Difference between revisions of "Category:Artifacts"

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| ?Gives Common combat power = Common combat power
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| ?Gives Common Combat Power = Common combat power
| ?Gives Common combat defence = Common combat defence
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| ?Gives Common Combat Defence = Common combat defence
| ?Gives Blunt power = Blunt power
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| ?Gives Blunt Power = Blunt power
| ?Gives Blunt defence = Blunt defence
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| ?Gives Blunt Defence = Blunt defence
| ?Gives Impact power = Impact power
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| ?Gives Impact Power = Impact power
| ?Gives Impact defence = Impact defence
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| ?Gives Impact Defence = Impact defence
| ?Gives Piercing power = Piercing power
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| ?Gives Piercing Power = Piercing power
| ?Gives Piercing defence = Piercing defence
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| ?Gives Piercing Defence = Piercing defence
| ?Gives Concussive power = Concussive power
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| ?Gives Concussive Power = Concussive power
| ?Gives Concussive defence = Concussive defence
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| ?Gives Concussive Defence = Concussive defence
| ?Gives Feral defence = Feral defence
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| ?Gives Feral Defence = Feral defence
 
| ?Gives Productivity = Productivity
 
| ?Gives Productivity = Productivity
| ?Gives Soil digging = Soil digging
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| ?Gives Soil Digging = Soil digging
 
| ?Gives Woodworking = Woodworking
 
| ?Gives Woodworking = Woodworking
 
| ?Gives Culinary = Culinary
 
| ?Gives Culinary = Culinary

Revision as of 18:56, 15 May 2015

About

An Artifact is an item which can be attached to one of the Slots in Clothing to provide a bonus to a particular action. The purpose of clothing is to hold artifacts.

Each artifact has an number of Proficiencies that it is associated with. The higher your skills are in that proficiency, the easier it will be to slot the Artifact into clothing based on the Artifact's difficulty. An artifact has a range of difficulty associated with it. Lower numbers are easier to slot.

Clothing also has a difficulty associated with it. Default difficulty is 25. If you craft clothing, the higher your Thread & Needle proficiency is, the better chance you have of getting a number lower than 25, and the lower that number will be. The difficulty can be reduced all the way to 0 for a very proficient and lucky player.

  • More powerful artifacts tend to have higher difficulties.
  • More valuable clothing has more slots.

The mechanics of slotting clothing have changed recently, but the formula seems to be something like this: Initial odds are taken off the artifact. So, if your artifact has 40 to 20 difficulty, slotting it into 0 difficulty clothing will result in a chance of success of 60 to 80%, depending on your proficiency. If your proficiencies are excellent and you have an 80% chance with 0 difficulty clothing, then you will have a 60% chance with difficulty 25 clothing because it removes 25% of your chance, or a success chance of 72% with difficulty 10 clothing because it removes 10% of your chance.

