Difference between revisions of "Domesticated Animals"
Line 1: | Line 1: | ||
+ | =Domesticated Animals= | ||
+ | There are six [[Creatures]] which have been Domesticated in the New World, and one that has been removed. However, only four of these Creatures count as Domesticated Animals. | ||
− | = | + | {{{!}} class=wikitable |
+ | {{!}}- | ||
+ | {{!}} '''Animal''' | ||
+ | {{!}} '''Skill''' | ||
+ | {{!}} '''Domesticated Animal''' | ||
+ | {{!}} '''Notes''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Cow}} | ||
+ | {{!}} {{i|Cattle Ranching}} | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} Domesticated {{i|Turkey}} | ||
+ | {{!}} {{i|Turkey Farming}} | ||
+ | {{!}} No | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Giant Cricket}} | ||
+ | {{!}} | ||
+ | {{!}} No | ||
+ | {{!}} Created with {{i|Royal Jelly}}. | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Goat}} | ||
+ | {{!}} {{i|Goat Rearing}} | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Horse}} | ||
+ | {{!}} | ||
+ | {{!}} No | ||
+ | {{!}} Currently removed. | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Pig}} | ||
+ | {{!}} {{i|Pig Keeping}} | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Sheep}} | ||
+ | {{!}} {{i|Sheep Herding}} | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}} | ||
− | Animals | + | ==Baby Animals== |
− | + | Baby Domesticated Animals are received as part of the Mating of a male and a female of its kind or can be found rarely, lost in the {{i|Autumnal}} forests of the New World as part of an [[Exploration Events#Traveling Merchant|Exploration Event]]. A Baby Domesticated Animal will grow into either an adult male or female of its kind in about 4 days. | |
− | |||
− | |||
− | |||
− | |||
− | | | + | <onlyinclude>{{#ifeq:{{{transcludesection|care}}}|care| |
+ | ==General Care== | ||
− | + | Domesticated Animals must be Fed, kept warm and happy to be productive. Right-clicking on any unnamed Domesticated Animal and selecting "Name" allows you to give it a unique name. When finally Butchered, the amount of Meat your receive from your Domesticated Animals is determined by its [[Domesticated Animals#Stats|Size Stat]]. | |
− | |||
− | | | + | {{:Wrangling|transcludesection=animals}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
==Stats== | ==Stats== | ||
[[Image:Animal stats.png||right]] | [[Image:Animal stats.png||right]] | ||
− | Right-clicking on | + | Right-clicking on an adult Domesticated Animal and selecting "Check Pedigree" allows you to check that Domesticated Animal's unique Stats. A Domesticated Animal's Stats are determined by a combination of its [[Domesticated Animals#Mating|parents]] Stats and chance. |
{{{!}} class=wikitable | {{{!}} class=wikitable | ||
− | {{!}}- | + | {{!}}- |
{{!}} style="background: #EE2222;" {{!}} '''Ornery''' | {{!}} style="background: #EE2222;" {{!}} '''Ornery''' | ||
{{!}} style="background: #226622;" {{!}} '''Vulnerability''' | {{!}} style="background: #226622;" {{!}} '''Vulnerability''' | ||
Line 61: | Line 71: | ||
{{!}} style="background: #6622AA;" {{!}} '''Longevity''' | {{!}} style="background: #6622AA;" {{!}} '''Longevity''' | ||
{{!}}- | {{!}}- | ||
− | {{!}} How easy it is to raise | + | {{!}} How easy it is to raise its Temperament. |
{{!}} How easy it is to get sick. | {{!}} How easy it is to get sick. | ||
{{!}} How much it eats and how much it poops. | {{!}} How much it eats and how much it poops. | ||
Line 83: | Line 93: | ||
{{!}}} | {{!}}} | ||
− | === | + | ===Temperament=== |
− | + | Additionally Checking the Pedigree of a Domesticated Animal also you to see its Temperament - how angry it is. Temperament is raised by being [[Food Trough|Hungry]], being [[Barn|Cold]], being [[Disease#Animal Sickness|Sick]], or seeing other Domesticated Animals [[Domesticated Animals#Death|Die]]. Once an Animal reaches 100 Temperament it will begin to Act Out, causing damage to your property and potentially to yourself. Temperament can be lowered by feeding that Animal the appropriate [[Domesticated Animals#Temperament|Treat]] or allowing it to [[Domesticated Animals#Mating|Mate]]. | |
