|
|
(342 intermediate revisions by 34 users not shown) |
Line 1: |
Line 1: |
− | {{infobox skill | + | {{Skill |
− | | name = {{PAGENAME}} | + | | Description=Allows you to till fields and plant Cereals |
− | | image = Image:{{PAGENAME}}.png | + | | Arts & Crafts= |
− | | caption = {{PAGENAME}} | + | | Cloak & Dagger= |
− | | req = [[Settling]] | + | | Faith & Wisdom= |
− | | enabled = [[Cabbage Growing]], [[Cotton Planting]], [[Three-field System]], [[Gardening]] | + | | Flora & Fauna= |
− | | requiredby = [[Compost]], [[Wicker Man]], [[Farmer's House]], [[Till Field]] | + | | Hammer & Nail= |
− | | cost = [[Frontier & Wilderness]]: 900<br> [[Stocks & Cultivars]]: 1550<br> [[Natural Philosophy]]: 800 | + | | Herbs & Sprouts=200 |
| + | | Hunting & Hideworking= |
| + | | Law & Lore= |
| + | | Mines & Mountains= |
| + | | Sparks & Embers= |
| + | | Stocks & Cultivars=640 |
| + | | Sugar & Spice= |
| + | | Thread & Needle= |
| + | | Natural Philosophy= |
| + | | Perennial Philosophy= |
| + | | Skills unlocked=Cabbage Growing, Cotton Planting, Maize Planting, Three-field System, Vineyards, Windmill Theory |
| + | | Crafts unlocked=Bonemeal, Concordat of Worms, Cotton Planter's Pouch, Farmer's Hat, John Barleycorn, Leather Planter's Pouch, Smelling Salts, Thresh Cereals, Wicker Man, Wooden Hoe |
| + | | Builds unlocked=Compost Bin, Copper Grinder, Farmer's House, Grindstone, Hay Stack, Questionably Effective Scarecrow, Tilled Field, |
| + | | Others unlocked=Darkenbonemeal, Ear of Barley, Ear of Oats, Ear of Rye, Ear of Wheat, Humus, Needle, Satan Salts, Seeds of Cereal, The Wicked Wicker Man, Wild Oats |
| }} | | }} |
| + | {| |
| + | | |
| + | ==In-Game Text== |
| | | |
− | Agriculture allows one to use the "[[Till Field]]" action under the Build menu. A tilled field is required to plant any seeds.
| + | ''"The first farmer was the first man, and all historic nobility rests on possession and use of land."'' |
| | | |
− | == Farming: ==
| + | ''– Ralph Waldo Emerson, Society and Solitude'' |
| | | |
− | Farming is accomplished by the general task of [[Till Field|tilling a field]], preparing it with [[Humus]], and then planting seeds. Once seeds are planted, you can then fertilize the fields using various items. After a period of time, your crops grow and you can then harvest them. Currently, [[Cabbage]], [[Cereals]], and [[Cotton]] seeds available for sale in Boston. [[Pumpkin]] seeds can be obtained through [[Gardening]].
| + | While many may undertake the journey to the New World in search of plunder and gold, many more come seeking simply that humbler gold which every summer stands tall in the fields in promise of a rich harvest. Agriculture allows you to till fields and plant Cereals. |
| | | |
− | Preparing the field for planting requires a base of 5 [[Humus]]. After the first planting, a fields upkeep can be improved (see Fertilizers below). Setting up the very first fields for a new character takes some forethought. Humus is slow to produce in a single [[Compost Bin]], so it is recommended two or more are built to start. (Humus is a good fertilizer and a player will go through a lot of it once farming gets underway.)
| + | ==About== |
| | | |
− | Hint to fill [[Compost Bin]]:
| + | '''For an overview of Planting in general, see [[Tilled Field]].''' |
− | Deers provide a lots of organics (Meet sherds and especially stakes gives +4 points to bin). Find deer and start battle. Bring him alive to bin and only then kill. 70 point per deer.
