Difference between revisions of "Town Bell"

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{{Structure
 
{{Structure
 
| Size=3 x 2
 
| Size=3 x 2
| Objects required=Town Charter;1, Wrought Iron Bar;20, Bar of Copper;10, Planed Board;20, Oiled Board;10, Stone;200, Nails;40
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| Objects required= Any Stone;200, Bar of Copper;10, Nails;40, Oiled Board;10, Planed Board;20, Wrought Iron Bar;20, Town Charter;1,
| Needs lighting?=
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| Needs lighting?=No
 
| Liftable?=No
 
| Liftable?=No
 
| Hit points=
 
| Hit points=
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{|
 
{|
 
|
 
|
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---UNDER CONSTRUCTION---
 
<onlyinclude>{{#ifeq:{{{transcludesection|townbell}}}|townbell|
 
<onlyinclude>{{#ifeq:{{{transcludesection|townbell}}}|townbell|
==Town Bell==
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==Town Claim==
 +
 
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Building a {{i|Town Bell}} creates a square Town Claim of 50 tiles in each direction from the Town Bell's center tile. Unlike [[Stake Claim|Personal Claim]] [[Trespassing]] is not a {{i|Crime!}} on a Town Claim, however [[Larceny]] and [[Waste]] remain Crimes, although Waste cannot even be committed on land protected by a Town Claim without first building {{i|Trail By Fire}} against the Town Claim. Rather than being given Permissions like a Personal Claim, pilgrims can be offered Citizenship which allows them to preform these actions on a Town Claim. {{i|Stake Claims}} can be built by Citizen on a Town Claim and trump a Town Bell's Permissions, however a Town Mayor can {{i|Invoke Eminent Domain}} to remove a Personal Claims covered by land.
 
}}</onlyinclude>
 
}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|building}}}|building|
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==Building a Town Bell==
  
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A {{i|Town Bell}} must be built on [[Pave]]d land using a '''Named''' {{i|Town Charter}}. The Town will use this name when built. Right-clicking on a Town Charter allows you to name it, however once the Town Charter has been built into the Town Bell it can no longer be re-named. A Town Bell's Town Claim radius when placed cannot overlap with any existing Town Claim, active or inactive. The pilgrim who initially placed the Construction Signpost for the Town Bell will become the Mayor once it is complete.
 +
}}</onlyinclude>
  
A town bell has a base upkeep of 25 silver per day. Expanding the town bell with authority objects increases the upkeep slightly as well as increasing the capacity of the town bell. Base capacity is 750 silver.
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==Upkeep==
  
Building Town Bell must be done on [[Pave]]d land and creates a town with name written in [[Town Charter]]. The name of the town cannot be changed after the bell has been built. The character who builds the bell is the town mayor, and can invite players into a town or kick them out. He also manages their rights to [[Offer Citizenship|take new people]], [[Renounce Citizenship|kick people]] from the town and manage rights of others.
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A Town Bell initially has the capacity to hold 750x {{i|Silver Pieces}} and starts with an Upkeep cost of 25x Silver Pieces per day. Expanding the Town Claim with Authority Objects increases the Upkeep cost as well as increases the capacity of the Town Bell. Silver Pieces can be added to a Town Bell by selecting the Silver Pieces or a [[GameMenu/Craft/Bags, Sacks & Vessels#Purses|Purse]] and right-click it onto the Town Bell. The amount added will be given a bonus from your {{i|Law & Lore}} [[Proficiency]]. If a Town Claim runs out of Silver Pieces, the Town Claim will still continue to protect the land from [[Decay]] but not from Waste or other Crimes.
A mayor can renounce his position. If a town has no mayor, because he renounced or is dead, any citizen can become mayor by right-clicking the Town Bell. If a town has no authority and no mayor, then anyone can become its mayor.
 
 
 
All citizens have access to town chat.
 
 
 
==Town Claim==
 
The Town Bell creates a town claim in the shape of a square with the Bell in its centre.  Walking and swimming on this claim is free to everyone, unlike personal claim. Other actions require citizenship (including riding a [[Horse]] or a [[Giant Cricket]]).
 
Any personal claim that has its claim stone covered by a town claim can be [[Invoke Eminent Domain|removed]] by spending 2 silver coins per tile it covers.
 
