Crime!
Crime!
Crime! is a debuff applied to any pilgrim committing Criminal Acts on land protected by a Stake Claim or Town Bell. So long as you are no longer Trespassing your Crime! will slowly go away on its own. Crime! will disapear slightly faster the further away you are from the site of your Crime! with 100 meters away receiving the max reduce rate. Committing new Crimes will refresh your Crime! debuff. Having Crime! prevents the regeneration of Humours, prevents you from using any forms of Fast Travel, and will cause you to leave Red Footprints which last for 1 hour. Additionally if you are Knocked Out while under the affects of the Crime! debuff on someone else's Claim you will have to wait 24 hours before you can be ported back to your Homestead unless you are Sent Home by the owner early. The Crime! debuff however does NOT prevent a Criminal from changing the location of their Homestead.
Criminal Acts
In order to commit most Crimes Criminal Acts must be toggled on. Toggling it off prevents you from committing most Crimes. Certain Criminal Acts drain Black Bile when they are being committed. Your Criminality Artifact Bonus may be able to reduce this drain.
Acts of Crime
Crime | Description | Skill Required | Evidence Left | Scent Permanence | Summonable? |
Aggravated Assault | The act of grievously injuring another pilgrim. | The Rights of Englishmen | Evidence of Aggravated Assault | 3 days | Yes |
Assault | The act of initiating combat with another pilgrim. | The Rights of Englishmen | Scents only | 1 day | No |
Battery | The act of Knocking Out another pilgrim. | The Rights of Englishmen | Scents only | 3 days | No |
Debasement | The act of crafting forged Silver Pieces. | Debasement | Evidence of Forgery | 5 months | Yes |
Murder | The act of murdering another pilgrim. | The Story of Cain & Abel | Evidence of Murder | 20 days | Yes |
Poisoncraft | The act of crafting poisoned items. | Blowdarts | Evidence of Poisoncraft | 5 months | Yes |
Ransacking | The act of rifling through protected property. | Trespassing | Scents only | 1 day | No |
Revenge | The act of murdering a criminal. | Revenge | Evidence of Revenge | 9 days | Yes |
Theft | The act of taking protected items. | Larceny | Evidence of Larceny | 9 days | Yes |
Trespassing | The act of entering protected property. | Inherent Rights | Scents only | 1 day | No |
Vandalism | The act of destroying protected structures. | Waste | Evidence of Waste | 11 days | Yes |
Witchcraft | The act of Witchcraft is shrouded in mystery and secrecy. | Witchcraft | Evidence of Witchcraft | 7 days | Yes |
Scents and Evidence
Whenever a Crime is commited it leaves a Scent at the scene of the Crime. Togging on Tracking will allow you to see these Scents. Right-clicking a Scent and selecting "Gather Evidence" will gather Evidence of any Summonable Crime and give you 180 minutes of time which can be used to track the Criminal if they are online, the stolen item if there is one, or the Criminal's Homestead. Each additional Scent gathered will add an additional 180 minutes of tracking time. Scents will remain for a length of time relative to the severity of the Crime. Evidence lasts as long as the Scent does although it can also no longer be used if the Criminal is dead, or if that Criminal has already been placed in the Stocks for that same Crime. To check if the Criminal is dead, select your Evidence and right-click it on the ground.