In-Game Text
"And the LORD said unto Cain, Where is Abel they brother? And he said, I know not: Am I my brother's keeper?"
-Genesis 4:9, King James' Bible
The Good Lord has seen fit to record in the annals of his Good Book many a sin committed by man for his flock to read and heed, and for the betterment of their immortal souls. Unto those whose concems lie in the present rather than in the hereafter. The Story of Cain & Abel grants the ability to murder other Pilgrims.
Committing Murder
WARNING! Committing an act of Murder will leave Summonable Evidence that may result being sent to the Stocks or worse!
Murder is an act of Crime where one pilgrim permanently kills another who is Innocent in the eyes of God and King. Murder will leave a Scent and Summonable Evidence which will remain for 16 days. Murder is committed by landing a Killing Blow onto another pilgrim while they are Knocked Out, which will leave Murder Scents.
A Killing Blow is a combat move which can Murder another pilgrim if it is landed under certain circumstances. Technically landing a Killing Blow on another pilgrim who has extremely low Blood will Permanently Kill them, however a Killing Blow is very low damage and has a 10 second wind-up which can easily be cancelled by outside forces, so the most effective means of landing a Killing Blow is to preform it on a pilgrim who is already Knocked Out. Once started, you cannot cancel a Killing Blow, it can only be cancelled by outside forces. Killing a pilgrim will leave Murder Scents.
WARNING! Attempting a Killing Blow adds a huge amount of Insanity, even if the move is interrupted.
Protecting Against Murder
Self-Defense
As getting Knocked Out carries the possibility of having your Face Beat or even being Permanently Killed, the best defense is to not be Knocked Out - fighting back may be your only option. Once the Self-Defense Skill has been learned, you will able to fight back. Learning additionally Attack Moves may provide you will more options when fighting.
Ransoming
If you have been Knocked Out by an attacker, once the Yellow Belly Skill has been learned, you may right-click on your attacker and select "Offer Ransom" to offer 60% of the Silver Pieces stored in your Bank Account. Your attacker has the option to Accept or Decline your offer, if Accepted, your money will be withdrawn and you will be sent back to your Homestead.
Permanent Death
Permanent Death, also known as "Perma Death" or "Being Murdered", is the end of a pilgrim's life - and that particular character can never be played again, although there are ways to Inherit that character's Stats and Claims. Way to Permanently Die include:
Once Permanently Dead items on your Corpse can be stolen from you by those who have learned the Larceny Skill by right-clicking on you and choosing "L3wt", and your Scalp taken by those who have learned the Revenge Skill by right-clicking on you and choosing "Scalp". Eventually your Corpse will decompose into a Skeleton and can be Buried.
Criminal Acts
In order to commit most Crimes Criminal Acts must be toggled on. Toggling it off prevents you from committing most Crimes. Certain Criminal Acts drain Black Bile when they are being committed. Your Criminality Artifact Bonus may be able to reduce this drain.
Acts of Crime
Crime
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Description
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Skill Required
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Evidence Left
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Scent Permanence
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Summonable?
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Aggravated Assault
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The act of grievously injuring another pilgrim.
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The Rights of Englishmen
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Evidence of Aggravated Assault
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3 days
|
Yes
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Assault
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The act of initiating combat with another pilgrim.
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The Rights of Englishmen
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Scents only
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1 day
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No
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Battery
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The act of Knocking Out another pilgrim.
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The Rights of Englishmen
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Scents only
|
3 days
|
No
|
Debasement
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The act of crafting forged Silver Pieces.
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Debasement
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Evidence of Forgery
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5 months
|
Yes
|
Murder
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The act of murdering another pilgrim.
|
The Story of Cain & Abel
|
Evidence of Murder
|
20 days
|
Yes
|
Poisoncraft
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The act of crafting poisoned items.
|
Blowdarts
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Evidence of Poisoncraft
|
5 months
|
Yes
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Ransacking
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The act of rifling through protected property.
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Trespassing
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Scents only
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1 day
|
No
|
Revenge
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The act of murdering a criminal.
|
Revenge
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Evidence of Revenge
|
9 days
|
Yes
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Theft
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The act of taking protected items.
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Larceny
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Evidence of Larceny
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9 days
|
Yes
|
Trespassing
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The act of entering protected property.
|
Inherent Rights
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Scents only
|
1 day
|
No
|
Vandalism
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The act of destroying protected structures.
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Waste
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Evidence of Waste
|
11 days
|
Yes
|
Witchcraft
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The act of Witchcraft is shrouded in mystery and secrecy.
|
Witchcraft
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Evidence of Witchcraft
|
7 days
|
Yes
|
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