Difference between revisions of "Category:Artifacts"

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| ?Gives Affluence = Affluence
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| ?Gives Alloying = Alloying
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| ?Gives Blunt Defence = Blunt defence
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| ?Gives Blunt Power = Blunt power
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| ?Gives Common Combat Defence = Common combat defence
 
| ?Gives Common Combat Power = Common combat power
 
| ?Gives Common Combat Power = Common combat power
| ?Gives Common Combat Defence = Common combat defence
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| ?Gives Criminality = Criminality
| ?Gives Blunt Power = Blunt power
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| ?Gives Feasting = Feasting
| ?Gives Blunt Defence = Blunt defence
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| ?Gives Feral Defence = Feral defence
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| ?Gives Impact Defence = Impact defence
 
| ?Gives Impact Power = Impact power
 
| ?Gives Impact Power = Impact power
| ?Gives Impact Defence = Impact defence
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| ?Gives Mining = Mining
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| ?Gives Piercing Defence = Piercing defence
 
| ?Gives Piercing Power = Piercing power
 
| ?Gives Piercing Power = Piercing power
| ?Gives Piercing Defence = Piercing defence
 
| ?Gives Concussive Power = Concussive power
 
| ?Gives Concussive Defence = Concussive defence
 
| ?Gives Feral Defence = Feral defence
 
 
| ?Gives Productivity = Productivity
 
| ?Gives Productivity = Productivity
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| ?Gives Rummaging = Rummaging
 
| ?Gives Soil Digging = Soil digging
 
| ?Gives Soil Digging = Soil digging
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| ?Gives Spellpower = Spellpower
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| ?Gives Weaving = Weaving
 
| ?Gives Woodworking = Woodworking
 
| ?Gives Woodworking = Woodworking
| ?Gives Culinary = Culinary
 
| ?Gives Weaving = Weaving
 
| ?Gives Mining = Mining
 
 
| ?Gives Pockets = Pockets
 
| ?Gives Pockets = Pockets
| ?Gives Feasting = Feasting
 
| ?Gives Spellpower = Spellpower
 
| ?Gives Affluence = Affluence
 
 
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== Artifice Definitions ==
 
== Artifice Definitions ==

Revision as of 19:05, 2 June 2015

About

An Artifact is an item which can be attached to one of the Slots in Clothing to provide a bonus to a particular action. The purpose of clothing is to hold artifacts.

Each artifact has an number of Proficiencies that it is associated with. The higher your skills are in that proficiency, the easier it will be to slot the Artifact into clothing based on the Artifact's difficulty. An artifact has a range of difficulty associated with it. Lower numbers are easier to slot.

Clothing also has a difficulty associated with it. Default difficulty is 25. If you craft clothing, the higher your Thread & Needle proficiency is, the better chance you have of getting a number lower than 25, and the lower that number will be. The difficulty can be reduced all the way to 0 for a very proficient and lucky player.

  • More powerful artifacts tend to have higher difficulties.
  • More valuable clothing has more slots.

The mechanics of slotting clothing have changed recently, but the formula seems to be something like this: Initial odds are taken off the artifact. So, if your artifact has 40 to 20 difficulty, slotting it into 0 difficulty clothing will result in a chance of success of 60 to 80%, depending on your proficiency. If your proficiencies are excellent and you have an 80% chance with 0 difficulty clothing, then you will have a 60% chance with difficulty 25 clothing because it removes 25% of your chance, or a success chance of 72% with difficulty 10 clothing because it removes 10% of your chance.

