Illicit Pharmacognosy

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Illicit Pharmacognosy icon.png Illicit Pharmacognosy
"Illicit Pharmacognosy"
Skill(s) required:
Proficiencies required:
5900 Cloak & Dagger icon.png Cloak & Dagger
6700 Flora & Fauna icon.png Flora & Fauna
6200 Hunting & Hideworking icon.png Hunting & Hideworking
9600 Natural Philosophy icon.png Natural Philosophy
11000 Perennial Philosophy icon.png Perennial Philosophy
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"Among the remedies which it has pleased Almighty God to give to man to relive his sufferings, none is so universal and so efficacious as opium."

- Thomas Sydenham, 1624 - 1689

Is it not through science man can obtain otherwise unachieveable heights? And, despite the malady of addiction, should we shy away from greatness for fear of its effects? Illicit Pharmacognosy instructs the learned apothecary on the outskirts of advancing human abilities - at a cost.


Drugs are substances which give substantial effects, but which also have substantial downsides. Do not do DRUGS!


You can inject yourself or another pilgrim with Ballocks icon.png Ballocks by selecting Laced Porcupine Spines icon.png Laced Porcupine Spines and right-clicking on that pilgrim. Ballocks will dramatically increase your Carrying Capacity temporarily. However, once Ballocks runs out you will be hit with Ballocks Withdrawals icon.png Ballocks Withdrawals which will reduce your Carrying Capacity to practically 0 until you've had time to recover. By continually injecting Laced Porcupine Spines and chasing your next fix you can put off the Withdrawals. Ballocks is a Drug.

WARNING! If you are interrupted while injecting another pilgrim, or they move away, you will leave summonable Evidence Beatdown.png Evidence of Aggravated Assault!


Right-clicking Satan Salts icon.png Satan Salts and selecting "Sniff" will give you Furfervor icon.png Furfervor. Furfervor will substantially increase your Run icon.png Run speed for 2 hours. however, Once Bollocks runs out you will be hit with Furfervor Withdrawals icon.png Furfervor Withdrawals which will be briefly Stunned icon.png Stunned and when you come to the speed of all your Movement will be substantially lower until you've had time to recover. By continually Sniffing Satan Salts and chasing your next fix you can put off the Withdrawals. Satan Salts are a Drug.

CAUTION! Sniffing Satan Salts adds a great deal of Insanity.

Medicinal Skills

Skill Benefit
Folk Medicine icon.png Folk Medicine Treat Disease icon.png Disease and Timber Rattler Poison icon.png Timber Rattler Poison.
Rudimentary Triage icon.png Rudimentary Triage Treat Bleed icon.png Bleeds and Fracture icon.png Fractures.
Potions & Poultices icon.png Potions & Poultices Treat Quetzalcoatl Poison icon.png Quetzalcoatl Poison.
Veterinarian icon.png Veterinarian Treat Animal Disease icon.png Disease.
Pharmacology Formal icon.png Pharmacology Formal Make more Potions.
Plague Handling icon.png Plague Handling Give Disease icon.png Disease.
Illicit Pharmacognosy icon.png Illicit Pharmacognosy Inject Drugs.