Bleed
In-Game Text
Your skin is lacerated and blood begins to flow from the wound. Bleeding will slowly lower your current blood at a speed depending on the intensity of the lacerations. You may stop the bleeding early with a tourniquet.
Bleed
Having a Bleed does Blood damage over time. Bleed stacks, so the greater the severity of the Bleed the more Blood is lost. If your Blood reaches 0 you will be Knocked Out. Bleed is most frequently caused by Attacks from certain Creatures. The first Attack will start the Bleed and each subsequent attack will increase the Bleed's severity. Bleed's severity will stack significantly faster during a Blood Moon. Additionally selecting a Coarse Salt and right-clicking it on a pilgrim who is Bleeding, and selecting "Rub in Wound" will increase the severity of their Bleed slightly. Each time you lose Blood due to Bleed it will leave a temporary Blood Splatter on the ground.
Healing Bleed
While a Bleed will slowly go away on its own, it is faster and safer to apply a Tourniquet, especially when your Bleed is especially severe. To apply a Tourniquet, with the Rudimentary Triage Skill learned, right-click your Tourniquet and select "Apply Tourniquet" while under the Bleed effect.
Known Causes of Bleed
- The Claws of Bears, Cougars, Darkenbears, and LumberLords.
- The Bites of Beavers, March Hares, and Wishpooshes.
- A Lit Boomstick exploding in your Inventory.
- Itching yourself while wearing Itchy Britches.