| |
| | | |
− | After the fields are prepared, the seeds can be planted. Each field requires an amount of seed depending on the crop planted. Having improved upkeep on the field lowers the number of seeds needed. Cotton and Grain fields require 50 seeds; Cabbage requires 15 seeds.
| + | Any {{i|Ear of Cereal}} is the product of a Cereal harvest. Initially 50x {{i|Seeds of Cereal}} are required when Planting Ears of Cereal. If you don't have access to {{i|Seeds of Cereal}} for Planting, it can be purchased for 125x {{i|Silver Pieces}} from [[Stalls#Spuds McArtor - Farming Needs|Spuds McArtor]] in [[Providence]]. For an overview of Planting, see {{i|Tilled Field}}. |
| | | |
− | Once the seeds are planted, the fields can be fertilized at will up until the crops are fully grown. The only caution when using fertilizer is to avoid using +speed fertilizers late in the cycle. There is almost no return for getting a few extra percentage to the speed when there might only be a few hours left for the field to grow.
| + | ==Harvesting Ears of Cereal== |
− | | + | [[File:cerealgrow.png|right]] |
− | Finally, when the crops are fully grown, they can be harvested. Note that in the section on pumpkins that they can be harvested at any time once they start growing (in other words, they've grown at least one stage after planting).
| + | When Harvesting a mature Ear of Cereal crop you may also rarely receive {{i|Wild Oats}}. Any Ear of Cereal can be Threshed using the {{i|Thresh Cereals}} recipe to produce 50x {{i|Seeds of Cereal}}. There are 4 different varieties of Ears of Cereal. The varieties you get when harvesting depends on the total accumulated influence of the Red and the Pink bars. Successfully growing an Ear of Cereal crop adds to the Green bar. |
− | | + | {{:Tilled Field|transcludesection=influenceharvest}} |
− | == Crop Growth and Rotation: == | + | <onlyinclude>{{#ifeq:{{{transcludesection|tiers}}}|tiers| |
− | [[File:Farming-meters.jpg]] | + | {{{!}} class=wikitable |
− | | + | {{!}}- |
− | ''In this image, the 0th meter has about 5%. The other meters are empty.''<br>
| + | {{!}} '''Tier''' |
− | ''The upkeep has been reduced to 50%, meaning 50% less humus and seed will be required to replant this field.''
| + | {{!}} '''Ear of Cereal''' |
− | | + | {{!}} '''Total Influence''' |
− | From Jorb (Brother Bean@Paradox/Beanieman@SynIRC.net#Salem):
| + | {{!}}- |
− |
| + | {{!}} 1 |
− | "The crops use the following meters:
| + | {{!}} {{i|Ear of Oats}} |
− | | + | {{!}} 0 to 100. |
− | takes from -> gives to
| + | {{!}}- |
− | | + | {{!}} 2 |
− | (Red) [[Cabbage]]: 3,4 -> 1<br>
| + | {{!}} {{i|Ear of Rye}} |
− | (Green) [[Cereals]]: 4,1 -> 2<br>
| + | {{!}} |
− | (Blue) [[Cotton]]: 1,2 -> 3<br>
| + | *75 to 150 more Pink than Red. |
− | [[Pumpkin]]: 2,3 -> 4<br>
| + | *150+ more Red than Pink. |
− | | + | {{!}}- |
− | The idea here is obviously that you need to rotate your crops over your various fields, and fertilize them in an intelligent manner, in order to build up their meters and thus reach the higher output tiers. For example to reach higher tier of cereal you would need to build up meters it takes from 3 and 0, so you might rotate cabbage and cotton beforehand."
| + | {{!}} 2 |
− | | + | {{!}} {{i|Ear of Barley}} |
− | Crops will produce new types as the influence gets high enough. The following is a table of the various tiers of crops (order of tiers are as given by the devs).
