Dig
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AboutWith Any Shovel equipped, the Dig action allows you to Dig on most Biomes. Digging consumes Phlegm. A Better shovel will reduce both the time it takes to Dig and the Phlegm it costs.
WARNING! Using an Shovel with higher Madness levels runs the risk of it permanently becoming an unusable Questionably Effective Shovel.
Once the Flowers & Berries skill has been learned, with a Shovel equipped Dig can be used to uproot a Bush to allow it to be moved to another location. Currently the Woodworking Artifact Bonus only works to speed up the uprooting of Bushes. Digging FindsOccasionally, when Digging on Biomes that give Dirt, you will uncover other items. These items will appear on the ground where you were Digging, however, if you are not quick to grab them, they will disappear.
TerraformingDigging:The terrain is divided into Tiles, but Dirt exists only at the corners of the tiles (represented by the red dots in the graphic). When you click on the ground with the dig command, your character begins digging on the Northwest Corner. You cannot directly dig a corner unless you can stand in the tile to it's south-east. When a corner is dug, all 4 surrounding tiles turn to bare dirt. If you hold Ctrl while clicking the ground to dig it, your character will stand in the center of the tile and dig at the 4 surrounding corners until they are all level with each other. Even if only one corner is lowered, all 9 tiles are affected and turn into bare dirt.
Depositing:Right-clicking on the ground deposits all of the dirt you were carrying onto the Northwest Corner of the tile you clicked on. A 3x3 area around the tile you clicked on becomes dirt. Holding Shift while right-clicking deposits one single unit of dirt onto the Northwest Corner. Only the 4 tiles adjacent to the affected corner become dirt. This is a useful command when attempting to carefully sculpt terrain to be a desired shape. Holding Ctrl while right-clicking deposits dirt into the four corners surrounding the tile, until they are all level with each other. If you are not carrying enough dirt to bring all the corners up to the height of the highest one, then although this action will use up all of your dirt, the ground may not be level yet. 9 tiles are converted to dirt by this action. If the ground is too steep and you cannot deposit dirt on it (but still want to remove it from your character), you can store the dirt on a cart or on a sled by right-clicking on it.
Flattening:Using Ctrl for both Digging and Depositing dirt allows you to easily create a large flattened area. Keep in mind that ctrl-Dig digs down until you are level with the lowest corner, and that ctrl-Deposit dumps dirt until the corners are level with the highest point. If you level a tile that is adjacent to an already leveled tile, then the new tile will be sharing 2 corners with the old one, making it easy to chain flatness. Cliffs:When the map was first generated, any tiles whose slope was too great became Cliffs. They either form arcing boundaries between different heights in mountains, or as random chaotic clusters in otherwise flat land. Cliffs are annoying because they get in your way, slow you down, and use up phlegm to climb. You may want to eliminate them from your surroundings. However, because of the Northwest bias when Digging and Depositing, some cliffs are easier to eliminate than others.
Digging away at a cliff that faces to the North or the West is easy, since the northwest corner can be accessed with no problem. Digging at a south or east facing cliff is much more challenging, since the tile you need to stand in to dig IS the cliff! For these inconveniently oriented cliffs, you will need to either use Ctrl-Digging which can be slow (working on 4 corners at once when you only actually want to dig one or two of them), or you can try filling up in with dirt from the other side. Fortunately, any cliff which is hard to dig is easy to fill, and vice-versa. The only major challenges are the high spikes and deep pits created in chaotic terrain where the slopes are so steep you cannot even access the tiles needed to dig down or fill with dirt. Additional ToolsIf you have the Ender Client, you can check the elevation level
You will now see a grid with a color-gradient from Red (highest point in selection) to Blue (lowest point in selection). Tiles will have diagonal lines through them indicating how the square is divided into triangles for 3d graphics. On level ground, they all run NE/SW. |
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