Difference between revisions of "Agriculture"

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{{tocright}}{{SetProp
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{{Skill
|IsinGameMenu=Learning
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| Description=Allows you to till fields and plant Cereals
|Has icon=
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| Arts & Crafts=
|Caption=
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| Cloak & Dagger=
|Has fullview={{SUBPAGENAME}}.png
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| Faith & Wisdom=
|RequiresTech=Settling
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| Flora & Fauna=
|UnlocksTech=Cabbage Growing, Cotton Planting, Three-field System, Gardening
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| Hammer & Nail=
|arts=
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| Herbs & Sprouts=200
|cloak=
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| Hunting & Hideworking=
|faith=
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| Law & Lore=
|frontier=900
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| Mines & Mountains=
|hammer=
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| Sparks & Embers=
|hunting=
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| Stocks & Cultivars=640
|law=
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| Sugar & Spice=
|mines=
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| Thread & Needle=
|pots=
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| Natural Philosophy=
|sparks=
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| Perennial Philosophy=
|stocks=1550
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| Skills unlocked=Cabbage Growing, Cotton Planting, Maize Planting, Three-field System, Vineyards, Windmill Theory
|sugar=
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| Crafts unlocked=Bonemeal, Concordat of Worms, Cotton Planter's Pouch, Farmer's Hat, John Barleycorn, Leather Planter's Pouch, Smelling Salts, Thresh Cereals, Wicker Man, Wooden Hoe
|thread=
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| Builds unlocked=Compost Bin, Copper Grinder, Farmer's House, Grindstone, Hay Stack, Questionably Effective Scarecrow,  Tilled Field,
|natural=800
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| Others unlocked=Darkenbonemeal, Ear of Barley, Ear of Oats, Ear of Rye, Ear of Wheat, Humus, Needle, Satan Salts, Seeds of Cereal, The Wicked Wicker Man, Wild Oats
|perennial=
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}}
}}{{Infobox}}
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{|
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==In-Game Text==
  
==About==
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''"The first farmer was the first man, and all historic nobility rests on possession and use of land."''
[[Agriculture]] allows one to use the {{PropVals/getIcon|Till Field}}[[Till Field]] action under the {{PropVals/getIcon|Build}}[[GameMenu/Build|Build menu]].<br/>
 
A [[Till Field|tilled field]] is required to plant any [[#Seeds|seeds]].
 
  
{{:Till_Field|transcludesection=tilling}}
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''– Ralph Waldo Emerson, Society and Solitude''
  
{{top}}
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While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals.
==Farming==
 
Farming is accomplished by the general task of [[Till Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them. Currently, [[Cabbage]], [[Cereals]], and [[Cotton]] seeds available for sale in Boston. [[Pumpkin]] seeds can be obtained through [[Gardening]].  
 
  
Preparing the field for planting requires a base of 5 [[Humus]]. After the first planting, a fields upkeep can be improved (see Fertilizers below). Setting up the very first fields for a new character takes some forethought. Humus is slow to produce in a single [[Compost Bin]], so it is recommended two or more are built to start. (Humus is a good fertilizer and a player will go through a lot of it once farming gets underway.)
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==About==
 
 
Hint to fill [[Compost Bin]]:
 
Deers provide a lots of organics (Meat shreds and especially steaks which gives 8/100 points to bin). Find deer and start battle. Bring him alive to bin and only then kill. 70 point per deer.
 
Leftover seeds or lower purity seeds can also be used. 100 seeds provide 20/100.
 
 
 
After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted. Having improved upkeep on the field lowers the number of seeds needed. Cotton and Grain fields require 50 seeds; Cabbage requires 15 seeds.
 
 
 
Once the seeds are planted, the fields can be fertilized at will up until the crops are fully grown. The only caution when using fertilizer is to avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.
 
 
 
Finally, when the crops are fully grown, they can be harvested. Note that in the section on pumpkins that they can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting).
 
 
 
{{top}}
 
==Crop Growth and Rotation==
 
[[File:Farming-meters.jpg]]
 
 
 
''In this image, the 0th meter has about 5%.  The other meters are empty.''<br>
 
''The upkeep has been reduced to 50%, meaning 50% less humus and seed will be required to replant this field.''
 
 
 
From Jorb (Brother Bean@Paradox/Beanieman@SynIRC.net#Salem):
 
 
"The crops use the following meters:
 
 
 
takes from -> gives to
 
 
 
(Red) [[Cabbage]]: 2,3 -> 0<br>
 
(Green) [[Cereals]]: 3,0 -> 1<br>
 
(Blue) [[Cotton]]: 0,1 -> 2<br>
 
{Red} [[Pumpkin]]: 1,2 -> 3<br>
 
 
 
The idea here is obviously that you need to rotate your crops over your various fields, and fertilize them in an intelligent manner, in order to build up their meters and thus reach the higher output tiers. For example to reach higher tier of cereal you would need to build up meters it takes from 3 and 0, so you might rotate cabbage and cotton beforehand."
 
