Difference between revisions of "Purity"

From Salem Wiki
Jump to: navigation, search
(→‎About: removed lines about purity zones--should probably be reworked to read better)
 
(75 intermediate revisions by 7 users not shown)
Line 1: Line 1:
 
[[Category:Content]]
 
[[Category:Content]]
 
==About==
 
==About==
Purity multiplies the base stats of items, increasing their stats.
 
  
 +
Purity, also known as Aether, is a bonus which generally adds to the effectiveness of an item. Purity has no effect on Inspirationals.
  
Inspirational example:
+
===Purity vs Aether===
{| class="wikitable" style="text-align: center"
 
|-
 
! scope="col"| Smooth Stone
 
! scope="col" colspan="6"| Stats
 
|-
 
! scope="col" rowspan="7"| Purity Multiplier
 
! scope="col"|
 
! scope="col"| Arts & Crafts
 
! scope="col"| Frontier & Wilderness
 
! scope="col"| Hunting & Gathering
 
! scope="col"| Mines & Mountains
 
! scope="col"| Natural Philosophy
 
|-
 
! scope="row"| base
 
| 340
 
| 440
 
| 290
 
| 375
 
| 220
 
|-
 
! scope="row"| 1.0
 
| 340
 
| 440
 
| 290
 
| 375
 
| 220
 
|-
 
! scope="row"| 1.5
 
| 510
 
| 660
 
| 435
 
| 562,5
 
| 330
 
|-
 
! scope="row"| 2.0
 
| 680
 
| 880
 
| 580
 
| 750
 
| 440
 
|-
 
! scope="row"| 2.5
 
| 850
 
| 1100
 
| 725
 
| 937,5
 
| 550
 
|-
 
! scope="row"| 3.0
 
| 1020
 
| 1320
 
| 870
 
| 1125
 
| 660
 
|-
 
|}
 
As you can see, this is pretty straight forward for Inspirationals, simply multiplying the amount of proficiency given.
 
  
 +
Purity and Aether are generally used interchangeably to describe the bonus value Foods are multiplied by. In the past Aether applied only to the bonus value and Purity applied to the 4 elements listed on each Food:
 +
*<div style="width:100px; color:white; background-color:green; text-align:center;">Mercury</div>
 +
*<div style="width:100px; color:white; background-color:orange; text-align:center;">Sulphur</div>
 +
*<div style="width:100px; color:black; background-color:purple; text-align:center;">Lead</div>
 +
Currently while these elements can still be seen they have no effect.
  
Food Example:
+
==Food Purity==
{| class="wikitable" style="text-align: center"
+
<onlyinclude>{{#ifeq:{{{transcludesection|foodpurity}}}|foodpurity|
|-
+
Food Purity is a bonus which multiplies the Gluttony and Heal values of your Food. The Purity of a Food is listed on all Foods and raw ingredients as a percent. At 100% Purity the values of the Food are twice as high as they would normally be.For this reason raising the Purity of your Foods is a powerful way of increasing the effectiveness of your Food whether that be to Heal more or to gain more points faster during a [[Gluttony|Gluttony Session]].  
! scope="col"| Oakworth
 
! scope="col" colspan="5"| Humours
 
|-
 
! scope="col" rowspan="5"| Elements
 
! scope="col"|  
 
! scope="col"| Blood
 
! scope="col"| Phlegm
 
! scope="col"| Yellow Bile
 
! scope="col"| Black Bile
 
|-
 
! scope="row"| Salt
 
| '''3.0'''
 
| 0.4
 
| 0.4
 
| 0.4
 
|-
 
! scope="row"| Mercury
 
| 0.4
 
| '''3.0'''
 
| 0.4
 
| 0.4
 
|-
 
! scope="row"| Sulphur
 
| 0.4
 
| 0.4
 
| '''3.0'''
 
| 0.4
 
|-
 
! scope="row"| Lead
 
| 0.4
 
| 0.4
 
| 0.4
 
| '''3.0'''
 
|}
 
But for food it gets more interesting. The amount healed and gluttonied by food is multiplied by the purity multiplier (just like with Inspirationals), but the composition of the elements affects [[Gluttony]].  
 
