Difference between revisions of "Agriculture"

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{{Tocright}}
 
 
{{Skill
 
{{Skill
 
| Description=Allows you to till fields and plant Cereals
 
| Description=Allows you to till fields and plant Cereals
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| Natural Philosophy=
 
| Natural Philosophy=
 
| Perennial Philosophy=
 
| Perennial Philosophy=
| Skills unlocked=Cabbage Growing, Cotton Planting, Maize Planting, Three-field System, Windmill Theory
+
| Skills unlocked=Cabbage Growing, Cotton Planting, Maize Planting, Three-field System, Vineyards, Windmill Theory
| Crafts unlocked=Bonemeal, Concordat of Worms, Cotton Planter's Pouch, Farmer's Hat, John Barleycorn, Leather Planter's Pouch, The Wicked Wicker Man, Thresh Cereals, Wicker Man, Wooden Hoe
+
| Crafts unlocked=Bonemeal, Concordat of Worms, Cotton Planter's Pouch, Farmer's Hat, John Barleycorn, Leather Planter's Pouch, Smelling Salts, Thresh Cereals, Wicker Man, Wooden Hoe
| Builds unlocked=Compost Bin, Farmer's House, Grindstone, Hay Stack, Questionably Effective Scarecrow, Till Field
+
| Builds unlocked=Compost Bin, Copper Grinder, Farmer's House, Grindstone, Hay Stack, Questionably Effective Scarecrow, Tilled Field,
| Others unlocked=Ear of Barley, Ear of Cereal, Ear of Oats, Ear of Rye, Ear of Wheat, Wild Oats
+
| Others unlocked=Darkenbonemeal, Ear of Barley, Ear of Oats, Ear of Rye, Ear of Wheat, Humus, Needle, Satan Salts, Seeds of Cereal, The Wicked Wicker Man, Wild Oats
 
}}
 
}}
 +
{|
 +
|
 
==In-Game Text==
 
==In-Game Text==
 +
 
''"The first farmer was the first man, and all historic nobility rests on possession and use of land."''
 
''"The first farmer was the first man, and all historic nobility rests on possession and use of land."''
  
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==About==
 
==About==
[[Agriculture]] allows one to use the {{i|Till Field}} action under the {{i|Build}}.<br/>
 
A [[Tilled Field]] is required to plant any [[#Seeds|seeds]].
 
 
Agriculture also unlocks the ability to plant Cereal Seeds and Rip Up fields.  'Rip Up' removes the immature plants from a field and yields no return of seeds and no effect on the Influence bars; good for fixing mistakes of accidentally planting the wrong seed in a field.
 
 
{{:Tilled Field|transcludesection=tilling}}
 
 
==Farming==
 
Farming is accomplished by [[Tilled Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. Once seeds are planted, you can then [[#fertilizer|fertilize]] the fields using various items. After a period of time, your crops grow and you can then harvest them.
 
 
To prepare a new field, you place 5 [[Humus]] on the field. After the first planting, the upkeep can be reduced (see Fertilizers below) so that less humus is required to prepare the field.
 
 
After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted; having reduced the upkeep on the field lowers the number of seeds needed.  On a field with 100% upkeep, Cotton, Corn, and Cereal fields require 50 seeds; Cabbage requires 15 seeds.
 
*[[Cabbage]], [[Ear of Cereal]]s, and [[Cotton]] seeds available for sale in Boston.
 
*[[Pumpkin]] seeds can be obtained through [[Gardening]].
 
*[[Corn]] Seeds were available from the Thanksgiving package (and can be gotten from other players).
 
 
 
Once the seeds are planted, the fields can be fertilized at any time until the crops can be harvested.
 
* Note: avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.
 
 
 
Finally, when the crops are grown, they can be harvested; the harvest entry is added to the right-click menu for the field. Be careful, since some crops can be harvested at several stages:
 
*[[pumpkin]]s  can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting) and return different products;
 
*[[Corn]] has two harvesting stages: baby corn first, then full ears of corn.
 
*Cereal Fields yield one [[Ear of Cereal]] per 50 points of Plenty, rounded up. The Ears of Cereal yield one seed per point of Plenty when threshed, or 0.01kg of [[Flour]] when milled.
 
*[[Cotton]] Fields yield one [[Raw Cotton]] per 20 points of Plenty, rounded up. Each Raw Cotton can be cleaned to produce Cotton. Each Raw Cotton will yield one seed per two points of Plenty.
 
*Potato yield one potato per 20% of Plenty.
 