}}</onlyinclude> | }}</onlyinclude> | ||
− | = | + | {{{!}} class=wikitable |
− | + | {{!}}- | |
− | + | {{!}} '''Animal''' | |
− | + | {{!}} '''Treat''' | |
− | + | {{!}} '''Act Out''' | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Cow}} | |
− | + | {{!}} {{i|Clover}} | |
− | + | {{!}} [[Image:Menu_Button_Attacks.png]]Attack | |
− | + | {{!}}- | |
− | + | {{!}} {{i|Goat}} | |
− | + | {{!}} {{i|Baby Corn}} | |
+ | {{!}} Flip {{i|Food Trough}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Pig}} | ||
+ | {{!}} {{i|Walnut}} | ||
+ | {{!}} {{i|Dig}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Sheep}} | ||
+ | {{!}} {{i|Carrot}} | ||
+ | {{!}} ??? | ||
+ | {{!}}} | ||
+ | <onlyinclude>{{#ifeq:{{{transcludesection|feeding}}}|feeding| | ||
+ | ==Feeding Domesticated Animals== | ||
+ | Domesticated Animals must eat once per day from a {{i|Food Trough}}. The base amount it eats is 2 Food per day but will eat an additional Food for every 10 points of that Animal's [[Domesticated Animals#Stas|Metabolism]]. A Food Trough must be placed within range of a Domesticated Animal in order for it to find it. | ||
}}</onlyinclude> | }}</onlyinclude> | ||
+ | <onlyinclude>{{#ifeq:{{{transcludesection|mating}}}|mating| | ||
+ | ==Mating== | ||
+ | Female Domesticated Animals will seek out males of its kind up to 11 tiles away. If they find a suitable male they will go to great lengths to mate with them, even climbing over [[Simple Fences|Fences]], as love knows no bounds. Males can Mate with any number of females, where as once a female has given birth she will not Mate again for at least 6 days. Mating improves the temperament of both Animals; males slightly more. Baby Domesticated Animals will have their Coat Color and [[Domesticated Animals#Stats|Stats]] determined by a combination of its parents Coat Color and Stats as well as chance. If either the male or female are [[Disease#Animal Sickness|Sick]] the Mating will fail. There is a random chance that the female will die in Child Birth for each child. As Domesticated Animals can have multiple births in a liter the bigger the liter the higher the chance of the female dying. Additionally there is a very small chance the female giving birth to a {{i|Stillborn}}. It is rumored that if the Animal has been cursed by a [[Witchcraft|Witch]] that likelihood will be much greater. Seeing a Stillborn will increase your [[Insanity]]. Right-clicking on a male Domesticated Animal and selecting "Castrate" will give you {{i|Testicles}} and permanently prevent them from Mating in the future. | ||
+ | }}</onlyinclude> | ||
− | + | ==Produce== | |
− | == | ||
− | Animals | + | While all Domesticated Animals can be Butchered for Meat, it may make sense to keep some alive as most Domesticated Animals make Produce while alive. How often a Domesticated Animal will Produce is determined by its [[Domesticated Animals#Stats|Productivity Stat]]. |
− | + | {{{!}} class=wikitable | |
− | + | {{!}}- | |
− | + | {{!}} '''Animal''' | |
+ | {{!}} '''Produce''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Cow}} | ||
+ | {{!}} {{i|Milk}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Goat}} | ||
+ | {{!}} {{i|Milk}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Sheep}} | ||
+ | {{!}} {{i|Wool}} | ||
+ | {{!}}} | ||
− | + | <onlyinclude>{{#ifeq:{{{transcludesection|death}}}|death| | |
− | + | ==Death== | |
− | |||
− | + | There are a number of reasons a Domesticated Animals might die: males and females both will die naturally of old age, females may die during [[Domesticated Animals#Mating|Child Birth]], Babies may be Stillborn, Domesticated Animals may die of [[Disease]], or a Domesticated Animal may just be killed for Butchering. How long a Domesticated Animal takes to die of old age is determined by the size of its [[Domesticated Animals#Stats|Longevity Stat]] - the higher the Stat the longer that Animal will live. If a Domesticated Animal dies of old age it will not raise the [[Domesticated Animals#Temperament|Temperament]] of other Animals around it, however if a Domesticated Animal witnesses the death of another Animal for any other reason it will become upset and its Temperament will be raised. For this reason it is a good idea to [[Wrangling|Lead]] your Domesticated Animal away from the others before Butchering. | |