Taking a special food like [[Oakworth]], the composition of the elements is very important during Gluttony. When it's 25/25/25/25, there is a 25% chance to get any of the Humours to increase by '''3.0'''. But if the area you found it in has a 0/0/50/50 composition, you can only get get '''3.0''' for Yellow Bile and Black Bile (both have a 50% chance).
 
  
So while the values do increase for Gluttony (Oakworth with purity 2.0 will give '''6.0''' and 3x 0.8), the composition of the elements have a big impact too.
+
Purity is '''NOT''' required on all ingredients of a recipe to get a Purity bonus on the resulting Food, '''ONLY''' the ingredients which match the Food Group that Food belongs to. For example {{I|Papricharred Charcuterie}} belongs to the {{i2|Slugs Bugs and Kritters}} Food Group so only the {{I|Any Bugs}} used in the recipe will affect the finial Purity. The Purity of the {{I|Raw Venison Steak}} this recipe required will not affect the finial Purity whatsoever. However, if the recipe was {{I|Simple Sunday Steak}}, part of the {{i2|Game Meat}} Food Group, the Purity of the Raw Venison Steak would matter. For this reason it is sometimes worthwhile to save your Pure raw ingredients for the appropriate recipes. If the Purity of the raw ingredients matching the Food Group are different the finial Purity will be averaged. Purity multiplier is automatically applied to your Foods and is visible when looking at a Food's stats.
So while 100/0/0/0 gives 10 purity, it can only gluttony for '''30'''/4/4/4, while 0/0/50/50 only has 4 purity, it can give either 1.6/1.6/'''12'''/1.6 or 1.6/1.6/1.6/'''12''', which can be better if you want Yellow or Black Bile.
+
}}</onlyinclude>
 +
{{{!}} class=wikitable
 +
{{!}}-
 +
{{!}} '''Food Group'''
 +
{{!}} '''Ingredients That Affect Purity'''
 +
{{!}}-
 +
{{!}} {{i2|Berries}}
 +
{{!}}
 +
*{{i|Any Berries}}
 +
*{{i|Berry Jam}}
 +
*{{i|Fruit Jelly}}
 +
{{!}}-
 +
{{!}} {{i2|Bread}}
 +
{{!}}
 +
*{{i|Flour}}
 +
*{{i|Rye Bread}}
 +
*{{i|Sourdough Starter}}
 +
{{!}}-
 +
{{!}} {{i2|Cabbage and Kale}}
 +
{{!}} {{i|Any Cabbage Leaf}}
 +
{{!}}-
 +
{{!}} {{i2|Crustacea and Shellfish}}
 +
{{!}}
 +
*{{i|Any Shellfish}}
 +
*{{i|Boiled Lobster}}
 +
{{!}}-
 +
{{!}} {{i2|Dairy Foods}}
 +
{{!}} N/A
 +
{{!}}-
 +
{{!}} {{i2|Domesticated Meat}}
 +
{{!}}
 +
*{{i|Any Raw Domesticated Cut}}
 +
*{{i|Any Raw Domesticated Steak}}
 +
{{!}}-
 +
{{!}} {{i2|Fishes}}
 +
{{!}}
 +
*{{i|Any Fish}}
 +
*{{i|Filet of any Fish}}
 +
{{!}}-
 +
{{!}} {{i2|Fruit}}
 +
{{!}} {{i|Any Fruit}}
 +
{{!}}-
 +
{{!}} {{i2|Game Meat}}
 +
{{!}}
 +
*{{i|Any Raw Meat Cut }}
 +
*{{i|Any Raw Steak}}
 +
*{{i|Meat Shreds }}
 +
{{!}}-
 +
{{!}} {{i2|Maize}}
 +
{{!}}
 +
*{{i|Any Corn}}
 +
*{{i|Corn Husk}}
 +
*{{i|Cornmeal}}
 +
*{{i|Corn Oil}}
 +
*{{i|Tortilla}}
 +
{{!}}-
 +
{{!}} {{i2|Mushrooms}}
 +
{{!}} {{i|Any Mushroom}}
 +
{{!}}-
 +
{{!}} {{i2|Nuts and Seeds}}
 +
{{!}}
 +
*{{i|Any Nuts}}
 +
*{{i|Roasted Nuts}}
 +
{{!}}-
 +
{{!}} {{i2|Potato Foods}}
 +
{{!}} {{i|Any Potato}}
 +
{{!}}-
 +
{{!}} {{i2|Poultry}}
 +
{{!}}
 +
*{{i|Any Poultry Breast}}
 +
*{{i|Any Poultry Egg}}
 +
*{{i|Any Poultry Drumstick}}
 +
*{{i|Any Poultry Thigh}}
 +
*{{i|Any Poultry Wing}}
 +
{{!}}-
 +
{{!}} {{i2|Pumpkins and Gourds}}
 +
{{!}}
 +
*{{i|Pumpkin}}
 +
*{{i|Pumpkin Flesh}}
 +
{{!}}-
 +
{{!}} {{i2|Slugs Bugs and Kritters}}
 +
{{!}}
 +
*{{i|Any Bugs}}
 +
*{{i|Sizzled Grub}}
 +
*{{i|Sizzled Slug}}
 +
{{!}}-
 +
{{!}} {{i2|Vegetables and Greens}}
 +
{{!}}
 +
*{{i|Any Bellpeppers}}
 +
*{{i|Any Garlic}}
 +
*{{i|Any Vegetable}}
 +
*{{i|Autumn Grass}}
 +
*{{i|Ostrich Fiddlehead}}
 +
*{{i|Oakworth}}
 +
{{!}}}
 +
=Sources of Purity=
 +
<onlyinclude>{{#ifeq:{{{transcludesection|brazierpurity}}}|brazierpurity|
 +
==Brazier Purity==
  
