Talk:Agriculture

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This is the talk page for discussing improvements to the Agriculture article.

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I'd like to improve this with screen shots and actual examples.
This is going to be one area that may be a challenge.
--MagicManICT @ 21:35, January 21, 2012‎

Section placements

I'm not sure where the best place for the pumpkin information is.
I've added it to a subsection for now. --MagicManICT @ 04:30, May 1, 2012‎

I have made it a main section, because it's a sub-topic of the topic the page is about...
⇐⇑©TriMoon™TalkHandyWikiLinks @ 21:50, 12 July 2012 (CDT)
I've decided that common info, to agriculture, would be best fit as subpages, and have (started) to move sections to subpages.
This way those sections, subpages soon™, can be transcluded into others, like i did for Cotton Planting.
Pay attention to the linked section headings to allow access to the subpages for editing etc...
I would suggest to do same for the Pumpkin info to be put in Pumpkin Planting...
⇐⇑©TriMoon™TalkHandyWikiLinks @ 02:43, 30 July 2012 (CDT)

Tier requirements

I think the requirements for every tier for the bars should be in the table. Like Tier 1 (0% - ??%) | Tier 2 (??% - ??%) ....

I have produced T2 and working on T3 at the minute and have found that half of any influence bar consumed provides a new tier. This is also quantitative, thus if you have 25% in 0 and 25% in 1 and you plant cotton you will get a T2 crop (0 + 1 = 50% overall influence). This has been fairly consistent on our farm (save the random people fertilizing my damn crops >.<). I also believe that one of the 2 strains it draws from will specify which of the 2 crops it will be come, as a 100% 0 and a 0% 1 will yield different strains then that of a 50/50% split. More testing underway... just making a fence now to prevent muddy waters. --Illian.amerond 19:29, 29 May 2012 (CDT)

Further comments

Also, yes, I think the percentages should be on there for what points the fields change tiers. I think it's evenly divided, though, and t1 is 0%, t2 is 25%, t3 is 50% and t4 is 75%. MagicManICT 18:00, 4 May 2012 (CDT)


If the section on building Tilled Fields needs editing, do so on it's own page. I've set it up so that Agriculture automatically updates based on the information on Tilled Field. - Rushmik 00:29, 10 May 2012 (CDT)

Not really bothersome, but shouldn't we do two separate pages for Farming and Agriculture? I find it would be better organized. --Emo Panda 15:34, 16 May 2012 (CDT)

Is farming really separate from the skill Agriculture? You could do separate pages for it, but all the information needs to be presented somewhere. --MagicManICT

++ Fertilizers & Field Values: Discovered Fertilizers do not stack on diminishing returns heap until they overlap their purpose. In this you can use Hummus, Wood Chippings and Coal all at max value the first time each. When you use any Fertilizer that reproduces any other used fertilizer bonus then you receive diminishing returns.

Proof: On 2 separate fields A and B place 1 Hummus in A and 1 Lime in B. Record the results, then place 1 Hummus in A and B and record the results, you will find that the Influence gain for crop B is the same as A's first placement of Hummus.

Further, I have been trying to record when the fertilizers refresh for maximum use over the grow time. I have found that you can place a stack of 5 in each fertilization category (Wood Chippings, Hummus, Coal x 5) and again every 6 hours or so for greater returns... still working to nail down how this works as it suggests the fields are using the fertilizer/healing the diminishing returns over time and not just at harvest. --Illian.amerond 13:37, 29 May 2012 (CDT)

