Difference between revisions of "Colonial Tradesmanship"
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− | {{ | + | {{Skill |
− | | | + | | Description=Allows you to craft some simple tools and is the first step in becoming a productive tradesman |
− | | | + | | Arts & Crafts= |
− | | | + | | Cloak & Dagger= |
− | | | + | | Faith & Wisdom= |
− | | | + | | Flora & Fauna=600 |
− | | | + | | Hammer & Nail= |
+ | | Herbs & Sprouts= | ||
+ | | Hunting & Hideworking= | ||
+ | | Law & Lore=300 | ||
+ | | Mines & Mountains= | ||
+ | | Sparks & Embers=200 | ||
+ | | Stocks & Cultivars= | ||
+ | | Sugar & Spice= | ||
+ | | Thread & Needle= | ||
+ | | Natural Philosophy= | ||
+ | | Perennial Philosophy= | ||
+ | | Skills unlocked=Agriculture, Bug Hunting, Coaling, Essential Mineralogy, Exploration, Folk Medicine, Gardening, Literacy, Musician, Patchwork & Rags, Pottery, Settling, Simple Cooking, Whittling | ||
+ | | Crafts unlocked= Autumn Delight, Birchbark Butterfly, Butterbug Refresher, Cactus Cat, Clay Pot, Feathered Brooch, Foul-Feathered Brooch, Froghetti, Green Man's Leavings, New World Survey, Razzle Tazzle Lure, Strawman, Teddybear | ||
+ | | Builds unlocked=Leafy Bed, Woven Basket | ||
+ | | Others unlocked=Animal Glue, Arcane Amethyst, Blackberry Pectin, Black Tea, Boiled Gourd, Boiled Lobster, Boiled Potato, Boiled Waning Toadstool, Boiled Waxing Toadstool, Boiled Witch's Hat, Boiled Yellow Morel, Cranberry Pectin, Crowberry Pectin, Fish Broth, Forbidden Poult, Green Tea, Hardboiled Egg, Huckleberry Pectin, Hug, Mashed Barley, Meat Broth, Pave, Potable Water, Pottery Shard, Poultry Broth, Spider Egg Sacs, Sterling Geode, Soaked Bark, Stone, Train Oil, Tuft of Spider Silk, Wave, Whetstone, Willowbark Tonic, White Tea, Yellow Tea, | ||
}} | }} | ||
+ | {| | ||
+ | | | ||
+ | ==In-Game Text== | ||
− | + | ''"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, then either begin one, or but helpe to maintaine one."'' | |
+ | |||
+ | ''– John Smith, The Generall Historie of Virginia, New-England and The Summer Isles'' | ||
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The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World. | The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World. | ||
+ | ==About== | ||
− | + | Learning the Colonial Tradesmanship Skill allows you to Chip {{i|Boulder}}s with {{i|Any Axe}} or {{i|Any Pickaxe}}. | |
+ | |} |
Latest revision as of 16:33, 16 April 2023
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In-Game Text"For all the rest were poore Gentlemen, Tradsmen, Serving-men, libertines, and such like, ten times more fit to spoyle a Common-wealth, then either begin one, or but helpe to maintaine one." – John Smith, The Generall Historie of Virginia, New-England and The Summer Isles The beginning colony requires a full plethora of tradesmen to help it grow and develop. Colonial Tradesmanship allows you to craft some simple tools and is the first step on your way to becoming a useful and productive tradesman in the New World. AboutLearning the Colonial Tradesmanship Skill allows you to Chip |