Artifact
About
An Artifact is an item which can be attached to Any Clothing and provides a bonus for one or more activities, this is known as "Slotting." As holding Artifacts is one of the most important functions of Clothing, Clothing that has more Slots is generally better than Clothing with less Slots.
How to Slot an Artifact
1. Inspect your Artifact. Each Artifact has a range of Difficulty, and next to that, two Proficiencies.
- Difficulty is how hard the Artifact is to Slot. The first number is the Maximum Difficulty and the second the Minimum Difficulty.
- The Max Difficulty can be lowered towards the Min Difficulty if your Proficiencies are high in same ones listed on the Artifact.
2. Inspect your item of Clothing. Clothing has Slots and a Difficulty as well.
- The higher the
Thread & Needle of the pilgrim who made the Clothing the lower its Difficulty.
- The number of Slots is the number of Artifacts which can be added to that Clothing.
3. Once ready select your Artifact and right-click it on the item of Clothing you wish to Slot.
- This will show you what % chance you have of a successful Slot. It is determined by a combination of BOTH the Artifact's and Clothing's Difficulty.
4. Select "Slot" to attempt to Slot your Artifact.
- A successful Slotting will see your Artifact attached to the Clothing. An unsuccessful Slotting will destroy the Artifact as well as one of the Clothing's open Slots.
Changing Clothing's Difficulty
While generally Any Clothing's Difficulty is set by the
Thread & Needle of the pilgrim who made the Clothing, items of Clothing which have a Difficulty of 25, the highest Difficulty possible, can be lowered by selecting a
Teasel and right-clicking it on the item of Clothing. Like crafting, the Clothing's new Difficulty will be based off the Thread & Needle of the person using the Teasel. This process is generally used on Developer and Store Bought Clothing.
Adding Slots to Clothing
There are a few Artifacts which can add more Slots to Any Clothing. While these Artifacts are added the same way as other Artifact, when they are successfully slotted they will consume 1 Slot and add 2 more.
Additional Slot Artifacts
Scissors
Having Any Scissors equipped while making
Rags from
Any Clothing will increase your chance of recovering some or all of the Artifacts Slotted into that Clothing. The higher the Scissors' Keen, the better the chance of recovering your Artifacts. Once a pair of Scissors reaches 100% wear they will break.
Scissors | Keen | Wears with Use? | Notes |
![]() |
20% | Yes | |
![]() |
50% | Yes | |
![]() |
70% | No | Legacy |
Sets
Generally pilgrims slot Artifacts which all give the same bonus and wear different sets of Clothing when doing different activities. A Mannequin can be useful for grouping and quickly swapping your Clothing sets. There are 3 broad types of Artifact bonuses, Labour Bonuses, Combat Bonuses, and Miscellaneous Bonuses, within these types are further specialization.
Labour Bonuses
Labour Artifacts give scaling bonuses to various every day type activities.
Productivity
Each point of Productivity adds a point to EVERY one of the other Labour Bonuses, therefore it is possible that the best Artifact to use when Slotting a particular set may actually be an Artifact that is higher in Productivity than it is in the Bonus you are looking for.
Alloying
The Alloying Bonus increases the number of Bar of Copper,
Bar of Iron, and
Silver Bars received when smelting in a
Ore Smelter.
Top 10 Alloying Artifacts
Rank | Artifact | Alloying | Productivity | Total |
1 | ![]() |
24 | 10 | 34 |
2 | ![]() |
24 | 8 | 32 |
2 | ![]() |
24 | 8 | 32 |
4 | ![]() |
12 | 5 | 17 |
5 | ![]() |
15 | 0 | 15 |
6 | ![]() |
0 | 10 | 10 |
7 | ![]() |
0 | 8 | 8 |
7 | ![]() |
0 | 8 | 8 |
7 | ![]() |
0 | 8 | 8 |
7 | ![]() |
0 | 8 | 8 |
7 | ![]() |
5 | 3 | 8 |
7 | ![]() |
0 | 8 | 8 |
Feasting
Unless you are wearing sufficient feasting artifacts, you are limited to feasting up to 10 items from each food group. As your Feasting Bonus increases so will the numbers of items that can be feasted from each food group.
