Mortars
A Long Range Mortar is a ballistic device which can fire various Liftable Structures to deal Blood damage to pilgrims and Creatures. Getting hit by a Structure fired from a ballistic device will cause Blood damage, cause you to be briefly Stunned, and cause you to have a Concussion. Each subsequent hit will increase the length of your Concussion. Additionally some Structures fired from a Long Range Mortar will damage Trial by Combats, Trial by Fires, and Trees. A Long Range Mortar CANNOT be Salvaged.
How to Fire a Mortar
Lift an appropriate structure and click on the Long Range Mortar to load it.
- With the Long Range Bombardment Skill learned, right-clicking the Long Range Mortar to bring up the target
- Clicking the target will cause the Long Range Mortar to fire. There are NO restrictions as to where the target can be clicked.
- There will be a delay between when you click the target to fire and when the Long Range Mortar actually fires. This firing time is reduced by your
Sparks & Embers Proficiency.
Structures
Each Structure does a different amount of Blood damage and Concussion when fired from a Long Range Mortar, generally based on it's cost to build. Sometimes different Structures have various other effects.
Concussion
A Concussion is received when getting hit by an object fired from a Catapult or Long Range Mortar. A Concussion your maximum Black Bile and prevents you from logging out or Sleeping. Different objects fired from them each have a different severity, additionally your Concussion can stack, so getting hit multiple times will increase the severity, and therefore the length, of your Concussion as well as the amount of Black Bile you lost. Concussions will go away on there own relative to the severity of the Concussion.
CAUTION: You cannot log out or go to Sleep while Concussed.
Building Structures
Selecting a structure from the build menu or its sub-menus will place a Building Blueprint Sign at the position of the cursor and then clicking a valid building location on the ground will place the sign and open a window prompting the player to deposit the necessary materials and build the structure.
Each material is followed by a series of three numbers.
- The first indicates how many of that resource are needed but have not been deposited.
- The second number indicates how many of that resource have been deposited but have not been built into the structure.
- The third number indicates how many of that resource have been built into the structure.
Players can take their time building structures by depositing and committing resources to the build sign by clicking the "build" button. The character will build as much of the structure as they can with the available resources. They can return with more resources in the future.
Note that if no resources are deposited, the build sign will disappear when the player walks away. If resources are deposited, but the player hasn't built them into the structure, the uncommitted resources will slowly disappear over time. This is to combat players using build signs as cheap and overpowered storage containers they can deposit and retrieve resources from.
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