 +
When Collecting {{i|Charcoal}} from a {{i|Coal Clamp}} there is a chance to receive an {{i|Unscathed Wood}} instead with a [[Purity]] equal to the average of all the {{i|Woodblock}}s used in the Coal Clamp's construction. Woodblock Purity is influenced by [[Gardening|Gardening Purity]]. The Purity of a {{i|Baby Brazier}} and {{i|Blazing Brazier}} always starts a [[Purity]] of 0%, but each time an Unscathed Wood is added with a Purity higher than your Brazier, that Brazier gains 10% of the difference. An Unscathed Wood can be added even if the Brazier is full. The Purer your Brazier is the higher the chance of your Brazier dealing [[Brazier Forging#Agressive Defense Damage|Critical Damage]].
 +
}}</onlyinclude>
 +
While clicking on a {{i|Torchpost}} shows its Purity, there is currently no way to raise this.
 +
<onlyinclude>{{#ifeq:{{{transcludesection|bugpurity}}}|bugpurity|
 +
==Bug Purity==
 +
{{i|Any Bugs}} can have their [[Purity]] altered by selecting the Bug and right-clicking it on {{i|Any Plant}}. The Bug will then consume the plant and take on that plant's Purity. This is a direct transfer of Purity, meaning feeding Any Bug a Plant can cause its Purity to increase '''OR''' a decrease, so be careful.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|bushpurity}}}|bushpurity|
 +
==Bush Purity==
  
 +
The [[Purity]] of {{i|Bush}}es and their products are determined by the Purity of the {{i|Gardening Pot}} it was grown in. When {{i|Destroy}}ed the resulting {{i|Woodblock}}s will retain this Purity.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|farmpurity}}}|farmpurity|
 +
==Farming Purity==
  
Using this, it's very easy to calculate the base stats (purity multiplier 1.0) for Inspirationals and Food. Simply divide the stats gives by the purity multiplier value (shown in Ender's custom client as 'Purity', or calculated using the elements). Remember that the elements are rounded down in-game to two decimals, and that most values are simple and round, like the smooth stone and oakworth examples.
+
The [[Purity]] of crops Harvested from a {{i|Tilled Field}} is based on a combination of the Purity of the Tilled Field, the Purity of the Seeds used when [[Tilled Field|Planting]], and chance, which may increase or decrease the Purity of a Harvest by a few percent. Each time the Harvest is higher than the Tilled Field's Purity that Field's Purity will permanently increase by up to 1%.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|fishpurity}}}|fishpurity|
 +
==Fish Purity==
  
