Property:IsinGameMenu
From Salem Wiki
- Value = String
About
Indicates that the page is about something that can be found inside the relevant (sub-)menu of the GameMenu.
If the page is about a (sub-)menu, don't forget to set Property:IsGameMenu to true !
For all other pages, eg. non-menu pages, set Property:IsGameMenu to false so the auto-listings will find them !
Possible values
Use only 1, no combinations
These are not real menu options of the game, but are provided for technical reasons:
- no
- To indicate that it can't be found in a menu inside the game.
This can be used in building queries.
- To indicate that it can't be found in a menu inside the game.
- Test
- Only for testing queries...
- no
The current, relevant, menus are layout like below: (as far as i'm able to see them)
- GameMenu ⇐ This is the main menu interface#
- GameMenu ⇐ This is the main menu interface
- File:Menu Button Inventory.png Inventory
- File:Menu Button Equipment.png Equipment
- File:Menu Button Studying.png Studying
- File:Menu Button Buddy List.png Buddy List
- File:Menu Button Town.png Town
- File:Menu Button Options.png Options
- Learning
- Adventure
- Build
- Combat
- Craft
- Help
- Movement
- Music
- Poses & Emotes
Note to editors
- Unfortunately we don't have Extension:CreateBox installed on this wiki, and i'm not that familiar with SMW yet to create forms to automate generating pages...
- I've created a preload page you can find here.
- So to aid in creating new sub-menu pages you can use the following:
- Navigate to the GameMenu-page in which you want to create a new sub-menu.
- Add "
/
" followed by the name of the new sub-menu you want to create, after the URL on the pagename in the previous step. - Add "
?action=edit&preload=GameMenu/preload&summary=Initial Setup
" after the URL in the previous step. - Hit the
[Enter/Return]
key to auto-fill the contents of the page to create. - Click the
[Show preview]
button on bottom of the edit window to preview and check that it shows the correct info. - After you have checked the output as preview and are content it's ok you can save the page.
You should not need to edit/change this pre-filled content... - The new sub-menu should be automatically listed on it's parent-page, this can take sometime.
If you want it to be shown instantly, then just edit and save the parent-page without changing anything inside it. (that's called a null-edit)
Showing 9 related entities.
{ "type": "PROPERTY_CONSTRAINT_SCHEMA", "constraints": { "type_constraint": "_txt", "allowed_values": [ "Build", "Buildings & Structures", "Claims & Defenses", "Containers", "Tools & Utilities", "Craft", "Hats, Caps & Helmets", "Food", "Inspirationals", "Collections & Potpourris", "Masques", "Toys", "Miscellaneous Tools", "Fishing Equipment", "Keys & Locks", "Processing & Materials", "GameMenu", "Coats, Robes & Dresses", "Pants, Pantaloons & Hoses", "Test", "Learning", "Adventure", "Travel", "Combat", "Attacks", "Maneuvers", "Moves", "Help", "Movement", "Climbing Modes", "no", "Fish & Seafood", "Technologies", "Skills", "Commonwealth & Government", "Waste Claims", "Metalworking Structures", "Table & Chairs", "Alchemical Equipment", "Bags, Sacks & Vessels", "Clothes & Equipment", "Artifacts & Artifice", "Badges", "Buckles", "Buttons & Brooches", "Fluffings & Stuffings", "Pins & Laces", "Pockets", "Belts & Sashes", "Capes & Cloaks", "Feathers & Faith", "Shirts & Vests", "Decoratives", "Wallpapers", "Berries", "Bread", "Corn", "Fungus", "Game Meats", "Nuts", "Potatoes", "Poultry & Fowl", "Pumpkins", "Shellfish", "Slugs, Bugs & Kritters", "Vegetables", "Memorabilia & Decoratives", "Potions & Medicine", "Tailoring Materials", "Tools", "Pots & Pans", "Weapons", "Music", "Poses & Emotes", "Houses & Buildings", "Inventory", "Equipment", "Studying", "Buddy List", "Town", "Options", "Vehicles & Transports", "Gem Cutting", "Scribing Supplies", "Boots & Shoes", "Domesticated Meats", "Pajamas", "Fruits", "Dairy", "Furniture", "Sculptures", "Flags", "Cabbage" ] } }
... more about "IsinGameMenu"
Allows value"Allows value" is a predefined property that can define a list of permissible values to restrict value assignments for a property and is provided by Semantic MediaWiki.
no +, Test +, GameMenu +, Inventory +, Equipment +, Studying +, Buddy List +, Town +, Options +, Learning +, Skills +, Technologies +, Adventure +, Commonwealth & Government +, Travel +, Build +, Buildings & Structures +, Claims & Defenses +, Waste Claims +, Houses & Buildings +, Metalworking Structures +, Containers +, Furniture +, Table & Chairs +, Sculptures +, Tools & Utilities +, Vehicles & Transports +, Combat +, Attacks +, Maneuvers +, Moves +, Craft +, Alchemical Equipment +, Bags, Sacks & Vessels +, Clothes & Equipment +, Artifacts & Artifice +, Badges +, Buckles +, Buttons & Brooches +, Fluffings & Stuffings +, Pins & Laces +, Pockets +, Belts & Sashes +, Boots & Shoes +, Capes & Cloaks +, Coats, Robes & Dresses +, Hats, Caps & Helmets +, Feathers & Faith +, Pajamas +, Pants, Pantaloons & Hoses +, Shirts & Vests +, Decoratives +, Flags +, Wallpapers +, Fishing Equipment +, Food +, Berries +, Bread +, Cabbage +, Corn +, Dairy +, Domesticated Meats +, Fish & Seafood +, Fruits +, Fungus +, Game Meats +, Nuts +, Potatoes +, Poultry & Fowl +, Pumpkins +, Shellfish +, Slugs, Bugs & Kritters +, Vegetables +, Inspirationals +, Collections & Potpourris +, Masques +, Memorabilia & Decoratives +, Toys +, Potions & Medicine +, Processing & Materials +, Gem Cutting +, Scribing Supplies +, Tailoring Materials +, Tools +, Miscellaneous Tools +, Keys & Locks +, Pots & Pans +, Weapons +, Help +, Movement +, Climbing Modes +, Music + and Poses & Emotes +
Has type"Has type" is a predefined property that describes the datatype of a property and is provided by Semantic MediaWiki.