Difference between revisions of "Gluttony"

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[[Category:Content]]
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[[File:Gluttonybar.png]]
  
{{Notice| In Parts outdated: | This page needs to rewrite, because there are outdated and wrong parts in it.}}
 
 
{{tocright}}[[Category:Content]]
 
[[File:Gluttonybar.png]]
 
 
==About==
 
==About==
Gluttony is the process by which a pioneer in the new world raises their maximum [[humour]] values.<br/>
 
To raise a humour during gluttony, a pioneer must eat [[Food]] to gain influence equal to his or her highest humour value, which will raise one of the maxed values by one point.
 
  
==Activating Gluttony Mode==
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There are only two ways in which a pilgrim can raise their [[Humours]]; [[Craving]]s or Gluttony. While Cravings are limited to a small gain, Gluttony, also known as Feasting, is only limited by the resources you have available to you, your [[Inventory#Weight & Encumbrance|Encumbrance]], and your ability as a chef.  
When gluttony is available, a new icon folds down below the humour-bars. Clicking the bar changes the mouse pointer to a fork, and any edible item can be left-clicked to consume it for gluttony. Moving, even to open a container, will cancel gluttony. After you finish eating food in gluttony mode, you will be "Full and Fed Up" for a certain amount of time, depending on the foods you ate during that gluttony session. You may glutton food from your inventory and from a table which is open at the start of gluttony mode.
 
  
==Consuming Food in Gluttony Mode==
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{{tocright}}
Hovering the mouse (fork) over a food in gluttony mode shows the maximum and minimum amounts that each humour bar will be filled by that food item. Once the food is consumed, the (random) amount that each bar is filled is displayed clearly within the humour bars. If the influence value is in excess of the highest maximum humour value a pioneer has, then he or she will immediately gain one point in whichever humour has exceeded the value. The influence diamond will then reset to zero. Any excess influence does not carry over.
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===Starting a Gluttony Session===
  
The points gained from consuming a food item are reduced by all category debuffs relevant for the food item in question. If you have received some category debuffs, hovering over a food item will light up the debuffs that are applicable to the item hovered over. Notice that food items can belong to several categories. (For instance, "Wortbaked Wartbites" have the types "Slugs, Bugs & Kritters", "Flowers & Herbs", "Forage" and "Food".)
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The option to start a Gluttony Session is only available to you so long as you have no {{i|Full and Fed Up}} debuff. This is mostly clearly indicated by the presence of two forks directly underneath your Humour bars. Clicking these forks will start a Gluttony Session and change your pointer to a fork as well and will change your Humour bars to appear empty. Moving at all will cancel your Gluttony Session, if any Food at all was consumed during your Gluttony Session you will generally have to wait until your Full and Fed Up debuff goes away before you can start a new session. [[GameMenu/Build/Furniture/Table & Chairs#Tables|Tables]] are the only [[Container]] which can be opened during a Gluttony Session.  
  
Apart from adding points to the gluttony meters, consuming a food item in gluttony mode also adds a certain amount of the "Full & Fed-up" debuff, as well as reductions (and possibly, restorations) to certain categories of future food items consumed during that same gluttony session. The base amount of "Full & Fed Up" timer that is added is shown on the tooltip for the food, along with the possible reductions and restorations.
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===Consuming Food During A Gluttony Session===
  
A food item needs to be completely unused to be possible to be consumed in gluttony mode, and consuming the item in gluttony mode will consume the item entirely, regardless of how many uses the item still has left.
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Clicking your mouse pointer, now a fork, on any Food during a Gluttony Session will consume that Food. Consuming a Food during a Gluttony Session will do a number of things:
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*First it will begin to fill your now empty Humour bars. The amount filled for each Bile will start as a value between the low end and high end of the Gluttony Values ranges listed on each Food determined by chance. This value will be lowered whenever the efficiency of the Food Group that Food is in, falls below 100%. Anytime a Humour Bar is completely filled in excess you will gain 1 point in that Bile and all your bars will empty so you can begin again. The amount needed to fill a Humor bar is equal to the amount of the ‘’’HIGHEST’’’ Bile you have. For instance if your highest Bile is [[Yellow Bile]] and you have 100 points but you only have 50 points in [[Blood]] you will still have to fill your Blood Humour bar to at least 100.1 points to gain a point in Blood. For this reason it is generally recommend that pilgrims keep their Bille relatively equal. If consuming a Food causes more than one Humour bar to be filled, one of those Biles will be randomly chosen to be increased.
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*Secondly most Foods will reduce the efficiency of all other Foods in the same Food Group when they are consumed. The amount of reduction and the chance of it this happening is listed on each Food as the Reduces values. Whenever a Food Group drops below 100% that Food Group and its remaining efficiency will be displayed on the screen. The amount added to your Humour Bars when a Food is consumed during a Gluttony session is multiplied by the efficiency of its Food Group. For example if you would have normally filled your Humour Bar by 100 points but your efficiency is at 75% you will only fill your bar by 75 points. Efficiency can be increased back to 100% by consuming Food with a Restore value. It is not incorrect to consume Food at less 100% efficiency and will be determined primarily by your own preferences and your access to [[Restore Food]]s. However, a good chef knows to think twice about consuming Food at less than 50% efficiency as it will probably not be worth it. 
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*Thirdly some Foods will restore the  the efficiency of all other Foods in the same Food Group when they are consumed. The amount of restoration and the chance of it this happening is listed on each Food as the Restores values. The efficiency of a Food Group cannot be raised above 100%. A good chef will prepare the appropriate Restore Foods ahead of time to mix into their Gluttony Sessions if they have the raw ingredients available to them. 
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*Lastly each Food consumed will add time to your Full and Fed Up debuff and your Gluttony Session Points.  
  