----
+
{{i|Any Fish}} caught will take their [[Purity]] directly from the Bait used to catch it. A {{i|Fish Hook}} takes on the Purity of the {{i|Bar of Any Metal}} used in its construction. This Purity is passed onto [[Any Bait|Any Lure]] which is made from it. A {{i|Common Earthworm}} receives its Purity from [[Purity|Worm Purity]] and a {{i|Grub}}'s purity comes from [[Purity|Bug Purity]].
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|fruitpurity}}}|fruitpurity|
 +
==Fruit Purity==
  
Purity affects items in dramatic ways, multiplying their effect on study, eating, and such. This multiplier is very apparent at higher levels of study and gluttony. Purity is predicted to be a strong incentive for both trade and warfare.
+
Each {{i|Everbloom}} that a {{i|Fruit Tree}} ripes with a {{i|Bee Skep}} in range, will cause your Fruit Tree to gain 10% of the difference between the Fruit Tree's [[Purity]] and the Purity of Bee Skep that pollinates it, multiplied by the percent fill of your 60,000 Worker [[Bee]]s. For instance, if your Fruit Tree is at 0% Purity and your Bee Skep at 90% filled with 30k Worker Bees your Fruit Tree will gain 4.5% (90% x 50% (60k/30k). The Purity of a Bee Skep is equal to the average Purity of the {{i|Hay}} used in it's
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|gardeningpurity}}}|gardeningpurity|
 +
==Gardening Purity==
 +
Three factors influence Gardening Purity. The [[Purity]] of the {{i|Humus}}, the Purity of the Plant, and the Purity of the {{i|Gardening Pot}}. The Harvested Plant will be the average Purity of these three factors weighted towards the Humus. The formula is: '''Resulting Plant = ((Humus*2)+Pot+Initial Plant)/4'''. Any time the Resulting Plant's Purity is higher than the Gardening Pot's, the Gardening Pot's Purity will permanently increase by up to 2.56%. You may check your Gardening Pot's Purity by right-clicking it.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|haypurity}}}|haypurity|
 +
==Hay Purity==
  
== Purity mechanics ==
+
The [[Purity]] of {{i|Hay}} is determined by either the average of all {{i|Autumn Grass}} used when crafting the Hay recipe, or the average of all the contents of a {{i|Hay Stack}}. Pure Hay is used to make {{i|Bee Skep}}s which in turn influences the Purity of {{i|Any Fruit}}.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|ironpurity}}}|ironpurity|
 +
==Iron Purity==
  
<mightyagrippa> so, what's the salem analog to sqrt(quality/10)?<br>
+
The [[Purity]] of a {{i|Bar of Pig Iron}} comes from the {{i|Iron Ore Boulder}} the {{i|Iron Ore}} used to make it, was Chipped from. Iron Ore Boulders' get their Purity from a combination of Mine Level, distance from the ramp, and chance. Iron Purity will transfer directly onto {{i|Fish Hook}}s, {{i|Knife Blade}}s, or any {{i|Wrought Iron Bar}}s made from it.
<loftar> It's basically the sum of the square of the individual elements (as represented from 0.0 to 1.0).<br>
+
}}</onlyinclude>
<loftar> But linearly normalized to the range 0.0-1.0 rather than 0.25-1.0.<br>
+
<onlyinclude>{{#ifeq:{{{transcludesection|knifepurity}}}|knifepurity|
<mightyagrippa> so, after you have the quality number in (0,1), how does it translate to humor/skill gain multiplication?<br>
+
==Meat and Knife Purity==
<loftar> Usually, but not necessarily, by using it to generate a multiplier from 1-10.
 
