Rudimentary Triage
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In-Game Text
"In nothing do men more nearly approach the gods than in giving health to men"
– Cicero
The studies of the learned inevitably reflect back onto the human condition, and in so doing, ways in which the condition can be bettered. Too often are Pilgrims hampered by the dangers around them, making a basic understanding of treating wounds necessary for civilization to thrive. Rudimentary Triage represents the beginnings of medical knowledge and teaches settlers how to bandage wounds and tend broken bones.
Bleed
A Bleed effect does Blood damage over time until the Bleed stops or you are Knocked Out. Bleed is caused by taking damage from certain attacks by animals such as Bears, Beavers, Cougars, Darkenbears. March Hares, and Wishpooshes, The Bleed effect can stack - the more intense the Bleed the faster it will drain your Blood. Both the Blood drain and the intensity of Bleed are magnified during a Blood Moon. Each time you lose Blood due to Bleed it will leave a Blood Splatter on the ground, unless you have any Cotton in your inventory it will instead absorb the Blood and become Blood Soaked Cloth.
While it is possible for Bleed to go away on its own, it is faster and safer to apply a Tourniquet, especially with high levels of Bleed. To apply a Tourniquet right-click your Tourniquet while under the Bleed effect.
Fractures
A Fracture reduces your max Yellow Bile to 1/3 of its value and prevents you from moving faster than a walk. A Fracture is revived from being charged by a Deer or FurFur, hit by a Bear or Darkenbear, or from being strangled by a Quetzalcoatl. Equipping an Apothecary Splint or Crude Splint to your Legs slot will heal your fracture in about 15 minutes. Sitting in a chair such as an Old Style Chair or Simple Chair will speeds up the rate at which you heal a Fracture.