If eating a food causes two humours to exceed the highest value, one of the two humours will be randomly chosen to be increased.
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==Full and Fed Up==
  
'''Note that it's a good idea to plan ahead before entering Gluttony Mode, so that you can:'''  
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{{i|Full and Fed Up}} is a debuff that represents the time it takes you to digest all the Food you consumed during your Gluttony Session and you cannot begin a new Session until your Full and Fed Up debuff goes away. Each Food has a Full and Fed Up time listed on it, and while that time can be useful for evaluating Foods the actual time added to your Full and Fed Up debuff will generally be lower than this number. The actual time added depends on how many points of Biles you’ve gained during your Gluttony Session. The equation for this is ''fn = (2n + 1)/2n+1'' however knowing this is not important and the general take away is that the more Biles you have gained the less of the Full and Fed Up time listed on the Food you will actually gain although your Full and Fed Up will always continue to rise. Additionally for every 3 Biles you gain your Full and Fed Up debuff will be lowered by an amount determined by your {{i|Sugar & Spice}} Proficiency and chance. Occasionally at very low Biles you this bonus reduction will drop your Full and Fed Up to 0 and will end your Gluttony Session allowing you to start again. The amount of time remaining on you Full and Fed Up debuff will be listed on its icon.
* Strategize. Plan combinations of food that are more likely to raise a particular humour value. This will lead to less wasted food and better-planned humour values. You should also consider the categories, reductions, restorations and Full & Fed Up timer that each food offers when deciding how much to eat in one session, what foods to eat, and in what order, and the optimal solution depends on what is available.
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<onlyinclude>{{#ifeq:{{{transcludesection|purgative}}}|purgative|
* Raise humours at a relatively steady rate. Keeping all humours balanced means that less food will be required to raise the lower-valued humours. For example, if a pilgrim's Blood (a very easy humour to raise at the start of the game) is raised to 10 before raising any other humours, those other humours will all require 10 points, rather than 5, to advance -- Gluttony's effectiveness will have essentially been halved. (need to be verified with the new version)
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==Purgative Potions==
* You can only open table container while gobbling (and no other character can have the same table opened at the same time).
 
  
==Full and Fed Up Timer reduction==
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Right-clicking a Purgative Potion and selecting "Gulp" will consume one of its uses and instantly remove a certain amount time from your {{i|Full and Fed Up}} debuff. Each Gulp adds 10 to your {{i|Quaffed & Quenched}} debuff.
The amount of "Full & Fed Up" time shown on the tooltip for each food is only a base amount. The actual amount depends on how many humours have increased already in this gluttony session, and the multiplier f<sub>n</sub> to calculate the true amount that the timer will be increased is
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{{{!}} class=wikitable
 
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{{!}}-
f<sub>n</sub> =  (2<sup>n</sup> + 1)/2<sup>n+1</sup>
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{{!}} '''Potion'''
 
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{{!}} '''Removed per Gulp'''
i.e.
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{{!}}-
{| class="wikitable" border="1"
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{{!}} {{i|Berrymash Purgative}}
! n !! f<sub>n</sub>
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{{!}} 2 hours
|-
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{{!}}-
| 0 || 1
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{{!}} {{i|Pulpish Purgative}}
|-
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{{!}} 4 hours
| 1 || 0.75
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{{!}}}
|-
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}}</onlyinclude>
| 2 || 0.625
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==Gluttony Session Points==
|-
 
| 3 || 0.5625
 
|-
 
| 4 || 0.53125
 
|-
 
| ∞ || 0.5
 
|}
 
  
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Each time a Bile is raised during a Gluttony Session you will be awarded a certain amount of Gluttony Session Points. Gluttony Session Points are awarded based on your Humours. For instance if you already have 10 Blood and you increase your Blood by 1 point you will be awarded 11 Gluttony Session Points, if you then went on to raise your Blood again you would be given 12 Gluttony Session Points for a total of 23 points and so on. Your Gluttony Session Points are also listed on your Full and Fed Up debuff. Other than managing your Quenched and Quaffed it is typically not very important to pay close attention to your Gluttony Session Points.
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{{:Stalls|transcludesection=jordan}}
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{{:Drink|transcludesection=qq}}
 
==Gluttony Bonuses==
 
==Gluttony Bonuses==
Your [[Sugar & Spice]] Proficiency will help decrease your Full & Fed Up timer. For every 3 points you gain in a session, you get a RNG roll based on this proficiency which will remove some amount of time from your timer. It is weighted to be more beneficial to newbies than to veterans as a means to help them catch up to older players.
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===Gobble Points===
 
 
There is also a 'Gobble Bonus' that can be had from very long Gluttony sessions if you have a dedicated clothing set with a high enough [[Artifact#Artifice_Definitions|Feasting]] [[Artifact|Artifice]] value. Each time you raise a humor during a session, you receive a Gobble Point displayed below your Humor Bars. With a Feasting Artifice of 100 or more you will, if those gobble points reach 10 or more, get you 2 or more points to that Humor instead of 1. The gobble points will however still only go up with 1 point.
 
 
 
*Gobble Points yield (2) Humors once you achieve a 10+ point session.
 
*Gobble Points yield (3) Humors once you achieve a 30+ point session.
 
*Gobble Points yield (4) Humors once you achieve a 60+ point session.
 
 
 
Take note that the Feasting Artifice also determines the limit of these bonuses. A set of 200 Feasting points will only allow you to gain bonuses up to 20 gobble points.
 
 
 
==Purity & Humours==
 
Food now has increased gluttony and regeneration values based on its [[Aether]] value, with aether going up to a value of 100% maximum, awarding a maximum of 100% bonus to the base value.<br/>
 
 
 
;These remaining elements are listed as:
 
*<div style="width:100px; color:white; background-color:green; text-align:center;">Mercury</div>
 
*<div style="width:100px; color:white; background-color:orange; text-align:center;">Sulphur</div>
 
*<div style="width:100px; color:black; background-color:purple; text-align:center;">Lead</div>
 
 
 
For now the other elements have no use but more uses are planned for them with the re-working of the alchemy system.
 
