Difference between revisions of "Darkness"
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[[File:Darkness02.png|frame|right|alt=|<center>A shot of a player in the darkness</center>]] | [[File:Darkness02.png|frame|right|alt=|<center>A shot of a player in the darkness</center>]] | ||
+ | =About= | ||
+ | Radiating from [[Providence]] in a large circle and encompassing approximately 1/3 of the New World is the area considered the Light. However, once one gets significantly far enough from Providence one will reach the {{i|Darkness}}, also known as the "Lumberwoods". The further one goes from Providence the darker and more dangerous the New World becomes. | ||
− | + | ==Twilight== | |
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− | + | The early stages of Darkness are known as "Twilight" and are very similar to the Light with the exception of the abundance of {{i|Rat}}s found there. | |
− | + | ==Darkness== | |
− | + | Past the Twilight is the Darkness. All the biomes here are generally the same as in their Light counterparts with the exception that [[Creatures#Monsters|Monsters]] and Rats can be found alongside normal Creatures and the Foregables spawn less the darker it gets. As Twilight becomes Darkness God-fearing pilgrims will begin to take [[Humours|Damage]]. "Darkness Drain," as this is called, will continue to get worse the further into the Darkness they travel. This Drain will continue even inside a [[GameMenu/Build/Buildings & Structures/Houses & Buildings|Building]] or {{i|Mine Entrance}}. | |
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− | + | ===Advancing Civilization=== | |
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− | + | Building a {{i|Town Church}} can counteract the Darkness by creating a radius of civilization approximately 400 tiles in every direction. Within this radius the land become Light, and no Monsters will spawn, and there will be no Darkness Drain. | |
− | + | ===Creatures=== | |
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− | [[ | + | [[Creatures]]of the Light often have Darkness counterparts, known as [[Creatures#Monsters|Monsters]], but these are stronger, more aggressive, and frequently are capable of {{i|Killing Blow}}. Generally the stronger the Monster the further into the Darkness one must travel to find it. |
+ | {{{!}} class=wikitable | ||
+ | {{!}}- | ||
+ | {{!}} '''Creature''' | ||
+ | {{!}} '''How Dark''' | ||
+ | {{!}} '''Killing Blow?''' | ||
+ | {{!}} '''Notes''' | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Rat}} | ||
+ | {{!}} Twilight | ||
+ | {{!}} No | ||
+ | {{!}} Transmits {{i|Disease}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Argopelter}} | ||
+ | {{!}} Early Dark | ||
+ | {{!}} No | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Quetzalcoatl}} | ||
+ | {{!}} Early Dark | ||
+ | {{!}} No | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Hydrukey}} | ||
+ | {{!}} Moderate Dark | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Squonk}} | ||
+ | {{!}} Moderate Dark | ||
+ | {{!}} No | ||
+ | {{!}} Non-Aggressive | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Wishpoosh}} | ||
+ | {{!}} Mid Dark | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Furfur}} | ||
+ | {{!}} Deep Dark | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Darkenbear}} | ||
+ | {{!}} Deep Dark | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} | ||
+ | {{!}}- | ||
+ | {{!}} {{i|LumberLord}} | ||
+ | {{!}} Chance increases with Darkness | ||
+ | {{!}} '''YES''' | ||
+ | {{!}} Found when Chopping {{i|Tree}}s | ||
+ | {{!}}- | ||
+ | {{!}} {{i|March Hare}} | ||
+ | {{!}} Chance increases with Darkness | ||
+ | {{!}} No | ||
+ | {{!}} Found when attacking {{i|Rabbit}}s | ||
+ | {{!}}- | ||
+ | {{!}} {{i|Any Moth}} | ||
+ | {{!}} Chance increases with Darkness | ||
+ | {{!}} No | ||
+ | {{!}} Non-aggressive | ||
+ | {{!}}} |
Latest revision as of 03:15, 11 October 2020
About
Radiating from Providence in a large circle and encompassing approximately 1/3 of the New World is the area considered the Light. However, once one gets significantly far enough from Providence one will reach the Darkness, also known as the "Lumberwoods". The further one goes from Providence the darker and more dangerous the New World becomes.
Twilight
The early stages of Darkness are known as "Twilight" and are very similar to the Light with the exception of the abundance of Rats found there.
Darkness
Past the Twilight is the Darkness. All the biomes here are generally the same as in their Light counterparts with the exception that Monsters and Rats can be found alongside normal Creatures and the Foregables spawn less the darker it gets. As Twilight becomes Darkness God-fearing pilgrims will begin to take Damage. "Darkness Drain," as this is called, will continue to get worse the further into the Darkness they travel. This Drain will continue even inside a Building or Mine Entrance.
Advancing Civilization
Building a Town Church can counteract the Darkness by creating a radius of civilization approximately 400 tiles in every direction. Within this radius the land become Light, and no Monsters will spawn, and there will be no Darkness Drain.
Creatures
Creaturesof the Light often have Darkness counterparts, known as Monsters, but these are stronger, more aggressive, and frequently are capable of Killing Blow. Generally the stronger the Monster the further into the Darkness one must travel to find it.
Creature | How Dark | Killing Blow? | Notes |
Rat | Twilight | No | Transmits Disease |
Argopelter | Early Dark | No | |
Quetzalcoatl | Early Dark | No | |
Hydrukey | Moderate Dark | YES | |
Squonk | Moderate Dark | No | Non-Aggressive |
Wishpoosh | Mid Dark | YES | |
Furfur | Deep Dark | YES | |
Darkenbear | Deep Dark | YES | |
LumberLord | Chance increases with Darkness | YES | Found when Chopping Trees |
March Hare | Chance increases with Darkness | No | Found when attacking Rabbits |
Any Moth | Chance increases with Darkness | No | Non-aggressive |