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Gluttony is the process by which a pioneer in the new world raises their maximum humour values.
To raise a humour during gluttony, a pioneer must eat Food to gain influence equal to his or her highest humour value, which will raise one of the maxed values by one point.

Activating Gluttony Mode

When gluttony is available, a new icon folds down below the humour-bars. Clicking the bar changes the mouse pointer to a fork, and any edible item can be left-clicked to consume it for gluttony. Moving, even to open a container, will cancel gluttony. After you finish eating food in gluttony mode, you will be "Full and Fed Up" for a certain amount of time, depending on the foods you ate during that gluttony session. You may glutton food from your inventory and from a table which is open at the start of gluttony mode.

Consuming Food in Gluttony Mode

Hovering the mouse (fork) over a food in gluttony mode shows the maximum and minimum amounts that each humour bar will be filled by that food item. Once the food is consumed, the (random) amount that each bar is filled is displayed clearly within the humour bars. If the influence value is in excess of the highest maximum humour value a pioneer has, then he or she will immediately gain one point in whichever humour has exceeded the value. The influence diamond will then reset to zero. Any excess influence does not carry over.

The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)

Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions (and possibly, restorations) to certain categories of future food items consumed during that same gluttony session. The base amount of "Full & Fed Up" timer that is added is shown on the tooltip for the food, along with the possible reductions and restorations.

A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.

If eating a food causes two humours to exceed the highest value, one of the two humours will be randomly chosen to be increased.

Note that it's a good idea to plan ahead before entering Gluttony Mode, so that you can:

  • Strategize. Plan combinations of food that are more likely to raise a particular humour value. This will lead to less wasted food and better-planned humour values. You should also consider the categories, reductions, restorations and Full & Fed Up timer that each food offers when deciding how much to eat in one session, what foods to eat, and in what order, and the optimal solution depends on what is available.
  • Raise humours at a relatively steady rate. Keeping all humours balanced means that less food will be required to raise the lower-valued humours. For example, if a pilgrim's Blood (a very easy humour to raise at the start of the game) is raised to 10 before raising any other humours, those other humours will all require 10 points, rather than 5, to advance -- Gluttony's effectiveness will have essentially been halved. (need to be verified with the new version)
  • You can only open table container while gobbling (and no other character can have the same table opened at the same time).

Full and Fed Up Timer reduction

The amount of "Full & Fed Up" time shown on the tooltip for each food is only a base amount. The actual amount depends on how many humours have increased already in this gluttony session, and the multiplier fn to calculate the true amount that the timer will be increased is

fn = (2n + 1)/2n+1


n fn
0 1
1 0.75
2 0.625
3 0.5625
4 0.53125

Gluttony Bonuses

Your Sugar & Spice Proficiency will help decrease your Full & Fed Up timer. For every 3 points you gain in a session, you get a RNG roll based on this proficiency which will remove some amount of time from your timer. It is weighted to be more beneficial to newbies than to veterans as a means to help them catch up to older players.

There is also a 'Gobble Bonus' that can be had from very long Gluttony sessions if you have a dedicated clothing set with a high enough Feasting Artifice value. Each time you raise a humor during a session, you receive a Gobble Point displayed below your Humor Bars. With a Feasting Artifice of 100 or more you will, if those gobble points reach 10 or more, get you 2 or more points to that Humor instead of 1. The gobble points will however still only go up with 1 point.

  • Gobble Points yield (2) Humors once you achieve a 10+ point session.
  • Gobble Points yield (3) Humors once you achieve a 30+ point session.
  • Gobble Points yield (4) Humors once you achieve a 60+ point session.

Take note that the Feasting Artifice also determines the limit of these bonuses. A set of 200 Feasting points will only allow you to gain bonuses up to 20 gobble points.

Purity & Humours

Food now has increased gluttony and regeneration values based on its Aether value, with aether going up to a value of 100% maximum, awarding a maximum of 100% bonus to the base value.

These remaining elements are listed as
  • Mercury
  • Sulphur
  • Lead

For now the other elements have no use but more uses are planned for them with the re-working of the alchemy system.

A line of text is listed under "When Gobbled" that show which influences are gained during the event. These numbers represent how much influence in each humour is gained, somewhere between the base (left) and max (right), when the item is consumed. The numbers are shown in order of Blood, Phlegm, Yellow Bile, Black Bile. This means that the influence values in the columns, from left to right, will correspond to the humours in your main display, read counter-clockwise, starting with Blood.

Quick Newbie Guide

Gluttony in Salem can be very complex if you want to make the most of your food with the least debuff, but getting from 5 to 20 is fairly simple.

First, a new player will have access to only a few Food Groups, so choose carefully to spread your food to be Gluttonied across as many groups as possible. Three main groups accessible to newbies are Foraged, Seafood, and Meat. Note that smaller groups inside these main groups include Slugs Bugs and Kritters, Fishes, Crustacea and Shellfish, Berries, Nuts and Seeds, Flowers and Herbs and Mushrooms.

