Humours

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Humours

Pilgrims have four main stats called Humours in Salem, each affected and depleted by various activities.

Phlegm Blood Yellow Bile Black Bile
Health Stamina Strength Intelligence
Raising Will... Raising Will... Raising Will... Raising Will...
Allow you to do physical actives for longer. Allow you to take more damage. Allow you to carry more, deal more damage. Allow you to learn more, build more.

Each Humour is represented by three numbers in the format 5.0/5.0/5.0, visible by hovering the cursor over your Humour meter. These numbers are Current Humour / Expected Humour / and Maximum Humour. Humours are typically restored by by eating Food, but your that healing is typically delayed slightly. What you can predict your Humour will be once this delay is over is your Expected Humour. A Humour's Maximum value can be increased with Gluttony. If any of your Current Humour values ever reach 0 you will become Knocked Out.

Affects All Biles:

Action Can It Knock You Out? Notes
Being Whipped No Reduces Maximum Biles permanently.
Darkness icon.png Darkness YES
Disease icon.png Disease YES
Drinking Honey icon.png Honey No Increases Maximum Biles temporarily.
Eating Rotten Fruit icon.png Rotten Fruit YES
Eating Spoiled Food icon.png Spoiled Food YES
'Shroom Poisoning icon.png 'Shroom Poisoning No Reduces Maximum Biles temporarily.

Phlegm

Phlegm is essentially your Stamina - raising it will allow you to do nearly all physical activities for longer.

Reduces Phlegm:

Action Can It Knock You Out? Action Can It Knock You Out?
Aggressive Defense Structures YES Build icon.png Build No
Chipping Boulder icon.png Boulders No Climbing No
Chopping No Crafting No
Destroy icon.png Destroy No Dig icon.png Dig No
Disease icon.png Disease YES Forage icon.png Forage No
Jump icon.png Jump No Leap At icon.png Leap At No
Leg Sweep icon.png Leg Sweep  ??? Lift icon.png Lift YES
Mine icon.png Mine No Play YES
Quetzalcoatl Poison icon.png Quetzalcoatl Poison YES Run icon.png Run No
Sawing No Sift Rubble icon.png Sift Rubble No
Sprint icon.png Sprint No Swim icon.png Swim YES
Till Field icon.png Till Field No Timber Rattler Poison icon.png Timber Rattler Poison YES
Wander icon.png Wander No

Restores Phlegm:

Soak

Most structures have a Soak Value which determines how much Phlegm a pilgrim needs in order to deal damage to that structure, having less than that value will cause you to do 0 damage to that structure when attempting to Destroy icon.png Destroy it. The Phlegm needed is roughly 2x the Soak Value. Some structures have such a high Soak Value that you will most likely be unable to Destroy them by regular means. In those cases Greek Fire icon.png Greek Fire can be used. Using Salvage icon.png Salvage, when it is possible, will ignore Soak Value.

Blood

Blood is essentially your Health - raising it will allow you to

Reduces Blood:

Action Can It Knock You Out? Action Can It Knock You Out?
Aggressive Defense Structures YES Banding an Ill-Tempered Lobster icon.png Ill-Tempered Lobsters YES
Being Shot  ??? Bleed icon.png Bleed YES
Checking a Bee Skep icon.png Bee Skep YES Creature Attacks YES
Falling YES Finding a Needle icon.png Needle YES
Hit by Catapult icon.png Catapult  ??? Hit with Falling Tree icon.png Tree YES
Hit by Long Range Mortar icon.png Long Range Mortar  ??? Lift icon.png Lifting a Thorn Bush icon.png Thorn Bush YES
Lit Boomstick icon.png Lit Boomstick YES Opening a Grenade Chest icon.png Grenade Chest YES
Picking Thorn icon.png Thorns YES Picking a Prickly Pear Cactus icon.png Prickly Pear Cactus YES
Player Attacks YES Potent Swarm Dart icon.png Potent Swarm Dart  ???
Ravenous Flame icon.png Ravenous Flame YES Snapping a Tinder Drill icon.png Tinder Drill YES
Swarm Dart icon.png Swarm Dart  ??? Using a Leech icon.png Leech YES
Wearing a Crown of Thorns icon.png Crown of Thorns YES

Restores Blood:

Yellow Bile

Yellow Bile is essentially your strength - raising it will allow you to Carry More, Forage icon.png Forage longer, and do more damage when Attacking.

Reduces Yellow Bile:

Action Can It Knock You Out? Action Can It Knock You Out?
Attacking  ??? Guard icon.png Guard  ???
Over-Encumbered YES Forage icon.png Forage No
Lift icon.png Lift YES

Restores Yellow Bile:

Black Bile

Black Bile is essentially your intelligence - raising it will allow you to place more Structures, commit more Crime! icon.png Crime!s, and it increases your Max Inspiration Points, allowing you to Study more.

Reduces Black Bile:

Action Can It Knock You Out? Action Can It Knock You Out?
Aggressive Defense Structures YES Build icon.png Build No
Concussion icon.png Concussion  ??? Crime! icon.png Crime! YES
Fear icon.png Fear YES Praying on a Bench icon.png Bench YES
Shoot icon.png Shoot No Studying No

Restores Black Bile:

Knocked Out

When any one of your Humours is reaches zero, you will become Knocked Out, also called being "KOed" or "fainting". Upon being Knocked out your will immediately lose 2 Proficiency levels at random and have half your Inspiration. Any items stored in your Inventory or Backpack are dropped on the ground. Items you are equipped items, Silver Pieces icon.png Silver Pieces, or items in your Pockets or Specialty Belts will not be dropped. As items disappear when left on the ground for a few minutes, unless you are quick to return to the spot you were Knocked Out at, these items will most likely be picked up by someone else or permanently lost. Unless you were Knocked Out while under the Crime! icon.png Crime! debuff you will be teleported back to your Homestead after a minute or two, however during this time you are at the mercy of those around you. Any pilgrim may right-click on you and choose "Send Home" to send you to your Homestead early. Pilgrims who have learned the The Rights of Englishmen Skill may right-click on you and choose to "Beat Face" which will Fracture icon.png Fracture your bones before sending you to your Homestead. The items you didn't drop can be stolen from you by those who have learned the Larceny Skill choosing to right-click on you and choosing "L3wt". Or pilgrims who have learned the The Story of Cain & Abel Skill may attempt a Killing Blow icon.png Killing Blow on you which if it lands will Permanently Kill you. Maliciously interacting with Knocked Out pilgrims is a Crime and will leave Scent icon.png Scents and Evidence icon.png Evidence of your Crime. A few Darkness icon.png Darkness Monsters may also attempt a Killing Blow which will Permanently Kill you.

Action Evidence and Crime
Send Home NOT a Crime
Beating your face. Evidence Beatdown.png Evidence of Aggravated Assault
L3wting your items. Evidence Theft.png Evidence of Larceny
Landing a Killing Blow icon.png Killing Blow. Evidence Murder.png Evidence of Murder

Special Cases

There are a few special cases that don't follow the normal rules for being Knocked Out. Many of these cases will result in Permanent Death.

Being Knocked out What Happens
after experiencing a Mine-Downs Lose items but NOT Proficiencies or Inspiration.
Outside under a Blood Moon icon.png Blood Moon Permanent Death
while inside a Sperm Whale icon.png Sperm Whale Permanent Death
while in the Stocks Permanent Death
while having Max Disease icon.png Disease Permanent Death
while having no Homestead Permanent Death
while having the Crime! icon.png Crime! debuff Not porting to Homestead for 24 hours.