In-Game Text
"In nothing do men more nearly approach the gods than in giving health to men"
– Cicero
The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.
Bleed
Having a Bleed does Blood damage over time. Bleed stacks, so the greater the severity of the Bleed the more Blood is lost. If your Blood reaches 0 you will be Knocked Out. Bleed is most frequently caused by Attacks from certain Creatures. The first Attack will start the Bleed and each subsequent attack will increase the Bleed's severity. Bleed's severity will stack significantly faster during a Blood Moon. Additionally selecting a Coarse Salt and right-clicking it on a pilgrim who is Bleeding, and selecting "Rub in Wound" will increase the severity of their Bleed slightly. Each time you lose Blood due to Bleed it will leave a temporary Blood Splatter on the ground.
Healing Bleed
While a Bleed will slowly go away on its own, it is faster and safer to apply a Tourniquet, especially when your Bleed is especially severe. To apply a Tourniquet, with the Rudimentary Triage Skill learned, right-click your Tourniquet and select "Apply Tourniquet" while under the Bleed effect.
Fractures
A Fracture reduces your max Yellow Bile to 1/3 of its value and prevents you from moving faster than a [Run|Walk]]. Fracture is most frequently caused by Attacks from certain Creatures.
Healing A Fracture
Medicinal Skills
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