Difference between revisions of "Darkness"

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As one travels further and further from Boston, one finds the darkness. The magnitude of this darkness grows the further in one dares to venture, to the point where it begins draining one's humors. Food's regenerating effect slowly diminishes to the point where there is no countering this drain. Eventually, one is knocked out.
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[[File:Darkness02.png|frame|right|alt=|<center>A shot of a player in the darkness</center>]]
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=About=
  
= Confirmed facts =
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Radiating from [[Providence]] in a large circle and encompassing approximately 1/3 of the New World is the area considered the Light. However, once one gets significantly far enough from Providence one will reach the {{i|Darkness}}, also known as the "Lumberwoods".  The further one goes from Providence the darker and more dangerous the New World becomes.
  
Where available, a source will be quoted.
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==Twilight==
  
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The early stages of Darkness are known as "Twilight" and are very similar to the Light with the exception of the abundance of {{i|Rat}}s found there.
  
'''Light counteracts the draining effect.'''<br>
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==Darkness==
Light sources such as torches, braziers and fires seem to slow, and even stop, the drain of the darkness. As the darkness becomes thicker the further one ventures in, more powerful light sources are needed to survive. This certainly makes for an interesting game mechanic!
 
  
Torches are viable for trips into the "lesser darkness". Early experimentation suggests that multiple people with a torch each can venture further than a lone explorer. Please see the ''For Science!'' section if you are planning an expedition!
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Past the Twilight is the Darkness. All the biomes here are generally the same as in their Light counterparts with the exception that [[Creatures#Monsters|Monsters]] and Rats can be found alongside normal Creatures and the Foregables spawn less the darker it gets. As Twilight becomes Darkness God-fearing pilgrims will begin to take [[Humours|Damage]]. "Darkness Drain," as this is called, will continue to get worse the further into the Darkness they travel. This Drain will continue even inside a [[GameMenu/Build/Buildings & Structures/Houses & Buildings|Building]] or {{i|Mine Entrance}}.
  
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===Advancing Civilization===
  
'''The drain is more severe the thicker the darkness.'''<br>
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Building a {{i|Town Church}} can counteract the Darkness by creating a radius of civilization approximately 400 tiles in every direction. Within this radius the land become Light, and no Monsters will spawn, and there will be no Darkness Drain.
Darkness seems to have a consistent drain on all humors, though this is counteracted to a point by your humor's level. Weaker characters will see drain setting in much sooner than a stronger character.
 
  
This means that some will report only one/two/three humor(s) being drained; their weakest. Please note if you find anything apart from this occurring.
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===Creatures===
  
 
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[[Creatures]]of the Light often have Darkness counterparts, known as [[Creatures#Monsters|Monsters]], but these are stronger, more aggressive, and frequently are capable of {{i|Killing Blow}}. Generally the stronger the Monster the further into the Darkness one must travel to find it.
'''The darkness *will* sport unique item and creature spawns.'''<br>
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{{{!}} class=wikitable
I cannot recall where, but this was confirmed by a dev. on the forums. (Can anyone remember where? Please add it here)
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{{!}}-
 
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{{!}} '''Creature'''
= Theories =
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{{!}} '''How Dark'''
 
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{{!}} '''Killing Blow?'''
'''Churches will push darkness back, as light does currently.'''<br>
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{{!}} '''Notes'''
I heard this somewhere but was unable to find a source. If a reliable source can be found please quote it and move this to the "Confirmed facts" section.
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{{!}}-
 
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{{!}} {{i|Rat}}
 
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{{!}} Twilight
'''The darkness acts as the [cleverly implemented] map edge.'''<br>
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{{!}} No
No one likes invisible walls, so the darkness is likely a clever way to keep people from seeing the map's edge. This doesn't mean the darkness won't be a fleshed out game mechanic, but it does mean there will be a point where it will be impenetrable by light or other means.
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{{!}} Transmits {{i|Disease}}
 
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{{!}}-
Server upgrades and map extensions may be justified by saying "''Civilization is flourishing in the new world, and the darkness is receding''" or similar, opening up an extended map. This may happen if the game world ever reaches a crowded state, yet is just speculation.
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{{!}} {{i|Argopelter}}
 
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{{!}} Early Dark
 
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{{!}} No
= For science! (needs testing) =
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{{!}}
 