| + | {{!}} |
− | | + | *75 to 150 more Red than Pink. |
− | {| border="2" style="width: 770px;" | + | *150+ more Pink than Red. |
− | ! Plant Type !! Tier 1 !! Tier 2 !! Tier 3 !! Tier 4
| + | {{!}}- |
− | |- | + | {{!}} 3 |
− | | style="vertical-align: top; text-align: center;"| [[Seeds of Cotton]]
| + | {{!}} {{i|Ear of Wheat}} |
− | | style="vertical-align: top; text-align: center;"| [[Yellow-Stained Cotton]]
| + | {{!}} 150+ |
− | | style="vertical-align: top; text-align: center;"| [[Indian Cotton]] | + | {{!}}} |
− | | style="vertical-align: top; text-align: center;"| [[Egyptian Cotton]]
| + | }}</onlyinclude> |
− | | style="vertical-align: top; text-align: center;"| [[Sea Island Cotton]]
| + | {{:Mill Flour|transcludesection=flour}} |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Seeds of Cereal]]
| |
− | | style="vertical-align: top; text-align: center;"| [[Ear of Oats]]
| |
− | | style="vertical-align: top; text-align: center;"| [[Ear of Rye]]
| |
− | | style="vertical-align: top; text-align: center;"| [[Ear of Barely]]
| |
− | | style="vertical-align: top; text-align: center;"| [[Ear of Wheat]] | |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Seeds of Cabbage]]
| |
− | | style="vertical-align: top; text-align: center;"| [[Colewort]]
| |
− | | style="vertical-align: top; text-align: center;"| [[Green Cabbage]] | |
− | | style="vertical-align: top; text-align: center;"| [[White Cabbage]]
| |
− | | style="vertical-align: top; text-align: center;"| [[Red Cabbage]]
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Seeds of Pumpkin]]
| |
− | | style="vertical-align: top; text-align: center;"| ?
| |
− | | style="vertical-align: top; text-align: center;"| ?
| |
− | | style="vertical-align: top; text-align: center;"| ?
| |
− | | style="vertical-align: top; text-align: center;"| ?
| |
− | |-
| |
− | |}
| |
− | | |
− | | |
− | === Growth Time: ===
| |
− | | |
− | ----
| |
− | | |
− | The base growth time are as follows
| |
− | {| border="2" style="width: 250px;" | |
− | ! Plant Type !! Base | |
− | |- | |
− | | style="vertical-align: top; text-align: center;"| [[Cabbage]]
| |
− | | style="vertical-align: top; text-align: center;"| 3 Days
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Cereals]]
| |
− | | style="vertical-align: top; text-align: center;"| 3 Days
| |
− | |- | |
− | | style="vertical-align: top; text-align: center;"| [[Cotton]]
| |
− | | style="vertical-align: top; text-align: center;"| 4 Days
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Pumpkin]]
| |
− | | style="vertical-align: top; text-align: center;"| 4+ Days | |
| |} | | |} |
− |
| |
− |
| |
− |
| |
− | === Pumpkins: ===
| |
− |
| |
− | ----
| |
− |
| |
− | To start Pumpkin fields, you need to plant and grow a [[New World gourd]] in [[Gardening Pot]]. You have a random 1 in 3 chance to obtain [[Baby Bear]], which can be sliced for seeds to be planted in a field.
| |
− |
| |
− | Pumpkins can be harvested in any one of the last three growth stages. The tier of the output is determined by the normal influence mechanics, but are also dependent on the growth stage.
| |
− |
| |
− | Growth stage one: "Baby Bear", "Small Sugar", "Sugar Treat" and "Spooktacular"<br>
| |
− | [[File:Pumpkin_Phase_1.png]]
| |
− |
| |
− | Growth stage two: "Autumn Gold", "Bushkin", "Harvest Moon" and "Jack-o-Lantern"<br>
| |
− | [[File:Pumpkin_Phase_2.png]]
| |
− |
| |
− |
| |
− | Growth stage three: "Aspen", "Big Autumn", "Connecticut Field" and "Ghost Rider"
| |
− |
| |
− | Spooktacular, Jack-o-Lantern and Ghost Rider are curios. All pumpkins can be sliced for generic pumpkin flesh and seeds.
| |
− |
| |
− | All pumpkins in growth stage one can be replanted in gardening pots.
