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− | {{infobox skill | + | {{Skill |
− | | name = {{PAGENAME}} | + | | Description=Allows you to till fields and plant Cereals |
− | | image = Image:{{PAGENAME}}.png | + | | Arts & Crafts= |
− | | caption = {{PAGENAME}} | + | | Cloak & Dagger= |
− | | req = [[Settling]] | + | | Faith & Wisdom= |
− | | enabled = [[Cabbage Growing]], [[Cotton Planting]], [[Three-field System]], [[Gardening]] | + | | Flora & Fauna= |
− | | requiredby = [[Compost]], [[Wicker Man]], [[Farmer's House]] | + | | Hammer & Nail= |
− | | cost = [[Frontier & Wilderness]]: 900<br> [[Stocks & Cultivars]]: 1550<br> [[Natural Philosophy]]: 800 | + | | Herbs & Sprouts=200 |
| + | | Hunting & Hideworking= |
| + | | Law & Lore= |
| + | | Mines & Mountains= |
| + | | Sparks & Embers= |
| + | | Stocks & Cultivars=640 |
| + | | Sugar & Spice= |
| + | | Thread & Needle= |
| + | | Natural Philosophy= |
| + | | Perennial Philosophy= |
| + | | Skills unlocked=Cabbage Growing, Cotton Planting, Maize Planting, Three-field System, Vineyards, Windmill Theory |
| + | | Crafts unlocked=Bonemeal, Concordat of Worms, Cotton Planter's Pouch, Farmer's Hat, John Barleycorn, Leather Planter's Pouch, Smelling Salts, Thresh Cereals, Wicker Man, Wooden Hoe |
| + | | Builds unlocked=Compost Bin, Copper Grinder, Farmer's House, Grindstone, Hay Stack, Questionably Effective Scarecrow, Tilled Field, |
| + | | Others unlocked=Darkenbonemeal, Ear of Barley, Ear of Oats, Ear of Rye, Ear of Wheat, Humus, Needle, Satan Salts, Seeds of Cereal, The Wicked Wicker Man, Wild Oats |
| }} | | }} |
| + | {| |
| + | | |
| + | ==In-Game Text== |
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− | Agriculture allows one to use the "[[Till Field]]" action under the Build menu. A tilled field is required to plant any seeds.
| + | ''"The first farmer was the first man, and all historic nobility rests on possession and use of land."'' |
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− | == Farming: ==
| + | ''– Ralph Waldo Emerson, Society and Solitude'' |
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− | Farming is accomplished by the general task of [[Till Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. After a period of time, your crops grow and you can then harvest them. Currently, the following seeds available for sale in Boston are [[Cabbage]], [[Cereals]], and [[Cotton]]. [[Pumpkin]] seeds can be obtained through [[Gardening]]. Once seeds are planted, you can then fertilize the fields using various items.
| + | While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals. |
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− | 5 [[Humus]] are required to prepare a field for seeds.
| + | ==About== |
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− | == Crop Growth and Rotation: ==
| + | '''For an overview of Planting in general, see [[Tilled Field]].''' |
− | [[File:Farming-meters.jpg]] | |
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− | ''In this image, the 0th meter has about 5%. The other meters are empty.''<br>
| + | Any {{i|Ear of Cereal}} is the product of a Cereal harvest. Initially 50x {{i|Seeds of Cereal}} are required when Planting Ears of Cereal. If you don't have access to {{i|Seeds of Cereal}} for Planting, it can be purchased for 125x {{i|Silver Pieces}} from [[Stalls#Spuds McArtor - Farming Needs|Spuds McArtor]] in [[Providence]]. For an overview of Planting, see {{i|Tilled Field}}. |
− | ''The upkeep has been reduced to 50%, meaning 50% less humus and seed will be required to replant this field.''
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− | From Jorb (Brother Bean@Paradox/Beanieman@SynIRC.net#Salem):
| + | ==Harvesting Ears of Cereal== |
− |
| + | [[File:cerealgrow.png|right]] |
− | "The crops use the following meters:
| + | When Harvesting a mature Ear of Cereal crop you may also rarely receive {{i|Wild Oats}}. Any Ear of Cereal can be Threshed using the {{i|Thresh Cereals}} recipe to produce 50x {{i|Seeds of Cereal}}. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar. |
− | | + | {{:Tilled Field|transcludesection=influenceharvest}} |
− | takes from -> gives to
| + | <onlyinclude>{{#ifeq:{{{transcludesection|tiers}}}|tiers| |
− | | + | {{{!}} class=wikitable |
− | [[Cabbage]]: 2,3 -> 0<br> | + | {{!}}- |
− | [[Cereals]]: 3,0 -> 1<br>
| + | {{!}} '''Tier''' |
− | [[Cotton]]: 0,1 -> 2<br>
| + | {{!}} '''Ear of Cereal''' |
− | [[Pumpkin]]: 1,2 -> 3<br>
| + | {{!}} '''Total Influence''' |
− | | + | {{!}}- |
− | The idea here is obviously that you need to rotate your crops over your various fields, and fertilize them in an intelligent manner, in order to build up their meters and thus reach the higher output tiers. For example to reach higher tier of cereal you would need to build up meters it takes from 3 and 0, so you might rotate cabbage and cotton beforehand."