  
 +
A Knife will take on the [[Purity]] of the {{i|Bar of Pig Iron}} used to make its {{i|Knife Blade}}. The Purity of your Knife will transfer directly onto the Meat you receive when Butchering a [[Creature]] while your Knife is equipped.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|shellfishtrap}}}|shellfishtrap|
 +
==Shellfish Trap Purity==
  
To calculate the raw purity, a number between 0 and 1, use [(Salt^2 + Merc^2 + Sulp^2 + Lead^2)-.25]*(4/3).
+
A {{i|Shellfish Trap}} takes its [[Purity]] from the {{i|Fibre Netting}} used in its construction. Fibre Netting can be made from any {{i|Fibre}}, but the only Purity Fibres available are {{i|Cotton}} and {{i|Milkweed Jute}} which affected by [[Tilled Field|Farming Purity]] and [[Gardening|Gardening Purity]] respectively. A Shellfish Trap's Purity transfers directly onto {{i|Any Shellfish}} caught in it.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|treepurity}}}|treepurity|
 +
==Tree Purity==
  
 +
The [[Purity]] of {{i|Tree}}s and their products are determined by the Purity of the {{i|Gardening Pot}} it was grown in. When chopped down, {{i|Woodblock}}s will retain this Purity, however Woodblocks and products from {{i|Destroy}}ing the resulting {{i|Tree Stump}} will not have any Purity.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|turkeypurity}}}|turkeypurity|
 +
==Turkey Purity==
  
To calculate the purity multiplier for humors and skills, use (Salt^2 + Merc^2 + Sulp^2 + Lead^2)*12-2.
+
Turkey [[Purity]] is based on a combination of the average Purity of all Turkeys inside it and the Purity of the {{i|Turkey Coop}} itself, and chance. Each time a {{i|Turkey Egg}} is lain with a higher Purity than the Turkey Coop, the Purity of the entire Turkey Coop will increase by up to .10%. A Turkey will have the Purity of the Turkey Egg it was hatched from. That Purity will be passed onto the products which come from that Turkey. Wild-caught Turkeys will always have a [[Purity]] of 0% which will generally negatively affect the average Purity of the Turkey's inside a Turkey Coop.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|weaponpurity}}}|weaponpurity|
 +
==Weapon Purity==
  
 +
Craftable metal Weapons such as {{i|Halberd}}s and {{i|Spanish Sabre}}s initially take their [[Purity]] from the {{i|Wrought Iron Bar}}s used in their construction but the [[Purity]] of all [[Polearms]] and [[Fencing|Sword]] can be modified by selecting a {{i|Whetstone}} and right-clicking it on the Weapon and selecting "Sharpen". This will consume the Whetstone and transfer its [[Purity]] onto the Weapon. Purity increases the amount of damage done by the Weapon by up to 10% at 100% Purity.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|whetstonepurity}}}|whetstonepurity|
 +
==Whetstone Purity==
  
For example, a waxing mushroom with 20% salt, 50% mercury, 15% sulphur, and 15% lead would have
+
The [[Purity]] of a {{i|Whetstone}} comes from the {{i|Boulder}} it was Chipped from. Only Boulders from within a {{i|Mine Entrance}} have Purity, which is from a combination of [[Mine]] Level, distance from the ramp, and chance. A Whetstone can be used to Sharpen Weapons such as {{i|Halberd}}s and {{i|Spanish Sabre}}s to increase their damage.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|wormpurity}}}|wormpurity|
 +
==Worm and Humus Purity==
  
 +
{{i|Common Earthworm}}s and {{i|Earthworm Python}}s can have their [[Purity]] raised by allowing them to eat {{i|Any Plant}} with a higher Purity than their own. To do this place a Worm in a [[Container]] and place your pure Any Plants directly next to, above, or below the Worm. After a few hours the Worm will eat one of the Plants and take 10% of the difference between the Plant's Purity and the Worm's Purity. Additionally Common Earthworms found when Rummaging an {{i|Abandoned Bird's Nest}} will take on the Purity of the {{i|Tree}} it came from. Worms in turn pass their Purity to the {{i|Humus}} they produce in a {{i|Compost Bin}} based on the average Purity of '''ALL''' the Worms inside the Compost Bin and its Worm Efficiency. For this reason it is recommended you regularly check on your Compost Bin and remove any unwanted Worms that spawn as they will lower your average Purity. Humus is one of three components for [[Gardening]] Purity.
 +
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|wroughtironpurity}}}|wroughtironpurity|
 +
==Wrought Iron Purity==
  
