Difference between revisions of "Beaver Dam"

From Salem Wiki
Jump to: navigation, search
 
(22 intermediate revisions by 8 users not shown)
Line 1: Line 1:
 
 
{{Crafted
 
{{Crafted
 
+
|Objects required=Any Raw Meat Cut;1, Branch;1, Fire;1, Lilypad Bulb;1, Raw Beaver Steak;1,
|Objects required=Raw Beaver Cut;2, Oakworth;1, Fireplace;1, Pile of Wood;1
+
| Weight= 0.50
 
+
}}
 +
{{VariableFoodGame
 +
| Heals=13,13,13,34
 +
| Min Blood=24 | Max Blood=26
 +
| Min Phlegm=24 | Max Phlegm=26
 +
| Min Yellow Bile=24 | Max Yellow Bile=26
 +
| Min Black Bile=24 | Max Black Bile=26
 +
| Uses=1 | Gluttony Time=0:30
 +
| Food Groups=Game Meat
 +
| FoodReduce1=Game Meat | %Reduce1=20 | %ChanceReduce1=40
 +
| FoodReduce2= | %Reduce2= | %ChanceReduce2=
 +
| FoodReduce3= | %Reduce3= | %ChanceReduce3=
 +
| FoodRestore1= |%Restore1= |%ChanceRestore1=
 +
| FoodRestore2= |%Restore2= |%ChanceRestore2=
 +
| FoodRestore3= |%Restore3= |%ChanceRestore3=
 
}}
 
}}
 +
{|
 +
|
 +
==About==
  
{{Food
+
A {{i|{{PAGENAME}}}} must be cooked over a source of {{i|Fire}} such as a lit {{i|Fireplace}} or {{i|Pile of Wood}}. Cooking things over a Fire lowers your [[Insanity]] a little and has a chance to give you a {{i|Gelatinous Lard}}.
 
+
{{:Any Raw Meat Cut|transcludesection=restores}}
| Heals=9,9,13,14
+
|}
 
 
| Salt=0,0,8,8
 
 
 
| Mercury=0,0,0,9
 
 
 
| Sulphur=0,12,7,2
 
 
 
| Lead=0,2,8,15
 
  
 +
{{Gamemenu
 +
| item={{PAGENAME}} | key=v
 +
| parent1=Game Meats | key1=G
 +
| parent2=Food | key2=F
 +
| parent3=Craft | key3=C
 
}}
 
}}

Latest revision as of 01:58, 1 June 2023

Beaver Dam icon.png Beaver Dam
Skill(s) required:
Object(s) required:
Weight: 0.50
Required by: Objects
None
Structures
None
Healing:
Blood Phlegm Yellow Black
Heal: 13 13 13 34
Heal Uses: 1
Gluttony:
Blood Phlegm Yellow Black
Gluttony Min: 24 24 24 24
Gluttony Max: 26 26 26 26
Full and Fed Up for: 0:30
Food Groups: Game Meat icon.pngGame Meat
ReducesGame Meat icon.pngGame Meat by 20% with 40% chance
Variable Game Meat Gluttony Values:
Blood Phlegm Yellow Black
Bear Min: 37.2 12 12 12
Bear Max: 40.3 13 13 13
Timber Rattler Min: 30 12 12 12
Timber Rattler Max: 32.5 13 13 13
Cougar Min: 12 34.8 12 12
Cougar Max: 13 37.7 13 13
Rabbit Min: 12 30 12 12
Rabbit Max: 13 32.5 13 13
Deer Min: 12 12 34.8 12
Deer Max: 13 13 37.7 13
Squirrel Min: 12 12 27.6 12
Squirrel Max: 13 13 29.9 13
Beaver Min: 12 12 12 32.4
Beaver Max: 13 13 13 35.1

About

A Beaver Dam icon.png Beaver Dam must be cooked over a source of Fire icon.png Fire such as a lit Fireplace icon.png Fireplace or Pile of Wood icon.png Pile of Wood. Cooking things over a Fire lowers your Insanity a little and has a chance to give you a Gelatinous Lard icon.png Gelatinous Lard.

Any Raw Meat Cut As a Variable Ingredient

When a single type is used as a variable ingredient in recipes Any Raw Meat Cut icon.png Any Raw Meat Cut gives a Restore Bonus based on what Creature it was Butchered from.

Animal Restores
Raw Bear Cut icon.png Raw Bear Cut Fishes icon.png Fishes Food Group by 5% with a 90%
Raw Beaver Cut icon.png Raw Beaver Cut Crustacea and Shellfish icon.png Crustacea and Shellfish Food Group by 5% with a 90%
Raw Cougar Cut icon.png Raw Cougar Cut Poultry icon.png Poultry Food Group by 5% with a 90%
Raw Rabbit Cut icon.png Raw Rabbit Cut Vegetables and Greens icon.png Vegetables and Greens Food Group by 5% with a 90% chance
Raw Squirrel Cut icon.png Raw Squirrel Cut Nuts and Seeds icon.png Nuts and Seeds Food Group by 5% with a 90%
Raw Timber Rattler Cut icon.png Raw Timber Rattler Cut Slugs Bugs and Kritters icon.png Slugs Bugs and Kritters Food Group by 15% with a 90% chance
Raw Venison Cut icon.png Raw Venison Cut Maize icon.png Maize Food Group by 5% with a 90% chance



Game Menu
Craft (C) ⇒Food (F) ⇒Game Meats (G) ⇒Beaver Dam (v)