Difference between revisions of "Domesticated Animals"

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=Domesticated Animals=
  
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There are six [[Creatures]] which have been Domesticated in the New World, and one that has been removed. However, only four of these Creatures count as Domesticated Animals.
  
===List of domesticated animals:===
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{{{!}} class=wikitable
 +
{{!}}-
 +
{{!}} '''Animal'''
 +
{{!}} '''Skill'''
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{{!}} '''Domesticated Animal'''
 +
{{!}} '''Notes'''
 +
{{!}}-
 +
{{!}} {{i|Cow}}
 +
{{!}} {{i|Cattle Ranching}}
 +
{{!}} '''YES'''
 +
{{!}}
 +
{{!}}-
 +
{{!}} Domesticated {{i|Turkey}}
 +
{{!}} {{i|Turkey Farming}}
 +
{{!}} No
 +
{{!}}
 +
{{!}}-
 +
{{!}} {{i|Giant Cricket}}
 +
{{!}}
 +
{{!}} No
 +
{{!}} Created with {{i|Royal Jelly}}.
 +
{{!}}-
 +
{{!}} {{i|Goat}}
 +
{{!}} {{i|Goat Rearing}}
 +
{{!}} '''YES'''
 +
{{!}}
 +
{{!}}-
 +
{{!}} {{i|Horse}}
 +
{{!}}
 +
{{!}} No
 +
{{!}} Currently removed.
 +
{{!}}-
 +
{{!}} {{i|Pig}}
 +
{{!}} {{i|Pig Keeping}}
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{{!}} '''YES'''
 +
{{!}}
 +
{{!}}-
 +
{{!}} {{i|Sheep}}
 +
{{!}} {{i|Sheep Herding}}
 +
{{!}} '''YES'''
 +
{{!}}
 +
{{!}}}
  
Animals can be bought from other players or in [[Exploration Events]] in an autumnal forest, that is the only way to get them.
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==Baby Animals==
  
{| class="wikitable sortable" style="width:75%;"
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Baby Domesticated Animals are received as part of the Mating of a male and a female of its kind or can be found rarely, lost in the {{i|Autumnal}} forests of the New World as part of an [[Exploration Events#Traveling Merchant|Exploration Event]]. A Baby Domesticated Animal will grow into either an adult male or female of its kind in about 4 days.
! style="width:200px"|Animal
 
! class="unsortable" style="min-width:400px"|Notes
 
|-
 
| {{PropVals/Print Entry|Piglet;1}}
 
  
| Pigs eat [[Walnut]]s to lower their temperament.
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<onlyinclude>{{#ifeq:{{{transcludesection|care}}}|care|
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==General Care==
  
|-
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Domesticated Animals must be Fed, kept warm and happy to be productive. Right-clicking on any unnamed Domesticated Animal and selecting "Name" allows you to give it a unique name. When finally Butchered, the amount of Meat your receive from your Domesticated Animals is determined by its [[Domesticated Animals#Stats|Size Stat]].
| {{PropVals/Print Entry|Lamb;1}}
 
  
| Sheeps eat [[Carrot]]s to lower their temperament.
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{{:Wrangling|transcludesection=animals}}
  
|-
 
| {{PropVals/Print Entry|Kid;1}}
 
 
| Goats eat [[Baby Corn]]s to lower their temperament.
 
 
|-
 
| {{PropVals/Print Entry|Calf;1}}
 
 
| Cows eat [[Clover]]s to lower their temperament.
 
 
|-
 
|}
 
 
<hr>
 
 
 
==Young Animals==
 
 
 
 
<onlyinclude>{{#ifeq:{{{transcludesection|young}}}|young|
 
 
 
 
}}</onlyinclude>
 
 
 
 
<onlyinclude>{{#ifeq:{{{transcludesection|young}}}|young|
 
 
==Stats==
 
==Stats==
 
[[Image:Animal stats.png||right]]
 
[[Image:Animal stats.png||right]]
  
Right-clicking on a Domesticated Animal and selecting "Check Pedigree" allows you to check that Domesticated Animal's unique stats.
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Right-clicking on an adult Domesticated Animal and selecting "Check Pedigree" allows you to check that Domesticated Animal's unique Stats. A Domesticated Animal's Stats are determined by a combination of its [[Domesticated Animals#Mating|parents]] Stats and chance.
  