You always want to gain as many points as possible in a single session until you run out of food in your inventory and table or until the reductions on the food you have are greater than the reduction to the timer from points gained. This means early on when most food have high reductions you will probably only want to eat 1 thing from each category. Also pay attention to foods that reduce categories that contain other categories, such as Food, Foraged, Seafood, and Meat and try to save them for last.

If you have a hard time planning out multiple points or finding a selection of food types some than it's best to have short gluttony sessions involving eating one or two foods for a single point, and then waiting for the debuff to wear off, its better to miss out on the timer reduction then to mess up a glutt and waste your glutting for a day. Good foods for one point sessions include Cranberry, Lilypad Bulb, Wild Garlic, Sizzled Slug, Sugar Caps, Roasted Crab Meat, Oakworth, Boiled Toadstool (key for Black Bile), and Honeysuckle Kudzu.

If Gluttonying for more than one point at a time, start with the food or combination of foods that will give the smallest amount of debuff for the first point. See the section above for a more in-depth explanation on the debuff timer.

Good early Blood foods include: Crispy Cricket, Roasted Chestnut, Lilypad Bulb, Cranberry, Roasted Crab Meat, Devil's Wort, Berries-on-a-Straw, Roasted Trunk-Nosed Lake Perch, Lobster Mushroom, Roasted Angel-Winged Seabass, and Lumberjack Frikadel.

Good early Phlegm foods include: Roasted Silt-Dwelling Mudsnapper, Roasted Rabbit Cut, Huckleberries, Filet on the Rocks, Wild Salad, Roasted Red-Finned Mullet, Roasted Red Herring, Wild Garlic, Sizzled Slug, Roasted Rabbit Steak, Boiled Witch's Hat, Froghetti, and Cooked King Crab.

Good early Yellow Bile foods include: Ostrich Fiddlehead, Roasted Pine Nuts, Lavender Blewit, Oakworth, Sugar Caps, Wild Salad, Roasted Crab Meat, Lobster Mushroom, Roasted Red-Finned Mullet, Roasted Shin Spinner, and 'Shrooms-on-a-Stick.

Good early Black Bile foods include: Blackberries, Lilypad Bulb, Roasted Chestnut, Boiled Toadstool, Roasted Silt-Dwelling Mudsnapper, Boiled Witch's Hat and Honeysuckle Kudzu.

A Note on Long Gluttony Sessions

As a newbie, most of the foods you use will be part of the Foraged Food Group. Most of those foods will reduce groups like Mushrooms or Berries rather than Foraged, but beware those that do, such as Roasted Crab Meat.

When setting up a long Gluttony session, try to get foods from as many groups as possible. An example Gluttony session in very early times might include most of the following:

  • Berries

2 Cranberry
1-2 Berries-on-a-Straw

  • Flowers and Herbs

2 Lilypad Bulb
2 Oakworth

  • Nuts and Seeds

2 Roasted Chestnut

  • Mushrooms

1 Boiled Toadstool
1 Boiled Witch's Hat

  • Slugs Bugs and Kritters

1-2 Crispy Cricket
1-2 Roasted Rabbit Steak OR Roasted Rabbit Cut
1-2 Sizzled Slug

  • Seafood / Crustacea and Shellfish

1-2 Cooked King Crab
1-2 Roasted Crab Meat

  • Seafood / Fishes

2 Roasted Trunk-Nosed Lake Perch OR Roasted Angel-Winged Seabass
1 Roasted Red Herring
1 Roasted Red-Finned Mullet

==Quick Low Humor Guide (everything passed this point may be obsolete. needs updating.)==

Because every player's situation is different, with some players finding it easy to hunt small game, and others having good fishing sites, or living in a biome with one foraged ingredient being common while another is rare, it's difficult to say "Just use these foods and you'll be 50 Humors in no time", but there are some tips that can be given to make you more efficient.

Also, at this point, your debuff timer will be getting longer per point you gain. Don't be surprised if you gain only about one Humor point per hour of debuff as you pass 35-40 and your timer starts lasting half the day.

First, it's not necessary at all to be farming yet, or even to by worrying much about Variable Foods. You can get to 50 Humors off foraged and hunted foods, while still searching for that perfect place to settle, or using your inspiration on defensive skills rather than agricultural ones.

Second, there are a few Food Groups that have only a few members early on:

  • Offal

Marrow Dumplings

  • Vegetables and Greens

Boiled Gourd and Tendergrass Rump

  • Nuts and Seeds

Autumn Delight and Roasted Chestnut

  • Poultry

Roasted Turkey Cut

  • Crustacea and Shellfish

Cooked King Crab and Roasted Crab Meat

So, each Gluttony session you set up where you intend to get more than one or two points should include foods from each of these groups if possible, and it is a good idea to lead off your session with points from one or more of these foods.

Third, to find other good Gluttony foods for 21-50, use the table on the Food page for Gluttony Values. Sort by Humour/minute of whatever Humor you need foods for and look in your range of humors.

