Difference between revisions of "Tilled Field"
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− | == | + | ==About== |
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− | With the [[Agriculture]] Skill learned a {{i|Tilled Field}} can be built using the [[Till Field]] action. Having {{i|Any Hoe}} equipped decreases both the [[Phlegm]] cost and the time it takes to build a Tilled Field. | + | With the [[Agriculture]] Skill learned a {{i|Tilled Field}} can be built using the [[Till Field]] action. Having {{i|Any Hoe}} equipped decreases both the [[Phlegm]] cost and the time it takes to build a Tilled Field. |
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− | + | ==How to Plant Crops== | |
− | }} | + | |
+ | #'''Prepare your Tilled Field:''' Select a {{i|Humus}} and right-click it onto your Tilled Field. For a fresh Tilled Field at 100% Upkeep, this will require 5x Humus. | ||
+ | #'''Seed your Tilled Field:''' Select the Seeds you wish to Plant and right-click them onto your Tilled Field. The amount of Seed required is generally dependent on your Tilled Field's Upkeep. Right-clicking on a Planted Tilled Field and selecting "Rip Up" allows you to remove the immature plants in case of accidentally Planting the wrong Seed. | ||
+ | #'''Fertilize your Tilled Field:''' Select the desired Fertilizer and right-click it onto your Tilled Field. | ||
+ | |||
+ | ===Seeds=== | ||
+ | |||
+ | What produce is dependent on the Seed Planted, the '''Influence''' of the Tilled Field, and sometimes the growth stage the crop is harvested at. The amount of Seed required varies by crop and by the Tilled Fields's '''Upkeep'''. | ||
+ | {{{!}} class=wikitable | ||
+ | {{!}}- | ||
+ | {{!}} '''Seed''' | ||
+ | {{!}} '''Amount Required at 100% Upkeep''' | ||
+ | {{!}} '''How Obtained''' | ||
+ | {{!}} '''Notes''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Seeds of Cereal}} | ||
+ | {{!}} 50x | ||
+ | {{!}} {{i|Thresh Cereals}} | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Seeds of Cabbage}} | ||
+ | {{!}} 15x | ||
+ | {{!}} Drying a {{i|Cabbage Seedstalk}} | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Seeds of Cotton}} | ||
+ | {{!}} 50x | ||
+ | {{!}} {{i|Clean Cotton}} | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Corn}} | ||
+ | {{!}} 50x | ||
+ | {{!}} Harvesting | ||
+ | {{!}} Both the product and the Seed. | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Seeds of Pumpkin}} | ||
+ | {{!}} 50x | ||
+ | {{!}} Slicing {{i|Pumpkin}}s | ||
+ | {{!}} Amount received depends on growth stage of harvest | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Potato Chunk}} | ||
+ | {{!}} 1x | ||
+ | {{!}} Splitting {{i|Any Potato}} | ||
+ | {{!}} 1x at any Upkeep. | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Seeds of Tobacco}} | ||
+ | {{!}} 50x | ||
+ | {{!}} Harvesting | ||
+ | {{!}} Amount received depends on [[Artifacts#Affluence|Affluence Bonus]] | ||
+ | {{!}}} | ||
:{| class=wikitable | :{| class=wikitable | ||
! Seed !! Tier 1 !! Tier 2 !! Tier 3 | ! Seed !! Tier 1 !! Tier 2 !! Tier 3 | ||
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|- | |- | ||
| {{i|Seeds of Pumpkin}} | | {{i|Seeds of Pumpkin}} | ||
− | | align=center | [[Pumpkin|Varies by stage]] | + | | align=center | [[Pumpkin Planting|Varies by stage]] |
− | | align=center | [[Pumpkin|Varies by stage]] | + | | align=center | [[Pumpkin Planting|Varies by stage]] |
− | | align=center | [[Pumpkin|Varies by stage]] | + | | align=center | [[Pumpkin Planting|Varies by stage]] |
|- | |- | ||
| {{i|Corn}} | | {{i|Corn}} | ||
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| align=center | {{i|Gold-Leaf Tobacco}} | | align=center | {{i|Gold-Leaf Tobacco}} | ||
|} | |} | ||
− | + | ||
+ | ==Stats== | ||
+ | |||
+ | Tilled Field's have 4 stats, which can be viewed when right-clicking on a Tilled Field. | ||
+ | {{{!}} class=wikitable | ||
+ | {{!}}- | ||
+ | {{!}} '''Stat''' | ||
+ | {{!}} '''Effect''' | ||
+ | {{!}}- | ||
+ | {{!}} Influence | ||
+ | {{!}} What tier produce grows. | ||
+ | {{!}}- | ||
+ | {{!}} Upkeep | ||
+ | {{!}} Cost to replant. | ||
+ | {{!}}- | ||
+ | {{!}} Speed | ||
+ | {{!}} How fast the crop grows. | ||
+ | {{!}}- | ||
+ | {{!}} Plenty | ||
+ | {{!}} How much produce is received at harvest. | ||
+ | {{!}}} | ||
+ | |||
===Influence=== | ===Influence=== | ||
[[File:Influence_bars.png|right]] | [[File:Influence_bars.png|right]] | ||
