Difference between revisions of "Artifact"
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*More valuable clothing has lower difficulties, and more slots. | *More valuable clothing has lower difficulties, and more slots. | ||
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==How to Slot Artifacts== | ==How to Slot Artifacts== | ||
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* There is a chance to remove an Artifact from an item of clothing by making sure you have a pair of scissors, such as {{i|Steel Scissors}}, equipped, and turning the Clothing into {{i|Rags}}. This will destroy the Clothing. The higher the scissors' Keen, the better chance there is to recover the Artifact. | * There is a chance to remove an Artifact from an item of clothing by making sure you have a pair of scissors, such as {{i|Steel Scissors}}, equipped, and turning the Clothing into {{i|Rags}}. This will destroy the Clothing. The higher the scissors' Keen, the better chance there is to recover the Artifact. | ||
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== Artifice Bonus Effects == | == Artifice Bonus Effects == |
Revision as of 05:08, 10 January 2020
About
An Artifact is an item which can be attached to one of the Slots in Clothing and provide a bonus. The purpose of clothing is to hold artifacts.
- More powerful artifacts tend to have higher difficulties.
- More valuable clothing has lower difficulties, and more slots.
How to Slot Artifacts
Slotting is the process of taking an Artifact and attaching it to an item of Clothing. {
Artifice Bonus Effects
Each Artifact gives a bonus to one or more Artifice types, their effects are as follows:
- Affluence
- Allows players to "Push" players with lower Affluence and to enter certain buildings in Providence. The number of seeds obtained form harvesting a Tobacco field is dependent upon the affluence of the Tobacco Farmer harvesting it.
- Alloying
- Increases the bar yield when smelting and crafting bars.
- Blunt Defence
- Defends against Club, Uppercut and Punch
- Blunt Power
- Increases power of Club, Uppercut and Punch
- Common Combat Defence
- Similar to common combat power, this affects defense against all attacks.
- Common Combat Power
- Affects all attacks the player can make. Highly desirable.
- Criminality
- Decreases the amount of Black Bile drain taken when committing crimes.
- Feasting
- Enables the bonuses that come from Gobble Points. For every 10 points in this artifice after 100 you are enabled to use the bonus. So if you have 150 Feasting you may able to get bonus humour point from every point 10 to 15 and no bonus if you go further. See Gluttony for more info.
- Feral Defence
- Affects defense against all animal attacks.
- Impact Defence
- Defends against Cleave, Leg Sweep and Roundhouse Kick
- Impact Power
- Increases power of Cleave, Leg Sweep and Roundhouse Kick
- Mining
- Lowers the phlegm drain when mining a mine tile, increases the Purity of boulders that are pulled from the wall and lowers the hardness of rubble.
- Piercing Defence
- Thrust defense.
- Piercing Power
- Thrust offense.
- Pockets
- Adds a pocket to your clothes, an extra inventory space that allows teleporting even when full.
- Productivity
- Bonus to all Civilian bonus categories. This includes Alloying, Feasting, Mining, Soil Digging, Weaving, and Woodworking.
- Rummaging
- Increases the chance for to get double items when foraging. (Official Statement of the Chance by JohnCarter)
- Slot
- Adds a bonus slot to an item of clothing when successful.
- Soil Digging
- Increases speed to digging. +10 Soil digging confers approximately a 2% bonus per tick of digging.
- Spellpower
- Assumed to affect witchery somehow (?).
- Weaving
- Reduces the amount of cotton needed to create cloth.
- Woodworking
- Increases success chance for tasks like Planing boards and the odds of getting Amber Resin.
NOTE: Concussive Power and Concussive Defence don't have artifacts yet, this affects: Bullrun, Leap At, and Stomp.
Artifact List
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