[(.2^2+.5^2+.15^2+.15^2)-.25]*(4/3) = .1133 raw purity
+
The [[Purity]] of a {{i|Wrought Iron Bar}} comes from the {{i|Bar of Pig Iron}} it was made from and will pass its Purity onto Weapons such as {{i|Halberd}}s and {{i|Spanish Sabre}}s made from it.
 
+
}}</onlyinclude>
(.2^2+.5^2+.15^2+.15^2)*12-2 = 2.02 purity multiplier
 

Latest revision as of 07:30, 1 April 2022

About

Purity, also known as Aether, is a bonus which generally adds to the effectiveness of an item. Purity has no effect on Inspirationals.

Purity vs Aether

Purity and Aether are generally used interchangeably to describe the bonus value Foods are multiplied by. In the past Aether applied only to the bonus value and Purity applied to the 4 elements listed on each Food:

  • Mercury
  • Sulphur
  • Lead

Currently while these elements can still be seen they have no effect.

Food Purity

Food Purity is a bonus which multiplies the Gluttony and Heal values of your Food. The Purity of a Food is listed on all Foods and raw ingredients as a percent. At 100% Purity the values of the Food are twice as high as they would normally be.For this reason raising the Purity of your Foods is a powerful way of increasing the effectiveness of your Food whether that be to Heal more or to gain more points faster during a Gluttony Session.

Purity is NOT required on all ingredients of a recipe to get a Purity bonus on the resulting Food, ONLY the ingredients which match the Food Group that Food belongs to. For example Papricharred Charcuterie icon.png Papricharred Charcuterie belongs to the Slugs Bugs and Kritters icon.png Slugs Bugs and Kritters Food Group so only the Any Bugs icon.png Any Bugs used in the recipe will affect the finial Purity. The Purity of the Raw Venison Steak icon.png Raw Venison Steak this recipe required will not affect the finial Purity whatsoever. However, if the recipe was Simple Sunday Steak icon.png Simple Sunday Steak, part of the Game Meat icon.png Game Meat Food Group, the Purity of the Raw Venison Steak would matter. For this reason it is sometimes worthwhile to save your Pure raw ingredients for the appropriate recipes. If the Purity of the raw ingredients matching the Food Group are different the finial Purity will be averaged. Purity multiplier is automatically applied to your Foods and is visible when looking at a Food's stats.

Food Group Ingredients That Affect Purity
Berries icon.png Berries
Bread icon.png Bread
Cabbage and Kale icon.png Cabbage and Kale Any Cabbage Leaf icon.png Any Cabbage Leaf
Crustacea and Shellfish icon.png Crustacea and Shellfish
Dairy Foods icon.png Dairy Foods N/A
Domesticated Meat icon.png Domesticated Meat
Fishes icon.png Fishes
Fruit icon.png Fruit Any Fruit icon.png Any Fruit
Game Meat icon.png Game Meat
Maize icon.png Maize
Mushrooms icon.png Mushrooms Any Mushroom icon.png Any Mushroom
Nuts and Seeds icon.png Nuts and Seeds
Potato Foods icon.png Potato Foods Any Potato icon.png Any Potato
Poultry icon.png Poultry
Pumpkins and Gourds icon.png Pumpkins and Gourds
Slugs Bugs and Kritters icon.png Slugs Bugs and Kritters
Vegetables and Greens icon.png Vegetables and Greens

Sources of Purity

Brazier Purity

When Collecting Charcoal icon.png Charcoal from a Coal Clamp icon.png Coal Clamp there is a chance to receive an Unscathed Wood icon.png Unscathed Wood instead with a Purity equal to the average of all the Woodblock icon.png Woodblocks used in the Coal Clamp's construction. Woodblock Purity is influenced by Gardening Purity. The Purity of a Baby Brazier icon.png Baby Brazier and Blazing Brazier icon.png Blazing Brazier always starts a Purity of 0%, but each time an Unscathed Wood is added with a Purity higher than your Brazier, that Brazier gains 10% of the difference. An Unscathed Wood can be added even if the Brazier is full. The Purer your Brazier is the higher the chance of your Brazier dealing Critical Damage. While clicking on a Torchpost icon.png Torchpost shows its Purity, there is currently no way to raise this.