Fourth, remember that the effectiveness of food Gluttonied will by reduced as you go, so you will need fillers to make up the last little bit you need when the main food doesn't quite make it. The fillers will mostly be the foods you used as main foods when you were a Newbie. Lots of Berries, Mushrooms, Foraged recipies, Fish fillets. So, good fillers include Berries-on-a-Straw, Boiled Witch's Hat, Crispy Cricket, Cranberry, etc. Be careful when you chose the filler as many early foods have high reduction penalties to foods you might want to eat later in the session.

Fifth, make a Simple Table if you can, it will allow 9 more foods to choose from for greater variety, more points, and more efficient debuffs. This starts to become almost necessary around 40 points if you want more than a few points in a session. An Old Style Table is even better with 16 food slots, but costs a small fortune which might be better spent on claim setup.

Medium Humor Gluttony

Beyond 50, you should have a good idea of the basics. Now is the time to start farming and gain access to Food Groups like Bread, Candy, Cabbage, and Pies. Expanding your range of foods and food groups with the addition of Farms, Ovens, and Stoves is enough to go from 51 to 80 using the same methods used in the 21-50 range. There are a few tips to follow though.

First, it's definitely time to farm. Time to build Baking Tables, Bread Ovens, and at least a Pilgrim's Hovel with a Stove.

Second, become familiar with what the foods you are Gluttonying reduce. Pumpkin Pie reduces Pies, but not Pumpkins and Gourds. You can eat your Pumpkin Pies and follow them with whole Pumpkins or Pumpkin Flesh later.

Third, remember that the foods you eat for your first Humor Point of Gluttony are full timer, but later points have reductions. You will often need to eat two or three foods for that first point, so make sure their combination of timers is small as it can be. This might determine which Humor you start with in a session.

Fourth, it's more important now to keep your humors balanced and to plan ahead. In the lower humors, you could mostly grab whatever was available and wing it for a pretty good Gluttony session. Now, you'll still get points doing that, but you'll get fewer points for a longer gluttony timer than you would otherwise have. If time is not important to you, that's fine, but if you're trying to build a raider asap, you'll need to research the Food table and/or make your own lists of favorite foods.

High Humor Gluttony

Above 80 humors, Gluttony becomes more difficult. The best 0% purity foods with no Variable Food bonuses give only 65 points to whatever Humor. This is the time to get serious about Purity and Variable Foods. Luckily, this is also a good time to stop. For a farmer character, 80 humors is about as far as anyone needs to go as long as you don't accidentally build a Windmill backwards and have to destroy it. For those who do want to go farther for whatever reason, there are a few ways to eek out a little more efficiency when Gluttonying.

First, Purity. Purity water added to your Oatmeal Crackers or whatever can increase their Gluttony values significantly. Dramatic mulipliers of 10x for 100% purity aren't possible in the world right now, but increasing some foods up to at least 20% is, and that is nearly a 300% increase in Gluttony values with no increase in Gluttony timer or other ill effects.

Right now, it is possible to find areas for hunting Deer or other game where the products from the animal will have up to 10% purity. The same is true of Water, which is used as an ingredient in many recipes.

10% Purity Water, Lime, and Granite, can also be used to make pots to grow trees with higher purity, which can then be made into Humus bins whose Humus will add some purity to grown crops. See the pages on Compost Bins and Gardening Pots for more information.

Boiled foods also take some of their purity from the water in the pot and from the purity of the pot itself. Having higher purity water and a higher purity Copper Pot (from your own mine or bought), can get you a handful of foods that will have a few percent purity cooked into them for relatively little effort.

Second, Variable Foods. Certain foods such as Cabbage Cakes, and Humble Meat Pies can be made with Leaf of Cabbage, or Meat Shreds, or Flour, generic ingredients that can be any type of cabbage, or meat from any type of animal, or flour from any kind of cereal. Each different ingredient will have a different, usually beneficial, effect on the food it's added to. See the page on Variable Foods for a more in-depth explanation, and a table listing the effects.

A few things to note about the effects on the table:

Pure Oatmeal has the benefit of a pretty good chance of restoring Meat a bit, but also reduces the amount of Blood or Yellow Bile you will get to 95% of normal. Consider adding a tiny bit, .01 kg, of Barley Flour or other Flour to the mix when you are making your food to avoid the reduction. You will also remove the beneficial restoration, so consider carefully.

Deer meat restores Pies when used as a variable ingredient, so consider setting up to Gluttony Simple Sunday Steak made from Deer or some other variable Deer food after Gluttonying some of your Pies.

Similarly, Leaf of Red Cabbage restores so many useful food groups, it's almost a must to have Red Cabbage Variable Foods at higher humors.

Also, note which ingredients multiply which humors. Bear has no Reduction, but does add 15% to Yellow Bile and Black Bile. So, don't use it for Humble Meat Pie, use Beaver and Rabbit. Don't waste a Garlic Bulb on a Garlic Rabbit. Sugar Caps are an excellent ingredient for the 'Shroom-Stuffed Bellpepper. And so on.

Blackberries, and Lobster Mushrooms both Reduce rather than Restore, in exchange for rather decent Humor Multipliers. Thus, the Lobster Mushroom is useless for anything but a 'Shroom-Legume Salad.

For more information on different foodstuffs, and a comprehensive list of what food gives what events, please refer to Food.