Difference between revisions of "Hay"

From Salem Wiki
Jump to: navigation, search
 
(28 intermediate revisions by 5 users not shown)
Line 1: Line 1:
 
{{Crafted
 
{{Crafted
| Objects required= Autumn Grass;5  
+
| Objects required= Autumn Grass;5
 +
| Weight= 0.05
 
}}
 
}}
|}  
+
{{AddCraft
 
+
| Objects required=Abandoned Bird's Nest;1
 
+
}}
 +
{{AddCraft
 +
| Objects required=Hay Stack;1
 +
}}
 +
|}
 +
[[Image:Hay_Paving.png|right|thumb|295px|Can be used for an unique style of [[Pave|Paving]]]]
 +
{|
 +
|
 
==About==
 
==About==
  
Hay is also a byproduct of harvesting [[Ear of Cereal|Ears of Cereal]], and will share the purity of the harvested grain.
+
While {{i|Hay}} can be crafted using the Hay recipe, Hay can also be received when rummaging through an {{i|Abandoned Bird's Nest}}, or by drying Cereals and Plants on a {{i|Hay Stack}}. {{PAGENAME}} has a unique [[Pave|Pavement]] style.
 +
{{:Purity|transcludesection=haypurity}}
 +
==Fertilizer==
  
'''Ferilizer Uses:'''
+
{{PAGENAME}} is a {{i|Fertilizer}} which will add to a {{i|Tilled Field}}'s Influence.
 +
{| style="text-align:left; width:300px;"
 +
|+ style="text-align:left;" | '''Fertilizer gain per usage step:'''
 +
! Step !! width="20%" |  !! width="20%" | Influence !! width="20%" |
 +
|-
 +
| '''01:''' || ||  110% ||  ||
 +
|-
 +
| '''02:''' || ||  60% ||  ||
 +
|-
 +
| '''03:''' || ||  43% ||  ||
 +
|-
 +
| '''04:''' || ||  35% ||  ||
 +
|-
 +
| '''05:''' || ||  30% ||  ||
 +
|-
 +
| '''06:''' || ||  26% ||  ||
 +
|-
 +
| '''07:''' || ||  24% ||  ||
 +
|-
 +
| '''08:''' || ||  22% ||  ||
 +
|-
 +
| '''09:''' || ||  21% ||  ||
 +
|-
 +
| '''10:''' || ||  20% ||  ||
 +
|-
 +
| style="text-align:left;" colspan="3" | '''TOTAL IN 10 USES:''' 391% Influence
 +
|}
 +
'''NOTE:''' Values for Influence are factored with the bonus from having learned [[Three-field System]].
 +
|}
  
-- Without Three-Field System, Fertilizer 1 = First fertilizer to be used on field since seeds were planted; for each fertilizer you used on the field (regardless of which kind) add that to determine which fertilizer # your adding; Example: If you put (1) wood chip on the field, then used this fertilizer, you would get fertilizer 2 as the 2nd fertilizer used on the field.
+
{{Gamemenu | item={{PAGENAME}} | key=H
 
+
| parent1=Processing & Materials | key1=P
==Formula==
+
| parent2=Craft | key2=C
The formula follows '''50/sqrt(x)''', so:
+
}}
 
 
Fertilizer 1: +50% Influence
 
 
 
Fertilizer 2: +35% Influence
 
 
 
Fertilizer 3: +28% Influence
 
 
 
Fertilizer 4: +25% Influence
 
 
 
Fertilizer 5: +22% Influence
 
 
 
Fertilizer 6: +20% Influence
 
 
 
Fertilizer 7: +18% Influence
 
 
 
Fertilizer 8: +17% Influence
 
 
 
Fertilizer 9: +16% Influence
 
 
 
Fertilizer 10: +15% Influence
 
 
 
TOTAL GAIN IN 10 USES: +251% Influence
 
 
 
==Three-field System==
 
[[Three-field System]] provides a flat bonus to the Influence-gain for each use of the fertilizer. This bonus is equal to 1/5th of the Base Value.
 
*Hay's bonus is +10.
 

Latest revision as of 02:01, 1 June 2023

Hay icon.png Hay
Skill(s) required:
Object(s) required:
Weight: 0.05
Required by: Objects
Structures
Alternative Acquisition:
Object(s) Required:
Alternative Acquisition:
Object(s) Required:
Can be used for an unique style of Paving

About

While Hay icon.png Hay can be crafted using the Hay recipe, Hay can also be received when rummaging through an Abandoned Bird's Nest icon.png Abandoned Bird's Nest, or by drying Cereals and Plants on a Hay Stack icon.png Hay Stack. Hay has a unique Pavement style.

Hay Purity

The Purity of Hay icon.png Hay is determined by either the average of all Autumn Grass icon.png Autumn Grass used when crafting the Hay recipe, or the average of all the contents of a Hay Stack icon.png Hay Stack. Pure Hay is used to make Bee Skep icon.png Bee Skeps which in turn influences the Purity of Any Fruit icon.png Any Fruit.

Fertilizer

Hay is a Fertilizer icon.png Fertilizer which will add to a Till Field icon.png Tilled Field's Influence.

Fertilizer gain per usage step:
Step Influence
01: 110%
02: 60%
03: 43%
04: 35%
05: 30%
06: 26%
07: 24%
08: 22%
09: 21%
10: 20%
TOTAL IN 10 USES: 391% Influence

NOTE: Values for Influence are factored with the bonus from having learned Three-field System.



Game Menu
Craft (C) ⇒Processing & Materials (P) ⇒Hay (H)