Difference between revisions of "Town Bell"

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Latest revision as of 03:43, 23 October 2024

Town Bell icon.png Town Bell
Skill(s) required:
Size: 3x2
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No
Repaired with: Bar of Pig Iron
Required by:
Required by: None

Town Claim

Building a Town Bell icon.png Town Bell creates a square Town Claim, also known as a "T-Claim", of 50 tiles in each direction from the Town Bell's center tile. Unlike Personal Claim Trespassing is not a Crime on a Town Claim, however Larceny and Waste committed on a Town Claim will give the Crime! icon.png Crime! debuff to the Criminal as well as trigger nearby Aggressive Defense Structures. Act of Waste cannot be committed on land protected by a Town Claim without first building Trial by Fire icon.png Trial by Fire against that Town Claim. Rather than being given Permissions like a Personal Claim, pilgrims are given rights, and can be offered Citizenship which allows them to preform these actions on a Town Claim. Stake Claim icon.png Stake Claims can be built by Citizen on a Town Claim and trump a Town Bell's Permissions, however a Town Mayor can Invoke Eminent Domain icon.png Invoke Eminent Domain to remove a Personal Claims covered by land.

Building a Town Bell

A Town Bell icon.png Town Bell must be built on Paved land using a Named Town Charter icon.png Town Charter. The Town will use this name when built. Right-clicking on a Town Charter allows you to name it, however once the Town Charter has been built into the Town Bell it can no longer be re-named. A Town Bell's Town Claim radius when placed cannot overlap with any existing Town Claim, active or inactive. The pilgrim who initially placed the Construction Signpost for the Town Bell will become the Mayor once it is complete. A Town Bell can NOT be Salvage icon.png Salvaged.

Expanding a Town Claim

A Boundry Stone icon.png Boundry Stone can be built at the edge of a Town Claim in order to expand it by 25x tiles in each direction. Due to a Boundry Stone's overlapping radius, every other Boundry Stone can be Salvage icon.png Salvaged without affecting the Town Claim's size, which can be a good way to save resources. CAUTION: Boundry Stones in a Town Bell icon.png Town Bell that is being besieged by a Trial by Fire icon.png Trial by Fire are subject to Waste and if Destroy icon.png Destroyed will remove the Town Claim protections on the land it once covered. For this reason it is recommended to protect your Boundry Stones in some way, such as wrapping them with Fences or putting them in range of Braziers.

The existing Town Claim area (shown in orange) is expanded by 25 tiles by the new Boundry Stone's area (shown in blue),

Upkeep

A Town Bell initially has the capacity to hold 750x Silver Pieces icon.png Silver Pieces and starts with an Upkeep cost of 25x Silver Pieces per day. Expanding the Town Claim with Authority Objects increases the Upkeep cost as well as increases the capacity of the Town Bell. Silver Pieces can be added to a Town Bell by selecting the Silver Pieces or a Purse and right-clicking it onto the Town Bell. If a Town Claim runs out of Silver Pieces, the Town Claim will still continue to protect the land from Decay but will NOT protect you from Waste, Crimes, or trigger Aggressive Defense Structures.

Town Mayor

A Town Mayor invites pilgrims into a Town or kicks them out, remove unwanted Personal Claims on a Town Claim, and manages the rights of other Citizens. A pilgrim can only be the a Mayor of one Town at a time.While initially the pilgrim who built the Town Bell will become the Mayor this can be changed. Exactly three conditions need to be fulfilled for a person to become the Mayor of a Town:

  1. The Town currently has no other Mayor.
  2. The pilgrim trying to become the new Mayor has learned Compacts & Constitutions.
  3. The pilgrim trying to become the new Mayor either needs to be a Citizen of the Town, the Town must be out of Authority, or there must be no citizens at all in the town.

If you right-click the Town Bell without seeing the option to "Become Mayor" that means at least one of the above is not true.

Town Citizenship

Using the Offer Citizenship icon.png Offer Citizenship action Citizens with the "Manage Permissions" right can invite a pilgrim to a Town. A new Citizen starts as a Trial Citizen. Trial Citizen can do most of the things a Full Citizen can do, however they cannot Destroy icon.png Destroy anything or build anything with the exception of a Lean-to icon.png Lean-to. Trial Citizens will become Full Citizens after a month, or when they are manually promoted by another Citizen who has the "Manage Permissions" right. All Citizens off a Town are given access to the the Town Chat. A Citizen can use the Renounce Citizenship icon.png Renounce Citizenship action at anytime to leave a Town, while the Town Mayor can use this action to remove an unruly Citizen from the Town as well.