− | A | + | A Tilled Field has four Influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops influence and two which it is in turn influenced by. The tier of produce, and the amount of each produce received, at harvest is determined by the sum of the two bars it is influenced by. When a Tilled Field is harvested, the bar which the harvested crop influences will increase by ???x times that Tilled Field's Influence percentage and the other three bars will be reduced by that much. Learning the [[Three-field System]] Skill will increase these gains and loses to 5x times. A Tilled Field's Influence is reset after each harvest but the bars are not. |
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
{{!}}- | {{!}}- | ||
− | {{!}} ''' | + | {{!}} '''Crop''' |
− | {{!}} ''' | + | {{!}} '''Influences By 1''' |
+ | {{!}} '''Influenced By 2''' | ||
+ | {{!}} '''Influences''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Ear of Cereal}} | ||
+ | {{!}} style="background: #FF69B4;" {{!}} Pink | ||
+ | {{!}} style="background: #EE2222;" {{!}} Red | ||
+ | {{!}} style="background: #32CD32;" {{!}} Green | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Cabbage}} | ||
+ | {{!}} style="background: #2244EE;" {{!}} Blue | ||
+ | {{!}} style="background: #FF69B4;" {{!}} Pink | ||
+ | {{!}} style="background: #EE2222;" {{!}} Red | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Cotton}} | ||
+ | {{!}} style="background: #EE2222;" {{!}} Red | ||
+ | {{!}} style="background: #32CD32;" {{!}} Green | ||
+ | {{!}} style="background: #2244EE;" {{!}} Blue | ||
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}} {{i|Pumpkin}} |
− | {{!}} | + | {{!}} style="background: #32CD32;" {{!}} Green |
+ | {{!}} style="background: #2244EE;" {{!}} Blue | ||
+ | {{!}} style="background: #FF69B4;" {{!}} Pink | ||
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}} {{i|Corn}} |
− | {{!}} | + | {{!}} style="background: #EE2222;" {{!}} Red |
+ | {{!}} style="background: #2244EE;" {{!}} Blue | ||
+ | {{!}} style="background: #32CD32;" {{!}} Green | ||
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}} {{i|Potato}} |
− | {{!}} | + | {{!}} style="background: #2244EE;" {{!}} Blue |
+ | {{!}} style="background: #FF69B4;" {{!}} Pink | ||
+ | {{!}} style="background: #EE2222;" {{!}} Red | ||
{{!}}- | {{!}}- | ||
− | {{!}} | + | {{!}} {{i|Tobacco}} |
− | {{!}} | + | {{!}} style="background: #EE2222;" {{!}} Red |
+ | {{!}} style="background: #32CD32;" {{!}} Green | ||
+ | {{!}} style="background: #2244EE;" {{!}} Blue | ||
{{!}}} | {{!}}} | ||
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:{| class=wikitable | :{| class=wikitable | ||
! Wanted Result !! 1st Rotation !! 2nd Rotation | ! Wanted Result !! 1st Rotation !! 2nd Rotation | ||
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| style="vertical-align: top; text-align: center;"| [[Cabbage]] | | style="vertical-align: top; text-align: center;"| [[Cabbage]] | ||
| style="vertical-align: top; text-align: center;"| Corn ([[White Corn]]) | | style="vertical-align: top; text-align: center;"| Corn ([[White Corn]]) | ||
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|- | |- | ||
| {{i|Ear of Cereal}} | | {{i|Ear of Cereal}} | ||
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| style="vertical-align: top; text-align: center;"| [[Cabbage]] ([[Head of Green Cabbage]]) | | style="vertical-align: top; text-align: center;"| [[Cabbage]] ([[Head of Green Cabbage]]) | ||
|} | |} | ||
− | + | '''NOTE:''' In the above table Potatoes can be used in place of Cabbage, and Tobacco can be used in place of Cotton. | |
[[File:Lusewing_Crop_Table.png|none|frame|Crop Table by Lusewing]] | [[File:Lusewing_Crop_Table.png|none|frame|Crop Table by Lusewing]] | ||
[[File:Murphy_Crop_Table.png|none|frame|Crop Table by Murphy]] | [[File:Murphy_Crop_Table.png|none|frame|Crop Table by Murphy]] | ||
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===Upkeep=== | ===Upkeep=== | ||
− | Upkeep affects the amount of resources needed to replant a Tilled Field - the lower | + | Upkeep affects the amount of resources needed to replant a Tilled Field - the lower the Tilled Field's Upkeep the less {{i|Humus}} and Seeds will be needed. Normally a Tilled Field's Upkeep has a Cap of 50%, however, once the [[Plantation Management]] Skill has been learned, with {{i|Any Hoe}} equipped, you can right-click a Tilled Field and select "Tend" to permanently reduce it's Upkeep Cap. This reduction is based off the type of Hoe used. After each Planting your Tilled Field's Upkeep will drop 5%, additionally Upkeep can be further reduced by the {{i|Fertilizer}} used during Planting, down to it's Cap. |
