Difference between revisions of "Plague Handling"

From Salem Wiki
Jump to: navigation, search
Line 31: Line 31:
 
It comes as no great surprise that creation itself provides the most useful of tools in harming our fellow man. Sickness, like any other force of nature, proves that it can be controlled - or at least spread with intelligent design. Plague Handling allows attackers to wield diseases against their foes.Plague Handling allows for the use of diseasing clothes, loading diseased animals into mortars, constructing of diseased booby trapped chests and other mechanics involving disease manipulation.
 
It comes as no great surprise that creation itself provides the most useful of tools in harming our fellow man. Sickness, like any other force of nature, proves that it can be controlled - or at least spread with intelligent design. Plague Handling allows attackers to wield diseases against their foes.Plague Handling allows for the use of diseasing clothes, loading diseased animals into mortars, constructing of diseased booby trapped chests and other mechanics involving disease manipulation.
  
==About==
+
==Infecting Clothing==
  
Plague Handling allows for the use of diseasing clothes, loading diseased animals into mortars, constructing of diseased booby trapped chests and other mechanics involving disease manipulation.
+
Right-clicking a {{i|Deer Tick}} onto {{i|Any Clothing}} and selecting "Infect" with the [[Plague Handling]] Skill learned will hide that Deer Tick in that item of Clothing. Any pilgrim who wears an item of Clothing infected with a Deer Tick will become {{i|Disease}}d.
  
 +
==Domesticated Animals==
 +
<onlyinclude>{{#ifeq:{{{transcludesection|domanimals}}}|domanimals|
 +
Diseased {{i|Cow}}s, {{i|Goat}}s, {{i|Sheep}}s, and {{i|Pig}}s do '''NOT''' normally transmit {{i|Disease}} to humans, however [[Domesticated Animals]] which die of Disease can be loaded into {{i|Long Range Mortar}}s by  pilgrims who have learned the [[Plague Handling]] Skill. Being hit by Diseased Animal fired from a Long Range Mortar will cause you to become Diseased.
 +
}}</onlyinclude>
 
{{:Folk Medicine|transcludesection=medskills}}
 
{{:Folk Medicine|transcludesection=medskills}}
 
|}
 
|}

Revision as of 09:44, 26 February 2021

Plague Handling icon.png Plague Handling
"Allows attackers to wield diseases against their foes."
Requirements:
Skill(s) required:
Proficiencies required:
1920 Cloak & Dagger icon.png Cloak & Dagger
1450 Thread & Needle icon.png Thread & Needle
5100 Natural Philosophy icon.png Natural Philosophy
Skills Unlocked:
None
Crafts Unlocked:
None
Builds Unlocked:
Others Unlocked:
None

In-Game Text

"A plague o'both your houses."

- William Shakespeare, 1564- 1616

It comes as no great surprise that creation itself provides the most useful of tools in harming our fellow man. Sickness, like any other force of nature, proves that it can be controlled - or at least spread with intelligent design. Plague Handling allows attackers to wield diseases against their foes.Plague Handling allows for the use of diseasing clothes, loading diseased animals into mortars, constructing of diseased booby trapped chests and other mechanics involving disease manipulation.

Infecting Clothing

Right-clicking a Deer Tick icon.png Deer Tick onto Any Clothing icon.png Any Clothing and selecting "Infect" with the Plague Handling Skill learned will hide that Deer Tick in that item of Clothing. Any pilgrim who wears an item of Clothing infected with a Deer Tick will become Disease icon.png Diseased.

Domesticated Animals

Diseased Cow icon.png Cows, Goat icon.png Goats, Sheep icon.png Sheeps, and Pig icon.png Pigs do NOT normally transmit Disease icon.png Disease to humans, however Domesticated Animals which die of Disease can be loaded into Long Range Mortar icon.png Long Range Mortars by pilgrims who have learned the Plague Handling Skill. Being hit by Diseased Animal fired from a Long Range Mortar will cause you to become Diseased.

Medicinal Skills

Skill Benefit
Folk Medicine icon.png Folk Medicine Treat Disease icon.png Disease and Timber Rattler Poison icon.png Timber Rattler Poison.
Rudimentary Triage icon.png Rudimentary Triage Treat Bleed icon.png Bleeds and Fracture icon.png Fractures.
Potions & Poultices icon.png Potions & Poultices Treat Quetzalcoatl Poison icon.png Quetzalcoatl Poison.
Veterinarian icon.png Veterinarian Treat Animal Disease icon.png Disease.
Pharmacology Formal icon.png Pharmacology Formal Make more Potions.
Plague Handling icon.png Plague Handling Give Disease icon.png Disease.
Illicit Pharmacognosy icon.png Illicit Pharmacognosy Inject Drugs.