Feasting Bonus Needed | Maximum Items per Food Group |
0 - 100 | 10 |
101 - 200 | 11 |
201 - 300 | 12 |
301 - 400 | 13 |
401 - 500 | 14 |
501+ | 15 |
Top 10 Feasting Artifacts
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Rank | Artifact | Feasting | Productivity | Total |
1 | ![]() |
40 | 6 | 46 |
2 | ![]() |
35 | 8 | 43 |
3 | ![]() |
20 | 6 | 26 |
4 | ![]() |
25 | 0 | 25 |
4 | ![]() |
100 | 0 | 100 |
6 | ![]() |
12 | 4 | 16 |
7 | ![]() |
15 | 0 | 15 |
7 | ![]() |
15 | 0 | 15 |
7 | ![]() |
15 | 0 | 15 |
7 | ![]() |
15 | 0 | 15 |
NOTE: Cut Gems have a variable Labour Bonus which is determined by its Carats and its Cut--this means that particularly large Gems might be placed higher on this list.
Mining
The Mining Bonus decreases the Phlegm cost to Mine.
Top 10 Mining Artifacts
Rank | Artifact | Mining | Productivity | Total |
1 | ![]() |
45 | 0 | 45 |
2 | ![]() |
35 | 8 | 43 |
3 | ![]() |
20 | 6 | 26 |
4 | ![]() |
12 | 4 | 16 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
6 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
10 | ![]() |
0 | 10 | 10 |
10 | ![]() |
0 | 10 | 10 |
NOTE: Cut Gems have a variable Labour Bonus which is determined by its Carats and its Cut--this means that particularly large Gems might be placed higher on this list.
Soil Digging
The Soil Digging Bonus increase the speed one can Uproot Bushes. Due to past nerfs Soil Digging is considered a lesser Bonus and it may be advisable to work on other sets first.
Top 10 Soil Digging Artifacts
Rank | Artifact | Soil Digging | Productivity | Total |
1 | ![]() |
35 | 8 | 43 |
2 | ![]() |
25 | 6 | 31 |
3 | ![]() |
20 | 6 | 26 |
4 | ![]() |
12 | 4 | 16 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
9 | ![]() |
0 | 10 | 10 |
9 | ![]() |
0 | 10 | 10 |
- NOTE: Cut Gems have a variable Labour Bonus which is determined by its Carats and its Cut--this means that particularly large Gems might be placed higher on this list.
Weaving
The Weaving Bonus reduces the amount of Raw Cotton that are used when crafting
Cotton Cloth.
Top 10 Weaving Artifacts
Rank | Artifact | Weaving | Productivity | Total |
1 | ![]() |
35 | 8 | 43 |
2 | ![]() |
30 | 0 | 30 |
3 | ![]() |
20 | 6 | 26 |
4 | ![]() |
25 | 0 | 25 |
5 | ![]() |
16 | 5 | 21 |
6 | ![]() |
12 | 4 | 16 |
7 | ![]() |
15 | 0 | 15 |
7 | ![]() |
15 | 0 | 15 |
7 | ![]() |
15 | 0 | 15 |
7 | ![]() |
15 | 0 | 15 |
- NOTE: Cut Gems have a variable Labour Bonus which is determined by its Carats and its Cut--this means that particularly large Gems might be placed higher on this list.
Woodworking
The Woodworking Bonus increases the chances of successfully making Planed Boards and the odds of getting
High Notes of Amber Resin.
Top 10 Woodworking Artifacts
Rank | Artifact | Woodworking | Productivity | Total |
1 | ![]() |
40 | 10 | 50 |
2 | ![]() |
35 | 8 | 43 |
3 | ![]() |
20 | 6 | 26 |
4 | ![]() |
12 | 4 | 16 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
5 | ![]() |
15 | 0 | 15 |
9 | ![]() |
10 | 2 | 12 |
10 | ![]() |
0 | 10 | 10 |
- NOTE: Cut Gems have a variable Labour Bonus which is determined by its Carats and its Cut--this means that particularly large Gems might be placed higher on this list.
Combat Artifact Bonuses
Combat Artifacts give Bonuses to your Attack power and defense, making you hit harder and take less damage when you are hit. NOTE: Concussive Power and Concussive defense don't have any Combat Artifacts.
