Difference between revisions of "Artifact"
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Slotting is the process of taking an [[Artifact]] and attaching it to an item of Clothing. | Slotting is the process of taking an [[Artifact]] and attaching it to an item of Clothing. | ||
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1. Inspect your Artifact. Each Artifact has a range of Difficulty, and next to that, two [[Proficiencies]], and Bonuses below that. | 1. Inspect your Artifact. Each Artifact has a range of Difficulty, and next to that, two [[Proficiencies]], and Bonuses below that. | ||
* Difficulty is how hard the Artifact is to Slot. The first number is the Maximum Difficulty and the second the Minimum Difficulty. | * Difficulty is how hard the Artifact is to Slot. The first number is the Maximum Difficulty and the second the Minimum Difficulty. |
Revision as of 05:09, 10 January 2020
About
An Artifact is an item which can be attached to one of the Slots in Clothing and provide a bonus. The purpose of clothing is to hold artifacts.
- More powerful artifacts tend to have higher difficulties.
- More valuable clothing has lower difficulties, and more slots.
How to Slot Artifacts
Slotting is the process of taking an Artifact and attaching it to an item of Clothing.
1. Inspect your Artifact. Each Artifact has a range of Difficulty, and next to that, two Proficiencies, and Bonuses below that.
- Difficulty is how hard the Artifact is to Slot. The first number is the Maximum Difficulty and the second the Minimum Difficulty.
- The Max Difficulty can be lowered towards the Min Difficulty if your characters Proficiencies are high in same ones listed on the Artifact.
- Bonuses are how each Artifact benefits you when you wear the Clothing that Artifact is Slotted into.
2. Inspect your item of Clothing. Clothing has Slots and a Difficulty as well.
- The Higher the Thread & Needle of the pilgrim who made the clothing the lower its Difficulty. Teasel can also be used to lower this Difficulty.
- The number of Slots is the number of Artifacts which can be added to that Clothing. Some Artifacts like Decorative Lace, add additional Slots.
3. Once ready select your Artifact from your inventory and right-click it on the item of Clothing you wish to Slot.
- This will show you what % chance you have of a successful Slot. It is determined by a combination of both the Artifact and Clothing's Difficulty.
4. Select Slot to attempt to Slot your Artifact.
- A successful Slotting will see your Artifact attached to the item of Clothing. An unsuccessful Slotting will destroy the Artifact as well as one of the Clothing's Open Slots.
- There is a chance to remove an Artifact from an item of clothing by making sure you have a pair of scissors, such as Steel Scissors, equipped, and turning the Clothing into Rags. This will destroy the Clothing. The higher the scissors' Keen, the better chance there is to recover the Artifact.
Artifice Bonus Effects
Each Artifact gives a bonus to one or more Artifice types, their effects are as follows:
- Affluence
- Allows players to "Push" players with lower Affluence and to enter certain buildings in Providence. The number of seeds obtained form harvesting a Tobacco field is dependent upon the affluence of the Tobacco Farmer harvesting it.
- Alloying
- Increases the bar yield when smelting and crafting bars.
- Blunt Defence
- Defends against Club, Uppercut and Punch
- Blunt Power
- Increases power of Club, Uppercut and Punch
- Common Combat Defence
- Similar to common combat power, this affects defense against all attacks.
- Common Combat Power
- Affects all attacks the player can make. Highly desirable.
- Criminality
- Decreases the amount of Black Bile drain taken when committing crimes.
- Feasting
- Enables the bonuses that come from Gobble Points. For every 10 points in this artifice after 100 you are enabled to use the bonus. So if you have 150 Feasting you may able to get bonus humour point from every point 10 to 15 and no bonus if you go further. See Gluttony for more info.
- Feral Defence
- Affects defense against all animal attacks.
- Impact Defence
- Defends against Cleave, Leg Sweep and Roundhouse Kick
- Impact Power
- Increases power of Cleave, Leg Sweep and Roundhouse Kick
- Mining
- Lowers the phlegm drain when mining a mine tile, increases the Purity of boulders that are pulled from the wall and lowers the hardness of rubble.
- Piercing Defence
- Thrust defense.
- Piercing Power
- Thrust offense.
- Pockets
- Adds a pocket to your clothes, an extra inventory space that allows teleporting even when full.
- Productivity
- Bonus to all Civilian bonus categories. This includes Alloying, Feasting, Mining, Soil Digging, Weaving, and Woodworking.
- Rummaging
- Increases the chance for to get double items when foraging. (Official Statement of the Chance by JohnCarter)
- Slot
- Adds a bonus slot to an item of clothing when successful.
- Soil Digging
- Increases speed to digging. +10 Soil digging confers approximately a 2% bonus per tick of digging.
- Spellpower
- Assumed to affect witchery somehow (?).
- Weaving
- Reduces the amount of cotton needed to create cloth.
- Woodworking
- Increases success chance for tasks like Planing boards and the odds of getting Amber Resin.
NOTE: Concussive Power and Concussive Defence don't have artifacts yet, this affects: Bullrun, Leap At, and Stomp.
Artifact List
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