− | |||
− | |||
− | |||
− | |||
{{:Disease|transcludesection=sickness}} | {{:Disease|transcludesection=sickness}} | ||
+ | ===Death and Insanity=== | ||
− | * | + | * Seeing or being near a Stillborn will increase your [[Insanity]]. |
− | + | * Killing, or being next to someone killing, a Baby Domesticated Animal will increase your Insanity. | |
− | + | * Naming a Domesticated Animal which is already dead will give you a significant amount of Insanity. | |
− | + | }}</onlyinclude | |
− | |||
− | |||
− | * | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | * |
Revision as of 21:24, 28 July 2020
Domesticated Animals
There are six Creatures which have been Domesticated in the New World, and one that has been removed. However, only four of these Creatures count as Domesticated Animals.
Animal | Skill | Domesticated Animal | Notes |
Cow | Cattle Ranching | YES | |
Domesticated Turkey | Turkey Farming | No | |
Giant Cricket | No | Created with Royal Jelly. | |
Goat | Goat Rearing | YES | |
Horse | No | Currently removed. | |
Pig | Pig Keeping | YES | |
Sheep | Sheep Herding | YES |
Baby Animals
Baby Domesticated Animals are received as part of the Mating of a male and a female of its kind or can be found rarely, lost in the Autumnal forests of the New World as part of an Exploration Event. A Baby Domesticated Animal will grow into either an adult male or female of its kind in about 4 days.
General Care
Domesticated Animals must be Fed, kept warm and happy to be productive. Right-clicking on any unnamed Domesticated Animal and selecting "Name" allows you to give it a unique name. When finally Butchered, the amount of Meat your receive from your Domesticated Animals is determined by its Size Stat.
Wrangling Animals
Wrangling a Domesticated Animal allows you to lead them around, bring them into Buildings, and Fast Travel with them. To wrangle a Domesticated Animal select a Rope and right-click it onto the baby or adult Domesticated Animal you wish to wrangle. This will cause you to walk over to them. Once you reach that animal you can move your Rope directly into either of your hand slots. You can test if it worked by walking away and checking that they follow. To release the animal, move your Rope out of your hand slot and into your Inventory. Using 2x Ropes, one in each hand, will allow you to wrangle two different animals at the same time. The Wrangling Skill is NOT required to wrangle Domesticated Animals.
Shoo!ing Animals
Domesticated Animals which are NOT being lead can be right-clicked to Shoo! them. This will cause them to walk a little bit away from you. This can be useful when needing to clear a path through your animals.
Stats
Right-clicking on an adult Domesticated Animal and selecting "Check Pedigree" allows you to check that Domesticated Animal's unique Stats. A Domesticated Animal's Stats are determined by a combination of its parents Stats and chance.
Ornery | Vulnerability | Metabolism | Size | Productivity | Longevity |
How easy it is to raise its Temperament. | How easy it is to get sick. | How much it eats and how much it poops. | How much Meat you get from Butchering it. | How often it produces resources. | How long it can live. |
Stat Should Be | Stat Should Be | Stat Should Be | Stat Should Be | Stat Should Be | Stat Should Be |
Low | Low | Low | High | High | High |
Temperament
Additionally Checking the Pedigree of a Domesticated Animal also you to see its Temperament - how angry it is. Temperament is raised by being Hungry, being Cold, being Sick, or seeing other Domesticated Animals Die. Once an Animal reaches 100 Temperament it will begin to Act Out, causing damage to your property and potentially to yourself. Temperament can be lowered by feeding that Animal the appropriate Treat or allowing it to Mate.