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{{!}}-
Intrepid explorers gather! Leaving your families at your homestead and venturing into the unknown? Take this list with you, and contribute to Science. In any of your research please document your humor levels, as it seems much of the darkness' features hinges on these numbers.
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{{!}} {{i|Quetzalcoatl}}
 
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{{!}} Early Dark
 
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{{!}} No
'''Light levels.'''<br>
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{{!}}
So we can compare and roughly measure darkness levels, please take screenshots of the points where:
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{{!}}-
 
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{{!}} {{i|Hydrukey}}
- Your humors begin draining with no light source<br>
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{{!}} Moderate Dark
- Your humors begin draining with a torch<br>
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{{!}} '''YES'''
- Food no longer works<br>
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{{!}}
- How deep you made it and how
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{{!}}-
 
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{{!}} {{i|Squonk}}
 
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{{!}} Moderate Dark
'''Please also consider:'''
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{{!}} No
 
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{{!}} Non-Aggressive
- Whether or not multiple people with a torch each helps<br>
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{{!}}-
- Whether spamming campfires helps*<br>
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{{!}} {{i|Wishpoosh}}
- Whether establishing a permanent base is possible (braziers are your best bet)<br>
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{{!}} Mid Dark
- Whether anything else notable happens<br>
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{{!}} '''YES'''
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{{!}}
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{{!}}-
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{{!}} {{i|Furfur}}
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{{!}} Deep Dark
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{{!}} '''YES'''
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{{!}}
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{{!}}-
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{{!}} {{i|Darkenbear}}
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{{!}} Deep Dark
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{{!}} '''YES'''
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{{!}}
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{{!}}-
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{{!}} {{i|LumberLord}}
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{{!}} Chance increases with Darkness
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{{!}} '''YES'''
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{{!}} Found when Chopping {{i|Tree}}s
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{{!}}-
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{{!}} {{i|March Hare}}
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{{!}} Chance increases with Darkness
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{{!}} No
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{{!}} Found when attacking {{i|Rabbit}}s
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{{!}}-
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{{!}} {{i|Any Moth}}
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{{!}} Chance increases with Darkness
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{{!}} No
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{{!}} Non-aggressive
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{{!}}}

Latest revision as of 04:15, 11 October 2020

A shot of a player in the darkness

About

Radiating from Providence in a large circle and encompassing approximately 1/3 of the New World is the area considered the Light. However, once one gets significantly far enough from Providence one will reach the Darkness icon.png Darkness, also known as the "Lumberwoods". The further one goes from Providence the darker and more dangerous the New World becomes.

Twilight

The early stages of Darkness are known as "Twilight" and are very similar to the Light with the exception of the abundance of Rat icon.png Rats found there.

Darkness

Past the Twilight is the Darkness. All the biomes here are generally the same as in their Light counterparts with the exception that Monsters and Rats can be found alongside normal Creatures and the Foregables spawn less the darker it gets. As Twilight becomes Darkness God-fearing pilgrims will begin to take Damage. "Darkness Drain," as this is called, will continue to get worse the further into the Darkness they travel. This Drain will continue even inside a Building or Mine Entrance icon.png Mine Entrance.

Advancing Civilization

Building a Town Church icon.png Town Church can counteract the Darkness by creating a radius of civilization approximately 400 tiles in every direction. Within this radius the land become Light, and no Monsters will spawn, and there will be no Darkness Drain.

Creatures

Creaturesof the Light often have Darkness counterparts, known as Monsters, but these are stronger, more aggressive, and frequently are capable of Killing Blow icon.png Killing Blow. Generally the stronger the Monster the further into the Darkness one must travel to find it.

Creature How Dark Killing Blow? Notes
Rat icon.png Rat Twilight No Transmits Disease icon.png Disease
Argopelter icon.png Argopelter Early Dark No
Quetzalcoatl icon.png Quetzalcoatl Early Dark No
Hydrukey icon.png Hydrukey Moderate Dark YES
Squonk icon.png Squonk Moderate Dark No Non-Aggressive
Wishpoosh icon.png Wishpoosh Mid Dark YES
Furfur icon.png Furfur Deep Dark YES
Darkenbear icon.png Darkenbear Deep Dark YES
LumberLord icon.png LumberLord Chance increases with Darkness YES Found when Chopping Tree icon.png Trees
March Hare icon.png March Hare Chance increases with Darkness No Found when attacking Rabbit icon.png Rabbits
Any Moth icon.png Any Moth Chance increases with Darkness No Non-aggressive