 
  
{{top}}
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'''For an overview of Planting in general, see [[Tilled Field]].'''
{{:Agriculture/Crop Growth and Rotation}}
 
  
<div id="fertilizer"></div>
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Any {{i|Ear of Cereal}} is the product of a Cereal harvest. Initially 50x {{i|Seeds of Cereal}} are required when Planting Ears of Cereal. If you don't have access to {{i|Seeds of Cereal}} for Planting, it can be purchased for 125x {{i|Silver Pieces}} from [[Stalls#Spuds McArtor - Farming Needs|Spuds McArtor]] in [[Providence]]. For an overview of Planting, see {{i|Tilled Field}}.
{{:Agriculture/Fertilizers & Field Values}}
 
  
{{:Agriculture/Seeds}}
+
==Harvesting Ears of Cereal==
 +
[[File:cerealgrow.png|right]]
 +
When Harvesting a mature Ear of Cereal crop you may also rarely receive {{i|Wild Oats}}. Any Ear of Cereal can be Threshed using the {{i|Thresh Cereals}} recipe to produce 50x {{i|Seeds of Cereal}}. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar.
 +
{{:Tilled Field|transcludesection=influenceharvest}}
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<onlyinclude>{{#ifeq:{{{transcludesection|tiers}}}|tiers|
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{{{!}} class=wikitable
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{{!}}-
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{{!}} '''Tier'''
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{{!}} '''Ear of Cereal'''
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{{!}} '''Total Influence'''
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{{!}}-
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{{!}} 1
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{{!}} {{i|Ear of Oats}}
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{{!}} 0 to 100.
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{{!}}-
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{{!}} 2
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{{!}} {{i|Ear of Rye}}
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{{!}}
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*75 to 150 more Pink than Red. 
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*150+ more Red than Pink. 
 +
{{!}}-
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{{!}} 2
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{{!}} {{i|Ear of Barley}}
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{{!}}
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*75 to 150 more Red than Pink. 
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*150+ more Pink than Red.
 +
{{!}}-
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{{!}} 3
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{{!}} {{i|Ear of Wheat}}
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{{!}} 150+
 +
{{!}}}
 +
}}</onlyinclude>
 +
{{:Mill Flour|transcludesection=flour}}
 +
|}

Latest revision as of 01:52, 11 May 2023

Agriculture icon.png Agriculture
"Allows you to till fields and plant Cereals"
Requirements:
Skill(s) required:
Proficiencies required:
200 Herbs & Sprouts icon.png Herbs & Sprouts
640 Stocks & Cultivars icon.png Stocks & Cultivars
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"The first farmer was the first man, and all historic nobility rests on possession and use of land."

– Ralph Waldo Emerson, Society and Solitude

While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals.

About

For an overview of Planting in general, see Tilled Field.

Any Ear of Cereal icon.png Ear of Cereal is the product of a Cereal harvest. Initially 50x Seeds of Cereal icon.png Seeds of Cereal are required when Planting Ears of Cereal. If you don't have access to Seeds of Cereal icon.png Seeds of Cereal for Planting, it can be purchased for 125x Silver Pieces icon.png Silver Pieces from Spuds McArtor in Providence. For an overview of Planting, see Till Field icon.png Tilled Field.

Harvesting Ears of Cereal

Cerealgrow.png

When Harvesting a mature Ear of Cereal crop you may also rarely receive Wild Oats icon.png Wild Oats. Any Ear of Cereal can be Threshed using the Thresh Cereals icon.png Thresh Cereals recipe to produce 50x Seeds of Cereal icon.png Seeds of Cereal. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar. Between 0 and 75 total Influence you will Harvest tier 1 crops. Between 75 and 100 you will receive a mix of tier 1 and tier 2 crop. For 100-150 total Influence you will Harvest just tier 2 crops. At 150-195 total Influence you will Harvest a mix of tier 2 and tier 3 crops with the tier 2 crop you Harvest being determined by the LOWER of that crops Influencing Bars.

Tier Ear of Cereal Total Influence
1 Ear of Oats icon.png Ear of Oats 0 to 100.
2 Ear of Rye icon.png Ear of Rye
  • 75 to 150 more Pink than Red.
  • 150+ more Red than Pink.
2 Ear of Barley icon.png Ear of Barley
  • 75 to 150 more Red than Pink.
  • 150+ more Pink than Red.
3 Ear of Wheat icon.png Ear of Wheat 150+

Flour

Any Ear of Cereal icon.png Ear of Cereal can be milled using the Mill Flour icon.png Mill Flour recipe on a Grindstone icon.png Grindstone, Copper Grinder icon.png Copper Grinder, or Windmill icon.png Windmill to produce 2.00 kilograms of the corresponding Flour icon.png Flour. All Flours can be stored in a Dry Goods Bag or a Dry Goods Container.

Flour From
Oatmeal icon.png Oatmeal Ear of Oats icon.png Ear of Oats
Barley Flour icon.png Barley Flour Ear of Barley icon.png Ear of Barley
Rye Flour icon.png Rye Flour Ear of Rye icon.png Ear of Rye
Wheat Flour icon.png Wheat Flour Ear of Wheat icon.png Ear of Wheat
Flour icon.png Flour Any combination of Flours.