Humours
Humours
Pilgrims have four main stats called Humours in Salem, each affected and depleted by various activities.
Phlegm | Blood | Yellow Bile | Black Bile |
Health | Stamina | Strength | Intelligence |
Raising Will... | Raising Will... | Raising Will... | Raising Will... |
Allow you to Drink more, do physical actives for longer. | Allow you to take more damage. | Allow you to carry more, deal more damage. | Allow you to learn more, build more. |
Each Humour is represented by three numbers in the format 5.0/5.0/5.0, visible by hovering the cursor over your Humour meter. These numbers are Current Humour / Expected Humour / and Maximum Humour. Humours are typically restored by by eating Food, but your that healing is typically delayed slightly. What you can predict your Humour will be once this delay is over is your Expected Humour. A Humour's Maximum value can be increased with Gluttony. If any of your Current Humour values ever reach 0 you will become Knocked Out.
Affects All Biles:
Action | Can It Knock You Out? | Notes |
Being in a Building when it is Destroyed. | YES | 100% chance to Knock Out |
Being in a Building when it is Salvaged. | YES | 100% chance to Knock Out |
Being under a Cave-Ins. | YES | |
Being Whipped | No | Reduces Maximum Humours permanently. |
Darkness | YES | |
Drinking Honey | No | Increases Maximum Biles temporarily. |
Eating Rotten Fruit | YES | |
Eating Spoiled Food | YES | |
Falling due to a Mine-Down. | YES | |
'Shroom Poisoning | No | Reduces Maximum Biles temporarily. |
Phlegm
Phlegm is essentially your Stamina - raising it will allow you to do nearly all physical activities for longer as well increases your maximum Quaffed & Quenched.
Reduces Phlegm:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Chipping Boulders | No | Climbing | No |
Chopping | No | Crafting | No |
Destroy | No | Dig | No |
Forage | No | Jump | No |
Leap At | No | Leg Sweep | No |
Lift | YES | Mine | No |
Play | YES | Quetzalcoatl Poison | YES |
Run | No | Sipping Willowbark Tonic | YES |
Sift Rubble | No | Sprint | No |
Swim | YES | Till Field | No |
Timber Rattler Poison | YES | Wander | No |
Additionally most structures which can be right-clicked and an action selected, drain Phlegm while you are doing that action.
Restores Phlegm:
High Soak Structures
High Soak Structures are structures which require a minimum amount of Phlegm in order to fully Destroy it. Having less Phlegm, or falling under that base amount due to drain, will cause the structure to take less and less damage until the damage falls off completely. With the exception of Wall this minimum value is 1000 Phlegm. However, these high Soak Structures can be Destroyed using Greek Fire. Using Salvage, when it is possible, will ignore Soak.
Blood
Blood is essentially your health - raising it will allow you to withstand more damage.
Reduces Blood:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Aggressive Defense Structures | No | Banding an Ill-Tempered Lobsters | YES |
Being Shot | ??? | Bleed | YES |
Checking a Bee Skep | YES | Creature Attacks | YES |
Max Disease | YES | Falling | YES |
Finding a Needle | YES | Hit by Catapult | YES |
Hit with Falling Tree | YES | Hit by Long Range Mortar | YES |
Lifting a Thorn Bush | YES | Lit Boomstick | YES |
Opening a Grenade Chest | YES | Picking Thorns | YES |
Picking a Prickly Pear Cactus | YES | Player Attacks | YES |
Ravenous Flame | YES | Snapping a Tinder Drill | YES |
Standing under a Cave-In | YES | Using a Leech | YES |
Wearing a Crown of Thorns | YES |
Restores Blood:
Yellow Bile
Yellow Bile is essentially your strength - raising it will allow you to Carry More, Forage longer, and do more damage when Attacking.
Reduces Yellow Bile:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Attacking | No | Eating Columbine Paste | YES |
Crime! | No | Forage | No |
Fracture | No | Guard | No |
Lift | YES | Potent Swarm Dart | No |
Push | No | Swarm Dart | No |
Restores Yellow Bile:
- Food
- Regain Composure
- Sitting on Chairs
- Whey
- Yellow Tea
Black Bile
Black Bile is essentially your intelligence - raising it will allow you to place more Structures, commit more Crime!s, and it increases your Max Inspiration Points, allowing you to Study more.
Reduces Black Bile:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Aggressive Defense Structures | YES | Build | No |
Concussion | No | Crime! | YES |
Fear | YES | Hit by Long Range Mortar | YES |
Regain Composure | No | Shoot | No |
Sneak | No | Sniffing Smelling Salts | YES |
Studying | No |
Restores Black Bile:
Knocked Out
When any one of your Humours is reaches zero, you will become Knocked Out, also called being "KOed" or "fainting". Upon being Knocked out your will immediately lose 2 Proficiency levels at random, half of your Inspiration, and any buffs you may have. Any items stored in your Inventory or Backpack are dropped on the ground. Items you are equipped items, Silver Pieces, or items in your Pockets or Specialty Belts will not be dropped. As items disappear when left on the ground for a few minutes, unless you are quick to return to the spot you were Knocked Out at, these items will most likely be picked up by someone else or permanently lost. Unless you were Knocked Out while under the Crime! debuff you will be teleported back to your Homestead after a minute or two, however during this time you are at the mercy of those around you. Any pilgrim may right-click on you and choose "Send Home" to send you to your Homestead early. Pilgrims who have learned the The Rights of Englishmen Skill may right-click on you and choose to "Beat Face" which will Fracture your bones before sending you to your Homestead. The items you didn't drop can be stolen from you by those who have learned the Larceny Skill choosing to right-click on you and choosing "L3wt". Or pilgrims who have learned the The Story of Cain & Abel Skill may attempt a Killing Blow on you which if it lands will Permanently Kill you. Maliciously interacting with Knocked Out pilgrims is a Crime and will leave Scents and Evidence of your Crime. A few Darkness Monsters may also attempt a Killing Blow which will Permanently Kill you.
Action | Evidence and Crime |
Send Home | NOT a Crime |
Beating your face. | Evidence of Aggravated Assault |
L3wting your items. | Evidence of Larceny |
Landing a Killing Blow. | Evidence of Murder |
Special Cases
There are a few special cases that don't follow the normal rules for being Knocked Out. Many of these cases will result in Permanent Death.
Being Knocked Out | What Happens |
after experiencing a Mine-Downs | Lose items but NOT Proficiencies or Inspiration. |
while outside under a Blood Moon | Permanent Death |
while inside a Sperm Whale | Permanent Death |
while in the Stocks | Permanent Death |
while having Max Disease | Permanent Death |
while having the Crime! debuff | Disables respawning to Homestead for 24 hours. |