Difference between revisions of "Mining"

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| Perennial Philosophy=
 
| Perennial Philosophy=
 
| Skills unlocked=Mineral Sifting, I am the Darkness
 
| Skills unlocked=Mineral Sifting, I am the Darkness
| Crafts unlocked=Primitive Pickaxe, Miner's Hat
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| Crafts unlocked=Miner's Hat, Primitive Pickaxe, Prospector's Boots, Prospector's Shirt, Prospector's Pants
 
| Builds unlocked=Mine Support
 
| Builds unlocked=Mine Support
| Others unlocked=Copper Ore Boulder, Iron Ore Boulder, Mine, Rubble Boulder, Silver Ore Boulder
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| Others unlocked=Bat Fang, Copper Ore, Copper Ore Boulder, Dead Bat, Iron Ore, Iron Ore Boulder, Mine, Rubble, Rubble Boulder, Silver Ore, Silver Ore Boulder
 
}}
 
}}
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{|
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|
 
==In-Game Text==
 
==In-Game Text==
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''"Now when a miner discovers a vena profunda he begins sinking a shaft and above it sets up a windlass, and builds a shed over the shaft to prevent the rain from falling in, lest the men who turn the windlass be numbed by the cold or troubled by the rain."''
 
''"Now when a miner discovers a vena profunda he begins sinking a shaft and above it sets up a windlass, and builds a shed over the shaft to prevent the rain from falling in, lest the men who turn the windlass be numbed by the cold or troubled by the rain."''
  
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==About==
 
==About==
[[Image:Iron Ore.png|thumb|right|Iron ore wall]][[Image:Copper Ore.png|thumb|right|Copper ore wall]][[Image:SilverOre.png|thumb|right|Silver ore wall]][[Image:Soft Wall.png|thumb|right|Soft rubble wall]][[Image:Hard Tile.png|thumb|right|Hard tile wall]]
 
You need to build a [[Mine Entrance]] before you can enter a mine.<br/>
 
Allows you to get [[Ore Boulder]]s and [[Rubble Boulder]]s from walls in a mine.<br/>
 
There are 3 kinds of walls/tiles in mines:
 
{|
 
|
 
*Simple light grey wall which can be simply mined with a pickaxe. Yields one [[Rubble Boulder]];
 
*Dark walls which need a [[Pile of Wood]] to be placed beside it and burnt for about 2 hours. When the time has passed all the surrounding walls/tiles can be mined. Yields one rubble boulder;
 
*Different ore tiles. There are tiles for Copper, Iron and Silver. They don't need any preparation and can be mined right away. The yield is one ore boulder.
 
|}
 
Once you finish mining a cracked wall tile, your character will hold a large boulder which you can drop somewhere and then chip ore or rubble from it; alternatively the player can dump the boulder into a [[Stamp Mill]] for automated processing (you won't get [[Whetstone]]s or [[Sterling Geode]]s this way).
 
  
===Mine Special Conditions:===
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Once a {{i|Mine Entrance}} is built on a [[Prospect#Nodes|Metal Node]] you can enter your Mine. A Mine start as 10x10 (100x tiles total) with a ramp which can be right-clicked to exit. You cannot [[Claim Stake|Claim]] the inside of a Mine over so [[Larceny]] and [[Waste]] will not leave {{i|Evidence}} and {{i|Scent}}s inside of a Mine, however [[Debasement|Forgery]] and [[Blowdarts|Poisoncraft]] still will.  
{|
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<onlyinclude>{{#ifeq:{{{transcludesection|mining}}}|mining|
|
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==Mining==
*You can't claim the inside of a mine so structures and items are vulnerable to [[Larceny]] and [[Waste]]. Other forms of crime however, such as [[Debasement|Forgery]] and [[Blowdarts|Poisoncraft]], will leave scents per usual.
 
*Structures do not decay inside a mine, but corpses do.
 
*You cannot quick port out of a mine.
 
*Getting a [[Knocked Out|KO]] from finding a mine down won't cause loss of proficiencies, but you will drop your inventory.
 
*You won't permadie if you [[Knocked Out|KO]] inside a mine during a [[Seasons|Bloodmoon]].
 
|}
 
==Purity==
 
The purity of a ore is based on the level you are on and the distance from the ladder.
 
