Difference between revisions of "Agriculture"

From Salem Wiki
Jump to: navigation, search
 
(550 intermediate revisions by 47 users not shown)
Line 1: Line 1:
{{infobox skill
+
{{Skill
| name      = {{PAGENAME}}
+
| Description=Allows you to till fields and plant Cereals
| image      = Image:{{PAGENAME}}.png
+
| Arts & Crafts=
| caption    = {{PAGENAME}}
+
| Cloak & Dagger=
| req        =
+
| Faith & Wisdom=
| enabled    = [[Cabbage Growing]], [[Cotton Planting]], [[Till Field]]
+
| Flora & Fauna=
| requiredby = [[Wicker Man]]
+
| Hammer & Nail=
| cost      = [[Frontier & Wilderness]]: 900<br> [[Stocks & Cultivars]]: 1550<br> [[Natural Philosophy]]: 800
+
| Herbs & Sprouts=200
 +
| Hunting & Hideworking=
 +
| Law & Lore=
 +
| Mines & Mountains=
 +
| Sparks & Embers=
 +
| Stocks & Cultivars=640
 +
| Sugar & Spice=
 +
| Thread & Needle=
 +
| Natural Philosophy=
 +
| Perennial Philosophy=
 +
| Skills unlocked=Cabbage Growing, Cotton Planting, Maize Planting, Three-field System, Vineyards, Windmill Theory
 +
| Crafts unlocked=Bonemeal, Concordat of Worms, Cotton Planter's Pouch, Farmer's Hat, John Barleycorn, Leather Planter's Pouch, Smelling Salts, Thresh Cereals, Wicker Man, Wooden Hoe
 +
| Builds unlocked=Compost Bin, Copper Grinder, Farmer's House, Grindstone, Hay Stack, Questionably Effective Scarecrow,  Tilled Field,
 +
| Others unlocked=Darkenbonemeal, Ear of Barley, Ear of Oats, Ear of Rye, Ear of Wheat, Humus, Needle, Satan Salts, Seeds of Cereal, The Wicked Wicker Man, Wild Oats
 
}}
 
}}
 +
{|
 +
|
 +
==In-Game Text==
  
Agriculture allows one to use the "[[Till Field]]" action under the Build menu. A tilled field is required to plant any seeds.
+
''"The first farmer was the first man, and all historic nobility rests on possession and use of land."''
  
== Farming: ==
+
''– Ralph Waldo Emerson, Society and Solitude''
  
Farming is accomplished by the general task of [[Till Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. After a period of time, your crops grow and you can then harvest them. Currently, the only seeds available are [[Cabbage]], [[Grain]], and [[Cotton]]. Once seeds are planted, you can then fertilize the fields using various items.
+
While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals.
  
== Fertilizers: ==
+
==About==
  
Several items can be used as fertilizers and different fertilizers have different effects on your fields.
+
'''For an overview of Planting in general, see [[Tilled Field]].'''
  
*[[Hay]]: Increases the influence the crop has on the field
+
Any {{i|Ear of Cereal}} is the product of a Cereal harvest. Initially 50x {{i|Seeds of Cereal}} are required when Planting Ears of Cereal. If you don't have access to {{i|Seeds of Cereal}} for Planting, it can be purchased for 125x {{i|Silver Pieces}} from [[Stalls#Spuds McArtor - Farming Needs|Spuds McArtor]] in [[Providence]]. For an overview of Planting, see {{i|Tilled Field}}.  
*[[Wood Chopping]]: Decreases the upkeep needed on fields before being replanted
 
*[[Lime]]: Increases the plenty (total harvest) of the field
 
*[[Humus]]: Increases influence and plenty
 
*[[Coal]]: --Don't have coaling yet. Someone please fill in. --[[User:MagicManICT|MagicManICT]] 13:25, 21 January 2012 (MST)
 
  
== Crop Growth and Rotation: ==
+
==Harvesting Ears of Cereal==
 
+
[[File:cerealgrow.png|right]]
From Jorb:
+
When Harvesting a mature Ear of Cereal crop you may also rarely receive {{i|Wild Oats}}. Any Ear of Cereal can be Threshed using the {{i|Thresh Cereals}} recipe to produce 50x {{i|Seeds of Cereal}}. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar.
+
{{:Tilled Field|transcludesection=influenceharvest}}
"The crops use the following meters:
+
<onlyinclude>{{#ifeq:{{{transcludesection|tiers}}}|tiers|
 
+
{{{!}} class=wikitable
Cabbage adds to meter one, and uses meters two and three to determine output tier.
+
{{!}}-
Cereal adds to meter two, and uses meters one and three to determine output tier.
+
{{!}} '''Tier'''
Cotton adds to meter three, and uses meters one and two to determine output tier.
+
{{!}} '''Ear of Cereal'''
 