| + | {{!}} 1 |
− | | + | {{!}} {{i|Ear of Oats}} |
− | Crops will produce new types as the influence gets high enough.
| + | {{!}} 0 to 100. |
− | | + | {{!}}- |
− | *Cabbage: Colewort, Green Cabbage, White Cabbage and Red Cabbage<br>
| + | {{!}} 2 |
− | *Cereal: Oats, Rye, Barley, Wheat<br>
| + | {{!}} {{i|Ear of Rye}} |
− | *Cotton: [[Yellow-Stained Cotton]], Indian Cotton, Egyptian Cotton and Sea Island Cotton<br>
| + | {{!}} |
− | *Pumpkins: Pumpkins are a special case. They can be harvested at several points before the final growth stage for different item types. Some of them count as Inspirationals.<br>
| + | *75 to 150 more Pink than Red. |
− | | + | *150+ more Red than Pink. |
− | === Pumpkins: ===
| + | {{!}}- |
− | | + | {{!}} 2 |
− | Here's the list of special cases for pumpkins:
| + | {{!}} {{i|Ear of Barley}} |
− | | + | {{!}} |
− | Game Development: 12 varieties of Pumpkin
| + | *75 to 150 more Red than Pink. |
− | | + | *150+ more Pink than Red. |
− | Postby jorb » Tue Jan 31, 2012 4:14 am
| + | {{!}}- |
− | | + | {{!}} 3 |
− | New world gourds can now be planted in gardening pots.
| + | {{!}} {{i|Ear of Wheat}} |
− | | + | {{!}} 150+ |
− | New world gourds are harvested as either (determined randomly).
| + | {{!}}} |
− | | + | }}</onlyinclude> |
− | "Baby Bear", "Red Bell Peppers" or "Green Bell Peppers".
| + | {{:Mill Flour|transcludesection=flour}} |
− | | + | |} |
− | "Baby Bear" can be sliced for pumpkin seeds. Pumpkin seeds can be planted in fields.
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− | Pumpkins can be harvested in any one of the last three growth stages. The tier of the output is determined by the normal influence mechanics, but are also dependent on the growth stage.
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− | Growth stage one: "Baby Bear", "Small Sugar", "Sugar Treat" and "Spooktacular"
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− | Growth stage two: "Autumn Gold", "Bushkin", "Harvest Moon" and "Jack-o-Lantern"
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− | Growth stage three: "Aspen", "Big Autumn", "Connecticut Field" and "Ghost Rider"
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− | Spooktacular, Jack-o-Lantern and Ghost Rider are curios. All pumpkins can be sliced for generic pumpkin flesh and seeds.
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− | All pumpkins in growth stage one can be replanted in gardening pots.
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− | == Fertilizers & Field Values: ==
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− | Several items can be used as fertilizers and different fertilizers have different effects on your fields.
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− | *[[Hay]]: Increases the influence the crop has on the field
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− | *[[Wood Chopping]]: Decreases the upkeep needed on fields
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− | *[[Lime]]: Increases plenty
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− | *[[Humus]]: Increases influence and plenty
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− | *[[Coal]]: Increases growth speed.
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− | *[[Clay]]: Improves influence, penalizes growth speed
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− | *[[Dross]]: Improves speed, penalizes plenty
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− | Influence: This increases the amount that crop adds to the positive growth meter.
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− | Plenty: Increases field output
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− | Upkeep: Reduces the number of seeds needed to replant the field.
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− | Speed: Improved crop growing time.
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− | Each value has a specific effect on the field:
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− | *'''Upkeep''': This reduces the amount of [[Humus]] needed to prepare a field as well as reduces the amount of seeds needed to replant the field. This value caps at 50%
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− | *'''Plenty''': This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's [[Stocks & Cultivars]]/100.
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− | *'''Speed''': This value reduces the growth time of the field. Currently, the field advances one stage every 24 hours and may be harvested after four days after planting.
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− | *'''Influence''': This value increases the amount of gain of the four output meters. | |
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− | After a field is harvested, all fertilizers are reset and each field loses 10% upkeep. For example, if I keep my field at 50% upkeep each time I plant them, when I replant, they will then lose upkeep value and then be at 55% upkeep.
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− | Finally, the more fertilizers used on a field, the less effective the next one becomes. Each fertilizer counts as one, so a Wood Chopping, a Coal, a Humus, and a Clay counts as four fertilizers, which would be the same reduction as using four Humus. (Note: the exact calculation isn't know
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− | == Notes: ==
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− | I'd like to improve this with screen shots and actual examples. This is going to be one area that may be a challenge.
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