Difference between revisions of "Category:Artifacts"

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; Common Combat Power : Affects all attacks the player can make. Highly desirable.
 
; Common Combat Power : Affects all attacks the player can make. Highly desirable.
; Common Combat Defense : Similar to common combat power, this affects defense against all attacks.
+
; Common Combat Defence : Similar to common combat power, this affects defence against all attacks.
 
; Blunt Power : Increases power of Club, Uppercut, and Punch
 
; Blunt Power : Increases power of Club, Uppercut, and Punch
; Blunt Defense : Defends against Club Uppercut, and Punch
+
; Blunt Defence : Defends against Club Uppercut, and Punch
 
; Impact Power : Increases power of Polearm, Leg Sweep and Roundhouse Kick
 
; Impact Power : Increases power of Polearm, Leg Sweep and Roundhouse Kick
; Impact Defense : Defends against Polearm, Let Sweep and Roundhouse Kick
+
; Impact Defence : Defends against Polearm, Let Sweep and Roundhouse Kick
 
; Piercing Power : Thrust offense.
 
; Piercing Power : Thrust offense.
; Piercing Defense : Thrust defense.
+
; Piercing Defence : Thrust defence.
; Concussive Power and Concussive Defense don't have artifacts : Bullrun, Leap At, and Stomp are here.
+
; Concussive Power and Concussive defence don't have artifacts : Bullrun, Leap At, and Stomp are here.
; Feral Defense : Affects defense against all animal attacks.
+
; Feral Defence : Affects defence against all animal attacks.
 
; Criminality : Decreases the amount of Black Bile drain taken when committing crimes.
 
; Criminality : Decreases the amount of Black Bile drain taken when committing crimes.
 
; Soil Digging : Currently does nothing.
 
; Soil Digging : Currently does nothing.

Revision as of 18:22, 15 May 2015

About

An Artifact is an item which can be attached to one of the Slots in Clothing to provide a bonus to a particular action. The purpose of clothing is to hold artifacts.

Each artifact has an number of Proficiencies that it is associated with. The higher your skills are in that proficiency, the easier it will be to slot the Artifact into clothing based on the Artifact's difficulty. An artifact has a range of difficulty associated with it. Lower numbers are easier to slot.

Clothing also has a difficulty associated with it. Default difficulty is 25. If you craft clothing, the higher your Thread & Needle proficiency is, the better chance you have of getting a number lower than 25, and the lower that number will be. The difficulty can be reduced all the way to 0 for a very proficient and lucky player.

  • More powerful artifacts tend to have higher difficulties.
  • More valuable clothing has more slots.

The mechanics of slotting clothing have changed recently, but the formula seems to be something like this: Initial odds are taken off the artifact. So, if your artifact has 40 to 20 difficulty, slotting it into 0 difficulty clothing will result in a chance of success of 60 to 80%, depending on your proficiency. If your proficiencies are excellent and you have an 80% chance with 0 difficulty clothing, then you will have a 60% chance with difficulty 25 clothing because it removes 25% of your chance, or a success chance of 72% with difficulty 10 clothing because it removes 10% of your chance.