+
{{!}} '''Total Influence'''
The idea here is obviously that you need to rotate your crops over your various fields, and fertilize them in an intelligent manner, in order to build up their meters and thus reach the higher output tiers. Cereal might deserve a special mention since it is now a combination crop for Oats, Rye, Barley and Wheat (in that order). Cereal no longer gives seed directly, but rather gives ears of the respective crops which can then be winnowed into seed (craft recipe) or ground into flour.
+
{{!}}-
 
+
{{!}} 1
Cabbage gives: Colewort, Green Cabbage, White Cabbage and Red Cabbage<br>
+
{{!}} {{i|Ear of Oats}}
Cotton gives: Yellow-Stained Cotton, Indian Cotton, Egyptian Cotton and Sea Island Cotton"
+
{{!}} 0 to 100.
 +
{{!}}-
 +
{{!}} 2
 +
{{!}} {{i|Ear of Rye}}
 +
{{!}}
 +
*75 to 150 more Pink than Red.
 +
*150+ more Red than Pink.
 +
{{!}}-
 +
{{!}} 2
 +
{{!}} {{i|Ear of Barley}}
 +
{{!}}
 +
*75 to 150 more Red than Pink.
 +
*150+ more Pink than Red.  
 +
{{!}}-
 +
{{!}} 3
 +
{{!}} {{i|Ear of Wheat}}
 +
{{!}} 150+
 +
{{!}}}
 +
}}</onlyinclude>
 +
{{:Mill Flour|transcludesection=flour}}
 +
|}

Latest revision as of 01:52, 11 May 2023

Agriculture icon.png Agriculture
"Allows you to till fields and plant Cereals"
Requirements:
Skill(s) required:
Proficiencies required:
200 Herbs & Sprouts icon.png Herbs & Sprouts
640 Stocks & Cultivars icon.png Stocks & Cultivars
Skills Unlocked:
Crafts Unlocked:
Builds Unlocked:
Others Unlocked:

In-Game Text

"The first farmer was the first man, and all historic nobility rests on possession and use of land."

– Ralph Waldo Emerson, Society and Solitude

While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals.

About

For an overview of Planting in general, see Tilled Field.

Any Ear of Cereal icon.png Ear of Cereal is the product of a Cereal harvest. Initially 50x Seeds of Cereal icon.png Seeds of Cereal are required when Planting Ears of Cereal. If you don't have access to Seeds of Cereal icon.png Seeds of Cereal for Planting, it can be purchased for 125x Silver Pieces icon.png Silver Pieces from Spuds McArtor in Providence. For an overview of Planting, see Till Field icon.png Tilled Field.

Harvesting Ears of Cereal

Cerealgrow.png

When Harvesting a mature Ear of Cereal crop you may also rarely receive Wild Oats icon.png Wild Oats. Any Ear of Cereal can be Threshed using the Thresh Cereals icon.png Thresh Cereals recipe to produce 50x Seeds of Cereal icon.png Seeds of Cereal. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar. Between 0 and 75 total Influence you will Harvest tier 1 crops. Between 75 and 100 you will receive a mix of tier 1 and tier 2 crop. For 100-150 total Influence you will Harvest just tier 2 crops. At 150-195 total Influence you will Harvest a mix of tier 2 and tier 3 crops with the tier 2 crop you Harvest being determined by the LOWER of that crops Influencing Bars.

Tier Ear of Cereal Total Influence
1 Ear of Oats icon.png Ear of Oats 0 to 100.
2 Ear of Rye icon.png Ear of Rye
  • 75 to 150 more Pink than Red.
  • 150+ more Red than Pink.
2 Ear of Barley icon.png Ear of Barley
  • 75 to 150 more Red than Pink.
  • 150+ more Pink than Red.
3 Ear of Wheat icon.png Ear of Wheat 150+

Flour

Any Ear of Cereal icon.png Ear of Cereal can be milled using the Mill Flour icon.png Mill Flour recipe on a Grindstone icon.png Grindstone, Copper Grinder icon.png Copper Grinder, or Windmill icon.png Windmill to produce 2.00 kilograms of the corresponding Flour icon.png Flour. All Flours can be stored in a Dry Goods Bag or a Dry Goods Container.

Flour From
Oatmeal icon.png Oatmeal Ear of Oats icon.png Ear of Oats
Barley Flour icon.png Barley Flour Ear of Barley icon.png Ear of Barley
Rye Flour icon.png Rye Flour Ear of Rye icon.png Ear of Rye
Wheat Flour icon.png Wheat Flour Ear of Wheat icon.png Ear of Wheat
Flour icon.png Flour Any combination of Flours.