 
 
A line of text is listed under "When Gobbled" that show which influences are gained during the event. These numbers represent how much influence in each humour is gained, somewhere between the base (left) and max (right), when the item is consumed. The numbers are shown in order of Blood, Phlegm, Yellow Bile, Black Bile. This means that the influence values in the columns, from left to right, will correspond to the humours in your main display, read counter-clockwise, starting with Blood.
 
 
 
==Quick Newbie Guide==
 
 
 
Gluttony in Salem can be very complex if you want to make the most of your food with the least debuff, but getting from 5 to 20 is fairly simple.
 
 
 
First, a new player will have access to only a few [[Food Groups]], so choose carefully to spread your food to be Gluttonied across as many groups as possible.  Three main groups accessible to newbies are [[Foraged]], [[Seafood]], and [[Meat]].  Note that smaller groups inside these main groups include [[Slugs Bugs and Kritters]], [[Fishes]], [[Crustacea and Shellfish]], [[Berries]], [[Nuts and Seeds]], [[Flowers and Herbs]] and [[Mushrooms]].
 
 
 
You always want to gain as many points as possible in a single session until you run out of food in your inventory and table or until the reductions on the food you have are greater than the reduction to the timer from points gained. This means early on when most food have high reductions you will probably only want to eat 1 thing from each category. Also pay attention to foods that reduce categories that contain other categories, such as Food, Foraged, Seafood, and Meat and try to save them for last.
 
 
 
If you have a hard time planning out multiple points or finding a selection of food types some than it's best to have short gluttony sessions involving eating one or two foods for a single point, and then waiting for the debuff to wear off, its better to miss out on the timer reduction then to mess up a glutt and waste your glutting for a day. Good foods for one point sessions include [[Cranberry]], [[Lilypad Bulb]], [[Wild Garlic]], [[Sizzled Slug]], [[Sugar Caps]], [[Roasted Crab Meat]], [[Oakworth]], [[Boiled Waxing Toadstool|Boiled Toadstool]] (key for Black Bile), and [[Honeysuckle Kudzu]].
 
 
 
If Gluttonying for more than one point at a time, start with the food or combination of foods that will give the smallest amount of debuff for the first point.  See the section above for a more in-depth explanation on the debuff timer.
 
 
 
Good early [[Blood]] foods include: [[Crispy Cricket]], [[Roasted Chestnut]], [[Lilypad Bulb]], [[Cranberry]], [[Roasted Crab Meat]], [[Devil's Wort]], [[Berries-on-a-Straw]], [[Roasted Trunk-Nosed Lake Perch]], [[Lobster Mushroom]], [[Roasted Angel-Winged Seabass]], and [[Lumberjack Frikadel]].
 
 
 
Good early [[Phlegm]] foods include: [[Roasted Silt-Dwelling Mudsnapper]], [[Roasted Rabbit Cut]], [[Huckleberries]], [[Filet on the Rocks]], [[Wild Salad]], [[Roasted Red-Finned Mullet]], [[Roasted Red Herring]], [[Wild Garlic]], [[Sizzled Slug]], [[Roasted Rabbit Steak]], [[Boiled Witch's Hat]], [[Froghetti]], and [[Cooked King Crab]].
 
 
 
Good early [[Yellow Bile]] foods include: [[Ostrich Fiddlehead]], [[Roasted Pine Nuts]], [[Lavender Blewit]], [[Oakworth]], [[Sugar Caps]], [[Wild Salad]], [[Roasted Crab Meat]], [[Lobster Mushroom]], [[Roasted Red-Finned Mullet]], [[Roasted Shin Spinner]], and [['Shrooms-on-a-Stick]].
 
 
 
Good early [[Black Bile]] foods include:  [[Blackberries]], [[Lilypad Bulb]], [[Roasted Chestnut]], [[Boiled Waxing Toadstool|Boiled Toadstool]], [[Roasted Silt-Dwelling Mudsnapper]], [[Boiled Witch's Hat]] and [[Honeysuckle Kudzu]].
 
 
 
===A Note on Long Gluttony Sessions===
 
 
 
As a newbie, most of the foods you use will be part of the [[Foraged]] Food Group.  Most of those foods will reduce groups like [[Mushrooms]] or [[Berries]] rather than [[Foraged]], but beware those that do, such as [[Roasted Crab Meat]].
 
 
 
When setting up a long Gluttony session, try to get foods from as many groups as possible.  An example Gluttony session in very early times might include most of the following:
 
 
 
* Berries
 
 
 
2  [[Cranberry]]<br/>
 
1-2 [[Berries-on-a-Straw]]<br/>
 
 
 
* Flowers and Herbs
 
 
 
2  [[Lilypad Bulb]]<br/>
 
2  [[Oakworth]]<br/>
 
 
 
* Nuts and Seeds
 
 
 
2  [[Roasted Chestnut]]<br/>
 
 
 
* Mushrooms
 
 
 
1  [[Boiled Waxing Toadstool|Boiled Toadstool]]<br/>
 
1  [[Boiled Witch's Hat]]<br/>
 
 
 
* Slugs Bugs and Kritters
 
 
 
1-2 [[Crispy Cricket]]<br/>
 
1-2 [[Roasted Rabbit Steak]] OR [[Roasted Rabbit Cut]]<br/>
 
1-2 [[Sizzled Slug]]<br/>
 
 
 
* Seafood / Crustacea and Shellfish
 
 
 
1-2 [[Cooked King Crab]]<br/>
 
1-2 [[Roasted Crab Meat]]<br/>
 
 
 
* Seafood / Fishes
 
 
 
2  [[Roasted Trunk-Nosed Lake Perch]] OR [[Roasted Angel-Winged Seabass]]<br/>
 
1  [[Roasted Red Herring]]<br/>
 
1  [[Roasted Red-Finned Mullet]]<br/>
 
 
 
'''==Quick Low Humor Guide (everything passed this point may be obsolete. needs updating.)=='''
 
 
 
Because every player's situation is different, with some players finding it easy to hunt small game, and others having good fishing sites, or living in a biome with one foraged ingredient being common while another is rare, it's difficult to say "Just use these foods and you'll be 50 Humors in no time", but there are some tips that can be given to make you more efficient. 
 