Artifact Table

ItemCommon combat powerCommon combat defenceBlunt powerBlunt defenceImpact powerImpact defencePiercing powerPiercing defenceConcussive powerConcussive defenceFeral defenceProductivitySoil diggingWoodworkingCulinaryWeavingMiningPocketsFeastingSpellpowerAffluence
A Face in the Dross944
Abandoned Cobweb3412
Amber Pin5620
Antler Buttons10559
Arcane Amethyst104520
Argopelter Beak5620
Badge of Aggression
Badge of Battery
Badge of Carnage
Badge of Fyre
Badge of Intrusion
Badge of Plunder
Badge of Ruin
Beaming-Proud Sunflower7187
Bear Claw661816
Bear Paw725835
Black Pearl41650
Blistersteel Buckle78
Bone Beadwork3412
Bone Buttons6333
Buckskin Inlays5510
Bull Horn883025
Cabochon-Cut Andalusite6
Cabochon-Cut Dravite156
Cabochon-Cut Phosphophyllite156
Cabochon-Cut Rhodolite156
Cabochon-Cut Rubellite156
Cabochon-Cut Uvarovite156
Cattail231
Chantilly Lace783510
Colored Flagstraps5115
Colored Marbles522
Copper Buckle35
Copper Buttons844
Crab Claw2254
Dead Silk Runner125
Decorative Lace
Embroidery6136
Enforced Seam131
Etterfang551310
Feather Down6126
Feathered Brooch494
Fine Beaver Teeth3368
Fine Leather101020
Fluffy Stuffing484
Foul-Feathered Brooch710
Fractured Gemstone24
Glass Beadwork7835
Glass Buttons1488
Gnarly Old Crab Shield733
Gold Buckle5814
Gold Buttons201010
Gold Leaf Pin783510
Golden Fleece1825110
Hidden Holdout Pocket1
Indian Arrowhead125
Indian Feather3412
Inner Pocket1
Iron Buckles13
Lacy Edging5620
Lamb of Tartary4516
Leather-Knot Detail224
Lobster Claw622
Majestic Acorn318
March Hare Tail10201014
Mary's Ribbon
Nails4410
Needle772530
Oddly Shaped Pinecone Scale6210
Orange Easter Egg100
Patchwork Pocket1
Pear-Cut Andalusite159
Pear-Cut Dravite159
Pear-Cut Phosphophyllite159
Pear-Cut Rhodolite15159
Pear-Cut Rubellite159
Pear-Cut Uvarovite159
Pearl8930
Pig Tail62540
Pinocchio's Nose21111040
Polished Buttons1266
Polished Leather Beadwork5620
Polished Scale Pin3412
Pottery Shard125
Questionably Effective Nails111
Raggy Hem252
Rainbow Scales66127
Rattle Rattler1155
Rough-Stitched Furpatch242
Runestone Shard7835
Rustic Stuffing125
Seashell Buttons422
Serrated Grimthorn337
Shark Tooth231
Sharpened Stick113
Side Pocket1
Silver Buckle410
Silver Platter5202575
Simple Crucifix125
Skullpin3733
Smooth Stone311
Spider Egg Sacs
Spidersilk Weft51056
Square-Cut Andalusite7
Square-Cut Dravite157
Square-Cut Phosphophyllite157
Square-Cut Rhodolite157
Square-Cut Rubellite157
Square-Cut Uvarovite157
Starburst-Cut Andalusite513
Starburst-Cut Dravite51513
Starburst-Cut Phosphophyllite51513
Starburst-Cut Rhodolite51513
Starburst-Cut Rubellite51513
Starburst-Cut Uvarovite51513
Sterling Geode13661545
Stringy Sinew3412
Studded Leather8814
The Elusive Last Bone448
Traces of the Lost Colony5620
Tree Trimmings363
Unthrown Argo Branch187727
Whispering Snake Skull1217
Wool Quilting8148
Yellow Rose1165
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Artifice Definitions

Each Artifact gives a bonus to one or more Artifice types, they are as follows:

Common Combat Power
Affects all attacks the player can make. Highly desirable.
Common Combat Defence
Similar to common combat power, this affects defence against all attacks.
Blunt Power
Increases power of Club, Uppercut, and Punch
Blunt Defence
Defends against Club Uppercut, and Punch
Impact Power
Increases power of Polearm, Leg Sweep and Roundhouse Kick
Impact Defence
Defends against Polearm, Let Sweep and Roundhouse Kick
Piercing Power
Thrust offense.
Piercing Defence
Thrust defence.
Concussive Power and Concussive defence don't have artifacts
Bullrun, Leap At, and Stomp are here.
Feral Defence
Affects defence against all animal attacks.
Criminality
Decreases the amount of Black Bile drain taken when committing crimes.
Soil Digging
Currently does nothing.
Wood Working
Speed bonus to tree chopping, work at the Whittler's Bench and Carpenter's Bench, but not the Sawbuck.
Mining
Lowers the phlegm when mining a mine tile, increases the AEther of boulders that are pulled from the wall and lowers the hardness of rubble.
Feasting
Enables the bonuses that come from Gobble Points. For every 10 points in this artifice after 100 you are enabled to use the bonus. So if you have 150 Culinary you may able to get bonus humour point from every point 10 to 15 and no bonus if you go further. See Gluttony for more info.
Weaving
Speed bonus to cleaning Cotton, and working at the Loom.
Production
Speed bonus to all Civilian bonus categories.
Spellpower
Assumed to affect witchery somehow (?).
Pocket
Adds a pocket to your clothes, an extra inventory space that allows teleporting even when full.
Slot
Adds a bonus slot to an item of clothing when successful.

Pages in category "Artifacts"

The following 127 pages are in this category, out of 127 total.