  
The [[Purity]] of the Ore Boulder transfers directly to the [[Bar of Pig Iron]] produced in the smelter. Purity also transfers to [[Bar of Copper]], but has no effect in the game right nowThe further from the Ladder you get your Ore Boulder, the better chance that it will have higher purity ore in it. If you wear clothing with a bonus to the [[Artifact|Mining Artifice]], you can get better chances for higher purity ore.
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With {{i|Any Pickaxe}} equipped clicking the {{i|Mine}} action will change your cursor into a pickaxe, which can then be right-clicked on any wall within a {{i|Mine Entrance}} to begin Mining. The [[Phlegm]] this will drain is dependent on what Mine level you are on and can be lowered by increasing your [[Artifact#Mining|Mining Artifact Bonus]]. Once you have finished Mining you will automatically {{i|Lift}} out the appropriate {{i|Ore Boulder}} based on the wall type you just Mined. Unlike other walls, Hard Rubble Wall must be softened before Mining by lighting a {{i|Pile of Wood}} at its base and letting it burn down. Each time any wall is Mined there is a chance to cause a Cave-In or spawn {{i|Bat}}s.
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Wall'''
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{{!}} '''Name'''
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{{!}} '''Boulder'''
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{{!}} '''Rarity'''
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{{!}} '''Wall'''
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{{!}} '''Name'''
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{{!}} '''Boulder'''
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{{!}} '''Rarity'''
 +
{{!}}-
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{{!}} [[Image:Soft Wall.png]]
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{{!}} Soft Rubble Wall
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{{!}} {{i|Rubble Boulder}}
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{{!}} Very Common
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{{!}} [[Image:Hard Tile.png]]
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{{!}} Hard Rubble Wall
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{{!}} {{i|Rubble Boulder}}
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{{!}} Uncommon
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{{!}}-
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{{!}} [[Image:Copper Ore.png]]
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{{!}} Copper Ore Wall
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{{!}} {{i|Copper Ore Boulder}}
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{{!}} Uncommon
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{{!}} [[Image:Iron Ore.png]]
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{{!}} Iron Ore Wall
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{{!}} {{i|Iron Ore Boulder}}
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{{!}} Common
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{{!}}-
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{{!}} [[Image:SilverOre.png]]
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{{!}} Silver Ore Wall
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{{!}} {{i|Silver Ore Boulder}}
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{{!}} '''Rare'''
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{{!}}}
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}}</onlyinclude>
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<onlyinclude>{{#ifeq:{{{transcludesection|miningetc}}}|miningetc|
 +
==Mine-Downs==
 +
{{Notice| WARNING! | Triggering a Mine-down may cause a huge amount of [[Humours|Humour]] Damage.}}
 +
Mining a Softened Hard Rubble Wall has a chance to cause a Mine-Down, with this chance being increased the older that Mine level is. A Mine-Down will instantly create a new {{i|Mine Entrance}} leading down another level, and clear away a 13x13 hexagonal space around your Mine Entrance. For this reason it is advised to Mine nearby Ore Walls before Mining nearby Hard Rubble Walls. Triggering a Mine-down may cause you to take a large amount of damage to one, or more of your [[Humours]], however if you are [[Knocked Out]] from this damage you will not loss any [[Proficiencies]], but you '''WILL''' drop your Inventory. This damage can be lowered slightly by increasing your {{i|Mines & Mountains}} Proficiency. Additionally a Mine-Down may cause you to drop to the next Mine level as well. The new Mine level will likely initially contain a large number of {{i|Bat}}s which will eventually despawn if you wait long enough.
 +
[[Image:Cave_Down_Image.png|763px|thumb|center|Mine-Down.]]
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===Mine Levels===
  
==Cave-ins==
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A Mine can be up to 8 levels deep, with each level requiring more [[Phlegm]] to Mine on. The first & level are considered safe however Mining anywhere, '''NOT''' just Hard Rubble Walls, on Level 8 might randomly result in a Mine-Down to the 9th level, which is known as {{i|Dreamworld}}. The exact nature of Dreamworld is shrouded in mystery, but what is know is that Dreamworld connects all other Mines that have reached this 9th level. Caution is advised and one should think carefully before Mining down to Dreamworld.
A cave in randomly collapses some mined out tiles around itself, replacing them with mineable tiles. They yield rubble boulders like normal grey tiles.
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}}</onlyinclude>
When you mine you run the risk of triggering an impending cave-in, illustrated by dust falling from the mine ceiling. You can prevent the cave-in by building a [[Mine Support]] under it. You have in the ballpark of '''five to ten minutes''' to build a support before a cave in occurs.
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{{:Purity|transcludesection=ironpurity}}
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<onlyinclude>{{#ifeq:{{{transcludesection|cavein}}}|cavein|
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==Cave-Ins==
  
