Settling
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In-Game Text"After all the fertile land in the immediate neighbourhood of the first settlers were cultivated, if capital and population increased, more food would be required, and it could only be procured from land not so advantageously situated." – David Ricardo, An Essay on Profits (and the Rent of Land) After having gotten initial bearings and orientations in the New World the newly arrived Pilgrim will eventually want to locate a small corner of it to call his own. Settling allows you to Homestead land and construct a small but functional dwelling. Stake ClaimStake ClaimA Stake Claim, also known as a Personal Claim or "P-Claim", is the preferred Claim Type of pilgrims in the New World. It can be marked as your Homestead and allows Fast Traveling from anywhere on your Claim, including from inside Buildings, as well as preventing Decay from occurring on anywhere on your Claim. Pilgrims entering your Claim without your Permission will leave Trespassing Scents, taking items will leave Evidence of Larceny, and attempting to Destroy you Structures will leave Evidence of Waste. All acts of Crime committed on a P-Claim will give the Crime! debuff to the Criminal, and additionally will trigger nearby Aggressive Defense Structures. A Settling cannot be Salvaged. Homestead WARNING! Having your Homestead Destroyed while you are off-line will cause you to lose all your inventory and equipped items!
Claims
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