  
 
==Town Mayor==
 
==Town Mayor==
Exactly three conditions need to be fulfilled for one to be able to become mayor of a town:
 
  
* The town currently has no mayor
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A Town Mayor invites pilgrims into a Town or kicks them out, remove unwanted Personal Claims on a Town Claim, and manages the rights of other Citizens. A pilgrim can only be the a Mayor of one Town at a time.While initially the pilgrim who built the Town Bell will become the Mayor this can be changed. Exactly three conditions need to be fulfilled for a person to become the Mayor of a Town:
* The character trying to become mayor has Compacts & Constitutions
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#The Town currently has no other Mayor.
* Either the character trying to become mayor needs to be a citizen of the town, or the town must be out of authority, or there must be no citizens at all in the town.
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#The pilgrim trying to become the new Mayor has learned [[Compacts & Constitutions]].
 +
#The pilgrim trying to become the new Mayor either needs to be a Citizen of the Town, the Town must be out of Authority, or there must be no citizens at all in the town.
 +
If you right-click the Town Bell without seeing the option to "Become Mayor" that means at least one of the above is not true.
  
If you right-click the townbell without getting the option to become mayor, that means at least one of the above is not true.
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<onlyinclude>{{#ifeq:{{{transcludesection|citizenship}}}|citizenship|
 +
==Town Citizenship==
  
==Area Size==
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Using the {{i|Offer Citizenship}} action Citizens with the "Manage Permissions" right can invite a pilgrim to a Town. A new Citizen starts as a Trial Citizen. Trial Citizen can do most of the things a Full Citizen can do, however they cannot {{i|Destroy}} anything or build anything with the exception of a {{i|Lean-to}}. Trial Citizens will become Full Citizens after a month, or when they are manually promoted by another Citizen who has the "Manage Permissions" right. A Citizen can use the {{i|Renounce Citizenship}} action at anytime to leave a Town, while the Town Mayor can use this action to remove an unruly Citizen from the Town as well.
After the town bell is placed, the area of influence is 50 tiles north, east, west, south, plus 1 tile(centre location) for the bell. Giving a total of 101 x 101 centered on the Bell. The Bell is 3 x 2 squares in size, but the claim is centered on the tile where the original build sign was placed. The total area of an original town claim is 10201 squares.
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}}</onlyinclude>
 +
<onlyinclude>{{#ifeq:{{{transcludesection|eminentdomain}}}|eminentdomain|
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==Invoking Eminent Domain==
  
The area can be expanded by placing [[Boundry Stone]]s (51x51 tiles) with increased upkeep costs.
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A [[Town Bell#Town Mayor|Town Mayor]] can use the {{i|Invoke Eminent Domain}} action to remove any undesired Personal Claim whose {{i|Stake Claim}} is covered by the Town Claim. This action will cost {{i|Silver Pieces}} equal to 2 times the number of tiles the Personal Claim covers. This action may require the Silver capacity of the {{i|Town Bell}} to be increased by building Authority Objects, typically {{i|Cross of Saint George}}s.  
 +
}}</onlyinclude>
  
==Payment==
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<onlyinclude>{{#ifeq:{{{transcludesection|tbf}}}|tbf|
To add silver to the Town Bell right click it with a purse in hand. The value added to the upkeep will get a bonus from the character's [[Law & Lore]] [[Proficiency]].
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==Besieging a Town==
 
 
If the bell runs out of silver, the town area will still protect any structures built on it from decay, but authority objects and any other structures on the town area (walls, buildings etc) will be destructible even without a [[Trial by Fire]], and will not leave any [[Scent]]s.
 
  
==Besieging a Town==
 
 
Any crime can be committed on town land except the crime of [[Waste]].  To commit Waste, the attacker must besiege the town by building a [[Trial by Fire]] in such a way that the 'waste claim' created covers the town claim.
 
Any crime can be committed on town land except the crime of [[Waste]].  To commit Waste, the attacker must besiege the town by building a [[Trial by Fire]] in such a way that the 'waste claim' created covers the town claim.
 