Common Combat Defense and Power
Each point of Common Combat Defense adds a point to EVERY one of the other Defense Bonuses, while Common Combat Power adds a point to EVERY one of the other Power Bonuses. Therefore it is possible that the best Artifact to use when Slotting a particular set may actually be an Artifact that is higher in Common Combat Defense or Common Combat Power than it is in the Bonus you are looking for
Blunt Defense and Power
The Blunt Power Bonus increases your damage when attacking with Club,
Punch, and
Uppercut, while Blunt Defense reduces the damage when these attacks hit you.
Top 10 Blunt Defense Artifacts
Rank | Artifact | Blunt Defense | Common Combat Defense | Total |
1 | ![]() |
0 | 22 | 22 |
2 | ![]() |
20 | 0 | 20 |
3 | ![]() |
0 | 17 | 17 |
4 | ![]() |
0 | 16 | 16 |
5 | ![]() |
14 | 0 | 14 |
6 | ![]() |
12 | 0 | 12 |
7 | ![]() |
0 | 11 | 11 |
8 | ![]() |
10 | 0 | 10 |
8 | ![]() |
10 | 0 | 10 |
8 | ![]() |
10 | 0 | 10 |
Top 10 Blunt Power Artifacts
Rank | Artifact | Blunt Power | Common Combat Power | Total |
1 | ![]() |
21 | 0 | 21 |
2 | ![]() |
18 | 0 | 18 |
3 | ![]() |
13 | 0 | 13 |
4 | ![]() |
0 | 12 | 12 |
5 | ![]() |
11 | 0 | 11 |
6 | ![]() |
10 | 0 | 10 |
7 | ![]() |
9 | 0 | 9 |
8 | ![]() |
8 | 0 | 8 |
8 | ![]() |
0 | 8 | 8 |
10 | ![]() |
7 | 0 | 7 |
10 | ![]() |
7 | 0 | 7 |
10 | ![]() |
7 | 0 | 7 |
Feral Defense
The Feral Defense Bonus reduces the damage when these Creature attacks hit on you.
Top 10 Feral Defense Artifacts
Rank | Artifact | Feral Defense | Common Combat Defense | Total |
1 | ![]() |
25 | 7 | 32 |
2 | ![]() |
27 | 0 | 27 |
3 | ![]() |
0 | 22 | 22 |
4 | ![]() |
0 | 17 | 17 |
5 | ![]() |
16 | 0 | 16 |
5 | ![]() |
0 | 16 | 16 |
7 | ![]() |
14 | 0 | 14 |
8 | ![]() |
0 | 11 | 11 |
9 | ![]() |
10 | 0 | 10 |
10 | ![]() |
9 | 0 | 9 |
10 | ![]() |
0 | 9 | 9 |
Impact Defense and Power
The Impact Power Bonus increases your damage when attacking with Cleave,
Leg Sweep, and
Roundhouse Kick, while Impact Defense reduces the damage when these attacks hit you.
Top 10 Impact Defense Artifacts
Rank | Artifact | Impact Defense | Common Combat Defense | Total |
1 | ![]() |
0 | 22 | 22 |
2 | ![]() |
20 | 0 | 20 |
3 | ![]() |
18 | 0 | 18 |
4 | ![]() |
0 | 17 | 17 |
5 | ![]() |
0 | 16 | 16 |
6 | ![]() |
14 | 0 | 14 |
7 | ![]() |
12 | 0 | 12 |
8 | ![]() |
0 | 11 | 11 |
9 | ![]() |
10 | 0 | 10 |
9 | ![]() |
10 | 0 | 10 |
9 | ![]() |
10 | 0 | 10 |
Top 10 Impact Power Artifacts
Rank | Artifact | Impact Power | Common Combat Power | Total |
1 | ![]() |
18 | 0 | 18 |
2 | ![]() |
13 | 0 | 13 |
3 | ![]() |
0 | 12 | 12 |
4 | ![]() |
11 | 0 | 11 |
4 | ![]() |
11 | 0 | 11 |
6 | ![]() |
9 | 0 | 9 |
7 | ![]() |
8 | 0 | 8 |
7 | ![]() |
0 | 8 | 8 |
9 | ![]() |
7 | 0 | 7 |
9 | ![]() |
7 | 0 | 7 |
9 | ![]() |
7 | 0 | 7 |
9 | ![]() |
7 | 0 | 7 |
Piercing Defense and Power
The Piercing Power Bonus increases your damage when attacking with Thrust, while Piercing Defense reduces the damage when a Thrust attack lands on you.