Invoking Eminent Domain

A Town Mayor can use the Invoke Eminent Domain icon.png Invoke Eminent Domain action to remove any undesired Personal Claim whose Stake Claim icon.png Stake Claim is covered by the Town Claim. This action will draom Silver Pieces icon.png Silver Pieces from your Town Bell icon.png Town Bell equal to 2 times the number of tiles the Personal Claim covers. This action may require the Silver capacity of the Town Bell to be increased by building Authority Objects, typically Cross of Saint George icon.png Cross of Saint Georges.

Tax Rebate

His Majesty, in his graciousness and wisdom, refunds 20% of all taxes he takes from the Player Stalls back to the top 10 Town Claims with the highest Authority. You can speak to Right-clicking Benjamin Bryberry in Providence and selecting "View Town Register" will show you a list of the Top 10 Towns with the highest Authority.

Town Rank Amount Refunded
1 38.53%
2 23.81%
3 14.72%
4 9.09%
5 5.63%
6 3.46%
7 2.16%
8 1.30%
9 0.87%
10 0.43%

Competing For Top 10 Status

Towns that want a bigger cut of His Majesty's tax rebate can raise their Town Claim's Authority by building Boundry Stone icon.png Boundry Stones, Cross of Saint George icon.png Cross of Saint Georges, or by building a Challenge Authority icon.png Challenge Authority on one of the other Top 10 Town Claims to drain their Authority and thus drop their rank.

Besieging a Town

Acts of Waste cannot normally be committed on land protected by a Town Claim unless a Trial by Fire icon.png Trial by Fire is first built. A Trial by Fire projects a shadow approximately 500x tiles wide on either side and 1000x tiles forward from the Trial by Fire's front. This means that the area directly behind a Trial by Fire is NOT covered by its shadow. Act of Waste can be committed on any tiles under its shadow. NOTE: Acts of Waste committed on land covered by a Trial by Fire are still a Crime! icon.png Crime! and will leaves Scent icon.png Scents, Evidence, and trigger nearby Aggressive Defense Structures.

Once built, a Trial by Fire must age for 24 hours, unless the Town Claim under its shadow is less than a week old, before Waste can be committed. Once constructed, a Trial by Fire can NOT be Destroy icon.png Destroyed until 20 hours have passed, 4 hours before the Trial begins. Once a Trial by Fire is Destroyed, the Trial ends and Waste can no longer be committed against that Town until another Trial by Fire has been built. A Trial by Fire drains 40 Authority per hour from the Town Bell of the pilgrim who built it. Additionally a Trial by Fire will disable the ability to Fast Travel Home icon.png ... Home and ... to Providence icon.png ... to Providence on tiles under its shadow.

Claims

Claim Type Commonly Called Skill Required Homestead? Added Benefits
Lean-to icon.png Lean-to "Leanto" Survival Skills icon.png Survival Skills Yes
Stake Claim icon.png Stake Claim "P-Claim" Settling icon.png Settling Yes
Town Bell icon.png Town Bell "T-claim" Compacts & Constitutions icon.png Compacts & Constitutions NO

Building Structures

Selecting a structure from the build menu or its sub-menus will place a Building Blueprint Sign at the position of the cursor and then clicking a valid building location on the ground will place the sign and open a window prompting the player to deposit the necessary materials and build the structure.

Each material is followed by a series of three numbers.

  • The first indicates how many of that resource are needed but have not been deposited.
  • The second number indicates how many of that resource have been deposited but have not been built into the structure.
  • The third number indicates how many of that resource have been built into the structure.

Players can take their time building structures by depositing and committing resources to the build sign by clicking the "build" button. The character will build as much of the structure as they can with the available resources. They can return with more resources in the future.

Note that if no resources are deposited, the build sign will disappear when the player walks away. If resources are deposited, but the player hasn't built them into the structure, the uncommitted resources will slowly disappear over time. This is to combat players using build signs as cheap and overpowered storage containers they can deposit and retrieve resources from.



Game Menu
Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Town Bell (?)