Difference between revisions of "Category:Artifacts"
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; Common Combat Power : Affects all attacks the player can make. Highly desirable. | ; Common Combat Power : Affects all attacks the player can make. Highly desirable. | ||
− | ; Common Combat | + | ; Common Combat Defence : Similar to common combat power, this affects defence against all attacks. |
; Blunt Power : Increases power of Club, Uppercut, and Punch | ; Blunt Power : Increases power of Club, Uppercut, and Punch | ||
− | ; Blunt | + | ; Blunt Defence : Defends against Club Uppercut, and Punch |
; Impact Power : Increases power of Polearm, Leg Sweep and Roundhouse Kick | ; Impact Power : Increases power of Polearm, Leg Sweep and Roundhouse Kick | ||
− | ; Impact | + | ; Impact Defence : Defends against Polearm, Let Sweep and Roundhouse Kick |
; Piercing Power : Thrust offense. | ; Piercing Power : Thrust offense. | ||
− | ; Piercing | + | ; Piercing Defence : Thrust defence. |
− | ; Concussive Power and Concussive | + | ; Concussive Power and Concussive defence don't have artifacts : Bullrun, Leap At, and Stomp are here. |
− | ; Feral | + | ; Feral Defence : Affects defence against all animal attacks. |
; Criminality : Decreases the amount of Black Bile drain taken when committing crimes. | ; Criminality : Decreases the amount of Black Bile drain taken when committing crimes. | ||
; Soil Digging : Currently does nothing. | ; Soil Digging : Currently does nothing. |
Revision as of 18:22, 15 May 2015
About
An Artifact is an item which can be attached to one of the Slots in Clothing to provide a bonus to a particular action. The purpose of clothing is to hold artifacts.
Each artifact has an number of Proficiencies that it is associated with. The higher your skills are in that proficiency, the easier it will be to slot the Artifact into clothing based on the Artifact's difficulty. An artifact has a range of difficulty associated with it. Lower numbers are easier to slot.
Clothing also has a difficulty associated with it. Default difficulty is 25. If you craft clothing, the higher your Thread & Needle proficiency is, the better chance you have of getting a number lower than 25, and the lower that number will be. The difficulty can be reduced all the way to 0 for a very proficient and lucky player.
- More powerful artifacts tend to have higher difficulties.
- More valuable clothing has more slots.
The mechanics of slotting clothing have changed recently, but the formula seems to be something like this: Initial odds are taken off the artifact. So, if your artifact has 40 to 20 difficulty, slotting it into 0 difficulty clothing will result in a chance of success of 60 to 80%, depending on your proficiency. If your proficiencies are excellent and you have an 80% chance with 0 difficulty clothing, then you will have a 60% chance with difficulty 25 clothing because it removes 25% of your chance, or a success chance of 72% with difficulty 10 clothing because it removes 10% of your chance.
Artifact Table
Artifice Definitions
Each Artifact gives a bonus to one or more Artifice types, they are as follows:
- Common Combat Power
- Affects all attacks the player can make. Highly desirable.
- Common Combat Defence
- Similar to common combat power, this affects defence against all attacks.
- Blunt Power
- Increases power of Club, Uppercut, and Punch
- Blunt Defence
- Defends against Club Uppercut, and Punch
- Impact Power
- Increases power of Polearm, Leg Sweep and Roundhouse Kick
- Impact Defence
- Defends against Polearm, Let Sweep and Roundhouse Kick
- Piercing Power
- Thrust offense.
- Piercing Defence
- Thrust defence.
- Concussive Power and Concussive defence don't have artifacts
- Bullrun, Leap At, and Stomp are here.
- Feral Defence
- Affects defence against all animal attacks.
- Criminality
- Decreases the amount of Black Bile drain taken when committing crimes.
- Soil Digging
- Currently does nothing.
- Wood Working
- Speed bonus to tree chopping, work at the Whittler's Bench and Carpenter's Bench, but not the Sawbuck.
- Mining
- Lowers the phlegm when mining a mine tile, increases the AEther of boulders that are pulled from the wall and lowers the hardness of rubble.
- Feasting
- Enables the bonuses that come from Gobble Points. For every 10 points in this artifice after 100 you are enabled to use the bonus. So if you have 150 Culinary you may able to get bonus humour point from every point 10 to 15 and no bonus if you go further. See Gluttony for more info.
- Weaving
- Speed bonus to cleaning Cotton, and working at the Loom.
- Production
- Speed bonus to all Civilian bonus categories.
- Spellpower
- Assumed to affect witchery somehow (?).
- Adds a pocket to your clothes, an extra inventory space that allows teleporting even when full.
- Slot
- Adds a bonus slot to an item of clothing when successful.
Pages in category "Artifacts"
The following 127 pages are in this category, out of 127 total.
A
B
C
F
G
P
S
- Seashell Buttons
- Serrated Grimthorn
- Shark Tooth
- Sharpened Stick
- Side Pocket
- Silver Buckle
- Silver Platter
- Simple Crucifix
- Skullpin
- Smooth Stone
- Spider Egg Sacs
- Spidersilk Weft
- Square-Cut Andalusite
- Square-Cut Dravite
- Square-Cut Phosphophyllite
- Square-Cut Rhodolite
- Square-Cut Rubellite
- Square-Cut Uvarovite
- Starburst-Cut Andalusite
- Starburst-Cut Dravite
- Starburst-Cut Phosphophyllite
- Starburst-Cut Rhodolite
- Starburst-Cut Rubellite
- Starburst-Cut Uvarovite
- Sterling Geode
- Stringy Sinew
- Studded Leather