Long Range Mortar

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Long Range Mortar icon.png Long Range Mortar
Skill(s) required:
Size: 1x2
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No
Repaired with: Blistersteel Bar
Required by:
Required by: None

Mortars

A Long Range Mortar icon.png Long Range Mortar is a ballistic device which can fire various Lift icon.png Liftable Structures to deal Blood damage to pilgrims and Creatures. Getting hit by a Structure fired from a ballistic device will cause Blood damage, cause you to be briefly Stunned icon.png Stunned, and cause you to have a Concussion icon.png Concussion. Each subsequent hit will increase the length of your Concussion. Additionally some Structures fired from a Long Range Mortar will damage Trial by Combat icon.png Trial by Combats, Trial by Fire icon.png Trial by Fires, and Tree icon.png Trees. A Long Range Mortar CANNOT be Salvage icon.png Salvaged.

How to Fire a Mortar

  1. Lift icon.png Lift an appropriate structure and click on the Long Range Mortar icon.png Long Range Mortar to load it.
  2. With the Long Range Bombardment Skill learned, right-clicking the Long Range Mortar to bring up the target
  3. Clicking the target will cause the Long Range Mortar to fire. There are NO restrictions as to where the target can be clicked.
  4. There will be a delay between when you click the target to fire and when the Long Range Mortar actually fires. This firing time is reduced by your Sparks & Embers icon.png Sparks & Embers Proficiency.

Structures

Each Structure does a different amount of Blood damage and Concussion when fired from a Long Range Mortar, generally based on it's cost to build. Sometimes different Structures have various other effects.

Structure Additional Effects Structure Additional Effects
Alchemy Table icon.png Alchemy Table Anvil icon.png Anvil
Baking Table icon.png Baking Table Barrel of Tar icon.png Barrel of Tar
Bee Skep icon.png Bee Skep Cauldron icon.png Cauldron
Clay Trough icon.png Clay Trough Cotton Cleaner icon.png Cotton Cleaner
Disease Domesticated Animals Disease icon.png Disease Gardening Pot icon.png Gardening Pot
Hay Stack icon.png hay Stack Loom icon.png Loom
Mannequin icon.png Mannequin Oiling Trough icon.png Oiling Trough
Sawbuck icon.png Sawbuck Simple Table icon.png Simple Table
Tanning Tub icon.png Tanning Tub

Concussion

A Concussion icon.png Concussion is received when getting hit by an object fired from a Catapult icon.png Catapult or Long Range Mortar icon.png Long Range Mortar. A Concussion your maximum Black Bile and prevents you from logging out or Sleeping. Different objects fired from them each have a different severity, additionally your Concussion can stack, so getting hit multiple times will increase the severity, and therefore the length, of your Concussion as well as the amount of Black Bile you lost. Concussions will go away on there own relative to the severity of the Concussion.

CAUTION: You cannot log out or go to Sleep while Concussed.

Building Structures

Selecting a structure from the build menu or its sub-menus will place a Building Blueprint Sign at the position of the cursor and then clicking a valid building location on the ground will place the sign and open a window prompting the player to deposit the necessary materials and build the structure.

Each material is followed by a series of three numbers.

  • The first indicates how many of that resource are needed but have not been deposited.
  • The second number indicates how many of that resource have been deposited but have not been built into the structure.
  • The third number indicates how many of that resource have been built into the structure.

Players can take their time building structures by depositing and committing resources to the build sign by clicking the "build" button. The character will build as much of the structure as they can with the available resources. They can return with more resources in the future.

Note that if no resources are deposited, the build sign will disappear when the player walks away. If resources are deposited, but the player hasn't built them into the structure, the uncommitted resources will slowly disappear over time. This is to combat players using build signs as cheap and overpowered storage containers they can deposit and retrieve resources from.



Game Menu
Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Long Range Mortar (L)