Animal | Treat | Act Out |
Cow | Clover | Attack |
Goat | Baby Corn | Flip Food Trough |
Pig | Walnut | Dig |
Sheep | Carrot | ??? |
Feeding Domesticated Animals
Domesticated Animals must eat once per day from a Food Trough. The base amount it eats is 2 Food per day but will eat an additional Food for every 10 points of that Animal's Metabolism. A Food Trough must be placed within range of a Domesticated Animal in order for it to find it.
Mating
Female Domesticated Animals will seek out males of its kind up to 11 tiles away. If they find a suitable male they will go to great lengths to mate with them, even climbing over Fences, as love knows no bounds. Males can Mate with any number of females, where as once a female has given birth she will not Mate again for at least 6 days. Mating improves the temperament of both Animals; males slightly more. Baby Domesticated Animals will have their Coat Color and Stats determined by a combination of its parents Coat Color and Stats as well as chance. If either the male or female are Sick the Mating will fail. There is a random chance that the female will die in Child Birth for each child. As Domesticated Animals can have multiple births in a liter the bigger the liter the higher the chance of the female dying. Additionally there is a very small chance the female giving birth to a Stillborn. It is rumored that if the Animal has been cursed by a Witch that likelihood will be much greater. Seeing a Stillborn will increase your Insanity. Right-clicking on a male Domesticated Animal and selecting "Castrate" will give you Testicles and permanently prevent them from Mating in the future.
Produce
While all Domesticated Animals can be Butchered for Meat, it may make sense to keep some alive as most Domesticated Animals make Produce while alive. How often a Domesticated Animal will Produce is determined by its Productivity Stat.
Animal | Produce |
Cow | Milk |
Goat | Milk |
Sheep | Wool |
Death
There are a number of reasons a Domesticated Animals might die: males and females both will die naturally of old age, females may die during Child Birth, Babies may be Stillborn, Domesticated Animals may die of Disease, or a Domesticated Animal may just be killed for Butchering. How long a Domesticated Animal takes to die of old age is determined by the size of its Longevity Stat - the higher the Stat the longer that Animal will live. If a Domesticated Animal dies of old age it will not raise the Temperament of other Animals around it, however if a Domesticated Animal witnesses the death of another Animal for any other reason it will become upset and its Temperament will be raised. For this reason it is a good idea to Lead your Domesticated Animal away from the others before Butchering.
Animal Sickness
Domesticated Animals can become Diseased from hunger or randomly by chance. This chance can lowered by raising your animal's Immunity Stat. A Diseased Animal will sit down and shake its head back and forth, and if not treated in a timely fashion, will die. Making sure your animal is well-fed and brought will dramatically lower the chance of your Animal becoming sick. Domesticated Animals which eventually succumb to disease will NOT yield any Resources when Butchered. Sick animals cannot mate and cannot be Milked.
Animal Disease Treatment
To cure a Diseased Domesticated Animal craft a the proper Suppository, then Lubricate it by selecting a Star Jelly and right-clicking it onto the Suppository and selecting "Lubricate". You may now select the Lubricated Suppository and right-click it onto the Diseased animal. An Un-Lubricated Suppository can also be used to treat Animal Sickness but will increase that Animal's Temperament by a large amount.
Animal | Suppository |
Cow | Madcow Suppository |
Goat | Hoof & Mouth Suppository |
Horse | Mudfever Suppository |
Pig | Swine Flu Suppository |
Sheep | Scrapie Suppository |
Death and Insanity
- Seeing or being near a Stillborn will increase your Insanity.
- Killing, or being next to someone killing, a Baby Domesticated Animal will increase your Insanity.
- Naming a Domesticated Animal which is already dead will give you a significant amount of Insanity.</onlyinclude