 
{{{!}} class=wikitable
 
{{{!}} class=wikitable
{{!}}- bgcolor="#fafeff"
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{{!}}-  
 
{{!}} style="background: #EE2222;" {{!}} '''Ornery'''
 
{{!}} style="background: #EE2222;" {{!}} '''Ornery'''
 
{{!}} style="background: #226622;" {{!}} '''Vulnerability'''
 
{{!}} style="background: #226622;" {{!}} '''Vulnerability'''
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{{!}} style="background: #6622AA;" {{!}} '''Longevity'''
 
{{!}} style="background: #6622AA;" {{!}} '''Longevity'''
 
{{!}}-
 
{{!}}-
{{!}} How easy it is to raise this Animal's Temperament.
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{{!}} How easy it is to raise its Temperament.
 
{{!}} How easy it is to get sick.
 
{{!}} How easy it is to get sick.
 
{{!}} How much it eats and how much it poops.
 
{{!}} How much it eats and how much it poops.
Line 83: Line 93:
 
{{!}}}
 
{{!}}}
  
===Secondary Stats==
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===Temperament===
  
Aether
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Additionally Checking the Pedigree of a Domesticated Animal also you to see its Temperament - how angry it is. Temperament is raised by being [[Food Trough|Hungry]], being [[Barn|Cold]], being [[Disease#Animal Sickness|Sick]], or seeing other Domesticated Animals [[Domesticated Animals#Death|Die]]. Once an Animal reaches 100 Temperament it will begin to Act Out, causing damage to your property and potentially to yourself. Temperament can be lowered by feeding that Animal the appropriate [[Domesticated Animals#Temperament|Treat]] or allowing it to [[Domesticated Animals#Mating|Mate]].
 
}}</onlyinclude>
 
}}</onlyinclude>
  
===List of mechanic information [http://forum.salemthegame.com/viewtopic.php?f=5&t=20065 (by JohnCarver)]:===
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{{{!}} class=wikitable
 
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{{!}}-
*Childrens animals grows '''4 days'''
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{{!}} '''Animal'''
*'''Males''' can '''mate''' with '''any number of females without penalty'''.
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{{!}} '''Treat'''
*The act of mating improves the temperament of both animals. Males slightly more.
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{{!}} '''Act Out'''
*Animals will only '''mate''' with '''something approx 11 tiles or less away'''.
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{{!}}-
<blockquote>
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{{!}} {{i|Cow}}
'''You mean up to 11 tiles away? Or do they specifically need long distance boinking?'''<br>
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{{!}} {{i|Clover}}
''Females will seek out their males from an 11 tile radius. Then if they find one suitable, they will go to great lengths to mate with them, which includes climbing over fences and walls. This is because love has no bounds and was in no way a reflection of my lazy coding.''<br>
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{{!}} [[Image:Menu_Button_Attacks.png]]Attack
<br>
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{{!}}-
'''Is mating on interval related to feeding?'''<br>
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{{!}} {{i|Goat}}
Mating is on its own interval not related to feeding. As a general rule of thumb once a female has given birth she will not mate again for at least 6 days. And two healthy, attractive, spunky and young animals should be getting busy with in less than 2 weeks.
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{{!}} {{i|Baby Corn}}
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{{!}} Flip {{i|Food Trough}}
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{{!}}-
 +
{{!}} {{i|Pig}}
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{{!}} {{i|Walnut}}
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{{!}} {{i|Dig}}
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{{!}}-
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{{!}} {{i|Sheep}}
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{{!}} {{i|Carrot}}
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{{!}} ???
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{{!}}}
  
 +
<onlyinclude>{{#ifeq:{{{transcludesection|feeding}}}|feeding|
 +
==Feeding Domesticated Animals==
  
 +
Domesticated Animals must eat once per day from a {{i|Food Trough}}. The base amount it eats is 2 Food per day but will eat an additional Food for every 10 points of that Animal's [[Domesticated Animals#Stas|Metabolism]]. A Food Trough must be placed within range of a Domesticated Animal in order for it to find it.
 