Artifact Table

ItemCommon combat powerCommon combat defenceBlunt powerBlunt defenceImpact powerImpact defencePiercing powerPiercing defenceConcussive powerConcussive defenceFeral defenceProductivitySoil diggingWoodworkingCulinaryWeavingMiningPocketsFeastingSpellpowerAffluence
A Face in the Dross
Abandoned Cobweb412
Amber Pin620
Antler Buttons
Arcane Amethyst4520
Argopelter Beak620
Badge of Aggression
Badge of Battery
Badge of Carnage
Badge of Fyre
Badge of Intrusion
Badge of Plunder
Badge of Ruin
Beaming-Proud Sunflower
Bear Claw
Bear Paw835
Black Pearl50
Blistersteel Buckle8
Bone Beadwork412
Bone Buttons
Buckskin Inlays
Bull Horn25
Cabochon-Cut Andalusite6
Cabochon-Cut Dravite6
Cabochon-Cut Phosphophyllite156
Cabochon-Cut Rhodolite156
Cabochon-Cut Rubellite156
Cabochon-Cut Uvarovite156
Cattail1
Chantilly Lace83510
Colored Flagstraps
Colored Marbles
Copper Buckle5
Copper Buttons
Crab Claw
Dead Silk Runner25
Decorative Lace
Embroidery
Enforced Seam
Etterfang
Feather Down
Feathered Brooch
Fine Beaver Teeth
Fine Leather
Fluffy Stuffing
Foul-Feathered Brooch10
Fractured Gemstone24
Glass Beadwork835
Glass Buttons
Gnarly Old Crab Shield
Gold Buckle814
Gold Buttons
Gold Leaf Pin83510
Golden Fleece25110
Hidden Holdout Pocket1
Indian Arrowhead2
Indian Feather4
Inner Pocket1
Iron Buckles3
Lacy Edging620
Lamb of Tartary516
Leather-Knot Detail
Lobster Claw
Majestic Acorn18
March Hare Tail
Mary's Ribbon
Nails
Needle30
Oddly Shaped Pinecone Scale210
Orange Easter Egg100
Patchwork Pocket1
Pear-Cut Andalusite9
Pear-Cut Dravite9
Pear-Cut Phosphophyllite159
Pear-Cut Rhodolite159
Pear-Cut Rubellite159
Pear-Cut Uvarovite159
Pearl30
Pig Tail640
Pinocchio's Nose1040
Polished Buttons
Polished Leather Beadwork620
Polished Scale Pin412
Pottery Shard25
Questionably Effective Nails
Raggy Hem
Rainbow Scales
Rattle Rattler
Rough-Stitched Furpatch
Runestone Shard8
Rustic Stuffing25
Seashell Buttons
Serrated Grimthorn
Shark Tooth1
Sharpened Stick
Side Pocket1
Silver Buckle10
Silver Platter2575
Simple Crucifix25
Skullpin
Smooth Stone
Spider Egg Sacs
Spidersilk Weft
Square-Cut Andalusite7
Square-Cut Dravite7
Square-Cut Phosphophyllite157
Square-Cut Rhodolite157
Square-Cut Rubellite157
Square-Cut Uvarovite157
Starburst-Cut Andalusite13
Starburst-Cut Dravite13
Starburst-Cut Phosphophyllite1513
Starburst-Cut Rhodolite1513
Starburst-Cut Rubellite1513
Starburst-Cut Uvarovite1513
Sterling Geode1545
Stringy Sinew412
Studded Leather
The Elusive Last Bone
Traces of the Lost Colony6
Tree Trimmings
Unthrown Argo Branch
Whispering Snake Skull
Wool Quilting
Yellow Rose65
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Artifice Definitions

Each Artifact gives a bonus to one or more Artifice types, they are as follows:

Common Combat Power
Affects all attacks the player can make. Highly desirable.
Common Combat Defence
Similar to common combat power, this affects defence against all attacks.
Blunt Power
Increases power of Club, Uppercut, and Punch
Blunt Defence
Defends against Club Uppercut, and Punch
Impact Power
Increases power of Polearm, Leg Sweep and Roundhouse Kick
Impact Defence
Defends against Polearm, Let Sweep and Roundhouse Kick
Piercing Power
Thrust offense.
Piercing Defence
Thrust defence.
Concussive Power and Concussive defence don't have artifacts
Bullrun, Leap At, and Stomp are here.
Feral Defence
Affects defence against all animal attacks.
Criminality
Decreases the amount of Black Bile drain taken when committing crimes.
Soil Digging
Currently does nothing.
Wood Working
Speed bonus to tree chopping, work at the Whittler's Bench and Carpenter's Bench, but not the Sawbuck.
Mining
Lowers the phlegm when mining a mine tile, increases the AEther of boulders that are pulled from the wall and lowers the hardness of rubble.
Feasting
Enables the bonuses that come from Gobble Points. For every 10 points in this artifice after 100 you are enabled to use the bonus. So if you have 150 Culinary you may able to get bonus humour point from every point 10 to 15 and no bonus if you go further. See Gluttony for more info.
Weaving
Speed bonus to cleaning Cotton, and working at the Loom.
Production
Speed bonus to all Civilian bonus categories.
Spellpower
Assumed to affect witchery somehow (?).
Pocket
Adds a pocket to your clothes, an extra inventory space that allows teleporting even when full.
Slot
Adds a bonus slot to an item of clothing when successful.

Pages in category "Artifacts"

The following 127 pages are in this category, out of 127 total.