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{{:Crow|transcludesection=crow}} | {{:Crow|transcludesection=crow}} | ||
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===Speed=== | ===Speed=== | ||
− | Speed reduces the time it takes for crops Planted in a Tilled Field to reach maturity. Speed is affected by the {{i|Fertilizer}} used during Planting. As Speed affects the time remaining not the total time, it is advised to use Speed Fertilizers early in Planting as they be progressively less effective the closer the crops are to | + | Speed reduces the time it takes for crops Planted in a Tilled Field to reach maturity. Speed is affected by the {{i|Fertilizer}} used during Planting. As Speed affects the time remaining not the total time, it is advised to use Speed Fertilizers early in Planting as they be progressively less effective the closer the crops are to harvest. A Tilled Field's Speed is reset after each harvest. |
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:{| class=wikitable width="200px" | :{| class=wikitable width="200px" | ||
− | ! Plant Type !! Base | + | ! Plant Type !! Base Speed |
|- | |- | ||
| style="padding-left:0.5em;" | {{i|Cabbage}} | | style="padding-left:0.5em;" | {{i|Cabbage}} | ||
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| align=center | ? Days | | align=center | ? Days | ||
|} | |} | ||
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===Plenty=== | ===Plenty=== | ||
− | Plenty increases the amount of crops you receive when | + | Plenty increases the amount of crops you receive when harvesting a Tilled Field. While Plenty is affected by the {{i|Fertilizer}} used during Planting, a bonus is also given at the time of Planting which is based on chance and your {{i|Stocks & Cultivars}}. A Tilled Field's Plenty is reset after each harvest. |
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==Fertilizer== | ==Fertilizer== | ||
− | Once a | + | Once a Tilled Field has been prepared with Humus and Planted with Seeds, you can add {{i|Fertilizer}} to your Tilled Field to modify your its Influence, Upkeep, Speed, and Plenty. However, each Fertilizer used reduces the effectiveness of next. Fertilizer can be added by selecting the desired Fertilizer and right-clicking it on the Tilled Field. |
:{| class="wikitable sortable" | :{| class="wikitable sortable" | ||
! Fertilizer Type | ! Fertilizer Type | ||
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|} | |} | ||
'''NOTE''' Values for Influence are factored with the bonus from having learned [[Three-field System]]. | '''NOTE''' Values for Influence are factored with the bonus from having learned [[Three-field System]]. | ||
+ | |||
+ | ==Harvesting== | ||
+ | |||
+ | When your crops have matured, or reached the desired stage, right-click on your Tilled Field and select "Harvest". After a Tilled Field is Harvested, Influence, Speed, and Plenty are reset. Using the [[Salem Store]] bought {{i|Reaping Scythe}} will dramatically increase the speed which you harvest mature crops from a {{i|Tilled Field}}. | ||
+ | {{:Purity|transcludesection=farmpurity}} | ||
+ | <onlyinclude>{{#ifeq:{{{transcludesection|destroying}}}|destroying| | ||
+ | ==Destroying a Tilled Field== | ||
+ | |||
+ | A {{i|Tilled Field}} can't be {{i|Destroy}}ed by normal means, but requires the use of {{i|Coarse Salt}}. To Destroy a Tilled Field select a Coarse Salt and right-click on the Tilled Field. You will need enough to first lower the Tilled Field's [[Purity#Farming Purity|Purity]] to 0, after that, each subsequent Coarse Salt added will deal damage. Each Coarse Salt reduces the Purity by 5% or deals 20% of damage. | ||
+ | }}</onlyinclude> | ||
|} | |} |
Revision as of 07:42, 8 October 2020
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Tilled Field Tilled Field |
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AboutWith the Agriculture Skill learned a Tilled Field can be built using the Till Field action. Having Any Hoe equipped decreases both the Phlegm cost and the time it takes to build a Tilled Field. How to Plant Crops
SeedsWhat produce is dependent on the Seed Planted, the Influence of the Tilled Field, and sometimes the growth stage the crop is harvested at. The amount of Seed required varies by crop and by the Tilled Fields's Upkeep.