Top 10 Piercing Defense Artifacts
Rank | Artifact | Piercing Defense | Common Combat Defense | Total |
1 | ![]() |
20 | 5 | 25 |
2 | ![]() |
0 | 22 | 22 |
3 | ![]() |
20 | 0 | 20 |
4 | ![]() |
0 | 17 | 17 |
5 | ![]() |
0 | 16 | 16 |
6 | ![]() |
14 | 0 | 14 |
7 | ![]() |
12 | 0 | 12 |
8 | ![]() |
0 | 11 | 11 |
9 | ![]() |
10 | 0 | 10 |
9 | ![]() |
10 | 0 | 10 |
9 | ![]() |
10 | 0 | 10 |
Top 10 Piercing Power Artifacts
Rank | Artifact | Piercing Power | Common Combat Power | Total |
1 | ![]() |
30 | 0 | 30 |
2 | ![]() |
25 | 0 | 25 |
3 | ![]() |
18 | 0 | 18 |
4 | ![]() |
13 | 0 | 13 |
5 | ![]() |
0 | 12 | 12 |
6 | ![]() |
10 | 0 | 10 |
7 | ![]() |
0 | 8 | 8 |
8 | ![]() |
7 | 0 | 7 |
8 | ![]() |
7 | 0 | 7 |
8 | ![]() |
7 | 0 | 7 |
Miscellaneous Bonuses
Affluence
The Affluence Bonus allows you to Push pilgrims who have a lower Affluence than you, enter the Church or Den in Providence, and will allow you to receive more Seeds of Tobacco when harvesting
Tobacco.
NOTE: The Affluence Bonus on
Starburst-Cut Dravite,
Starburst-Cut Phosphophyllite,
Starburst-Cut Rubellite, and
Starburst-Cut Uvarovite scales with the number of Carats meaning a true Top 10 lists is not possible and your ability to max Affluence depends on the size of the Cut Gems available to you.
Top Affluence Artifacts
Rank | Artifact | Affluence |
1 | ![]() |
110 |
2 | ![]() |
100 |
3 | ![]() |
75 |
4 | ![]() |
65 |
5 | ![]() |
50 |
6 | ![]() |
45 |
7 | ![]() |
30 |
8 | ![]() |
15 |
8 | ![]() |
15 |
8 | ![]() |
15 |
8 | ![]() |
15 |
8 | ![]() |
15 |
8 | ![]() |
15 |
- NOTE: Cut Gems have a variable Affluence Bonus which is determined by its Carats and its Cut--this means that particularly large Gems might be placed higher on this list.
Criminality
The Criminality Bonus reduces the the amount of Black Bile and Yellow Bile which is lost when committing Crime!.
Top Criminality Artifacts
Rank | Artifact | Criminality |
1 | ![]() |
18 |
2 | ![]() |
13 |
3 | ![]() |
11 |
4 | ![]() |
9 |
5 | ![]() |
7 |
6 | ![]() |
5 |
7 | ![]() |
3 |
Rummaging
The Rummaging Bonus increases the chance to get a two of an item when Picking Foregables. Due to the math behind Rummaging, min-maxing it for older pilgrims is arguably not worth the effort, while every little point that newer pilgrims can slot makes a difference. Top Rummaging Artifacts
Rank | Artifact | Rummaging |
1 | ![]() |
9 |
2 | ![]() |
8 |
3 | ![]() |
7 |
3 | ![]() |
7 |
5 | ![]() |
5 |
6 | ![]() |
4 |
6 | ![]() |
4 |
6 | ![]() |
4 |
6 | ![]() |
4 |
6 | ![]() |
4 |
NOTE: Cut Gems have a variable Labour Bonus which is determined by its Carats and its Cut--this means that particularly large Gems might be placed higher on this list.
Pockets
Each Slotted Pocket adds one additional space to your Inventory. You can Fast Travel with items inside your Pockets, but cannot switch Clothing with a Mannequin until you empty them. Additionally Pockets have a 30% Weight reduction to any item inside it. Items stored in your Pockets will NOT be dropped if you are Knocked Out.
Slot-able To | |
![]() |
Most Cloaks, Hats, Pants, Robes, Shirts. |
![]() |
Most Cloaks, Robes, and Shirts. |
![]() |
Most Pants. |
![]() |
Most Pants, Shirts and Robes. |