The Rights of Englishmen

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The Rights of Englishmen icon.png The Rights of Englishmen
"Allows you to attack other Pilgrims"
Requirements:
Skill(s) required:
Proficiencie(s) required:
1750 Cloak & Dagger icon.png Cloak & Dagger
1200 Faith & Wisdom icon.png Faith & Wisdom
1600 Law & Lore icon.png Law & Lore
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
None
Others Unlocked:


In-Game Text

"No freeman shall be taken or imprisoned or disseised or exiled or in any way destroyed, nor will we go upon him nor send upon him, except by the lawful judgement of his peers or by the law of the land."

– The Magna Carta

Divine Providence has seen fit to grant all English freemen the sacred Right of self-defense, and the best defense can at times be offense. The Rights of Englishmen allow you to attack other Pilgrims.

Assault & Battery

Assault

Assault is an act of Crime where one pilgrim initiates combat with another pilgrim. The first attack will leave a Scent icon.png Scent which will remain for 1 day, but not Summonable Evidence. Subsequent attacks will not leave Scents. Acts of Self-Defense will not leave Scents. Assault Scents will not drop when combat is started inside a Mine Entrance icon.png Mine Entrance. Before learning The Rights of Englishmen Skill you will not be able to land attacks on other pilgrims outside land covered by your own Stake Claim icon.png Stake Claim.

Battery

Battery is an act of Crime where one pilgrim Knocks Out another pilgrim. Knocking Out a pilgrim will leave a Scent icon.png Scent which will remain for 3 days, but not Summonable Evidence.

Aggravated Assault

WARNING! Committing an act of Aggravated Assault will leave Summonable Evidence that may result being sent to the Stocks or worse!


Aggravated Assault is an act of Crime where one pilgrim Beats the Face another pilgrim. Once a pilgrim is Knocked Out, right-clicking on them will give you the option to "Beat Face". Beating the face and another pilgrim will Fracture icon.png Fracture their bones and send them back to to their Homestead and leave will leave a Scent icon.png Scent and Summonable Evidence which will remain for 3 days. Additionally being interrupted while injecting Drugs into another pilgrim will Evidence of Aggravated Assault.

Protecting Against Assault & Battery

Self-Defense

As getting Knocked Out carries the possibility of having your Face Beat or even being Permanently Killed, the best defense is to not be Knocked Out - fighting back may be your only option. Once the Self-Defense Skill has been learned, you will able to fight back. Learning additionally Attack Moves may provide you will more options when fighting.

Ransoming

If you have been Knocked Out by an attacker, once the Yellow Belly Skill has been learned, you may right-click on your attacker and select "Offer Ransom" to offer 60% of the Silver Pieces icon.png Silver Pieces stored in your Bank Account. Your attacker has the option to Accept or Decline your offer, if Accepted, your money will be withdrawn and you will be sent back to your Homestead.

Criminal Acts

In order to commit most Crimes Criminal Acts icon.png Criminal Acts must be toggled on. Toggling it off prevents you from committing most Crimes. NOTE: Certain Criminal Acts drain Black Bile when they are being committed. Your Criminality Artifact Bonus can be used to reduce this drain.

Acts of Crime

Crime Description Skill Required Evidence Left Scent Permanence Summonable?
Aggravated Assault The act of grievously injuring another pilgrim. The Rights of Englishmen icon.png The Rights of Englishmen Evidence Beatdown.png Evidence of Aggravated Assault 3 days Yes
Assault The act of initiating combat with another pilgrim. The Rights of Englishmen icon.png The Rights of Englishmen Scent icon.png Scents only 1 day No
Battery The act of Knocking Out another pilgrim.. The Rights of Englishmen icon.png The Rights of Englishmen Scent icon.png Scents only 3 days No
Debasement The act of crafting forged Silver Pieces. Debasement icon.png Debasement Evidence Forgery.png Evidence of Forgery 5 months Yes
Murder The act of murdering another pilgrim. The Story of Cain & Abel icon.png The Story of Cain & Abel Evidence Murder.png Evidence of Murder 20 days Yes
Poisoncraft The act of crafting poisoned items. Blowdarts icon.png Blowdarts Evidence Poisencraft.png Evidence of Poisoncraft 5 months Yes
Ransacking The act of rifling through protected property. Trespassing icon.png Trespassing Scent icon.png Scents only 1 day No
Revenge The act of murdering a Criminal. Revenge icon.png Revenge Evidence Revenge.png Evidence of Revenge 9 days Yes
Theft The act of taking protected items. Larceny icon.png Larceny Evidence Theft.png Evidence of Larceny 9 days Yes
Trespassing The act of entering protected property. Inherent Rights icon.png Inherent Rights Scent icon.png Scents only 1 day No
Vandalism The act of destroying protected structures. Waste icon.png Waste Evidence Vandalism.png Evidence of Waste 11 days Yes
Witchcraft The act of Witchcraft is shrouded in mystery and secrecy. Witchcraft icon.png Witchcraft Evidence Witchcraft.png Evidence of Witchcraft 7 days Yes