}}</onlyinclude>
 
}}</onlyinclude>
  
 +
<onlyinclude>{{#ifeq:{{{transcludesection|mating}}}|mating|
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==Mating==
  
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Female Domesticated Animals will seek out males of its kind up to 11 tiles away. If they find a suitable male they will go to great lengths to mate with them, even climbing over [[Simple Fences|Fences]], as  love knows no bounds. Males can Mate with any number of females, where as once a female has given birth she will not Mate again for at least 6 days. Mating improves the temperament of both Animals; males slightly more. Baby Domesticated Animals will have their Coat Color and [[Domesticated Animals#Stats|Stats]] determined by a combination of its parents Coat Color and Stats as well as chance. If either the male or female are [[Disease#Animal Sickness|Sick]] the Mating will fail. There is a random chance that the female will die in Child Birth for each child. As Domesticated Animals can have multiple births in a liter the bigger the liter the higher the chance of the female dying. Additionally there is a very small chance the female giving birth to a {{i|Stillborn}}. It is rumored that if the Animal has been cursed by a [[Witchcraft|Witch]] that likelihood will be much greater. Seeing a Stillborn will increase your [[Insanity]]. Right-clicking on a male Domesticated Animal and selecting "Castrate" will give you {{i|Testicles}} and permanently prevent them from Mating in the future.
 +
}}</onlyinclude>
  
<onlyinclude>{{#ifeq:{{{transcludesection|feeding}}}|feeding|
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==Produce==
==Feeding==
 
  
Animals will now eat once a day However, the metabolism (yellow bar) of the animal will now directly impact the amount of hay they eat at each visit to the trough. The base hay eaten is 2 hay per day per animal. There is then an additional hay eaten for each 10 points of metabolism the animal has.
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While all Domesticated Animals can be Butchered for Meat, it may make sense to keep some alive as most Domesticated Animals make Produce while alive. How often a Domesticated Animal will Produce is determined by its [[Domesticated Animals#Stats|Productivity Stat]].  
  
* Animals must be fed placing food troughs filled with hay in their range.
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{{{!}} class=wikitable
 
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{{!}}-
100 goats will flip food trough
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{{!}} '''Animal'''
 +
{{!}} '''Produce'''
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{{!}}-
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{{!}} {{i|Cow}}
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{{!}} {{i|Milk}}
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{{!}}-
 +
{{!}} {{i|Goat}}
 +
{{!}} {{i|Milk}}
 +
{{!}}-
 +
{{!}} {{i|Sheep}}
 +
{{!}} {{i|Wool}}
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{{!}}}
  
They will eat food every 8-24 hours depending on how fast their metabolism is.<br />
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<onlyinclude>{{#ifeq:{{{transcludesection|death}}}|death|
'''How much of the food they eat?''' <br />
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==Death==
Between 4 and 10 pieces of food, depending on how hungry he is for a variety of reasons.
 
  
 
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There are a number of reasons a Domesticated Animals might die: males and females both will die naturally of old age, females may die during [[Domesticated Animals#Mating|Child Birth]], Babies may be Stillborn, Domesticated Animals may die of [[Disease]], or a Domesticated Animal may just be killed for Butchering. How long a Domesticated Animal takes to die of old age is determined by the size of its [[Domesticated Animals#Stats|Longevity Stat]] - the higher the Stat the longer that Animal will live. If a Domesticated Animal dies of old age it will not raise the [[Domesticated Animals#Temperament|Temperament]] of other Animals around it, however if a Domesticated Animal witnesses the death of another Animal for any other reason it will become upset and its Temperament will be raised. For this reason it is a good idea to [[Wrangling|Lead]] your Domesticated Animal away from the others before Butchering.
}}</onlyinclude>
 
 
 
 
 
{{:Wrangling|transcludesection=animals}}
 
  
 
{{:Disease|transcludesection=sickness}}
 
{{:Disease|transcludesection=sickness}}
  
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===Death and Insanity===
  
* if you kill an animal near other animals that will increase the temperament of all animals nearby
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* Seeing or being near a Stillborn will increase your [[Insanity]].
* Animals die of old age, if they die of natural causes that won't increase the temperament of other animals nearby.
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* Killing, or being next to someone killing, a Baby Domesticated Animal will increase your Insanity.
 
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* Naming a Domesticated Animal which is already dead will give you a significant amount of Insanity.
 
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}}</onlyinclude
 
 
 
 
*Stillborns are very rare, unless the animal has been cursed by a witch. Then it will be far more likely.
 