The chance of triggering a cave-in is affected by:
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Each time a Wall tile is {{i|Mine}}d there is a chance to trigger a Cave-In. A Cave-In will scatter new Rubble Walls randomly in areas that you have already Mined out around the source of the Cave-In. Being under a Cave-In when it falls will instantly cause you to become [[Knocked Out]] and will damage nearby Structures. The chance of a Cave-In happening is based off the wall's proximity to other Un-Mined Walls, its proximity to already existing Support Beam and your {{i|Mines & Mountains}} Proficiency. While very rare it is technically still possible to get a Cave-In while mining under the radius of a Support Beam. An impending Cave-In will be evident by a rumbling sound and dust falling from the ceiling and can be stopped by building a Support Beam directly under the exact spot where the dust is falling.
{|
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{{{!}} class=wikitable
|
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{{!}}-
* Proximity to unmined tiles.
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{{!}} '''Support Beam'''
* Proximity to already existing mine supports.
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{{!}} '''Radius'''
* Your Proficiency in Mines & Mountains.
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{{!}} '''Notes'''
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{{!}}-
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{{!}} {{i|Mine Support}}
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{{!}} Medium (8 tiles)
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{{!}}
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{{!}}-
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{{!}} {{i|Miner's Support Beam}}
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{{!}} Large (17 tiles)
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{{!}} [[Salem Store|Store]] bought.
 +
{{!}}}
 +
}}</onlyinclude>
 +
==Bats==
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{{:Bat|transcludesection=bats}}
 +
A Bat, when attacking  will fly in close and, if not killed, will attach itself to your [[Neck]] detaching anything in that slot and sucking your [[Blood]]. To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like {{i|Stomp}} will work well on Bats, even though they are flying.
 
|}
 
|}
==Mine Levels==
 
There are 8 safe mine levels available for mining after creating a mine. The 9th level is known as the Dreamworld, it connects all other mines that have reached the 9th level and can be very dangerous to access. Caution is advised and one should think carefully before digging into the Dreamworld. Mining in level 8 might randomly result in a cave-down to level 9 (without mining black tiles).
 
 
In order to go down a level you must first find a dark tile. Dark tiles are randomly generated in the mine level so it is advised to use mining methods similar to MineCraft to find dark tile veins. Once a vein has been located you must prepare each tile by creating a pile of wood and lighting it on fire. Once the fire has burnt out, any wall that was directly touching the tile the fire was built on will become a standard, mine-able wall. You must then attempt to mine each tile in order to trigger a cave down. It is a random chance whether or not a tile will cause a cave down.
 
 
Once a cave down occurs your character will fall down to the next level and take significant blood damage. If you are KO'd due to this, you will not loose proficiencies, but you will drop your inventory. Be aware that the new level can contain bats which can be very dangerous in swarms or to new characters with low biles.
 
 
Mining a cave down will cause a mine entrance to appear and create a 13x13 hexagonal space around it. So before mining any dark tiles, it is advised to mine any surrounding ore.
 
 
{{Notice| WARNING! | Finding a cave-down will cause you a large amount of blood damage. Getting [[Knocked Out|KO]] from this will however not cause a loss of proficiencies, but it will drop your inventory.}}
 
 
 
[[Image:Cave_Down_Image.png|763px|thumb|center|Picture show a Cave Down along with the three type of rock walls: Dark Rock, Ore Rock, and Rubble Rock]]
 

Latest revision as of 10:28, 26 February 2022

Mining icon.png Mining
"Allows you to construct Mine Supports and to mine from softened rock and ore surfaces"
Requirements:
Skill(s) required:
Proficiencies required:
2200 Mines & Mountains icon.png Mines & Mountains
1600 Sparks & Embers icon.png Sparks & Embers
950 Natural Philosophy icon.png Natural Philosophy
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"Now when a miner discovers a vena profunda he begins sinking a shaft and above it sets up a windlass, and builds a shed over the shaft to prevent the rain from falling in, lest the men who turn the windlass be numbed by the cold or troubled by the rain."

– Georgius Agricola, de Re Metallica

In order for ores to be smelted into metal, they must first be extracted from within the womb of the earth. Mining allows you to construct Mine Supports and to mine from softened rock and ore surfaces within the mine. Soften darker rock surfaces by lighting a fire by them and letting it burn.

About

Once a Mine Entrance icon.png Mine Entrance is built on a Metal Node you can enter your Mine. A Mine start as 10x10 (100x tiles total) with a ramp which can be right-clicked to exit. You cannot Claim the inside of a Mine over so Larceny and Waste will not leave Evidence icon.png Evidence and Scent icon.png Scents inside of a Mine, however Forgery and Poisoncraft still will.