 
 
Also, at this point, your debuff timer will be getting longer per point you gain.  Don't be surprised if you gain only about one Humor point per hour of debuff as you pass 35-40 and your timer starts lasting half the day.
 
 
 
First, it's not necessary at all to be farming yet, or even to by worrying much about [[Variable Food]]s.  You can get to 50 Humors off foraged and hunted foods, while still searching for that perfect place to settle, or using your inspiration on defensive skills rather than agricultural ones.
 
 
 
Second, there are a few [[Food Groups]] that have only a few members early on:
 
 
 
* Offal
 
 
 
[[Marrow Dumplings]]
 
 
 
* Vegetables and Greens
 
 
 
[[Boiled Gourd]] and [[Tendergrass Rump]]
 
 
 
* Nuts and Seeds
 
 
 
[[Autumn Delight]] and [[Roasted Chestnut]]
 
 
 
* Poultry
 
 
 
[[Roasted Turkey Cut]]
 
 
 
* Crustacea and Shellfish
 
 
 
[[Cooked King Crab]] and [[Roasted Crab Meat]]
 
 
 
So, each Gluttony session you set up where you intend to get more than one or two points should include foods from each of these groups if possible, and it is a good idea to lead off your session with points from one or more of these foods.
 
 
 
Third, to find other good Gluttony foods for 21-50, use the table on the [[Food]] page for Gluttony Values.  Sort by Humour/minute of whatever Humor you need foods for and look in your range of humors.
 
 
 
Fourth, remember that the effectiveness of food Gluttonied will by reduced as you go, so you will need fillers to make up the last little bit you need when the main food doesn't quite make it.  The fillers will mostly be the foods you used as main foods when you were a Newbie.  Lots of Berries, Mushrooms, Foraged recipies, Fish fillets.  So, good fillers include [[Berries-on-a-Straw]], [[Boiled Witch's Hat]], [[Crispy Cricket]], [[Cranberry]], etc. Be careful when you chose the filler as many early foods have high reduction penalties to foods you might want to eat later in the session.
 
 
 
Fifth, make a [[Simple Table]] if you can, it will allow 9 more foods to choose from for greater variety, more points, and more efficient debuffs.  This starts to become almost necessary around 40 points if you want more than a few points in a session.  An [[Old Style Table]] is even better with 16 food slots, but costs a small fortune which might be better spent on claim setup.
 
 
 
==Medium Humor Gluttony==
 
 
 
Beyond 50, you should have a good idea of the basics.  Now is the time to start farming and gain access to [[Food Groups]] like [[Bread]], [[Candy]], [[Cabbage]], and [[Pies]].  Expanding your range of foods and food groups with the addition of Farms, Ovens, and Stoves is enough to go from 51 to 80 using the same methods used in the 21-50 range.  There are a few tips to follow though.
 
 
 
First, it's definitely time to farm.  Time to build [[Baking Table]]s, [[Bread Oven]]s, and at least a [[Pilgrim's Hovel]] with a [[Stove]].
 
 
 
Second, become familiar with what the foods you are Gluttonying reduce.  [[Pumpkin Pie]] reduces [[Pies]], but not [[Pumpkins and Gourds]].  You can eat your Pumpkin Pies and follow them with whole [[Pumpkin]]s or [[Pumpkin Flesh]] later.
 
 
 
Third, remember that the foods you eat for your first Humor Point of Gluttony are full timer, but later points have reductions.  You will often need to eat two or three foods for that first point, so make sure their combination of timers is small as it can be.  This might determine which Humor you start with in a session.
 
 
 
Fourth, it's more important now to keep your humors balanced and to plan ahead.  In the lower humors, you could mostly grab whatever was available and wing it for a pretty good Gluttony session.  Now, you'll still get points doing that, but you'll get fewer points for a longer gluttony timer than you would otherwise have.  If time is not important to you, that's fine, but if you're trying to build a raider asap, you'll need to research the [[Food]] table and/or make your own lists of favorite foods.
 
 
 
 
 
==High Humor Gluttony==
 
  
Above 80 humors, Gluttony becomes more difficult. The best 0% purity foods with no Variable Food bonuses give only 65 points to whatever Humor. This is the time to get serious about Purity and [[:Category:Variable Food|Variable Food]]s.  Luckily, this is also a good time to '''stop'''.  For a farmer character, 80 humors is about as far as anyone needs to go as long as you don't accidentally build a [[Windmill]] backwards and have to destroy it.  For those who do want to go farther for whatever reason, there are a few ways to eek out a little more efficiency when Gluttonying.
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Each time you gain points in any Bile during a Gluttony Session you will also gain a Gobble Point. Your Gobble Points for your Gluttony Session are listed below your Humour Bars and above your Food Group efficiency reductions. This number is not always equal to the total number of Bile points you have gained.  
  
First, [[Purity]].  Purity water added to your [[Oatmeal Crackers]] or whatever can increase their Gluttony values significantly.  Dramatic mulipliers of 10x for 100% purity aren't possible in the world right now, but increasing some foods up to at least 20% is, and that is nearly a 300% increase in Gluttony values with no increase in Gluttony timer or other ill effects. 
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===Feasting Artifacts===
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{{:Artifact|transcludesection=feasting}}
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==Variable Recipes==
  
Right now, it is possible to find areas for hunting Deer or other game where the products from the animal will have up to 10% purity. The same is true of [[Water]], which is used as an ingredient in many recipes. 
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Most raw ingredients emphasize a single Bile. When one of these ingredients is used in a recipe the resulting Food will get a bonus in that Bile while reducing the effectiveness of the others. This means a good chef will tailor their recipes to emphasize the specific Biles they wish to gain in their next Gluttony Session. Additionally if a Variable Recipe calls for more than one of the same type a raw ingredient, for instance {{i|Any Mushroom}}s, a good chef will always use the '''SAME''' raw ingredients. Using more than one type of raw ingredient in a Variable Recipe will not emphasize any Bile at all!
  