 
 
 
 
 
 
==DOMESTICATED ANIMALS==
 
 
 
 
 
 
 
 
 
A Player must be signficantly closer to the event of a baby animal dying to gain insanity.
 
 
 
The Amount of insanity gained when naming an animal that has already died has been increased.
 
Sheep now provide approx 35% more wool when sheered during a cold snap. Up from 25%
 
Rams now have a rare chance to have a Teasel stuck in their wool when you sheer them.
 
ornery , vulernabilty, metabolism, size, productivity, longevity
 
aether
 
termpermante
 
 
 
castrate boar
 
milk bull
 
calf yields a raw cow hide and a stomach and a few bones
 
 
 
 
 
 
 
[[Image:Diseased_animal.png|thumb|150px| '''Diseased animal''' ]]
 
 
 
 
 
==Mating==
 
 
 
*If either the '''male OR female are sick the mating will fail'''.
 
*There is a random chance that the mother will die in child birth for each child. I.E. a larger litter has a higher probability the female will perish in delivery then a smaller litter.
 

Revision as of 21:24, 28 July 2020

Domesticated Animals

There are six Creatures which have been Domesticated in the New World, and one that has been removed. However, only four of these Creatures count as Domesticated Animals.

Animal Skill Domesticated Animal Notes
Cow icon.png Cow Cattle Ranching icon.png Cattle Ranching YES
Domesticated Turkey icon.png Turkey Turkey Farming icon.png Turkey Farming No
Giant Cricket icon.png Giant Cricket No Created with Royal Jelly icon.png Royal Jelly.
Goat icon.png Goat Goat Rearing icon.png Goat Rearing YES
Horse icon.png Horse No Currently removed.
Pig icon.png Pig Pig Keeping icon.png Pig Keeping YES
Sheep icon.png Sheep Sheep Herding icon.png Sheep Herding YES

Baby Animals

Baby Domesticated Animals are received as part of the Mating of a male and a female of its kind or can be found rarely, lost in the Autumnal icon.png Autumnal forests of the New World as part of an Exploration Event. A Baby Domesticated Animal will grow into either an adult male or female of its kind in about 4 days.

General Care

Domesticated Animals must be Fed, kept warm and happy to be productive. Right-clicking on any unnamed Domesticated Animal and selecting "Name" allows you to give it a unique name. When finally Butchered, the amount of Meat your receive from your Domesticated Animals is determined by its Size Stat.

Wrangling Animals

Wrangling a Domesticated Animal allows you to lead them around, bring them into Buildings, and Fast Travel with them. To wrangle a Domesticated Animal select a Rope icon.png Rope and right-click it onto the baby or adult Domesticated Animal you wish to wrangle. This will cause you to walk over to them. Once you reach that animal you can move your Rope directly into either of your hand slots. You can test if it worked by walking away and checking that they follow. To release the animal, move your Rope out of your hand slot and into your Inventory. Using 2x Ropes, one in each hand, will allow you to wrangle two different animals at the same time. The Wrangling Skill is NOT required to wrangle Domesticated Animals.

Shoo!ing Animals

Domesticated Animals which are NOT being lead can be right-clicked to Shoo! them. This will cause them to walk a little bit away from you. This can be useful when needing to clear a path through your animals.

Stats

Animal stats.png

Right-clicking on an adult Domesticated Animal and selecting "Check Pedigree" allows you to check that Domesticated Animal's unique Stats. A Domesticated Animal's Stats are determined by a combination of its parents Stats and chance.

Ornery Vulnerability Metabolism Size Productivity Longevity
How easy it is to raise its Temperament. How easy it is to get sick. How much it eats and how much it poops. How much Meat you get from Butchering it. How often it produces resources. How long it can live.
Stat Should Be Stat Should Be Stat Should Be Stat Should Be Stat Should Be Stat Should Be
Low Low Low High High High

Temperament

Additionally Checking the Pedigree of a Domesticated Animal also you to see its Temperament - how angry it is. Temperament is raised by being Hungry, being Cold, being Sick, or seeing other Domesticated Animals Die. Once an Animal reaches 100 Temperament it will begin to Act Out, causing damage to your property and potentially to yourself. Temperament can be lowered by feeding that Animal the appropriate Treat or allowing it to Mate.