Mining

With Any Pickaxe icon.png Any Pickaxe equipped clicking the Mine icon.png Mine action will change your cursor into a pickaxe, which can then be right-clicked on any wall within a Mine Entrance icon.png Mine Entrance to begin Mining. The Phlegm this will drain is dependent on what Mine level you are on and can be lowered by increasing your Mining Artifact Bonus. Once you have finished Mining you will automatically Lift icon.png Lift out the appropriate Ore Boulder icon.png Ore Boulder based on the wall type you just Mined. Unlike other walls, Hard Rubble Wall must be softened before Mining by lighting a Pile of Wood icon.png Pile of Wood at its base and letting it burn down. Each time any wall is Mined there is a chance to cause a Cave-In or spawn Bat icon.png Bats.

Wall Name Boulder Rarity Wall Name Boulder Rarity
Soft Wall.png Soft Rubble Wall Rubble Boulder icon.png Rubble Boulder Very Common Hard Tile.png Hard Rubble Wall Rubble Boulder icon.png Rubble Boulder Uncommon
Copper Ore.png Copper Ore Wall Copper Ore Boulder icon.png Copper Ore Boulder Uncommon Iron Ore.png Iron Ore Wall Iron Ore Boulder icon.png Iron Ore Boulder Common
SilverOre.png Silver Ore Wall Silver Ore Boulder icon.png Silver Ore Boulder Rare

Mine-Downs

WARNING! Triggering a Mine-down may cause a huge amount of Humour Damage.

Mining a Softened Hard Rubble Wall has a chance to cause a Mine-Down, with this chance being increased the older that Mine level is. A Mine-Down will instantly create a new Mine Entrance icon.png Mine Entrance leading down another level, and clear away a 13x13 hexagonal space around your Mine Entrance. For this reason it is advised to Mine nearby Ore Walls before Mining nearby Hard Rubble Walls. Triggering a Mine-down may cause you to take a large amount of damage to one, or more of your Humours, however if you are Knocked Out from this damage you will not loss any Proficiencies, but you WILL drop your Inventory. This damage can be lowered slightly by increasing your Mines & Mountains icon.png Mines & Mountains Proficiency. Additionally a Mine-Down may cause you to drop to the next Mine level as well. The new Mine level will likely initially contain a large number of Bat icon.png Bats which will eventually despawn if you wait long enough.

Mine-Down.

Mine Levels

A Mine can be up to 8 levels deep, with each level requiring more Phlegm to Mine on. The first & level are considered safe however Mining anywhere, NOT just Hard Rubble Walls, on Level 8 might randomly result in a Mine-Down to the 9th level, which is known as Unknown Item icon.png Dreamworld. The exact nature of Dreamworld is shrouded in mystery, but what is know is that Dreamworld connects all other Mines that have reached this 9th level. Caution is advised and one should think carefully before Mining down to Dreamworld.

Iron Purity

The Purity of a Bar of Pig Iron icon.png Bar of Pig Iron comes from the Iron Ore Boulder icon.png Iron Ore Boulder the Iron Ore icon.png Iron Ore used to make it, was Chipped from. Iron Ore Boulders' get their Purity from a combination of Mine Level, distance from the ramp, and chance. Iron Purity will transfer directly onto Fish Hook icon.png Fish Hooks, Knife Blade icon.png Knife Blades, or any Wrought Iron Bar icon.png Wrought Iron Bars made from it.

Cave-Ins

Each time a Wall tile is Mine icon.png Mined there is a chance to trigger a Cave-In. A Cave-In will scatter new Rubble Walls randomly in areas that you have already Mined out around the source of the Cave-In. Being under a Cave-In when it falls will instantly cause you to become Knocked Out and will damage nearby Structures. The chance of a Cave-In happening is based off the wall's proximity to other Un-Mined Walls, its proximity to already existing Support Beam and your Mines & Mountains icon.png Mines & Mountains Proficiency. While very rare it is technically still possible to get a Cave-In while mining under the radius of a Support Beam. An impending Cave-In will be evident by a rumbling sound and dust falling from the ceiling and can be stopped by building a Support Beam directly under the exact spot where the dust is falling.

Support Beam Radius Notes
Mine Support icon.png Mine Support Medium (8 tiles)
Miner's Support Beam icon.png Miner's Support Beam Large (17 tiles) Store bought.

Bats

A Bat icon.png Bat is an aggressive Creature which live inside of Mine Entrance icon.png Mine Entrances and appear by chance when Mining walls, when a Cave-In is imminent, or on the next level after a Mine-Down. The chance of Bats appearing is greater with higher levels of Madness. A Bat, when attacking will fly in close and, if not killed, will attach itself to your Neck detaching anything in that slot and sucking your Blood. To remove a Bat, open your Equipment Window and click the Bat in your Neck slot. This will cause Bat will fly a bit away from you and then turn around to attack you again. Abilities like Stomp icon.png Stomp will work well on Bats, even though they are flying.