Difference between revisions of "Cannon"

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{{Structure
 
{{Structure
| Size=2 x 2
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| Size=2x2
| Objects required=Blistersteel Bar;10, Planed Board;15, Nails;8, Sharpened Stick;16
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| Objects required=Blistersteel Bar;10, Cannonball;1, Nails;8, Planed Board;15, Sharpened Stick;16,
 
| Needs lighting?=Yes
 
| Needs lighting?=Yes
 
| Liftable?=No
 
| Liftable?=No
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| Repaired with=
 
| Repaired with=
 
}}
 
}}
 
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{|
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==About==
 
==About==
  
[[Expedition]] Only.
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{{i|Cannon}}s are the most destructive force in Expeditions, they can {{i|Destroy}} through Walls without needing to set a {{i|Trial by Fire}}. Once a Cannon has been built it can be Pulled like a {{i|Sturdy Sled}}, however once a {{i|Cannonball}} has been loaded in, the Cannon can no longer be Pulled. A Cannon can '''NOT''' be {{i|Salvage}}d. Being hit by a Cannonball will cause [[Permanent Death]]. Cannons will fire a distance of about 40 tiles.
 
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<onlyinclude>{{#ifeq:{{{transcludesection|cannon}}}|cannon|
Cannons are the most destructive force in expeditions, they blast through walls and possibly buildings without needing a trial by fire.
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==How to Fire a Cannon==
 
 
* Cannons can be built and pulled around like a little sled.
 
  
* Cannon Balls weigh 55kg.
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# Right-click a {{i|Cannonball}} on the {{i|Cannon}} to load it.
* Loading a cannon takes a small amount of time. Once a cannon is loaded, one cannot pull it anymore.
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# Tilt the Cannon left or right for further accuracy if necessary.
* You may light the fuse of a cannon with any spark. The cannon will fire in 7.5 Hours and obliterate all walls in its path.
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# With the [[Artillery]] Skill learned, light the Cannon using a source of {{i|Fire}} such as a {{i|Tinder Drill}} or lit {{i|Torch}}. This will leave [[Image:Evidence_Vandalism.png]] Evidence of [[Waste]].
* For every 100 Cloak and Dagger on the player firing the cannon and leaving the waste crime up to 1 hour 'could' come off the fire time. This is akin to all the +%rolls in Salem. This means at 750 Cloak and Dagger a cannon could theoretically fire in 1 minute.
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# Wait 7.5 hours. That time may be reduced by up to 1 hour for every 100 {{i|Cloak & Dagger}} the pilgrim who lights the Cannon has.
* Standing in front of a cannon ball when it fires will permakill you.
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# Once fired the sound can be heard everywhere on the server.
* One does not need a waste claim to have a cannon do damage to the stuff in front of it, HOWEVER, it is a waste crime to light the cannon in the first place so it would need to be off town claim to light. Cannons can fire LONGER than their render distance
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}}</onlyinclude>
*Cannons now fire a cannonball as opposed to tracing a line.
 
*Loaded and Unlit Cannons may now be 'tilted' left or right prior to lighting for further accuracy.
 
*Players can't Salvage cannons.
 
*When a cannon fires on [[Expedition]] the sound ripples through the lands and every player playing can hear it.
 
  
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==Defending Against A Cannon==
  
=Defending against a Cannon=
 
 
Cannons fire after less than 7.5 hours depending on the attackers cloak and dagger, if you notice a lit cannon pointing at your base ('''If there's a waste scent behind the cannon then it's problably lit!!''') you have to do the following things:
 
Cannons fire after less than 7.5 hours depending on the attackers cloak and dagger, if you notice a lit cannon pointing at your base ('''If there's a waste scent behind the cannon then it's problably lit!!''') you have to do the following things:
 
 
* 1. Pclaim the cannon if possible.
 
* 1. Pclaim the cannon if possible.
 
* 2. Calculate with Ctrl+L The area the cannon will shoot (Around 40 tiles in front of the cannon)
 
* 2. Calculate with Ctrl+L The area the cannon will shoot (Around 40 tiles in front of the cannon)
 
* 3. Try to build around the cannon shot, or if possible, rebuild another wall after the cannon is shot and before the attackers can enter your base.
 
