Inventory
Inventory
Your Inventory in the place where all your items are stored when you pick them up. Items are selected from your Inventory for crafting or Paving in reverse order they were grabbed, IE the last item to be added or moved in your Inventory will be the first one to be used.
Fast Travel
If you Fast Travel ... to Providence from your Homestead, or to ... Home from Providence, you can do so with items in your Inventory, however if you attempt to Fast Travel to those locations from other places you will not be able to do so if you have any items in your Inventory. You may still have items inside your Pockets or Specialty Belts.
Getting Knocked Out
When any one of your Humours is reaches zero, you will become Knocked Out, also called being "KOed" or "fainting". Upon being Knocked out your will immediately lose 2 Proficiency levels at random, half of your Inspiration, and any buffs you may have. Any items stored in your Inventory or Backpack are dropped on the ground. Items you are equipped items, Silver Pieces, or items in your Pockets or Specialty Belts will not be dropped. As items disappear when left on the ground for a few minutes, unless you are quick to return to the spot you were Knocked Out at, these items will most likely be picked up by someone else or permanently lost. Additionally, being sent to the Stocks will cause you to drop your entire Inventory.
Weight & Encumbrance
All items, when picked up and placed into your Inventory or equipped, have a Weight. The total Weight of all items you are carrying is displayed in white font at the bottom of your Inventory. Once you pass your Carrying Capacity (indicated by the font color of your Weight changing from white to red) your Movement will begin to slow and you will no longer be able to Fast Travel until you get back down to Weight. You CAN however, go past your Carrying Capacity but your Movement will slow more and more until your reach your Encumbrance Limit where you will be barely able to move at all and can no longer carry any additional items. Being past your Carrying Capacity is known as being Over-Encumbered and drains small amounts of Yellow Bile. CAUTION: It IS possible to be Knocked Out due to being Over-Encumbered.
Reducing Weight
Some equipable items apply a percent based Weight reduction to any item stored inside of them.
Item | Reduction | Can Store |
Backpack | 50% | Any items. |
Barkpack | 95% | Any items. |
Fine Leather Backpack | 65% | Any items. |
Founding Father's Sash | 30% | Goldflakes |
Gadget Belt | 95% | Gadgets |
Pirate Captain's Sash | 65% | Paper items. |
Pockets | 30% | Any items. |
Redcoat's Backpack | 65% | Any items. |
Tool Belt | 90% | Tools |
Increasing Your Carrying Capacity
Generally your Carrying Capacity is increased by raising your Yellow Bile or learning the Carrying Capacity Skills, however there are some additional ways to temporarily increase your Carrying Capacity.
Method | Buff | Downside |
Drinking Honey | Busy Bee | Adds 10 to your Quaffed & Quenched for each Sip. |
Drinking Raw Egg Yolks | Mighty Muscles | Adds 10 to your Quaffed & Quenched for each Sip. |
Using Laced Porcupine Spines | Bollocks | Ballocks Withdrawals |
On the flip side some things may temporarily reduce your Carrying Capacity:
Method | Does |
Ballocks Withdrawals | Reduces Carrying Capacity to almost 0. |
'Shroom Poisoning | Reduces Yellow Bile in relation to how Poisoned you are. |
Carrying Capacity Skills
Skill | Benefit |
Collector | Adds 5 kilograms to your Carrying Capacity. |
Packrat | Adds 10 kilograms to your Carrying Capacity. |
Hoarder | Adds 20 kilograms to your Carrying Capacity. |