10% Purity Water, Lime, and Granite, can also be used to make pots to grow trees with higher purity, which can then be made into Humus bins whose [[Humus]] will add some purity to grown crops.  See the pages on [[Compost]] Bins and [[Gardening Pot]]s for more information.
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===How to Read Variable Recipes===
  
Boiled foods also take some of their purity from the water in the pot and from the purity of the pot itself.  Having higher purity water and a higher purity [[Copper Pot]] (from your own mine or bought), can get you a handful of foods that will have a few percent purity cooked into them for relatively little effort.
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All Variable Recipes resulting stats are listed in order of [[Blood]], [[Phlegm]], [[Yellow Bile]], and [[Black Bile]] with the ingredients that emphasized those Biles to the left of the numbers. When there are multiple variable that emphasize the same Bile those ingredients are listed alphabetically. When an ingredient adds a more than a 1x bonus to a Bile that number is highlighted in the appropriate color. This means that you can quickly look for the color of the Bile you wish to gain and then use that to find the ingredient you need to obtain to make that happen. Generally the harder the food is to obtain the larger its bonus will be.
  
Second, [[:Category:Variable Food|Variable Food]]s. Certain foods such as [[Cabbage Cakes]], and [[Humble Meat Pie]]s can be made with [[Leaf of Cabbage]], or [[Meat Shreds]], or [[Flour]], generic ingredients that can be any type of cabbage, or meat from any type of animal, or flour from any kind of cereal.  Each different ingredient will have a different, usually beneficial, effect on the food it's added to. See the page on [[:Category:Variable Food|Variable Food]]s for a more in-depth explanation, and a table listing the effects.
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===Variable Restore Ingredients===
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Some raw ingredients, such as {{i|Any Bellpeppers}} or {{i|Any Garlic}} do not emphasize Biles, but instead add a particular [[Restore]] bonuses when used in that recipe. A small number of raw ingredients, such as Game Meat and {{i|Any Poultry Egg}}, both emphasize a Bile ''AND'' add a Restore bonus. A good chef will use the appropriate Variable Restore Ingredients to increase the effectiveness of their next Gluttony Session.  
  
A few things to note about the effects on the table:
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==Double Variable Recipes==
  
Pure Oatmeal has the benefit of a pretty good chance of restoring [[Meat]] a bit, but also reduces the amount of Blood or Yellow Bile you will get to 95% of normal. Consider adding a tiny bit, .01 kg, of [[Barley Flour]] or other Flour to the mix when you are making your food to avoid the reduction.  You will also remove the beneficial restoration, so consider carefully.
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Double Variable Recipes are recipes which uses 2x different variable raw ingredients which both emphasize their own Bile. These recipes can be particularly powerful Foods when matching both the raw ingredients to emphasize the '''SAME''' Bile.
  
Deer meat restores [[Pies]] when used as a variable ingredient, so consider setting up to Gluttony [[Simple Sunday Steak]] made from Deer or some other variable Deer food after Gluttonying some of your Pies.
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===How to Read Double Variable Recipes===
  
Similarly, [[Leaf of Red Cabbage]] restores so many useful food groups, it's almost a must to have Red Cabbage Variable Foods at higher humors.
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Double Variable Recipes can be a bit tricky to figure out due to the sheer number of combinations. The easiest way to read these recipes to find ingredients that match is to look at the header at the top of each table which will list the 1st variable raw ingredient and also the Bile which it emphasizes. Because the table below is in Blood, Phlegm, Yellow Bile, Black Bile order, you can then look for the corresponding color in that table to find the 2nd raw ingredient that matches the first. This combinations will almost always be the highest possible.
  
Also, note which ingredients multiply which humors. Bear has no Reduction, but does add 15% to [[Yellow Bile]] and [[Black Bile]]. So, don't use it for Humble Meat Pie, use Beaver and Rabbit. Don't waste a Garlic Bulb on a [[Garlic Rabbit]]. Sugar Caps are an excellent ingredient for the [['Shroom-Stuffed Bellpepper]].  And so on.
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Occasionally the first raw ingredient on the table below the header will be the same ingredient, this combination is only possible in some Foods when the recipe calls for more than one of the 2nd raw ingredient and you use two different raw ingredients rather than using the same ones. This is generally not the most efficient way to make these foods. If the recipe calls for more than one of the 1st raw ingredient combinations which mix these ingredients can be found in the very last table on the page. Occasionally instead of a Bile being stated in the header it will say “Bonus” in green. These are generally rare foods which match and emphasize all Biles. These can be great Foods to make if you have the raw ingredients but due to rarity are generally not combinations you will normally use.
  
[[Blackberries]], and [[Lobster Mushroom]]s both Reduce rather than Restore, in exchange for rather decent Humor Multipliers.  Thus, the Lobster Mushroom is useless for anything but a [['Shroom-Legume Salad]].
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==Restore Food==
  
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To counter the fact that most Foods reduce the efficiency of other Foods in the same Food Group a good chef knows to mix in Restore Foods into their Gluttony Session when available. Restore Foods are Food which have the opposite effect and increase the efficiency of Food of the listed Food Group.
  