* 3. Try to build around the cannon shot, or if possible, rebuild another wall after the cannon is shot and before the attackers can enter your base.
* 4. If noone is guarding the cannon and you could pclaim it, you should be able to destroy the cannon easly as it has no soak now, but be aware of the attackers preparing an ambush. '''Cannons can't be salvaged'''
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* 4. If no one is guarding the cannon and you could pclaim it, you should be able to destroy the cannon easily as it has no soak now, but be aware of the attackers preparing an ambush. '''Cannons can't be salvaged'''
 
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'''Important:''' Planning is key in expeditions, your towns must be huge in order to defend against cannon shots, build walls every 40 tiles surrounding your town, even a [[Split-rail Fence]] will help to deter cannon shots and it will force the attacker to build a [[Trial by Fire]]
 
 
'''Important:''' Planning is key in expeditions, your towns must be huge in order to defend against cannon shots, build walls every 40 tiles sorrounding your town, even a [[Split-rail Fence]] will help to deter cannon shots and it will force the attacker to build a [[Trial by Fire]]
 
 
 
 
 
 
[[Image:Cannonshot.jpeg|thumb|800px|center|A cannon before and after it was shot, in this case the player could build a plank fence before the attackers could do any major damage, and reinforced his town by building another stone wall at the perimeter.]]
 
[[Image:Cannonshot.jpeg|thumb|800px|center|A cannon before and after it was shot, in this case the player could build a plank fence before the attackers could do any major damage, and reinforced his town by building another stone wall at the perimeter.]]
 
 
 
 
[[Image:Cannon example 2.png|thumb|800px|center|In this case the defenders could build around the cannon shot without suffering any major damage]]
 
[[Image:Cannon example 2.png|thumb|800px|center|In this case the defenders could build around the cannon shot without suffering any major damage]]
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{{Gamemenu
 
{{Gamemenu

Latest revision as of 06:01, 19 October 2022

Cannon icon.png Cannon
Skill(s) required:
Size: 2x2
Object(s) required:
Needs lighting?: Yes
Move/Destroy:
Liftable?: No
Repaired with: unknown
Required by:
Required by: None
Cannon
Cannon

About

Cannon icon.png Cannons are the most destructive force in Expeditions, they can Destroy icon.png Destroy through Walls without needing to set a Trial by Fire icon.png Trial by Fire. Once a Cannon has been built it can be Pulled like a Sturdy Sled icon.png Sturdy Sled, however once a Cannonball icon.png Cannonball has been loaded in, the Cannon can no longer be Pulled. A Cannon can NOT be Salvage icon.png Salvaged. Being hit by a Cannonball will cause Permanent Death. Cannons will fire a distance of about 40 tiles.

How to Fire a Cannon

  1. Right-click a Cannonball icon.png Cannonball on the Cannon icon.png Cannon to load it.
  2. Tilt the Cannon left or right for further accuracy if necessary.
  3. With the Artillery Skill learned, light the Cannon using a source of Fire icon.png Fire such as a Tinder Drill icon.png Tinder Drill or lit Torch icon.png Torch. This will leave Evidence Vandalism.png Evidence of Waste.
  4. Wait 7.5 hours. That time may be reduced by up to 1 hour for every 100 Cloak & Dagger icon.png Cloak & Dagger the pilgrim who lights the Cannon has.
  5. Once fired the sound can be heard everywhere on the server.

Defending Against A Cannon

Cannons fire after less than 7.5 hours depending on the attackers cloak and dagger, if you notice a lit cannon pointing at your base (If there's a waste scent behind the cannon then it's problably lit!!) you have to do the following things:

  • 1. Pclaim the cannon if possible.
  • 2. Calculate with Ctrl+L The area the cannon will shoot (Around 40 tiles in front of the cannon)
  • 3. Try to build around the cannon shot, or if possible, rebuild another wall after the cannon is shot and before the attackers can enter your base.
  • 4. If no one is guarding the cannon and you could pclaim it, you should be able to destroy the cannon easily as it has no soak now, but be aware of the attackers preparing an ambush. Cannons can't be salvaged

Important: Planning is key in expeditions, your towns must be huge in order to defend against cannon shots, build walls every 40 tiles surrounding your town, even a Split-rail Fence will help to deter cannon shots and it will force the attacker to build a Trial by Fire

A cannon before and after it was shot, in this case the player could build a plank fence before the attackers could do any major damage, and reinforced his town by building another stone wall at the perimeter.
In this case the defenders could build around the cannon shot without suffering any major damage



Game Menu
Build ({{{key4}}}) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Waste Claims (W) ⇒Cannon (?)