| |
− |
| |
− | == Fertilizers & Field Values: ==
| |
− |
| |
− | Several items can be used as fertilizers and different fertilizers have different effects on your fields.
| |
− |
| |
− | *[[Hay]]: Increases the influence the crop has on the field
| |
− | *[[Wood Choppings]]: Decreases the upkeep needed on fields
| |
− | *[[Lime]]: Increases plenty
| |
− | *[[Humus]]: Increases influence and plenty
| |
− | *[[Coal]]: Increases growth speed.
| |
− | *[[Clay]]: Improves influence, penalizes growth speed
| |
− | *[[Dross]]: Improves speed, penalizes plenty
| |
− |
| |
− | Influence: This increases the amount that crop adds to the positive growth meter.
| |
− |
| |
− | Plenty: Increases field output
| |
− |
| |
− | Upkeep: Reduces the number of seeds needed to replant the field.
| |
− |
| |
− | Speed: Improved crop growing time.
| |
− |
| |
− | {| border="2" style="width: 770px;"
| |
− | ! Fertilizer Type !! Upkeep !! Plenty !! Speed !! Influence
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Hay]]
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| ▲(Crop)
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Wood Choppings]]
| |
− | | style="vertical-align: top; text-align: center;"| ▽?
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Lime]]
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| ▲
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Humus]]
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| ▲
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| ▲
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Coal]]
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| ▲
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Clay]]
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| ▽
| |
− | | style="vertical-align: top; text-align: center;"| ▲
| |
− | |-
| |
− | | style="vertical-align: top; text-align: center;"| [[Dross]]
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | | style="vertical-align: top; text-align: center;"| ▽
| |
− | | style="vertical-align: top; text-align: center;"| ▲
| |
− | | style="vertical-align: top; text-align: center;"| -
| |
− | |-
| |
− | |}
| |
− |
| |
− | Each value has a specific effect on the field:
| |
− |
| |
− | *'''Upkeep''': This reduces the amount of [[Humus]] needed to prepare a field as well as reduces the amount of seeds needed to replant the field. This value caps at 50%
| |
− | *'''Plenty''': This value increases the yield of a field when harvested. Currently, planting a field provides a random amount plenty from 0% to a percentage equal to the planter's [[Stocks & Cultivars]]/100.
| |
− | *'''Speed''': This value reduces the growth time of the field. Currently, the field advances one stage every 24 hours and may be harvested after four days after planting.
| |
− | *'''Influence''': This value increases the amount of gain of the four output meters.
| |
− |
| |
− | After a field is harvested, all fertilizers are reset and each field loses 5% upkeep. For example, if I keep my field at 50% upkeep each time I plant them, when I replant, they will then lose upkeep value and then be at 55% upkeep.
| |
− |
| |
− | Finally, the more fertilizers used on a field, the less effective the next one becomes. Each fertilizer counts as one, so a Wood Chopping, a Coal, a Humus, and a Clay counts as four fertilizers, which would be the same reduction as using four Humus. (Note: the exact calculation isn't know
| |
− |
| |
− | == Seeds: ==
| |
− |
| |
− | Seeds for plants are recovered in various ways depending on the plant. As a note, each crop unit provides a maximum number of seeds based on the crop type. That number can be lower and one of them almost always have less than the maximum because.
| |
− |
| |
− | Grains need to be winnowed for seeds. This is done with the (insert command) command. This destroys the ears of grain, though, so you can either get seed or grind in a windmill for flour.
| |
− |
| |
− | Cotton seed is included in the boll. In order to get seed, use the Clean Cotton command in the craft menu. This will return a ball of cotton and some seed.
| |
− |
| |
− | Cabbage produces a seed stalk. When the cabbage field is harvested, you get several heads of cabbage and a seed stalk. Simply place the seed stalk in the container and wait 48 hours for it to dry to collect the seeds.
| |
− |
| |
− | [[Seeds of Pumpkin]] can be obtained from any pumpkin by slicing it.
| |
− |
| |
− | == Notes: ==
| |
− |
| |
− | I'd like to improve this with screen shots and actual examples. This is going to be one area that may be a challenge.
| |