Farming Data Logs

TheDarkside's Results

See: class-names for table sorting
You can remove this comment if you want :)
⇐⇑©TriMoon™TalkHandyWikiLinks @ 00:26, 13 July 2012 (CDT)
Stocks & Cultivars level: 75
Pre-Harvest Post-Harvest
Date Crop Plenty Influence Bar 1 Bar 2 Bar 3 Bar 4 Yield Bar 1 Bar 2 Bar 3 Bar 4
13:26, 8 June 2012 (CDT) Cereals 250% 661% 0 0 0 0 Ear of Oats x6
Hay x1
0 33 0 0
19:54, 8 June 2012 (CDT) Pumpkins
(Stage 3)
243% 274% 0 0 15 0 Aspen x10 0 0 10 13
20:03, 8 June 2012 (CDT) Cabbage 331% 663% 0 0 0 0 Colewort x14
Cabbage Seedstalk x1
33 0 0 0
18:54, 10 June 2012 (CDT) Cereals 265% 709% 0 0 10 13 Ear of Oats x6
Hay x1
0 35 5 8
19:11, 10 June 2012 (CDT) Pumpkins
(Stage 2)
376% 741% 0 6 39 0 Autumn Gold x17 0 0 34 37
20:34, 10 June 2012 (CDT) Cabbage 181% 704% 0 33 0 0 Colewort x8
Cabbage Seedstalk x1
35 28 0 0
07:42, 11 June 2012 (CDT) Pumpkins
(Stage 1)
150% 720% 33 0 0 0 Baby Bear x9 28 0 0 36
23:56, 11 June 2012 (CDT) Cabbage 422% 100% 0 1 34 37 Colewort x10
Head of White Cabbage x8
Cabbage Seedstalk x1
5 0 29 32
08:13, 12 June 2012 (CDT) Cotton 426% 674% 0 35 5 8 Raw Yellow-Stained Cotton x22
Wild Oats x1
0 30 38 3
16:40, 12 June 2012 (CDT) Cereals 611% 100% 28 0 0 36 Ear of Oats x9
Ear of Rye x4
Hay x1
23 5 0 31
23:28, 12 June 2012 (CDT) Cotton 715% 100% 35 28 0 0 Raw Yellow-Stained Cotton x27
Raw Indian Cotton x10
Wild Oats x1
30 23 5 0
18:53, 13 June 2012 (CDT) Cotton 332% 410% 5 0 29 32 Raw Yellow-Stained Cotton x17
Wild Oats x1
0 0 49 27
08:19, 14 June 2012 (CDT) Cotton 437% 100% 0 0 0 0 Raw Yellow-Stained Cotton x22 0 0 5 0
08:35, 14 June 2012 (CDT) Cabbage 199% 405% 23 5 0 31 Colewort x8
Cabbage Seedstalk x1
43 0 0 26
08:44, 14 June 2012 (CDT) Pumpkins
(Stage 1)
126% 100% 0 30 38 3 Baby Bear x5
Sugar Treat x3
0 25 33 8
13:57, 14 June 2012 (CDT) Cereals 315% 405% 30 23 5 0 Ear of Oats x7
Hay x1
25 43 0 0
23:22, 15 June 2012 (CDT) Cabbage 205% 415% 25 43 0 0 Colewort x9
Cabbage Seedstalk x1
46 38 0 0
23:26, 15 June 2012 (CDT) Pumpkins
(Stage 1)
252% 409% 0 0 49 27 Baby Bear x11 0 0 44 47
08:24, 16 June 2012 (CDT) Pumpkins
(Stage 1)
203% 410% 43 0 0 26 Baby Bear x12 38 0 0 46
09:25, 16 June 2012 (CDT) Pumpkins
(Stage 1)
429% 349% 0 25 33 8 Baby Bear x21
Sugar Treat x5
0 20 28 26

It looks to need the harvested date.

I heard pumpkin with keeping long time will be more higher tier pumpkin. I think You should write planted date with harvested date. --Targal 06:30, 13 June 2012 (CDT)

I was thinking about that but decided against it because of the fact the harvest date would almost always be innacurate since it's the time I am able to check it and notice it is ready instead of the actual time the field is ready to harvest. Between work/sleep there could be up to 16-18 hours or more in which the field might be ready to harvest but I was unable to log into the game to notice --TheDarkside 10:13, 13 June 2012 (CDT)

Original Dev quotes (removed from crop rotation section)

Farming-meters.jpg

In this image, the 1st meter has about 5%. The other meters are empty.
The upkeep has been reduced to 50%, meaning 50% less humus and seed will be required to replant this field.

From Jorb (Brother Bean@Paradox/Beanieman@SynIRC.net#Salem):

"The crops use the following meters:

takes from -> gives to

Cabbage: 3,4 -> 1
Ear of Cereals: 4,1 -> 2
Cotton: 1,2 -> 3
Pumpkin: 2,3 -> 4
Corn: 1,3 -> 2

The idea here is obviously that you need to rotate your crops over your various fields, and fertilize them in an intelligent manner, in order to build up their meters and thus reach the higher output tiers. For example to reach higher tier of cereal you would need to build up meters it takes from 4 and 1, so you might rotate cabbage and pumpkin beforehand to raise meters 1+4."

From Loftar: Currently, each cycle depletes 5% (unmodified) of the elements that the crop consumes, and fills 5% (modified by the influence boost) of the meter that the crop adds to. The harvest yields tier 1 output when the sum of the two meters it consumes is 0%-50% (of one meter), a mix of tier 1 and one of the 2nd tiers when the sum is 50%-100%, a mix of the 2nd tiers when the sum is 100%-150% and a mix of one of the 2nd tiers and tier 3 when the sum is 150%-200%. I'm open to changes on that, though.

Note: There is currently a possible bug where all crops actually drain 5% from every meter besides the one it contributes to. So for example, instead of Cabbage draining 5% from only the 3rd and 4th meters, it also drains 5% from the 2nd meter as well. The amount it contributes to the meter it produces output to seems unchanged.