Criminal Acts

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Criminal Acts icon.png Criminal Acts
Skill(s) required:
Object(s) required: None

Criminal Acts

In order to commit most Crimes Criminal Acts icon.png Criminal Acts must be toggled on. Toggling it off prevents you from committing most Crimes. Certain Criminal Acts drain Black Bile when they are being committed. Your Criminality Artifact Bonus may be able to reduce this drain.

Crime!

Crime! icon.png Crime! is a debuff applied to any pilgrim committing Criminal Acts icon.png Criminal Acts on land protected by a Stake Claim icon.png Stake Claim or Town Bell icon.png Town Bell. So long as you are no longer Trespassing your Crime! will slowly go away on its own. Crime! will disapear slightly faster the further away you are from the site of your Crime! with 100 meters away receiving the max reduce rate. Committing new Crimes will refresh your Crime! debuff. Having Crime! prevents the regeneration of Humours, prevents you from using any forms of Fast Travel, and will cause you to leave Red Footprints.png Red Footprints which last for 1 hour. Additionally if you are Knocked Out while under the affects of the Crime! debuff on someone else's Claim you will have to wait 24 hours before you can be ported back to your Homestead unless you are Sent Home by the owner early. The Crime! debuff however does NOT prevent a Criminal from changing the location of their Homestead.



Game Menu
Adventure (V) ⇒Criminal Acts (C)