 
 
From Loftar: ''Currently, each cycle depletes 5% (unmodified) of the elements that the crop consumes, and fills 5% (modified by the influence boost) of the meter that the crop adds to. The harvest yields tier 1 output when the sum of the two meters it consumes is 0%-50% (of one meter), a mix of tier 1 and one of the 2nd tiers when the sum is 50%-100%, a mix of the 2nd tiers when the sum is 100%-150% and a mix of one of the 2nd tiers and tier 3 when the sum is 150%-200%. I'm open to changes on that, though.''
 
 
 
''Note: There is currently a possible bug where all crops actually drain 5% from every meter besides the one it contributes to. So for example, instead of Cabbage draining 5% from only the 3rd and 4th meters, it also drains 5% from the 2nd meter as well. The amount it contributes to the meter it produces output to seems unchanged.''
 
  
Crops will produce new types as the influence gets high enough. The following is a table of the various tiers of crops (order of tiers are as given by the devs).
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'''For an overview of Planting in general, see [[Tilled Field]].'''
  
{| border="2" style="width: 770px;"
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Any {{i|Ear of Cereal}} is the product of a Cereal harvest. Initially 50x {{i|Seeds of Cereal}} are required when Planting Ears of Cereal. If you don't have access to {{i|Seeds of Cereal}} for Planting, it can be purchased for 125x {{i|Silver Pieces}} from [[Stalls#Spuds McArtor - Farming Needs|Spuds McArtor]] in [[Providence]]. For an overview of Planting, see {{i|Tilled Field}}.
! Plant Type !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Seeds of Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Yellow-Stained Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Indian Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Egyptian Cotton]]
 
| style="vertical-align: top; text-align: center;"| [[Sea Island Cotton]]
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Seeds of Cereal]]
 
| style="vertical-align: top; text-align: center;"| [[Ear of Oats]]
 
| style="vertical-align: top; text-align: center;"| [[Ear of Rye]]
 
| style="vertical-align: top; text-align: center;"| [[Ear of Barely]]
 
| style="vertical-align: top; text-align: center;"| [[Ear of Wheat]]
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Seeds of Cabbage]]
 
| style="vertical-align: top; text-align: center;"| [[Colewort]]
 
| style="vertical-align: top; text-align: center;"| [[Green Cabbage]]
 
| style="vertical-align: top; text-align: center;"| [[White Cabbage]]
 
| style="vertical-align: top; text-align: center;"| [[Red Cabbage]]
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Seeds of Pumpkin]]
 
| style="vertical-align: top; text-align: center;"| [[Agriculture#Pumpkins|varies]]
 
| style="vertical-align: top; text-align: center;"| [[Agriculture#Pumpkins|varies]]
 
| style="vertical-align: top; text-align: center;"| [[Agriculture#Pumpkins|varies]]
 
| style="vertical-align: top; text-align: center;"| [[Agriculture#Pumpkins|varies]]
 
|-
 
|}
 
  
===Growth Time===
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==Harvesting Ears of Cereal==
The base growth time are as follows
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[[File:cerealgrow.png|right]]
{| border="2" style="width: 250px;"
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When Harvesting a mature Ear of Cereal crop you may also rarely receive {{i|Wild Oats}}. Any Ear of Cereal can be Threshed using the {{i|Thresh Cereals}} recipe to produce 50x {{i|Seeds of Cereal}}. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar.
! Plant Type !! Base
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{{:Tilled Field|transcludesection=influenceharvest}}
|-
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<onlyinclude>{{#ifeq:{{{transcludesection|tiers}}}|tiers|
| style="vertical-align: top; text-align: center;"| [[Cabbage]]
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{{{!}} class=wikitable
| style="vertical-align: top; text-align: center;"| 3 Days
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{{!}}-
|-
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{{!}} '''Tier'''
| style="vertical-align: top; text-align: center;"| [[Cereals]]
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{{!}} '''Ear of Cereal'''
| style="vertical-align: top; text-align: center;"| 3 Days
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{{!}} '''Total Influence'''
|-
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{{!}}-
| style="vertical-align: top; text-align: center;"| [[Cotton]]
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{{!}} 1
| style="vertical-align: top; text-align: center;"| 4 Days
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{{!}} {{i|Ear of Oats}}
|-
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{{!}} 0 to 100.
| style="vertical-align: top; text-align: center;"| [[Pumpkin]]
+
{{!}}-
| style="vertical-align: top; text-align: center;"| 4+ Days
+
{{!}} 2
 +
{{!}} {{i|Ear of Rye}}
 +
{{!}}
 +
*75 to 150 more Pink than Red. 
 +
*150+ more Red than Pink. 
 +
{{!}}-
 +
{{!}} 2
 +
{{!}} {{i|Ear of Barley}}
 +
{{!}}
 +
*75 to 150 more Red than Pink. 
 +
*150+ more Pink than Red.
 +
{{!}}-
 +
{{!}} 3
 +
{{!}} {{i|Ear of Wheat}}
 +
{{!}} 150+
 +
{{!}}}
 +
}}</onlyinclude>
 +
{{:Mill Flour|transcludesection=flour}}
 