For more information on different foodstuffs, and a comprehensive list of what food gives what events, please refer to [[Food]].
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Food Group'''
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{{!}} '''Major Restore'''
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{{!}} '''Minor Restores'''
 +
{{!}} '''Candies'''
 +
{{!}}-
 +
{{!}} {{i2|Berries}}
 +
{{!}} {{i|Cranberry Sauce}}
 +
{{!}} {{i|Jalapeno}}
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Loyalist Lolly}}
 +
{{!}}-
 +
{{!}} {{i2|Bread}}
 +
{{!}} {{i|French Toast}}
 +
{{!}}
 +
*{{i|Eloped Gingerbread Man}}
 +
*{{i|Jalapeno}}
 +
{{!}}
 +
*{{i|Beargarden Biscuit}}
 +
*{{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Cabbage and Kale}}
 +
{{!}} {{i|Saurkraut}}
 +
{{!}}
 +
*{{i|Curious Cabbage}}
 +
*{{i|Garlic Braid}}
 +
{{!}}
 +
*{{i|Candied Kale Chips}}
 +
*{{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Crustacea and Shellfish}}
 +
{{!}} {{i|Peppered Seafood Medley}}
 +
{{!}}
 +
*{{i|Beaver}} Meat
 +
*{{i|Calamari}}
 +
*{{i|Jalapeno}}
 +
*{{i|Scuttling Crab Legs}}
 +
*{{i|Wild Garlic}}
 +
{{!}}
 +
*{{i|Clam Dots}}
 +
*{{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Dairy Foods}}
 +
{{!}} N/A
 +
{{!}}
 +
*{{i|Butter}}
 +
*{{i|Jalapeno}}
 +
{{!}}
 +
*{{i|Cream and Cookies}}
 +
*{{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Domesticated Meat}}
 +
{{!}} N/A
 +
{{!}} {{i|Argopelter Egg}}
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Marshmallow Chirp}}
 +
{{!}}-
 +
{{!}} {{i2|Fishes}}
 +
{{!}} {{i|Peppersauce Tuna}}
 +
{{!}}
 +
*{{i|Bear}} Meat
 +
*{{i|Calamari}}
 +
*{{i|Jalapeno}}
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Gummy Gills}}
 +
{{!}}-
 +
{{!}} {{i2|Fruits}}
 +
{{!}} N/A
 +
{{!}}
 +
*{{i|Curious Grapes}}
 +
*{{i|Jalapeno}}
 +
{{!}} N/A
 +
{{!}}-
 +
{{!}} {{i2|Game Meat}}
 +
{{!}} {{i|Braised Beaver Brain}}
 +
{{!}}
 +
*{{i|Eagle Egg}}
 +
*{{i|Jalapeno}}
 +
*{{i|Red Bell Peppers}}
 +
{{!}} {{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Maize}}
 +
{{!}} {{i|Corn Pudding}}
 +
{{!}}
 +
*{{i|Curious Indian Corn}} Meat
 +
*{{i|Deer}} Meat
 +
*{{i|Garlic Braid}}
 +
*{{i|Jalapeno}}
 +
{{!}}
 +
*{{i|Candied Corn}}
 +
*{{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Mushrooms}}
 +
{{!}} {{i|Sweet Bambi}}
 +
{{!}}
 +
*{{i|Garlic Braid}}
 +
*{{i|Jalapeno}}
 +
*{{i|Spooky Redcap}}
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Truffle Taffy}}
 +
{{!}}-
 +
{{!}} {{i2|Nuts and Seeds}}
 +
{{!}} {{i|Sweet Walnut Crusted Fish}}
 +
{{!}}
 +
*{{i|Squirrel}} Meat
 +
*{{i|Jalapeno}}
 +
*{{i|Sparrow Eggs}}
 +
{{!}}
 +
*{{i|British Brittle}}
 +
*{{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Potato Foods}}
 +
{{!}} {{i|Candied Yams}}
 +
{{!}}
 +
*{{i|Curious Potato}}
 +
*{{i|Jalapeno}}
 +
*{{i|Ladybug}}
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Potootie Stick}}
 +
{{!}}-
 +
{{!}} {{i2|Poultry}}
 +
{{!}} {{i|Farmer's Omelette}}
 +
{{!}}
 +
*{{i|Clove of Garlic}}
 +
*{{i|Cougar}} Meat
 +
*{{i|Garlic}}
 +
*{{i|Green Easter Egg}}
 +
*{{i|Jalapeno}}
 +
{{!}}
 +
*{{i|Canterbury Egg}}
 +
*{{i|Franklin Bar}}
 +
{{!}}-
 +
{{!}} {{i2|Pumpkins and Gourds}}
 +
{{!}} {{i|Red October}}
 +
{{!}}
 +
*{{i|Garlic Braid}}
 +
*{{i|Green Bell Peppers}}
 +
*{{i|Jalapeno}}
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Pumpkin Bites}}
 +
{{!}}-
 +
{{!}} {{i2|Slugs Bugs and Kritters}}
 +
{{!}} {{i|Grub De La Grub}}
 +
{{!}}
 +
*{{i|Jalapeno}}
 +
*{{i|Ladybug}}
 +
*{{i|Timber Rattler}} Meat
 +
*{{i|Turkey Egg}}
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Sweet Monarch}}
 +
{{!}}-
 +
{{!}} {{i2|Vegetables and Greens}}
 +
{{!}} {{i|Candied Oakworth Tart}}
 +
{{!}}
 +
*{{i|Jalapeno}}
 +
*{{i|Rabbit}} Meat
 +
{{!}}
 +
*{{i|Franklin Bar}}
 +
*{{i|Veg Sugar}}
 +
{{!}}}

Latest revision as of 01:54, 2 May 2023

Gluttonybar.png

About

There are only two ways in which a pilgrim can raise their Humours; Cravings or Gluttony. While Cravings are limited to a small gain, Gluttony, also known as Feasting, is only limited by the resources you have available to you, your Encumbrance, and your ability as a chef.

