Town Bell
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Town ClaimBuilding a Town Bell creates a square Town Claim, also known as a "T-Claim", of 50 tiles in each direction from the Town Bell's center tile. Unlike Personal Claim Trespassing is not a Crime on a Town Claim, however Larceny and Waste committed on a Town Claim will give the Crime! debuff to the Criminal as well as trigger nearby Aggressive Defense Structures. Act of Waste cannot be committed on land protected by a Town Claim without first building Trial by Fire against that Town Claim. Rather than being given Permissions like a Personal Claim, pilgrims are given rights, and can be offered Citizenship which allows them to preform these actions on a Town Claim. Stake Claims can be built by Citizen on a Town Claim and trump a Town Bell's Permissions, however a Town Mayor can Invoke Eminent Domain to remove a Personal Claims covered by land. Building a Town BellA Town Bell must be built on Paved land using a Named Town Charter. The Town will use this name when built. Right-clicking on a Town Charter allows you to name it, however once the Town Charter has been built into the Town Bell it can no longer be re-named. A Town Bell's Town Claim radius when placed cannot overlap with any existing Town Claim, active or inactive. The pilgrim who initially placed the Construction Signpost for the Town Bell will become the Mayor once it is complete. A Town Bell can NOT be Salvaged. Expanding a Town ClaimA Boundry Stone can be built at the edge of a Town Claim in order to expand it by 25x tiles in each direction. Due to a Boundry Stone's overlapping radius, every other Boundry Stone can be Salvaged without affecting the Town Claim's size, which can be a good way to save resources. CAUTION: Boundry Stones in a Town Bell that is being besieged by a Trial by Fire are subject to Waste and if Destroyed will remove the Town Claim protections on the land it once covered. For this reason it is recommended to protect your Boundry Stones in some way, such as wrapping them with Fences or putting them in range of Braziers. UpkeepA Town Bell initially has the capacity to hold 750x Silver Pieces and starts with an Upkeep cost of 25x Silver Pieces per day. Expanding the Town Claim with Authority Objects increases the Upkeep cost as well as increases the capacity of the Town Bell. Silver Pieces can be added to a Town Bell by selecting the Silver Pieces or a Purse and right-clicking it onto the Town Bell. If a Town Claim runs out of Silver Pieces, the Town Claim will still continue to protect the land from Decay but will NOT protect you from Waste, Crimes, or trigger Aggressive Defense Structures. Town MayorA Town Mayor invites pilgrims into a Town or kicks them out, remove unwanted Personal Claims on a Town Claim, and manages the rights of other Citizens. A pilgrim can only be the a Mayor of one Town at a time.While initially the pilgrim who built the Town Bell will become the Mayor this can be changed. Exactly three conditions need to be fulfilled for a person to become the Mayor of a Town:
If you right-click the Town Bell without seeing the option to "Become Mayor" that means at least one of the above is not true. Town CitizenshipUsing the Offer Citizenship action Citizens with the "Manage Permissions" right can invite a pilgrim to a Town. A new Citizen starts as a Trial Citizen. Trial Citizen can do most of the things a Full Citizen can do, however they cannot Destroy anything or build anything with the exception of a Lean-to. Trial Citizens will become Full Citizens after a month, or when they are manually promoted by another Citizen who has the "Manage Permissions" right. All Citizens off a Town are given access to the the Town Chat. A Citizen can use the Renounce Citizenship action at anytime to leave a Town, while the Town Mayor can use this action to remove an unruly Citizen from the Town as well. Invoking Eminent DomainA Town Mayor can use the Invoke Eminent Domain action to remove any undesired Personal Claim whose Stake Claim is covered by the Town Claim. This action will draom Silver Pieces from your Town Bell equal to 2 times the number of tiles the Personal Claim covers. This action may require the Silver capacity of the Town Bell to be increased by building Authority Objects, typically Cross of Saint Georges. Tax RebateHis Majesty, in his graciousness and wisdom, refunds 20% of all taxes he takes from the Player Stalls back to the top 10 Town Claims with the highest Authority. You can speak to Right-clicking Benjamin Bryberry in Providence and selecting "View Town Register" will show you a list of the Top 10 Towns with the highest Authority.
Competing For Top 10 StatusTowns that want a bigger cut of His Majesty's tax rebate can raise their Town Claim's Authority by building Boundry Stones, Cross of Saint Georges, or by building a Challenge Authority on one of the other Top 10 Town Claims to drain their Authority and thus drop their rank. Besieging a TownActs of Waste cannot normally be committed on land protected by a Town Claim unless a Trial by Fire is first built. A Trial by Fire projects a shadow approximately 500x tiles wide on either side and 1000x tiles forward from the Trial by Fire's front. This means that the area directly behind a Trial by Fire is NOT covered by its shadow. Act of Waste can be committed on any tiles under its shadow. NOTE: Acts of Waste committed on land covered by a Trial by Fire are still a Crime! and will leaves Scents, Evidence, and trigger nearby Aggressive Defense Structures. Once built, a Trial by Fire must age for 24 hours, unless the Town Claim under its shadow is less than a week old, before Waste can be committed. Once constructed, a Trial by Fire can NOT be Destroyed until 20 hours have passed, 4 hours before the Trial begins. Once a Trial by Fire is Destroyed, the Trial ends and Waste can no longer be committed against that Town until another Trial by Fire has been built. A Trial by Fire drains 40 Authority per hour from the Town Bell of the pilgrim who built it. Additionally a Trial by Fire will disable the ability to Fast Travel ... Home and ... to Providence on tiles under its shadow. Claims
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