+
}}</onlyinclude>
==Trial Membership==
 
A new citizen added to a town automatically becomes a Trial Member.  Trial Members can do most of the things a normal member can do, but they cannot build or destroy anything (except for a [[Lean-to]]).  This is to help prevent treachery due to the fact that anyone in a town member's party also has the same permissions they have.  Raiders can use this fact to get around placing a [[Trial by Fire]] as many people are foolish enough to invite almost anyone into a town without the slightest background check.  Trial Members will become Full Citizens after a month or when they are manually promoted by someone with Manage Permissions.  Trial Members are free for the first month, but each month after that, the Trial Member costs silver to remain in the town unpromoted.  This is to prevent Mayors from cheating by keeping everyone as a Trial Member forever.  It costs more to kick someone from a town and reinvite them than it does to keep them a Trial Member.
 
 
|}
 
|}
  

Revision as of 21:25, 8 November 2020

Town Bell icon.png Town Bell
Skill(s) required:
Size: 3 x 2
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No
Repaired with: unknown
Required by:
Required by: None
Town Bell
Town Bell

---UNDER CONSTRUCTION---

Town Claim

Building a Town Bell icon.png Town Bell creates a square Town Claim of 50 tiles in each direction from the Town Bell's center tile. Unlike Personal Claim Trespassing is not a Crime! icon.png Crime! on a Town Claim, however Larceny and Waste remain Crimes, although Waste cannot even be committed on land protected by a Town Claim without first building Unknown Item icon.png Trail By Fire against the Town Claim. Rather than being given Permissions like a Personal Claim, pilgrims can be offered Citizenship which allows them to preform these actions on a Town Claim. Unknown Item icon.png Stake Claims can be built by Citizen on a Town Claim and trump a Town Bell's Permissions, however a Town Mayor can Invoke Eminent Domain icon.png Invoke Eminent Domain to remove a Personal Claims covered by land.

Building a Town Bell

A Town Bell icon.png Town Bell must be built on Paved land using a Named Town Charter icon.png Town Charter. The Town will use this name when built. Right-clicking on a Town Charter allows you to name it, however once the Town Charter has been built into the Town Bell it can no longer be re-named. A Town Bell's Town Claim radius when placed cannot overlap with any existing Town Claim, active or inactive. The pilgrim who initially placed the Construction Signpost for the Town Bell will become the Mayor once it is complete.

Upkeep

A Town Bell initially has the capacity to hold 750x Silver Pieces icon.png Silver Pieces and starts with an Upkeep cost of 25x Silver Pieces per day. Expanding the Town Claim with Authority Objects increases the Upkeep cost as well as increases the capacity of the Town Bell. Silver Pieces can be added to a Town Bell by selecting the Silver Pieces or a Purse and right-click it onto the Town Bell. The amount added will be given a bonus from your Law & Lore icon.png Law & Lore Proficiency. If a Town Claim runs out of Silver Pieces, the Town Claim will still continue to protect the land from Decay but not from Waste or other Crimes.

Town Mayor

A Town Mayor invites pilgrims into a Town or kicks them out, remove unwanted Personal Claims on a Town Claim, and manages the rights of other Citizens. A pilgrim can only be the a Mayor of one Town at a time.While initially the pilgrim who built the Town Bell will become the Mayor this can be changed. Exactly three conditions need to be fulfilled for a person to become the Mayor of a Town:

  1. The Town currently has no other Mayor.
  2. The pilgrim trying to become the new Mayor has learned Compacts & Constitutions.
  3. The pilgrim trying to become the new Mayor either needs to be a Citizen of the Town, the Town must be out of Authority, or there must be no citizens at all in the town.

If you right-click the Town Bell without seeing the option to "Become Mayor" that means at least one of the above is not true.

Town Citizenship

Using the Offer Citizenship icon.png Offer Citizenship action Citizens with the "Manage Permissions" right can invite a pilgrim to a Town. A new Citizen starts as a Trial Citizen. Trial Citizen can do most of the things a Full Citizen can do, however they cannot Destroy icon.png Destroy anything or build anything with the exception of a Lean-to icon.png Lean-to. Trial Citizens will become Full Citizens after a month, or when they are manually promoted by another Citizen who has the "Manage Permissions" right. A Citizen can use the Renounce Citizenship icon.png Renounce Citizenship action at anytime to leave a Town, while the Town Mayor can use this action to remove an unruly Citizen from the Town as well.

Invoking Eminent Domain

A Town Mayor can use the Invoke Eminent Domain icon.png Invoke Eminent Domain action to remove any undesired Personal Claim whose Stake Claim icon.png Stake Claim is covered by the Town Claim. This action will cost Silver Pieces icon.png Silver Pieces equal to 2 times the number of tiles the Personal Claim covers. This action may require the Silver capacity of the Town Bell icon.png Town Bell to be increased by building Authority Objects, typically Cross of Saint George icon.png Cross of Saint Georges.

Besieging a Town

Any crime can be committed on town land except the crime of Waste. To commit Waste, the attacker must besiege the town by building a Trial by Fire in such a way that the 'waste claim' created covers the town claim.



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