Starting a Gluttony Session

The option to start a Gluttony Session is only available to you so long as you have no Full and Fed Up icon.png Full and Fed Up debuff. This is mostly clearly indicated by the presence of two forks directly underneath your Humour bars. Clicking these forks will start a Gluttony Session and change your pointer to a fork as well and will change your Humour bars to appear empty. Moving at all will cancel your Gluttony Session, if any Food at all was consumed during your Gluttony Session you will generally have to wait until your Full and Fed Up debuff goes away before you can start a new session. Tables are the only Container which can be opened during a Gluttony Session.

Consuming Food During A Gluttony Session

Clicking your mouse pointer, now a fork, on any Food during a Gluttony Session will consume that Food. Consuming a Food during a Gluttony Session will do a number of things:

  • First it will begin to fill your now empty Humour bars. The amount filled for each Bile will start as a value between the low end and high end of the Gluttony Values ranges listed on each Food determined by chance. This value will be lowered whenever the efficiency of the Food Group that Food is in, falls below 100%. Anytime a Humour Bar is completely filled in excess you will gain 1 point in that Bile and all your bars will empty so you can begin again. The amount needed to fill a Humor bar is equal to the amount of the ‘’’HIGHEST’’’ Bile you have. For instance if your highest Bile is Yellow Bile and you have 100 points but you only have 50 points in Blood you will still have to fill your Blood Humour bar to at least 100.1 points to gain a point in Blood. For this reason it is generally recommend that pilgrims keep their Bille relatively equal. If consuming a Food causes more than one Humour bar to be filled, one of those Biles will be randomly chosen to be increased.
  • Secondly most Foods will reduce the efficiency of all other Foods in the same Food Group when they are consumed. The amount of reduction and the chance of it this happening is listed on each Food as the Reduces values. Whenever a Food Group drops below 100% that Food Group and its remaining efficiency will be displayed on the screen. The amount added to your Humour Bars when a Food is consumed during a Gluttony session is multiplied by the efficiency of its Food Group. For example if you would have normally filled your Humour Bar by 100 points but your efficiency is at 75% you will only fill your bar by 75 points. Efficiency can be increased back to 100% by consuming Food with a Restore value. It is not incorrect to consume Food at less 100% efficiency and will be determined primarily by your own preferences and your access to Restore Foods. However, a good chef knows to think twice about consuming Food at less than 50% efficiency as it will probably not be worth it.
  • Thirdly some Foods will restore the the efficiency of all other Foods in the same Food Group when they are consumed. The amount of restoration and the chance of it this happening is listed on each Food as the Restores values. The efficiency of a Food Group cannot be raised above 100%. A good chef will prepare the appropriate Restore Foods ahead of time to mix into their Gluttony Sessions if they have the raw ingredients available to them.
  • Lastly each Food consumed will add time to your Full and Fed Up debuff and your Gluttony Session Points.

Full and Fed Up

Full and Fed Up icon.png Full and Fed Up is a debuff that represents the time it takes you to digest all the Food you consumed during your Gluttony Session and you cannot begin a new Session until your Full and Fed Up debuff goes away. Each Food has a Full and Fed Up time listed on it, and while that time can be useful for evaluating Foods the actual time added to your Full and Fed Up debuff will generally be lower than this number. The actual time added depends on how many points of Biles you’ve gained during your Gluttony Session. The equation for this is fn = (2n + 1)/2n+1 however knowing this is not important and the general take away is that the more Biles you have gained the less of the Full and Fed Up time listed on the Food you will actually gain although your Full and Fed Up will always continue to rise. Additionally for every 3 Biles you gain your Full and Fed Up debuff will be lowered by an amount determined by your Sugar & Spice icon.png Sugar & Spice Proficiency and chance. Occasionally at very low Biles you this bonus reduction will drop your Full and Fed Up to 0 and will end your Gluttony Session allowing you to start again. The amount of time remaining on you Full and Fed Up debuff will be listed on its icon.

Purgative Potions

Right-clicking a Purgative Potion and selecting "Gulp" will consume one of its uses and instantly remove a certain amount time from your Full and Fed Up icon.png Full and Fed Up debuff. Each Gulp adds 10 to your Quaffed & Quenched icon.png Quaffed & Quenched debuff.

Potion Removed per Gulp
Berrymash Purgative icon.png Berrymash Purgative 2 hours
Pulpish Purgative icon.png Pulpish Purgative 4 hours

Gluttony Session Points

Each time a Bile is raised during a Gluttony Session you will be awarded a certain amount of Gluttony Session Points. Gluttony Session Points are awarded based on your Humours. For instance if you already have 10 Blood and you increase your Blood by 1 point you will be awarded 11 Gluttony Session Points, if you then went on to raise your Blood again you would be given 12 Gluttony Session Points for a total of 23 points and so on. Your Gluttony Session Points are also listed on your Full and Fed Up debuff. Other than managing your Quenched and Quaffed it is typically not very important to pay close attention to your Gluttony Session Points. Right-clicking on Jordan Gramsey in Providence and selecting “Share Dining Experience” while you have a Full and Fed Up icon.png Full and Fed Up debuff will cause Jordan Gramsey to rate your Gluttony Session Points. If your points are high enough he will put you on his Top Ten Dining Experiences list and award you an Absurdly Large Cookie icon.png Absurdly Large Cookie. If not, he will probably insult you. After Drinking any Liquid you will receive a Quaffed & Quenched icon.png Quaffed & Quenched debuff. Each Sip adds 10 to the debuff. Once you reach your max Quaffed & Quenched you will not be able to Drink anymore. Your max Quaffed & Quenched scales with your max Phlegm. Your Quaffed & Quenched debuff will not decrease with time, but rather must be reduced through Gluttony. Each time you are awarded Gluttony Session Points after gaining a point in any Bile during a Gluttony Session your Quaffed & Quenched debuff will also be reduced by the same amount For example, a Gluttony Session resulting in 250 Gluttony Session Points will reduce your Quaffed & Quenched debuff by 250. For this reason it is necessary to manage Food and Drink carefully, especially at low Humours when Gluttony Sessions tend to be smaller.