Animal Treat Act Out
Cow icon.png Cow Clover icon.png Clover Menu Button Attacks.pngAttack
Goat icon.png Goat Baby Corn icon.png Baby Corn Flip Food Trough icon.png Food Trough
Pig icon.png Pig Walnut icon.png Walnut Dig icon.png Dig
Sheep icon.png Sheep Carrot icon.png Carrot ???

Feeding Domesticated Animals

Domesticated Animals must eat once per day from a Food Trough icon.png Food Trough. The base amount it eats is 2 Food per day but will eat an additional Food for every 10 points of that Animal's Metabolism. A Food Trough must be placed within range of a Domesticated Animal in order for it to find it.

Mating

Female Domesticated Animals will seek out males of its kind up to 11 tiles away. If they find a suitable male they will go to great lengths to mate with them, even climbing over Fences, as love knows no bounds. Males can Mate with any number of females, where as once a female has given birth she will not Mate again for at least 6 days. Mating improves the temperament of both Animals; males slightly more. Baby Domesticated Animals will have their Coat Color and Stats determined by a combination of its parents Coat Color and Stats as well as chance. If either the male or female are Sick the Mating will fail. There is a random chance that the female will die in Child Birth for each child. As Domesticated Animals can have multiple births in a liter the bigger the liter the higher the chance of the female dying. Additionally there is a very small chance the female giving birth to a Stillborn icon.png Stillborn. It is rumored that if the Animal has been cursed by a Witch that likelihood will be much greater. Seeing a Stillborn will increase your Insanity. Right-clicking on a male Domesticated Animal and selecting "Castrate" will give you Testicles icon.png Testicles and permanently prevent them from Mating in the future.

Produce

While all Domesticated Animals can be Butchered for Meat, it may make sense to keep some alive as most Domesticated Animals make Produce while alive. How often a Domesticated Animal will Produce is determined by its Productivity Stat.

Animal Produce
Cow icon.png Cow Milk icon.png Milk
Goat icon.png Goat Milk icon.png Milk
Sheep icon.png Sheep Wool icon.png Wool

Death

There are a number of reasons a Domesticated Animals might die: males and females both will die naturally of old age, females may die during Child Birth, Babies may be Stillborn, Domesticated Animals may die of Disease, or a Domesticated Animal may just be killed for Butchering. How long a Domesticated Animal takes to die of old age is determined by the size of its Longevity Stat - the higher the Stat the longer that Animal will live. If a Domesticated Animal dies of old age it will not raise the Temperament of other Animals around it, however if a Domesticated Animal witnesses the death of another Animal for any other reason it will become upset and its Temperament will be raised. For this reason it is a good idea to Lead your Domesticated Animal away from the others before Butchering.

Animal Sickness

Domesticated Animals can become Disease icon.png Diseased from hunger or randomly by chance. This chance can lowered by raising your animal's Immunity Stat. A Diseased Animal will sit down and shake its head back and forth, and if not treated in a timely fashion, will die. Making sure your animal is well-fed and brought will dramatically lower the chance of your Animal becoming sick. Domesticated Animals which eventually succumb to disease will NOT yield any Resources when Butchered. Sick animals cannot mate and cannot be Milked.

A Diseased Animal.

Animal Disease Treatment

To cure a Diseased Domesticated Animal craft a the proper Suppository, then Lubricate it by selecting a Star Jelly icon.png Star Jelly and right-clicking it onto the Suppository and selecting "Lubricate". You may now select the Lubricated Suppository and right-click it onto the Diseased animal. An Un-Lubricated Suppository can also be used to treat Animal Sickness but will increase that Animal's Temperament by a large amount.

Animal Suppository
Cow icon.png Cow Madcow Suppository icon.png Madcow Suppository
Goat icon.png Goat Hoof & Mouth Suppository icon.png Hoof & Mouth Suppository
Pig icon.png Pig Swine Flu Suppository icon.png Swine Flu Suppository
Sheep icon.png Sheep Scrapie Suppository icon.png Scrapie Suppository

Death and Insanity

  • Seeing or being near a Stillborn will increase your Insanity.
  • Killing, or being next to someone killing, a Baby Domesticated Animal will increase your Insanity.
  • Naming a Domesticated Animal which is already dead will give you a significant amount of Insanity.</onlyinclude