|}
 
|}
 
{{top}}
 
==Pumpkins==
 
To start Pumpkin fields, you need to plant and grow a [[New World gourd]] in [[Gardening Pot]].  You have a random 1 in 3 chance to obtain [[Baby Bear]], which can be sliced for seeds to be planted in a field.
 
 
Pumpkins can be harvested in any one of the last three growth stages. The tier of the output is determined by the normal influence mechanics, but are also dependent on the growth stage.
 
 
Growth stage one: [[Baby Bear]], [[Small Sugar]], [[Sugar Treat]] and [[Spooktacular]]<br>
 
[[File:Pumpkin_Phase_1.png]]
 
 
Growth stage two: [[Autumn Gold]], [[Bushkin]], [[Harvest Moon]] and [[Jack-o-Lantern]]<br>
 
[[File:Pumpkin_Phase_2.png]]
 
 
Growth stage three: [[Aspen]], [[Big Autumn]], [[Connecticut Field]] and [[Ghost Rider]]<br>
 
[[File:Pumpkin_Phase_3.png]]
 
 
Table of pumpkins at various growth stages:
 
 
{| border="2" style="width: 770px;"
 
! Growth Stage !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4
 
|-
 
| One: || "Baby Bear" || "Small Sugar" || "Sugar Treat" || "Spooktacular"
 
|-
 
| Two: || "Autumn Gold" || "Bushkin" || "Harvest Moon" || "Jack-o-Lantern"
 
|-
 
| Three: || "Aspen" || "Big Autumn" || "Connecticut Field" || "Ghost Rider"
 
|-
 
|}
 
 
Spooktacular, Jack-o-Lantern and Ghost Rider are curios. All pumpkins can be sliced for generic pumpkin flesh and seeds.
 
 
All pumpkins in growth stage one can be replanted in gardening pots.
 
 
{{top}}
 
==Fertilizers & Field Values==
 
You should fertilize right after you plant as you can no longer fertilize after crops are harvestable.<br>
 
Each value has a specific effect on the field:
 
 
*'''Upkeep''': This reduces the amount of [[Humus]] needed to prepare a field as well as reduces the amount of seeds needed to replant the field. The values after calculating for upkeep are base quantity * (Upkeep/100) This value has a bottom cap of 50%. Adding [[Wood Choppings]] to the field improves the upkeep by lowering the Upkeep value. Example: a field at 50% Upkeep will require 3 Humus to prepare and 25 Seeds of Grain to plant where as 100% upkeep requires 5 humus and 50 seeds.
 
*'''Plenty''': This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's [[Stocks & Cultivars]]/100. The S&C bonus doesn't effect the fertilizer stacking penalty.
 
*'''Speed''': This value reduces the growth time of the field. Currently, the field advances one stage every 24 hours and may be harvested after four days after planting. Example: a field at 200% speed should gain a stage of growth every 12 hours (needs testing for verification).
 
*'''Influence''': This value increases the amount of gain of the four output meters. Boosting this will speed the field to higher tiers of crops faster.
 
 
{| border="2" style="width: 600px;"
 
! Fertilizer Type !! Upkeep !! Plenty !! Speed !! Influence
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Hay]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲(Crop)
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Wood Choppings]]
 
| style="vertical-align: top; text-align: center;"| ▽
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Lime]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Humus]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Coal]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Clay]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▽
 
| style="vertical-align: top; text-align: center;"| ▲
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Dross]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▽
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| -
 
|-
 
| style="vertical-align: top; text-align: center;"| [[Crown Manure]]
 
| style="vertical-align: top; text-align: center;"| -
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
 
| style="vertical-align: top; text-align: center;"| ▲
 
|-
 
 
|}
 
 
After a field is harvested, all fertilizers are reset and each field loses 5% upkeep. For example, if I keep my field at 50% upkeep each time I plant them, when I replant, they will then lose upkeep value and then be at 55% upkeep.
 
 
Finally, the more fertilizers used on a field, the less effective next fertilizer becomes. Each fertilizer counts as one, so a Wood Chopping, a Coal, a Humus, and a Clay counts as four fertilizers, which would be the same reduction as using four Humus. (Note: the exact calculation isn't known.)
 
