and retrieve resources from.
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