Artifact Table

ItemAffluenceAlloyingBlunt defenceBlunt powerCommon combat defenceCommon combat powerCriminalityFeastingFeral defenceImpact defenceImpact powerMiningPiercing defencePiercing powerProductivityRummagingSoil diggingSpellpowerWeavingWoodworkingPockets
A Face in the Dross944
Abandoned Cobweb3412
Amber Pin5620
Antler Buttons10955
Arcane Amethyst15104520
Argopelter Beak5206
Badge of Aggression3
Badge of Battery5
Badge of Carnage18
Badge of Fyre13
Badge of Intrusion7
Badge of Plunder9
Badge of Ruin11
Beaming-Proud Sunflower7187
Bear Claw616618
Bear Paw735258
Black Pearl50164
Blistersteel Buckle2478
Bone Beadwork3124
Bone Buttons6333
Buckskin Inlays5510
Bull Horn825830
Cabochon-Cut Andalusite64
Cabochon-Cut Dravite615
Cabochon-Cut Phosphophyllite615
Cabochon-Cut Rhodolite615
Cabochon-Cut Rubellite615
Cabochon-Cut Uvarovite615
Cattail3217
Chantilly Lace107835
Colored Flagstraps5115
Colored Marbles522
Copper Buckle1235
Copper Buttons844
Crab Claw2425
Dead Silk Runner152
Decorative Lace
Embroidery6136
Enforced Seam131
Etterfang510513
Feather Down6126
Feathered Brooch494
Fine Beaver Teeth3836
Fine Leather101020
Fluffy Stuffing484
Foul-Feathered Brooch710
Fractured Gemstone42
Glass Beadwork7358
Glass Buttons1488
Gnarly Old Crab Shield733
Gold Buckle142458
Gold Buttons201010
Gold Leaf Pin107835
Golden Fleece1101825
Hidden Holdout Pocket1
Indian Arrowhead1225
Indian Feather3412
Inner Pocket1
Iron Buckles513
Lacy Edging5620
Lamb of Tartary4516
Leather-Knot Detail224
Lobster Claw226
Majestic Acorn3814
March Hare Tail10142010
Mary's Ribbon
Nails4410
Needle772530
Oddly Shaped Pinecone Scale62510
Orange Easter Egg100
Patchwork Pocket1
Pear-Cut Andalusite9415
Pear-Cut Dravite915
Pear-Cut Phosphophyllite915
Pear-Cut Rhodolite91515
Pear-Cut Rubellite915
Pear-Cut Uvarovite915
Pearl3098
Pig Tail406425
Pinocchio's Nose21111040
Polished Buttons1266
Polished Leather Beadwork5206
Polished Scale Pin3412
Pottery Shard1521
Questionably Effective Nails111
Raggy Hem252
Rainbow Scales67612
Rattle Rattler1155
Rough-Stitched Furpatch242
Runestone Shard7835
Rustic Stuffing125
Seashell Buttons422
Serrated Grimthorn337
Shark Tooth2319
Sharpened Stick113
Side Pocket1
Silver Buckle24410
Silver Platter7552520
Simple Crucifix125
Skullpin3373
Smooth Stone311
Spider Egg Sacs
Spidersilk Weft56105
Square-Cut Andalusite74
Square-Cut Dravite715
Square-Cut Phosphophyllite715
Square-Cut Rhodolite715
Square-Cut Rubellite715
Square-Cut Uvarovite715
Starburst-Cut Andalusite1357
Starburst-Cut Dravite13515
Starburst-Cut Phosphophyllite13515
Starburst-Cut Rhodolite13515
Starburst-Cut Rubellite13515
Starburst-Cut Uvarovite13515
Sterling Geode45136156
Stringy Sinew3124
Studded Leather8814
The Elusive Last Bone448
Traces of the Lost Colony5620
Tree Trimmings363
Unthrown Argo Branch182777
Whispering Snake Skull1712
Wool Quilting8148
Yellow Rose65118
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Artifice Definitions

Each Artifact gives a bonus to one or more Artifice types, they are as follows:

Common Combat Power
Affects all attacks the player can make. Highly desirable.
Common Combat Defence
Similar to common combat power, this affects defence against all attacks.
Blunt Power
Increases power of Club, Uppercut, and Punch
Blunt Defence
Defends against Club Uppercut, and Punch
Impact Power
Increases power of Polearm, Leg Sweep and Roundhouse Kick
Impact Defence
Defends against Polearm, Let Sweep and Roundhouse Kick
Piercing Power
Thrust offense.
Piercing Defence
Thrust defence.
Concussive Power and Concussive defence don't have artifacts
Bullrun, Leap At, and Stomp are here.
Feral Defence
Affects defence against all animal attacks.
Criminality
Decreases the amount of Black Bile drain taken when committing crimes.
Soil Digging
Currently does nothing.
Wood Working
Speed bonus to tree chopping, work at the Whittler's Bench and Carpenter's Bench, but not the Sawbuck.
Mining
Lowers the phlegm when mining a mine tile, increases the AEther of boulders that are pulled from the wall and lowers the hardness of rubble.
Feasting
Enables the bonuses that come from Gobble Points. For every 10 points in this artifice after 100 you are enabled to use the bonus. So if you have 150 Culinary you may able to get bonus humour point from every point 10 to 15 and no bonus if you go further. See Gluttony for more info.
Weaving
Speed bonus to cleaning Cotton, and working at the Loom.
Production
Speed bonus to all Civilian bonus categories.
Spellpower
Assumed to affect witchery somehow (?).
Pocket
Adds a pocket to your clothes, an extra inventory space that allows teleporting even when full.
Slot
Adds a bonus slot to an item of clothing when successful.

Pages in category "Artifacts"

The following 127 pages are in this category, out of 127 total.