 
Note on cotton: It takes 10 clean cotton to produce a single cotton sheet, this can be achieve by a single field with approximately 200% plenty value.(click image below for larger version)
 
 
[[File:Cotton.png|370px]]  [[File:Cotton2.png]]
 
 
{{top}}
 
==Seeds==
 
Seeds for plants are recovered in various ways depending on the plant. As a note, each crop unit provides a maximum number of seeds based on the crop type. That number can be lower and one of them almost always have less than the maximum because.
 
 
Grains need to be winnowed for seeds. This is done with the [[Thresh Cereals]] command. This destroys the ears of grain, though, so you can either get seed or grind in a windmill for flour.
 
 
Cotton seed is included in the boll. In order to get seed, use the Clean Cotton command in the craft menu. This will return a ball of cotton and some seed.
 
 
Cabbage produces a seed stalk. When the cabbage field is harvested, you get several heads of cabbage and a seed stalk. Simply place the seed stalk in the container and wait 48 hours for it to dry to collect the seeds.
 
 
*When a field is at 100% upkeep the following are required to plant 1 field of a crop:
 
**50 seeds of cotton
 
**50 seeds of cereal
 
**15 seeds of cabbage
 
**50 seeds of pumpkin
 
 
*When the field is 50% upkeep the following are required:
 
**25 seeds of cotton
 
**25 seeds of cereal
 
**7 seeds of cabbage
 
**25 seeds of pumpkin (this seems a bit high, considering pumpkins grow horizontaly and not verticaly like cotton and cereal)
 
 
[[Seeds of Pumpkin]] can be obtained from any pumpkin by slicing it.
 
 
==Notes==
 
 
I'd like to improve this with screen shots and actual examples. This is going to be one area that may be a challenge.
 

Latest revision as of 01:52, 11 May 2023

Agriculture icon.png Agriculture
"Allows you to till fields and plant Cereals"
Requirements:
Skill(s) required:
Proficiencies required:
200 Herbs & Sprouts icon.png Herbs & Sprouts
640 Stocks & Cultivars icon.png Stocks & Cultivars
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"The first farmer was the first man, and all historic nobility rests on possession and use of land."

– Ralph Waldo Emerson, Society and Solitude

While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals.

About

For an overview of Planting in general, see Tilled Field.

Any Ear of Cereal icon.png Ear of Cereal is the product of a Cereal harvest. Initially 50x Seeds of Cereal icon.png Seeds of Cereal are required when Planting Ears of Cereal. If you don't have access to Seeds of Cereal icon.png Seeds of Cereal for Planting, it can be purchased for 125x Silver Pieces icon.png Silver Pieces from Spuds McArtor in Providence. For an overview of Planting, see Till Field icon.png Tilled Field.

Harvesting Ears of Cereal

Cerealgrow.png

When Harvesting a mature Ear of Cereal crop you may also rarely receive Wild Oats icon.png Wild Oats. Any Ear of Cereal can be Threshed using the Thresh Cereals icon.png Thresh Cereals recipe to produce 50x Seeds of Cereal icon.png Seeds of Cereal. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar. Between 0 and 75 total Influence you will Harvest tier 1 crops. Between 75 and 100 you will receive a mix of tier 1 and tier 2 crop. For 100-150 total Influence you will Harvest just tier 2 crops. At 150-195 total Influence you will Harvest a mix of tier 2 and tier 3 crops with the tier 2 crop you Harvest being determined by the LOWER of that crops Influencing Bars.

Tier Ear of Cereal Total Influence
1 Ear of Oats icon.png Ear of Oats 0 to 100.
2 Ear of Rye icon.png Ear of Rye
  • 75 to 150 more Pink than Red.
  • 150+ more Red than Pink.
2 Ear of Barley icon.png Ear of Barley
  • 75 to 150 more Red than Pink.
  • 150+ more Pink than Red.
3 Ear of Wheat icon.png Ear of Wheat 150+

Flour

Any Ear of Cereal icon.png Ear of Cereal can be milled using the Mill Flour icon.png Mill Flour recipe on a Grindstone icon.png Grindstone, Copper Grinder icon.png Copper Grinder, or Windmill icon.png Windmill to produce 2.00 kilograms of the corresponding Flour icon.png Flour. All Flours can be stored in a Dry Goods Bag or a Dry Goods Container.

Flour From
Oatmeal icon.png Oatmeal Ear of Oats icon.png Ear of Oats
Barley Flour icon.png Barley Flour Ear of Barley icon.png Ear of Barley
Rye Flour icon.png Rye Flour Ear of Rye icon.png Ear of Rye
Wheat Flour icon.png Wheat Flour Ear of Wheat icon.png Ear of Wheat
Flour icon.png Flour Any combination of Flours.