Gluttony Bonuses

Gobble Points

Each time you gain points in any Bile during a Gluttony Session you will also gain a Gobble Point. Your Gobble Points for your Gluttony Session are listed below your Humour Bars and above your Food Group efficiency reductions. This number is not always equal to the total number of Bile points you have gained.

Feasting Artifacts

Starting at 10 points, each time you gain a Gobble Point, if your Feasting Bonus is equal to or greater than 100 + the Gooble Point, you will receive extra points to the Humour you just raised. For example if you have a 150 Feasting Bonus you will receive an extra Humour point for every Gobble Point between 10 and 15.

Gobble Points Feasting Bonus Needed Bonus Points to Humours
11 - 30 101 - 300 1
31 - 60 301 - 600 2
60+ 600+ 3

Variable Recipes

Most raw ingredients emphasize a single Bile. When one of these ingredients is used in a recipe the resulting Food will get a bonus in that Bile while reducing the effectiveness of the others. This means a good chef will tailor their recipes to emphasize the specific Biles they wish to gain in their next Gluttony Session. Additionally if a Variable Recipe calls for more than one of the same type a raw ingredient, for instance Any Mushroom icon.png Any Mushrooms, a good chef will always use the SAME raw ingredients. Using more than one type of raw ingredient in a Variable Recipe will not emphasize any Bile at all!

How to Read Variable Recipes

All Variable Recipes resulting stats are listed in order of Blood, Phlegm, Yellow Bile, and Black Bile with the ingredients that emphasized those Biles to the left of the numbers. When there are multiple variable that emphasize the same Bile those ingredients are listed alphabetically. When an ingredient adds a more than a 1x bonus to a Bile that number is highlighted in the appropriate color. This means that you can quickly look for the color of the Bile you wish to gain and then use that to find the ingredient you need to obtain to make that happen. Generally the harder the food is to obtain the larger its bonus will be.

Variable Restore Ingredients

Some raw ingredients, such as Any Bellpeppers icon.png Any Bellpeppers or Any Garlic icon.png Any Garlic do not emphasize Biles, but instead add a particular Restore bonuses when used in that recipe. A small number of raw ingredients, such as Game Meat and Any Poultry Egg icon.png Any Poultry Egg, both emphasize a Bile AND add a Restore bonus. A good chef will use the appropriate Variable Restore Ingredients to increase the effectiveness of their next Gluttony Session.

Double Variable Recipes

Double Variable Recipes are recipes which uses 2x different variable raw ingredients which both emphasize their own Bile. These recipes can be particularly powerful Foods when matching both the raw ingredients to emphasize the SAME Bile.

How to Read Double Variable Recipes

Double Variable Recipes can be a bit tricky to figure out due to the sheer number of combinations. The easiest way to read these recipes to find ingredients that match is to look at the header at the top of each table which will list the 1st variable raw ingredient and also the Bile which it emphasizes. Because the table below is in Blood, Phlegm, Yellow Bile, Black Bile order, you can then look for the corresponding color in that table to find the 2nd raw ingredient that matches the first. This combinations will almost always be the highest possible.

Occasionally the first raw ingredient on the table below the header will be the same ingredient, this combination is only possible in some Foods when the recipe calls for more than one of the 2nd raw ingredient and you use two different raw ingredients rather than using the same ones. This is generally not the most efficient way to make these foods. If the recipe calls for more than one of the 1st raw ingredient combinations which mix these ingredients can be found in the very last table on the page. Occasionally instead of a Bile being stated in the header it will say “Bonus” in green. These are generally rare foods which match and emphasize all Biles. These can be great Foods to make if you have the raw ingredients but due to rarity are generally not combinations you will normally use.

Restore Food

To counter the fact that most Foods reduce the efficiency of other Foods in the same Food Group a good chef knows to mix in Restore Foods into their Gluttony Session when available. Restore Foods are Food which have the opposite effect and increase the efficiency of Food of the listed Food Group.

Food Group Major Restore Minor Restores Candies
Berries icon.png Berries Cranberry Sauce icon.png Cranberry Sauce Jalapeno icon.png Jalapeno
Bread icon.png Bread French Toast icon.png French Toast
Cabbage and Kale icon.png Cabbage and Kale Saurkraut icon.png Saurkraut
Crustacea and Shellfish icon.png Crustacea and Shellfish Peppered Seafood Medley icon.png Peppered Seafood Medley
Dairy Foods icon.png Dairy Foods N/A
Domesticated Meat icon.png Domesticated Meat N/A Argopelter Egg icon.png Argopelter Egg
Fishes icon.png Fishes Peppersauce Tuna icon.png Peppersauce Tuna
Fruits icon.png Fruits N/A N/A
Game Meat icon.png Game Meat Braised Beaver Brain icon.png Braised Beaver Brain Franklin Bar icon.png Franklin Bar
Maize icon.png Maize Corn Pudding icon.png Corn Pudding
Mushrooms icon.png Mushrooms Sweet Bambi icon.png Sweet Bambi
Nuts and Seeds icon.png Nuts and Seeds Sweet Walnut Crusted Fish icon.png Sweet Walnut Crusted Fish
Potato Foods icon.png Potato Foods Candied Yams icon.png Candied Yams
Poultry icon.png Poultry Farmer's Omelette icon.png Farmer's Omelette
Pumpkins and Gourds icon.png Pumpkins and Gourds Red October icon.png Red October
Slugs Bugs and Kritters icon.png Slugs Bugs and Kritters Grub De La Grub icon.png Grub De La Grub
Vegetables and Greens icon.png Vegetables and Greens Candied Oakworth Tart icon.png Candied Oakworth Tart