Bug Purity

Any Bugs icon.png Any Bugs can have their Purity altered by selecting the Bug and right-clicking it on Any Plant icon.png Any Plant. The Bug will then consume the plant and take on that plant's Purity. This is a direct transfer of Purity, meaning feeding Any Bug a Plant can cause its Purity to increase OR a decrease, so be careful.

Bush Purity

The Purity of Bush icon.png Bushes and their products are determined by the Purity of the Gardening Pot icon.png Gardening Pot it was grown in. When Destroy icon.png Destroyed the resulting Woodblock icon.png Woodblocks will retain this Purity.

Farming Purity

The Purity of crops Harvested from a Till Field icon.png Tilled Field is based on a combination of the Purity of the Tilled Field, the Purity of the Seeds used when Planting, and chance, which may increase or decrease the Purity of a Harvest by a few percent. Each time the Harvest is higher than the Tilled Field's Purity that Field's Purity will permanently increase by up to 1%.

Fish Purity

Any Fish icon.png Any Fish caught will take their Purity directly from the Bait used to catch it. A Fish Hook icon.png Fish Hook takes on the Purity of the Bar of Any Metal icon.png Bar of Any Metal used in its construction. This Purity is passed onto Any Lure which is made from it. A Common Earthworm icon.png Common Earthworm receives its Purity from Worm Purity and a Grub icon.png Grub's purity comes from Bug Purity.

Fruit Purity

Each Everbloom icon.png Everbloom that a Fruit Tree icon.png Fruit Tree ripes with a Bee Skep icon.png Bee Skep in range, will cause your Fruit Tree to gain 10% of the difference between the Fruit Tree's Purity and the Purity of Bee Skep that pollinates it, multiplied by the percent fill of your 60,000 Worker Bees. For instance, if your Fruit Tree is at 0% Purity and your Bee Skep at 90% filled with 30k Worker Bees your Fruit Tree will gain 4.5% (90% x 50% (60k/30k). The Purity of a Bee Skep is equal to the average Purity of the Hay icon.png Hay used in it's

Gardening Purity

Three factors influence Gardening Purity. The Purity of the Humus icon.png Humus, the Purity of the Plant, and the Purity of the Gardening Pot icon.png Gardening Pot. The Harvested Plant will be the average Purity of these three factors weighted towards the Humus. The formula is: Resulting Plant = ((Humus*2)+Pot+Initial Plant)/4. Any time the Resulting Plant's Purity is higher than the Gardening Pot's, the Gardening Pot's Purity will permanently increase by up to 2.56%. You may check your Gardening Pot's Purity by right-clicking it.

Hay Purity

The Purity of Hay icon.png Hay is determined by either the average of all Autumn Grass icon.png Autumn Grass used when crafting the Hay recipe, or the average of all the contents of a Hay Stack icon.png Hay Stack. Pure Hay is used to make Bee Skep icon.png Bee Skeps which in turn influences the Purity of Any Fruit icon.png Any Fruit.

Iron Purity

The Purity of a Bar of Pig Iron icon.png Bar of Pig Iron comes from the Iron Ore Boulder icon.png Iron Ore Boulder the Iron Ore icon.png Iron Ore used to make it, was Chipped from. Iron Ore Boulders' get their Purity from a combination of Mine Level, distance from the ramp, and chance. Iron Purity will transfer directly onto Fish Hook icon.png Fish Hooks, Knife Blade icon.png Knife Blades, or any Wrought Iron Bar icon.png Wrought Iron Bars made from it.

