Difference between revisions of "Humour"
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==Knocked Out== | ==Knocked Out== | ||
− | When any one of your Humours is reaches zero, you will become Knocked Out, also called being KOed. Upon being Knocked out your will immediately lose 2 [[Proficiencies|Proficiency]] levels at random and have half your [[Inspiration]]. Any items stored in your Inventory or [[Backpacks|Backpack]] are dropped on the ground. Items you are equipped items, {{i|Silver Pieces}}, or items in your [[Pockets]] or [[Waist|Specialty Belts]] will not be dropped. As items disappear when left on the ground for a few minutes, unless you are quick to return to the spot you were Knocked Out at, these items will most likely be picked up by someone else or permanently lost. | + | When any one of your Humours is reaches zero, you will become Knocked Out, also called being "KOed" or "fainting". Upon being Knocked out your will immediately lose 2 [[Proficiencies|Proficiency]] levels at random and have half your [[Inspiration]]. Any items stored in your Inventory or [[Backpacks|Backpack]] are dropped on the ground. Items you are equipped items, {{i|Silver Pieces}}, or items in your [[Pockets]] or [[Waist|Specialty Belts]] will not be dropped. As items disappear when left on the ground for a few minutes, unless you are quick to return to the spot you were Knocked Out at, these items will most likely be picked up by someone else or permanently lost. |
Unless you were Knocked Out while under the {{i|Crime!}} debuff you will be teleported back to your [[Homestead]] after a minute or two, however during this time you are at the mercy of those around you. Any pilgrim may right-click on you and choose "Send Home" to send you to your [[Homestead]] early. Pilgrims who have learned the [[The Rights of Englishmen]] Skill may right-click on you and choose to "Beat Face" which will {{i|Fracture}} your bones before sending you to your [[Homestead]]. The items you didn't drop can be stolen from you by those who have learned the [[Larceny]] Skill choosing to right-click on you and choosing "L3wt". Or pilgrims who have learned the [[The Story of Cain & Abel]] Skill may attempt a {{i|Killing Blow}} on you which if it lands will [[Permanently Kill]] you. Maliciously interacting with Knocked Out pilgrims is a Crime and will leave {{i|Scent}}s and {{i|Evidence}} of your Crime. A few {{i|Darkness}} [[Creatures|Monsters]] may also attempt a Killing Blow which will [[Permanently Kill]] you. | Unless you were Knocked Out while under the {{i|Crime!}} debuff you will be teleported back to your [[Homestead]] after a minute or two, however during this time you are at the mercy of those around you. Any pilgrim may right-click on you and choose "Send Home" to send you to your [[Homestead]] early. Pilgrims who have learned the [[The Rights of Englishmen]] Skill may right-click on you and choose to "Beat Face" which will {{i|Fracture}} your bones before sending you to your [[Homestead]]. The items you didn't drop can be stolen from you by those who have learned the [[Larceny]] Skill choosing to right-click on you and choosing "L3wt". Or pilgrims who have learned the [[The Story of Cain & Abel]] Skill may attempt a {{i|Killing Blow}} on you which if it lands will [[Permanently Kill]] you. Maliciously interacting with Knocked Out pilgrims is a Crime and will leave {{i|Scent}}s and {{i|Evidence}} of your Crime. A few {{i|Darkness}} [[Creatures|Monsters]] may also attempt a Killing Blow which will [[Permanently Kill]] you. |
Revision as of 21:25, 12 August 2020
Humours
Pilgrims have four main stats called Humours in Salem, each affected and depleted by various activities.
Phlegm | Blood | Yellow Bile | Black Bile |
Health | Stamina | Strength | Intelligence |
Raising Will... | Raising Will... | Raising Will... | Raising Will... |
Allow you to do physical actives for longer. | Allow you to take more damage. | Allow you to carry more, deal more damage. | Allow you to learn more, build more. |
Each Humour is represented by three numbers in the format 5.0/5.0/5.0, visible by hovering the cursor over your Humour meter. These numbers are Current Humour / Expected Humour / and Maximum Humour. Humours are typically restored by by eating Food, but your that healing is typically delayed slightly. What you can predict your Humour will be once this delay is over is your Expected Humour. A Humour's Maximum value can be increased with Gluttony. If any of your Current Humour values ever reach 0 you will become Knocked Out.
