Cross of Saint George

From Salem Wiki
Revision as of 03:41, 23 October 2024 by Bridget Bishop (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Cross of Saint George icon.png Cross of Saint George
Skill(s) required:
Size: 1x1
Object(s) required:
Needs lighting?: No
Move/Destroy:
Liftable?: No
Repaired with: unknown
Required by:
Required by: None

About

A Cross of Saint George icon.png Cross of Saint George in an Authority Object which when built increases the Authority and the Silver capacity of the Town Bell icon.png Town Bell it is connected to by 360 points and increased the Upkeep by 45x Silver Pieces icon.png Silver Pieces per day. A Cross of Saint George must be built at least 7x tiles way from any other Authority Object. A Cross of Saint George cannot be Salvage icon.png Salvaged. To place a Cross of Saint George you must have Town permissions to build Authority Objects.

Invoking Eminent Domain

A Town Mayor can use the Invoke Eminent Domain icon.png Invoke Eminent Domain action to remove any undesired Personal Claim whose Stake Claim icon.png Stake Claim is covered by the Town Claim. This action will draom Silver Pieces icon.png Silver Pieces from your Town Bell icon.png Town Bell equal to 2 times the number of tiles the Personal Claim covers. This action may require the Silver capacity of the Town Bell to be increased by building Authority Objects, typically Cross of Saint George icon.png Cross of Saint Georges.

Authority Objects

Authority Objects are Structures which can only be built on Paved tiles on Town Claims and raise the Authority and Silver Capacity and Upkeep of the Town Bell icon.png Town Bell they are connected to.

Objects Authority Added Upkeep Increase Additional Effect
Boundry Stone icon.png Boundry Stone 90 3 Expands Town Claim
Cross of Saint George icon.png Cross of Saint George 360 45

Building Structures

Selecting a structure from the build menu or its sub-menus will place a Building Blueprint Sign at the position of the cursor and then clicking a valid building location on the ground will place the sign and open a window prompting the player to deposit the necessary materials and build the structure.

Each material is followed by a series of three numbers.

  • The first indicates how many of that resource are needed but have not been deposited.
  • The second number indicates how many of that resource have been deposited but have not been built into the structure.
  • The third number indicates how many of that resource have been built into the structure.

Players can take their time building structures by depositing and committing resources to the build sign by clicking the "build" button. The character will build as much of the structure as they can with the available resources. They can return with more resources in the future.

Note that if no resources are deposited, the build sign will disappear when the player walks away. If resources are deposited, but the player hasn't built them into the structure, the uncommitted resources will slowly disappear over time. This is to combat players using build signs as cheap and overpowered storage containers they can deposit and retrieve resources from.



Game Menu
Build (B) ⇒Buildings & Structures (B) ⇒Claims & Defenses (C) ⇒Cross of Saint George (?)