Swimming

From Salem Wiki
Jump to: navigation, search
Swimming icon.png Swimming
"Grants the ability to move in and through water"
Requirements:
Skill(s) required:
Proficiencies required:
400 Arts & Crafts icon.png Arts & Crafts
1000 Flora & Fauna icon.png Flora & Fauna
900 Sugar & Spice icon.png Sugar & Spice
800 Natural Philosophy icon.png Natural Philosophy
Skills Unlocked:
Crafts Unlocked:
None
Builds Unlocked:
None
Others Unlocked:

In-Game Text

"It appears that God hath appoynted for a super-naturall signe of the monstruous impietie of the Witches that the water shal refuse to receiue them in her bosom."

– King James I, Daemonologie

Everywhere one goes one finds the landscape of the New World strewn and dotted with brooks, fords, streams, lakes, and eddies. From the icy cold of Hudson's Bay to the blessed warmth of the Summer Isles and beyond Swimming grants the ability to move in and through water.

Swimming

Swim icon.png Swim can be toggled on or off to allow for the crossing of The Deep icon.png The Deep tiles of Water. Swim drains Phlegm based on your Skill at Swimming. Running out of Phlegm while Swimming will cause you to become Knocked Out. Most Creatures cannot Swim so combat can be disengaged from in a pinch by Swimming into The Deep. Notably, both Wishpoosh icon.png Wishpooshes can Swim and Furfur icon.png Furfurs can fly over Water.

Skill Phlegm Drain
Swimming icon.png Swimming Great
Long Distance Swimming icon.png Long Distance Swimming Minor