StatsTilled Field's have 4 stats, which can be viewed when right-clicking on a Tilled Field.
InfluenceA Tilled Field has four Influence bars - Red, Blue, Green, and Pink. Each crop has a bar which its crops influence and two which it is in turn influenced by. The tier of produce, and the amount of each produce received, at harvest is determined by the sum of the two bars it is influenced by. When a Tilled Field is harvested, the bar which the harvested crop influences will increase by ???x times that Tilled Field's Influence percentage and the other three bars will be reduced by that much. Learning the Three-field System Skill will increase these gains and loses to 5x times. A Tilled Field's Influence is reset after each harvest but the bars are not.
NOTE: In the above table Potatoes can be used in place of Cabbage, and Tobacco can be used in place of Cotton. UpkeepUpkeep affects the amount of resources needed to replant a Tilled Field - the lower the Tilled Field's Upkeep the less Humus and Seeds will be needed. Normally a Tilled Field's Upkeep has a Cap of 50%, however, once the Plantation Management Skill has been learned, with Any Hoe equipped, you can right-click a Tilled Field and select "Tend" to permanently reduce it's Upkeep Cap. This reduction is based off the type of Hoe used. After each Planting your Tilled Field's Upkeep will drop 5%, additionally Upkeep can be further reduced by the Fertilizer used during Planting, down to it's Cap. ScarecrowsIf a Crow lands anywhere on your Tilled Field, it will increase that Field's Upkeep to 600%. A Scarecrow, when placed nearby, will prevent Crows from landing on your Tilled Fields.
NOTE: The entire Tilled Field must be withing the radius of the Scarecrow's protection to prevent Crows from landing. If a Crow does land in your Tilled Field the most effective recourse is to Destroy it with Coarse Salt if the Purity is low, or using 30x Humus and 1x Potato Chunk or 1x Wild Tuber to reset your Tilled Field to 100% Upkeep. SpeedSpeed reduces the time it takes for crops Planted in a Tilled Field to reach maturity. Speed is affected by the Fertilizer used during Planting. As Speed affects the time remaining not the total time, it is advised to use Speed Fertilizers early in Planting as they be progressively less effective the closer the crops are to harvest. A Tilled Field's Speed is reset after each harvest.
PlentyPlenty increases the amount of crops you receive when harvesting a Tilled Field. While Plenty is affected by the Fertilizer used during Planting, a bonus is also given at the time of Planting which is based on chance and your Stocks & Cultivars. A Tilled Field's Plenty is reset after each harvest. FertilizerOnce a Tilled Field has been prepared with Humus and Planted with Seeds, you can add Fertilizer to your Tilled Field to modify your its Influence, Upkeep, Speed, and Plenty. However, each Fertilizer used reduces the effectiveness of next. Fertilizer can be added by selecting the desired Fertilizer and right-clicking it on the Tilled Field.
NOTE Values for Influence are factored with the bonus from having learned Three-field System. HarvestingWhen your crops have matured, or reached the desired stage, right-click on your Tilled Field and select "Harvest". After a Tilled Field is Harvested, Influence, Speed, and Plenty are reset. Using the Salem Store bought Reaping Scythe will dramatically increase the speed which you harvest mature crops from a Tilled Field. Farming PurityThe Purity of crops Harvested from a Tilled Field is based on a combination of the Purity of the Tilled Field, the Purity of the Seeds used when Planting, and chance, which may increase or decrease the Purity of a Harvest by a few percent. Each time the Harvest is higher than the Tilled Field's Purity that Field's Purity will permanently increase by up to 1%. Destroying a Tilled FieldA Tilled Field can't be Destroyed by normal means, but requires the use of Coarse Salt. To Destroy a Tilled Field select a Coarse Salt and right-click on the Tilled Field. You will need enough to first lower the Tilled Field's Purity to 0, after that, each subsequent Coarse Salt added will deal damage. Each Coarse Salt reduces the Purity by 5% or deals 20% of damage. |