Reduces All Biles:
Action | Can It Knock You Out? | Notes |
Being Whipped | No | Reduces Maximum Bile permanently. |
Darkness | YES | |
Disease | YES | |
Eating Rotten Fruit | YES | |
Eating Spoiled Food | YES | |
'Shroom Poisoning | No | Reduces Maximum Biles Temporarily |
Phlegm
Phlegm is essentially your Stamina - raising it will allow you to do nearly all physical activities for longer.
soak
Reduces Phlegm:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Aggressive Defense Structures | YES | Build | No |
Chipping Boulders | No | Climbing | No |
Chopping | No | Crafting | No |
Destroy | No | Dig | No |
Disease | YES | Forage | No |
Jump | No | Leap At | No |
Leg Sweep | ??? | Mine | No |
Play | YES | Quetzalcoatl Poison | YES |
Run | No | Sawing | No |
Sift Rubble | No | Sprint | No |
Swim | YES | Till Field | No |
Timber Rattler Poison | YES | Wander | No |
Restores Phlegm:
Blood
Blood is essentially your Health - raising it will allow you to
Reduces Blood:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Aggressive Defense Structures | YES | Banding an Ill-Tempered Lobsters | YES |
Being Shot | YES | Bleed | YES |
Checking a Bee Skep | YES | Creature Attacks | YES |
Falling | YES | Finding a Needle | 'YES |
Hit with Falling Tree | YES | Lifting a Thorn Bush | YES |
Lit Boomstick | YES | Opening a Grenade Chest | YES |
Picking Thorns | YES | Picking a Prickly Pear Cactus | YES |
Player Attacks | YES | Potent Swarm Dart | ??? |
Ravenous Flame | 'YES | Snapping a Tinder Drill | YES |
Swarm Dart | ??? | Using a Leech | YES |
Wearing a Crown of Thorns | YES |
Restores Blood:
Yellow Bile
Yellow Bile is essentially your strength - raising it will allow you to Carry More, Forage longer, and do more damage when Attacking.
Reduces Yellow Bile:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Attacking | ??? | Guard | ??? |
Over-Encumbered | YES | Forage | No |
Lift | YES |
Restores Yellow Bile:
Black Bile
Black Bile is essentially your intelligence - raising it will allow you to place more Structures, commit more Crime!s, and it increases your Max Inspiration Points, allowing you to Study more.
Reduces Black Bile:
Action | Can It Knock You Out? | Action | Can It Knock You Out? |
Aggressive Defense Structures | YES | Build | No |
Crime! | YES | Fear | YES |
Praying on a Bench | YES | Shoot | No |
Studying | No |
Restores Black Bile:
Knocked Out
When any one of your Humours is reaches zero, you will become Knocked Out, also called being "KOed" or "fainting". Upon being Knocked out your will immediately lose 2 Proficiency levels at random and have half your Inspiration. Any items stored in your Inventory or Backpack are dropped on the ground. Items you are equipped items, Silver Pieces, or items in your Pockets or Specialty Belts will not be dropped. As items disappear when left on the ground for a few minutes, unless you are quick to return to the spot you were Knocked Out at, these items will most likely be picked up by someone else or permanently lost.
Unless you were Knocked Out while under the Crime! debuff you will be teleported back to your Homestead after a minute or two, however during this time you are at the mercy of those around you. Any pilgrim may right-click on you and choose "Send Home" to send you to your Homestead early. Pilgrims who have learned the The Rights of Englishmen Skill may right-click on you and choose to "Beat Face" which will Fracture your bones before sending you to your Homestead. The items you didn't drop can be stolen from you by those who have learned the Larceny Skill choosing to right-click on you and choosing "L3wt". Or pilgrims who have learned the The Story of Cain & Abel Skill may attempt a Killing Blow on you which if it lands will Permanently Kill you. Maliciously interacting with Knocked Out pilgrims is a Crime and will leave Scents and Evidence of your Crime. A few Darkness Monsters may also attempt a Killing Blow which will Permanently Kill you.
Action | Evidence and Crime |
Send Home | NOT a Crime |
Beating your face. | Evidence of Aggravated Assault |
L3wting your items. | Evidence of Larceny |
Landing a Killing Blow. | Evidence of Murder |
Special Cases
There are a few special cases that don't follow the normal rules for being Knocked Out. Many of these cases will result in Permanent Death.
Being Knocked out | What Happens |
after experiencing a Mine-Downs | Lose items but NOT Proficiencies or Inspiration. |
Outside under a Blood Moon | Permanent Death |
while inside a Sperm Whale | Permanent Death |
while in the Stocks | Permanent Death |
while having Max Disease | Permanent Death |
while having no Homestead | Permanent Death |
while having the Crime! debuff | Not porting to Homestead for 24 hours. |