Meat and Knife Purity

A Knife will take on the Purity of the Bar of Pig Iron icon.png Bar of Pig Iron used to make its Knife Blade icon.png Knife Blade. The Purity of your Knife will transfer directly onto the Meat you receive when Butchering a Creature while your Knife is equipped.

Shellfish Trap Purity

A Shellfish Trap icon.png Shellfish Trap takes its Purity from the Fibre Netting icon.png Fibre Netting used in its construction. Fibre Netting can be made from any Fibre icon.png Fibre, but the only Purity Fibres available are Clean Cotton icon.png Cotton and Milkweed Jute icon.png Milkweed Jute which affected by Farming Purity and Gardening Purity respectively. A Shellfish Trap's Purity transfers directly onto Any Shellfish icon.png Any Shellfish caught in it.

Tree Purity

The Purity of Tree icon.png Trees and their products are determined by the Purity of the Gardening Pot icon.png Gardening Pot it was grown in. When chopped down, Woodblock icon.png Woodblocks will retain this Purity, however Woodblocks and products from Destroy icon.png Destroying the resulting Tree Stump icon.png Tree Stump will not have any Purity.

Turkey Purity

Turkey Purity is based on a combination of the average Purity of all Turkeys inside it and the Purity of the Turkey Coop icon.png Turkey Coop itself, and chance. Each time a Turkey Egg icon.png Turkey Egg is lain with a higher Purity than the Turkey Coop, the Purity of the entire Turkey Coop will increase by up to .10%. A Turkey will have the Purity of the Turkey Egg it was hatched from. That Purity will be passed onto the products which come from that Turkey. Wild-caught Turkeys will always have a Purity of 0% which will generally negatively affect the average Purity of the Turkey's inside a Turkey Coop.

Weapon Purity

Craftable metal Weapons such as Halberd icon.png Halberds and Spanish Sabre icon.png Spanish Sabres initially take their Purity from the Wrought Iron Bar icon.png Wrought Iron Bars used in their construction but the Purity of all Polearms and Sword can be modified by selecting a Whetstone icon.png Whetstone and right-clicking it on the Weapon and selecting "Sharpen". This will consume the Whetstone and transfer its Purity onto the Weapon. Purity increases the amount of damage done by the Weapon by up to 10% at 100% Purity.

Whetstone Purity

The Purity of a Whetstone icon.png Whetstone comes from the Boulder icon.png Boulder it was Chipped from. Only Boulders from within a Mine Entrance icon.png Mine Entrance have Purity, which is from a combination of Mine Level, distance from the ramp, and chance. A Whetstone can be used to Sharpen Weapons such as Halberd icon.png Halberds and Spanish Sabre icon.png Spanish Sabres to increase their damage.

Worm and Humus Purity

Common Earthworm icon.png Common Earthworms and Earthworm Python icon.png Earthworm Pythons can have their Purity raised by allowing them to eat Any Plant icon.png Any Plant with a higher Purity than their own. To do this place a Worm in a Container and place your pure Any Plants directly next to, above, or below the Worm. After a few hours the Worm will eat one of the Plants and take 10% of the difference between the Plant's Purity and the Worm's Purity. Additionally Common Earthworms found when Rummaging an Abandoned Bird's Nest icon.png Abandoned Bird's Nest will take on the Purity of the Tree icon.png Tree it came from. Worms in turn pass their Purity to the Humus icon.png Humus they produce in a Compost Bin icon.png Compost Bin based on the average Purity of ALL the Worms inside the Compost Bin and its Worm Efficiency. For this reason it is recommended you regularly check on your Compost Bin and remove any unwanted Worms that spawn as they will lower your average Purity. Humus is one of three components for Gardening Purity.

Wrought Iron Purity

The Purity of a Wrought Iron Bar icon.png Wrought Iron Bar comes from the Bar of Pig Iron icon.png Bar of Pig Iron it was made from and will pass its Purity onto Weapons such as Halberd icon.png Halberds and Spanish Sabre icon.png Spanish Sabres made from it.